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Viewing file: Select action/file-type: // -*- test-case-name: nevow.test.test_javascript.JavaScriptTestSuite.testJSBase /*** This code was adapted and taken from MochiKit See <http://mochikit.com/> for documentation, downloads, license, etc. (c) 2005 Bob Ippolito. All rights Reserved. ***/ // import Divmod Divmod.Base.NotFound = Divmod.Class.subclass("Divmod.Base.NotFound"); Divmod.Base.reprString = function(o) { return ('"' + o.replace(/([\"\\])/g, '\\$1') + '"' ).replace(/[\f]/g, "\\f" ).replace(/[\b]/g, "\\b" ).replace(/[\n]/g, "\\n" ).replace(/[\t]/g, "\\t" ).replace(/[\r]/g, "\\r"); }; Divmod.Base.registerJSON = function(name, check, wrap, /* optional */override) { /*** Register a JSON serialization function. JSON serialization functions should take one argument and return an object suitable for JSON serialization: - string - number - boolean - undefined - object - null - Array-like (length property that is a number) - Objects with a "json" method will have this method called - Any other object will be used as {key:value, ...} pairs If override is given, it is used as the highest priority JSON serialization, otherwise it will be used as the lowest. ***/ Divmod.Base.jsonRegistry.register(name, check, wrap, override); }; Divmod.Base.serializeJSON = function(o) { /*** Create a JSON serialization of an object, note that this doesn't check for infinite recursion, so don't do that! ***/ var objtype = typeof o; if (objtype == "undefined") { return "undefined"; } else if (objtype == "number" || objtype == "boolean") { return o + ""; } else if (o === null) { return "null"; } var reprString = Divmod.Base.reprString; if (objtype == "string") { return reprString(o); } // recurse var me = arguments.callee; // short-circuit for objects that support "json" serialization // if they return "self" then just pass-through... var newObj; if (typeof o.__json__ == "function") { newObj = o.__json__(); if (o !== newObj) { return me(newObj); } } if (typeof o.json == "function") { newObj = o.json(); if (o !== newObj) { return me(newObj); } } // array if (objtype != "function" && typeof o.length == "number") { var res = []; for (var i = 0; i < o.length; i++) { var val = me(o[i]); if (typeof val != "string") { val = "undefined"; } res.push(val); } return "[" + res.join(", ") + "]"; } // look in the registry try { newObj = Divmod.Base.jsonRegistry.match(o); if (o !== newObj) { return me(newObj); } } catch (e) { if (e != Divmod.Base.NotFound) { // something really bad happened throw e; } } // it's a function with no adapter, bad if (objtype == "function") { return null; } // generic object code path res = []; for (var k in o) { var useKey; if (typeof k == "number") { useKey = '"' + k + '"'; } else if (typeof k == "string") { useKey = reprString(k); } else { // skip non-string or number keys continue; } val = me(o[k]); if (typeof val != "string") { // skip non-serializable values continue; } res.push(useKey + ":" + val); } return "{" + res.join(", ") + "}"; }; Divmod.Base.AdapterRegistry = Divmod.Class.subclass("Divmod.Base.AdapterRegistry"); Divmod.Base.AdapterRegistry.methods( function __init__(self) { /*** A registry to facilitate adaptation. Pairs is an array of [name, check, wrap] triples All check/wrap functions in this registry should be of the same arity. ***/ self.pairs = [] }, function register(self, name, check, wrap, /* optional */ override) { /*** The check function should return true if the given arguments are appropriate for the wrap function. If override is given and true, the check function will be given highest priority. Otherwise, it will be the lowest priority adapter. ***/ if (override) { self.pairs.unshift([name, check, wrap]); } else { self.pairs.push([name, check, wrap]); } }, function match(self /* ... */) { /*** Find an adapter for the given arguments. If no suitable adapter is found, throws NotFound. ***/ for (var i = 0; i < self.pairs.length; i++) { var pair = self.pairs[i]; if (pair[1].apply(self, arguments)) { return pair[2].apply(self, arguments); } } throw Divmod.Base.NotFound; }, function unregister(self, name) { /*** Remove a named adapter from the registry ***/ for (var i = 0; i < self.pairs.length; i++) { var pair = self.pairs[i]; if (pair[0] == name) { self.pairs.splice(i, 1); return true; } } return false; } ); Divmod.Base._newCallStack = function(target, path, once) { var callStack = []; var rval = function () { for (var i = 0; i < callStack.length; i++) { if (callStack[i].apply(target, arguments) === false) { break; } } if (once) { try { target[path] = null; } catch (e) { // pass } } }; rval.callStack = callStack; return rval; }; Divmod.Base.addToCallStack = function(target, path, func, once) { var existing = target[path]; var regfunc = existing; if (!(typeof existing == 'function' && typeof existing.callStack == "object" && existing.callStack != null)) { regfunc = Divmod.Base._newCallStack(target, path, once); if (typeof existing == 'function') { regfunc.callStack.push(existing); } target[path] = regfunc; } regfunc.callStack.push(func); }; Divmod.Base.addLoadEvent = function(func) { /** * This function is deprecated; use * Divmod.Runtime.theRuntime.addLoadEvent() instead. */ // Even though we don't import Divmod.Runtime, it's almost guaranteed to be // imported anyway. We can't actually import it, because that would create // circular imports which Athena can't handle, and this function is now // deprecated anyway. Divmod.Runtime.theRuntime.addLoadEvent(func); }; Divmod.Base.jsonRegistry = Divmod.Base.AdapterRegistry(); |
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