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"""Constants for OpenGL.GL
Automatically generated by the generateraw script, do not edit! """
from ctypes import * from OpenGL import platform, arrays from OpenGL.constant import Constant from OpenGL import constants as GLconstants GLvoid = GLconstants.GLvoid
from OpenGL.constants import GL_BYTE from OpenGL.constants import GL_DOUBLE from OpenGL.constants import GL_FALSE from OpenGL.constants import GL_FLOAT from OpenGL.constants import GL_INT from OpenGL.constants import GL_SHORT from OpenGL.constants import GL_TRUE from OpenGL.constants import GL_UNSIGNED_BYTE from OpenGL.constants import GL_UNSIGNED_INT from OpenGL.constants import GL_UNSIGNED_SHORT
GL_1PASS_EXT = Constant( 'GL_1PASS_EXT', 32929) GL_1PASS_SGIS = Constant( 'GL_1PASS_SGIS', 32929) GL_2D = Constant( 'GL_2D', 1536) GL_2PASS_0_EXT = Constant( 'GL_2PASS_0_EXT', 32930) GL_2PASS_0_SGIS = Constant( 'GL_2PASS_0_SGIS', 32930) GL_2PASS_1_EXT = Constant( 'GL_2PASS_1_EXT', 32931) GL_2PASS_1_SGIS = Constant( 'GL_2PASS_1_SGIS', 32931) GL_2X_BIT_ATI = Constant( 'GL_2X_BIT_ATI', 1) GL_2_BYTES = Constant( 'GL_2_BYTES', 5127) GL_3D = Constant( 'GL_3D', 1537) GL_3D_COLOR = Constant( 'GL_3D_COLOR', 1538) GL_3D_COLOR_TEXTURE = Constant( 'GL_3D_COLOR_TEXTURE', 1539) GL_3_BYTES = Constant( 'GL_3_BYTES', 5128) GL_422_AVERAGE_EXT = Constant( 'GL_422_AVERAGE_EXT', 32974) GL_422_EXT = Constant( 'GL_422_EXT', 32972) GL_422_REV_AVERAGE_EXT = Constant( 'GL_422_REV_AVERAGE_EXT', 32975) GL_422_REV_EXT = Constant( 'GL_422_REV_EXT', 32973) GL_4D_COLOR_TEXTURE = Constant( 'GL_4D_COLOR_TEXTURE', 1540) GL_4PASS_0_EXT = Constant( 'GL_4PASS_0_EXT', 32932) GL_4PASS_0_SGIS = Constant( 'GL_4PASS_0_SGIS', 32932) GL_4PASS_1_EXT = Constant( 'GL_4PASS_1_EXT', 32933) GL_4PASS_1_SGIS = Constant( 'GL_4PASS_1_SGIS', 32933) GL_4PASS_2_EXT = Constant( 'GL_4PASS_2_EXT', 32934) GL_4PASS_2_SGIS = Constant( 'GL_4PASS_2_SGIS', 32934) GL_4PASS_3_EXT = Constant( 'GL_4PASS_3_EXT', 32935) GL_4PASS_3_SGIS = Constant( 'GL_4PASS_3_SGIS', 32935) GL_4X_BIT_ATI = Constant( 'GL_4X_BIT_ATI', 2) GL_4_BYTES = Constant( 'GL_4_BYTES', 5129) GL_8X_BIT_ATI = Constant( 'GL_8X_BIT_ATI', 4) GL_ABGR_EXT = Constant( 'GL_ABGR_EXT', 32768) GL_ACCUM = Constant( 'GL_ACCUM', 256) GL_ACCUM_ALPHA_BITS = Constant( 'GL_ACCUM_ALPHA_BITS', 3419) GL_ACCUM_BLUE_BITS = Constant( 'GL_ACCUM_BLUE_BITS', 3418) GL_ACCUM_BUFFER_BIT = Constant( 'GL_ACCUM_BUFFER_BIT', 512) GL_ACCUM_CLEAR_VALUE = Constant( 'GL_ACCUM_CLEAR_VALUE', 2944) GL_ACCUM_GREEN_BITS = Constant( 'GL_ACCUM_GREEN_BITS', 3417) GL_ACCUM_RED_BITS = Constant( 'GL_ACCUM_RED_BITS', 3416) GL_ACTIVE_ATTRIBUTES = Constant( 'GL_ACTIVE_ATTRIBUTES', 35721) GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = Constant( 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 35722) GL_ACTIVE_STENCIL_FACE_EXT = Constant( 'GL_ACTIVE_STENCIL_FACE_EXT', 35089) GL_ACTIVE_TEXTURE = Constant( 'GL_ACTIVE_TEXTURE', 34016) GL_ACTIVE_TEXTURE_ARB = Constant( 'GL_ACTIVE_TEXTURE_ARB', 34016) GL_ACTIVE_UNIFORMS = Constant( 'GL_ACTIVE_UNIFORMS', 35718) GL_ACTIVE_UNIFORM_MAX_LENGTH = Constant( 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 35719) GL_ACTIVE_VERTEX_UNITS_ARB = Constant( 'GL_ACTIVE_VERTEX_UNITS_ARB', 34469) GL_ADD = Constant( 'GL_ADD', 260) GL_ADD_ATI = Constant( 'GL_ADD_ATI', 35171) GL_ADD_SIGNED = Constant( 'GL_ADD_SIGNED', 34164) GL_ADD_SIGNED_ARB = Constant( 'GL_ADD_SIGNED_ARB', 34164) GL_ADD_SIGNED_EXT = Constant( 'GL_ADD_SIGNED_EXT', 34164) GL_ALIASED_LINE_WIDTH_RANGE = Constant( 'GL_ALIASED_LINE_WIDTH_RANGE', 33902) GL_ALIASED_POINT_SIZE_RANGE = Constant( 'GL_ALIASED_POINT_SIZE_RANGE', 33901) GL_ALLOW_DRAW_FRG_HINT_PGI = Constant( 'GL_ALLOW_DRAW_FRG_HINT_PGI', 107024) GL_ALLOW_DRAW_MEM_HINT_PGI = Constant( 'GL_ALLOW_DRAW_MEM_HINT_PGI', 107025) GL_ALLOW_DRAW_OBJ_HINT_PGI = Constant( 'GL_ALLOW_DRAW_OBJ_HINT_PGI', 107022) GL_ALLOW_DRAW_WIN_HINT_PGI = Constant( 'GL_ALLOW_DRAW_WIN_HINT_PGI', 107023) GL_ALL_ATTRIB_BITS = Constant( 'GL_ALL_ATTRIB_BITS', 0xfffff ) GL_ALL_COMPLETED_NV = Constant( 'GL_ALL_COMPLETED_NV', 34034) GL_ALPHA = Constant( 'GL_ALPHA', 6406) GL_ALPHA12 = Constant( 'GL_ALPHA12', 32829) GL_ALPHA12_EXT = Constant( 'GL_ALPHA12_EXT', 32829) GL_ALPHA16 = Constant( 'GL_ALPHA16', 32830) GL_ALPHA16F_ARB = Constant( 'GL_ALPHA16F_ARB', 34844) GL_ALPHA16_EXT = Constant( 'GL_ALPHA16_EXT', 32830) GL_ALPHA32F_ARB = Constant( 'GL_ALPHA32F_ARB', 34838) GL_ALPHA4 = Constant( 'GL_ALPHA4', 32827) GL_ALPHA4_EXT = Constant( 'GL_ALPHA4_EXT', 32827) GL_ALPHA8 = Constant( 'GL_ALPHA8', 32828) GL_ALPHA8_EXT = Constant( 'GL_ALPHA8_EXT', 32828) GL_ALPHA_BIAS = Constant( 'GL_ALPHA_BIAS', 3357) GL_ALPHA_BITS = Constant( 'GL_ALPHA_BITS', 3413) GL_ALPHA_FLOAT16_ATI = Constant( 'GL_ALPHA_FLOAT16_ATI', 34844) GL_ALPHA_FLOAT32_ATI = Constant( 'GL_ALPHA_FLOAT32_ATI', 34838) GL_ALPHA_MAX_CLAMP_INGR = Constant( 'GL_ALPHA_MAX_CLAMP_INGR', 34151) GL_ALPHA_MAX_SGIX = Constant( 'GL_ALPHA_MAX_SGIX', 33569) GL_ALPHA_MIN_CLAMP_INGR = Constant( 'GL_ALPHA_MIN_CLAMP_INGR', 34147) GL_ALPHA_MIN_SGIX = Constant( 'GL_ALPHA_MIN_SGIX', 33568) GL_ALPHA_SCALE = Constant( 'GL_ALPHA_SCALE', 3356) GL_ALPHA_TEST = Constant( 'GL_ALPHA_TEST', 3008) GL_ALPHA_TEST_FUNC = Constant( 'GL_ALPHA_TEST_FUNC', 3009) GL_ALPHA_TEST_REF = Constant( 'GL_ALPHA_TEST_REF', 3010) GL_ALWAYS = Constant( 'GL_ALWAYS', 519) GL_ALWAYS_FAST_HINT_PGI = Constant( 'GL_ALWAYS_FAST_HINT_PGI', 107020) GL_ALWAYS_SOFT_HINT_PGI = Constant( 'GL_ALWAYS_SOFT_HINT_PGI', 107021) GL_AMBIENT = Constant( 'GL_AMBIENT', 4608) GL_AMBIENT_AND_DIFFUSE = Constant( 'GL_AMBIENT_AND_DIFFUSE', 5634) GL_AND = Constant( 'GL_AND', 5377) GL_AND_INVERTED = Constant( 'GL_AND_INVERTED', 5380) GL_AND_REVERSE = Constant( 'GL_AND_REVERSE', 5378) GL_ARRAY_BUFFER = Constant( 'GL_ARRAY_BUFFER', 34962) GL_ARRAY_BUFFER_ARB = Constant( 'GL_ARRAY_BUFFER_ARB', 34962) GL_ARRAY_BUFFER_BINDING = Constant( 'GL_ARRAY_BUFFER_BINDING', 34964) GL_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_ARRAY_BUFFER_BINDING_ARB', 34964) GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = Constant( 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 33193) GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = Constant( 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 33192) GL_ARRAY_OBJECT_BUFFER_ATI = Constant( 'GL_ARRAY_OBJECT_BUFFER_ATI', 34662) GL_ARRAY_OBJECT_OFFSET_ATI = Constant( 'GL_ARRAY_OBJECT_OFFSET_ATI', 34663) GL_ASYNC_DRAW_PIXELS_SGIX = Constant( 'GL_ASYNC_DRAW_PIXELS_SGIX', 33629) GL_ASYNC_HISTOGRAM_SGIX = Constant( 'GL_ASYNC_HISTOGRAM_SGIX', 33580) GL_ASYNC_MARKER_SGIX = Constant( 'GL_ASYNC_MARKER_SGIX', 33577) GL_ASYNC_READ_PIXELS_SGIX = Constant( 'GL_ASYNC_READ_PIXELS_SGIX', 33630) GL_ASYNC_TEX_IMAGE_SGIX = Constant( 'GL_ASYNC_TEX_IMAGE_SGIX', 33628) GL_ATTACHED_SHADERS = Constant( 'GL_ATTACHED_SHADERS', 35717) GL_ATTENUATION_EXT = Constant( 'GL_ATTENUATION_EXT', 33613) GL_ATTRIB_ARRAY_POINTER_NV = Constant( 'GL_ATTRIB_ARRAY_POINTER_NV', 34373) GL_ATTRIB_ARRAY_SIZE_NV = Constant( 'GL_ATTRIB_ARRAY_SIZE_NV', 34339) GL_ATTRIB_ARRAY_STRIDE_NV = Constant( 'GL_ATTRIB_ARRAY_STRIDE_NV', 34340) GL_ATTRIB_ARRAY_TYPE_NV = Constant( 'GL_ATTRIB_ARRAY_TYPE_NV', 34341) GL_ATTRIB_STACK_DEPTH = Constant( 'GL_ATTRIB_STACK_DEPTH', 2992) GL_AUTO_NORMAL = Constant( 'GL_AUTO_NORMAL', 3456) GL_AUX0 = Constant( 'GL_AUX0', 1033) GL_AUX1 = Constant( 'GL_AUX1', 1034) GL_AUX2 = Constant( 'GL_AUX2', 1035) GL_AUX3 = Constant( 'GL_AUX3', 1036) GL_AUX_BUFFERS = Constant( 'GL_AUX_BUFFERS', 3072) GL_AVERAGE_EXT = Constant( 'GL_AVERAGE_EXT', 33589) GL_AVERAGE_HP = Constant( 'GL_AVERAGE_HP', 33120) GL_BACK = Constant( 'GL_BACK', 1029) GL_BACK_LEFT = Constant( 'GL_BACK_LEFT', 1026) GL_BACK_NORMALS_HINT_PGI = Constant( 'GL_BACK_NORMALS_HINT_PGI', 107043) GL_BACK_RIGHT = Constant( 'GL_BACK_RIGHT', 1027) GL_BGR = Constant( 'GL_BGR', 32992) GL_BGRA = Constant( 'GL_BGRA', 32993) GL_BGRA_EXT = Constant( 'GL_BGRA_EXT', 32993) GL_BGR_EXT = Constant( 'GL_BGR_EXT', 32992) GL_BIAS_BIT_ATI = Constant( 'GL_BIAS_BIT_ATI', 8) GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = Constant( 'GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 34113) GL_BINORMAL_ARRAY_EXT = Constant( 'GL_BINORMAL_ARRAY_EXT', 33850) GL_BINORMAL_ARRAY_POINTER_EXT = Constant( 'GL_BINORMAL_ARRAY_POINTER_EXT', 33859) GL_BINORMAL_ARRAY_STRIDE_EXT = Constant( 'GL_BINORMAL_ARRAY_STRIDE_EXT', 33857) GL_BINORMAL_ARRAY_TYPE_EXT = Constant( 'GL_BINORMAL_ARRAY_TYPE_EXT', 33856) GL_BITMAP = Constant( 'GL_BITMAP', 6656) GL_BITMAP_TOKEN = Constant( 'GL_BITMAP_TOKEN', 1796) GL_BLEND = Constant( 'GL_BLEND', 3042) GL_BLEND_COLOR = Constant( 'GL_BLEND_COLOR', 32773) GL_BLEND_COLOR_EXT = Constant( 'GL_BLEND_COLOR_EXT', 32773) GL_BLEND_DST = Constant( 'GL_BLEND_DST', 3040) GL_BLEND_DST_ALPHA = Constant( 'GL_BLEND_DST_ALPHA', 32970) GL_BLEND_DST_ALPHA_EXT = Constant( 'GL_BLEND_DST_ALPHA_EXT', 32970) GL_BLEND_DST_RGB = Constant( 'GL_BLEND_DST_RGB', 32968) GL_BLEND_DST_RGB_EXT = Constant( 'GL_BLEND_DST_RGB_EXT', 32968) GL_BLEND_EQUATION = Constant( 'GL_BLEND_EQUATION', 32777) GL_BLEND_EQUATION_ALPHA = Constant( 'GL_BLEND_EQUATION_ALPHA', 34877) GL_BLEND_EQUATION_ALPHA_EXT = Constant( 'GL_BLEND_EQUATION_ALPHA_EXT', 34877) GL_BLEND_EQUATION_EXT = Constant( 'GL_BLEND_EQUATION_EXT', 32777) GL_BLEND_SRC = Constant( 'GL_BLEND_SRC', 3041) GL_BLEND_SRC_ALPHA = Constant( 'GL_BLEND_SRC_ALPHA', 32971) GL_BLEND_SRC_ALPHA_EXT = Constant( 'GL_BLEND_SRC_ALPHA_EXT', 32971) GL_BLEND_SRC_RGB = Constant( 'GL_BLEND_SRC_RGB', 32969) GL_BLEND_SRC_RGB_EXT = Constant( 'GL_BLEND_SRC_RGB_EXT', 32969) GL_BLUE = Constant( 'GL_BLUE', 6405) GL_BLUE_BIAS = Constant( 'GL_BLUE_BIAS', 3355) GL_BLUE_BITS = Constant( 'GL_BLUE_BITS', 3412) GL_BLUE_BIT_ATI = Constant( 'GL_BLUE_BIT_ATI', 4) GL_BLUE_MAX_CLAMP_INGR = Constant( 'GL_BLUE_MAX_CLAMP_INGR', 34150) GL_BLUE_MIN_CLAMP_INGR = Constant( 'GL_BLUE_MIN_CLAMP_INGR', 34146) GL_BLUE_SCALE = Constant( 'GL_BLUE_SCALE', 3354) GL_BOOL = Constant( 'GL_BOOL', 35670) GL_BOOL_ARB = Constant( 'GL_BOOL_ARB', 35670) GL_BOOL_VEC2 = Constant( 'GL_BOOL_VEC2', 35671) GL_BOOL_VEC2_ARB = Constant( 'GL_BOOL_VEC2_ARB', 35671) GL_BOOL_VEC3 = Constant( 'GL_BOOL_VEC3', 35672) GL_BOOL_VEC3_ARB = Constant( 'GL_BOOL_VEC3_ARB', 35672) GL_BOOL_VEC4 = Constant( 'GL_BOOL_VEC4', 35673) GL_BOOL_VEC4_ARB = Constant( 'GL_BOOL_VEC4_ARB', 35673) GL_BUFFER_ACCESS = Constant( 'GL_BUFFER_ACCESS', 35003) GL_BUFFER_ACCESS_ARB = Constant( 'GL_BUFFER_ACCESS_ARB', 35003) GL_BUFFER_MAPPED = Constant( 'GL_BUFFER_MAPPED', 35004) GL_BUFFER_MAPPED_ARB = Constant( 'GL_BUFFER_MAPPED_ARB', 35004) GL_BUFFER_MAP_POINTER = Constant( 'GL_BUFFER_MAP_POINTER', 35005) GL_BUFFER_MAP_POINTER_ARB = Constant( 'GL_BUFFER_MAP_POINTER_ARB', 35005) GL_BUFFER_SIZE = Constant( 'GL_BUFFER_SIZE', 34660) GL_BUFFER_SIZE_ARB = Constant( 'GL_BUFFER_SIZE_ARB', 34660) GL_BUFFER_USAGE = Constant( 'GL_BUFFER_USAGE', 34661) GL_BUFFER_USAGE_ARB = Constant( 'GL_BUFFER_USAGE_ARB', 34661) GL_BUMP_ENVMAP_ATI = Constant( 'GL_BUMP_ENVMAP_ATI', 34683) GL_BUMP_NUM_TEX_UNITS_ATI = Constant( 'GL_BUMP_NUM_TEX_UNITS_ATI', 34679) GL_BUMP_ROT_MATRIX_ATI = Constant( 'GL_BUMP_ROT_MATRIX_ATI', 34677) GL_BUMP_ROT_MATRIX_SIZE_ATI = Constant( 'GL_BUMP_ROT_MATRIX_SIZE_ATI', 34678) GL_BUMP_TARGET_ATI = Constant( 'GL_BUMP_TARGET_ATI', 34684) GL_BUMP_TEX_UNITS_ATI = Constant( 'GL_BUMP_TEX_UNITS_ATI', 34680) GL_C3F_V3F = Constant( 'GL_C3F_V3F', 10788) GL_C4F_N3F_V3F = Constant( 'GL_C4F_N3F_V3F', 10790) GL_C4UB_V2F = Constant( 'GL_C4UB_V2F', 10786) GL_C4UB_V3F = Constant( 'GL_C4UB_V3F', 10787) GL_CALLIGRAPHIC_FRAGMENT_SGIX = Constant( 'GL_CALLIGRAPHIC_FRAGMENT_SGIX', 33155) GL_CCW = Constant( 'GL_CCW', 2305) GL_CLAMP = Constant( 'GL_CLAMP', 10496) GL_CLAMP_FRAGMENT_COLOR_ARB = Constant( 'GL_CLAMP_FRAGMENT_COLOR_ARB', 35099) GL_CLAMP_READ_COLOR_ARB = Constant( 'GL_CLAMP_READ_COLOR_ARB', 35100) GL_CLAMP_TO_BORDER = Constant( 'GL_CLAMP_TO_BORDER', 33069) GL_CLAMP_TO_BORDER_ARB = Constant( 'GL_CLAMP_TO_BORDER_ARB', 33069) GL_CLAMP_TO_BORDER_SGIS = Constant( 'GL_CLAMP_TO_BORDER_SGIS', 33069) GL_CLAMP_TO_EDGE = Constant( 'GL_CLAMP_TO_EDGE', 33071) GL_CLAMP_TO_EDGE_SGIS = Constant( 'GL_CLAMP_TO_EDGE_SGIS', 33071) GL_CLAMP_VERTEX_COLOR_ARB = Constant( 'GL_CLAMP_VERTEX_COLOR_ARB', 35098) GL_CLEAR = Constant( 'GL_CLEAR', 5376) GL_CLIENT_ACTIVE_TEXTURE = Constant( 'GL_CLIENT_ACTIVE_TEXTURE', 34017) GL_CLIENT_ACTIVE_TEXTURE_ARB = Constant( 'GL_CLIENT_ACTIVE_TEXTURE_ARB', 34017) GL_CLIENT_ALL_ATTRIB_BITS = Constant( 'GL_CLIENT_ALL_ATTRIB_BITS', 4294967295) GL_CLIENT_ATTRIB_STACK_DEPTH = Constant( 'GL_CLIENT_ATTRIB_STACK_DEPTH', 2993) GL_CLIENT_PIXEL_STORE_BIT = Constant( 'GL_CLIENT_PIXEL_STORE_BIT', 1) GL_CLIENT_VERTEX_ARRAY_BIT = Constant( 'GL_CLIENT_VERTEX_ARRAY_BIT', 2) GL_CLIP_FAR_HINT_PGI = Constant( 'GL_CLIP_FAR_HINT_PGI', 107041) GL_CLIP_NEAR_HINT_PGI = Constant( 'GL_CLIP_NEAR_HINT_PGI', 107040) GL_CLIP_PLANE0 = Constant( 'GL_CLIP_PLANE0', 12288) GL_CLIP_PLANE1 = Constant( 'GL_CLIP_PLANE1', 12289) GL_CLIP_PLANE2 = Constant( 'GL_CLIP_PLANE2', 12290) GL_CLIP_PLANE3 = Constant( 'GL_CLIP_PLANE3', 12291) GL_CLIP_PLANE4 = Constant( 'GL_CLIP_PLANE4', 12292) GL_CLIP_PLANE5 = Constant( 'GL_CLIP_PLANE5', 12293) GL_CLIP_VOLUME_CLIPPING_HINT_EXT = Constant( 'GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 33008) GL_CMYKA_EXT = Constant( 'GL_CMYKA_EXT', 32781) GL_CMYK_EXT = Constant( 'GL_CMYK_EXT', 32780) GL_CND0_ATI = Constant( 'GL_CND0_ATI', 35179) GL_CND_ATI = Constant( 'GL_CND_ATI', 35178) GL_COEFF = Constant( 'GL_COEFF', 2560) GL_COLOR = Constant( 'GL_COLOR', 6144) GL_COLOR3_BIT_PGI = Constant( 'GL_COLOR3_BIT_PGI', 65536) GL_COLOR4_BIT_PGI = Constant( 'GL_COLOR4_BIT_PGI', 131072) GL_COLOR_ALPHA_PAIRING_ATI = Constant( 'GL_COLOR_ALPHA_PAIRING_ATI', 35189) GL_COLOR_ARRAY = Constant( 'GL_COLOR_ARRAY', 32886) GL_COLOR_ARRAY_BUFFER_BINDING = Constant( 'GL_COLOR_ARRAY_BUFFER_BINDING', 34968) GL_COLOR_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 34968) GL_COLOR_ARRAY_COUNT_EXT = Constant( 'GL_COLOR_ARRAY_COUNT_EXT', 32900) GL_COLOR_ARRAY_EXT = Constant( 'GL_COLOR_ARRAY_EXT', 32886) GL_COLOR_ARRAY_LIST_IBM = Constant( 'GL_COLOR_ARRAY_LIST_IBM', 103072) GL_COLOR_ARRAY_LIST_STRIDE_IBM = Constant( 'GL_COLOR_ARRAY_LIST_STRIDE_IBM', 103082) GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = Constant( 'GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 33783) GL_COLOR_ARRAY_POINTER = Constant( 'GL_COLOR_ARRAY_POINTER', 32912) GL_COLOR_ARRAY_POINTER_EXT = Constant( 'GL_COLOR_ARRAY_POINTER_EXT', 32912) GL_COLOR_ARRAY_SIZE = Constant( 'GL_COLOR_ARRAY_SIZE', 32897) GL_COLOR_ARRAY_SIZE_EXT = Constant( 'GL_COLOR_ARRAY_SIZE_EXT', 32897) GL_COLOR_ARRAY_STRIDE = Constant( 'GL_COLOR_ARRAY_STRIDE', 32899) GL_COLOR_ARRAY_STRIDE_EXT = Constant( 'GL_COLOR_ARRAY_STRIDE_EXT', 32899) GL_COLOR_ARRAY_TYPE = Constant( 'GL_COLOR_ARRAY_TYPE', 32898) GL_COLOR_ARRAY_TYPE_EXT = Constant( 'GL_COLOR_ARRAY_TYPE_EXT', 32898) GL_COLOR_ATTACHMENT0_EXT = Constant( 'GL_COLOR_ATTACHMENT0_EXT', 36064) GL_COLOR_ATTACHMENT10_EXT = Constant( 'GL_COLOR_ATTACHMENT10_EXT', 36074) GL_COLOR_ATTACHMENT11_EXT = Constant( 'GL_COLOR_ATTACHMENT11_EXT', 36075) GL_COLOR_ATTACHMENT12_EXT = Constant( 'GL_COLOR_ATTACHMENT12_EXT', 36076) GL_COLOR_ATTACHMENT13_EXT = Constant( 'GL_COLOR_ATTACHMENT13_EXT', 36077) GL_COLOR_ATTACHMENT14_EXT = Constant( 'GL_COLOR_ATTACHMENT14_EXT', 36078) GL_COLOR_ATTACHMENT15_EXT = Constant( 'GL_COLOR_ATTACHMENT15_EXT', 36079) GL_COLOR_ATTACHMENT1_EXT = Constant( 'GL_COLOR_ATTACHMENT1_EXT', 36065) GL_COLOR_ATTACHMENT2_EXT = Constant( 'GL_COLOR_ATTACHMENT2_EXT', 36066) GL_COLOR_ATTACHMENT3_EXT = Constant( 'GL_COLOR_ATTACHMENT3_EXT', 36067) GL_COLOR_ATTACHMENT4_EXT = Constant( 'GL_COLOR_ATTACHMENT4_EXT', 36068) GL_COLOR_ATTACHMENT5_EXT = Constant( 'GL_COLOR_ATTACHMENT5_EXT', 36069) GL_COLOR_ATTACHMENT6_EXT = Constant( 'GL_COLOR_ATTACHMENT6_EXT', 36070) GL_COLOR_ATTACHMENT7_EXT = Constant( 'GL_COLOR_ATTACHMENT7_EXT', 36071) GL_COLOR_ATTACHMENT8_EXT = Constant( 'GL_COLOR_ATTACHMENT8_EXT', 36072) GL_COLOR_ATTACHMENT9_EXT = Constant( 'GL_COLOR_ATTACHMENT9_EXT', 36073) GL_COLOR_BUFFER_BIT = Constant( 'GL_COLOR_BUFFER_BIT', 16384) GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = Constant( 'GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 34869) GL_COLOR_CLEAR_VALUE = Constant( 'GL_COLOR_CLEAR_VALUE', 3106) GL_COLOR_INDEX = Constant( 'GL_COLOR_INDEX', 6400) GL_COLOR_INDEX12_EXT = Constant( 'GL_COLOR_INDEX12_EXT', 32998) GL_COLOR_INDEX16_EXT = Constant( 'GL_COLOR_INDEX16_EXT', 32999) GL_COLOR_INDEX1_EXT = Constant( 'GL_COLOR_INDEX1_EXT', 32994) GL_COLOR_INDEX2_EXT = Constant( 'GL_COLOR_INDEX2_EXT', 32995) GL_COLOR_INDEX4_EXT = Constant( 'GL_COLOR_INDEX4_EXT', 32996) GL_COLOR_INDEX8_EXT = Constant( 'GL_COLOR_INDEX8_EXT', 32997) GL_COLOR_INDEXES = Constant( 'GL_COLOR_INDEXES', 5635) GL_COLOR_LOGIC_OP = Constant( 'GL_COLOR_LOGIC_OP', 3058) GL_COLOR_MATERIAL = Constant( 'GL_COLOR_MATERIAL', 2903) GL_COLOR_MATERIAL_FACE = Constant( 'GL_COLOR_MATERIAL_FACE', 2901) GL_COLOR_MATERIAL_PARAMETER = Constant( 'GL_COLOR_MATERIAL_PARAMETER', 2902) GL_COLOR_MATRIX = Constant( 'GL_COLOR_MATRIX', 32945) GL_COLOR_MATRIX_SGI = Constant( 'GL_COLOR_MATRIX_SGI', 32945) GL_COLOR_MATRIX_STACK_DEPTH = Constant( 'GL_COLOR_MATRIX_STACK_DEPTH', 32946) GL_COLOR_MATRIX_STACK_DEPTH_SGI = Constant( 'GL_COLOR_MATRIX_STACK_DEPTH_SGI', 32946) GL_COLOR_SUM = Constant( 'GL_COLOR_SUM', 33880) GL_COLOR_SUM_ARB = Constant( 'GL_COLOR_SUM_ARB', 33880) GL_COLOR_SUM_CLAMP_NV = Constant( 'GL_COLOR_SUM_CLAMP_NV', 34127) GL_COLOR_SUM_EXT = Constant( 'GL_COLOR_SUM_EXT', 33880) GL_COLOR_TABLE = Constant( 'GL_COLOR_TABLE', 32976) GL_COLOR_TABLE_ALPHA_SIZE = Constant( 'GL_COLOR_TABLE_ALPHA_SIZE', 32989) GL_COLOR_TABLE_ALPHA_SIZE_SGI = Constant( 'GL_COLOR_TABLE_ALPHA_SIZE_SGI', 32989) GL_COLOR_TABLE_BIAS = Constant( 'GL_COLOR_TABLE_BIAS', 32983) GL_COLOR_TABLE_BIAS_SGI = Constant( 'GL_COLOR_TABLE_BIAS_SGI', 32983) GL_COLOR_TABLE_BLUE_SIZE = Constant( 'GL_COLOR_TABLE_BLUE_SIZE', 32988) GL_COLOR_TABLE_BLUE_SIZE_SGI = Constant( 'GL_COLOR_TABLE_BLUE_SIZE_SGI', 32988) GL_COLOR_TABLE_FORMAT = Constant( 'GL_COLOR_TABLE_FORMAT', 32984) GL_COLOR_TABLE_FORMAT_SGI = Constant( 'GL_COLOR_TABLE_FORMAT_SGI', 32984) GL_COLOR_TABLE_GREEN_SIZE = Constant( 'GL_COLOR_TABLE_GREEN_SIZE', 32987) GL_COLOR_TABLE_GREEN_SIZE_SGI = Constant( 'GL_COLOR_TABLE_GREEN_SIZE_SGI', 32987) GL_COLOR_TABLE_INTENSITY_SIZE = Constant( 'GL_COLOR_TABLE_INTENSITY_SIZE', 32991) GL_COLOR_TABLE_INTENSITY_SIZE_SGI = Constant( 'GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 32991) GL_COLOR_TABLE_LUMINANCE_SIZE = Constant( 'GL_COLOR_TABLE_LUMINANCE_SIZE', 32990) GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = Constant( 'GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 32990) GL_COLOR_TABLE_RED_SIZE = Constant( 'GL_COLOR_TABLE_RED_SIZE', 32986) GL_COLOR_TABLE_RED_SIZE_SGI = Constant( 'GL_COLOR_TABLE_RED_SIZE_SGI', 32986) GL_COLOR_TABLE_SCALE = Constant( 'GL_COLOR_TABLE_SCALE', 32982) GL_COLOR_TABLE_SCALE_SGI = Constant( 'GL_COLOR_TABLE_SCALE_SGI', 32982) GL_COLOR_TABLE_SGI = Constant( 'GL_COLOR_TABLE_SGI', 32976) GL_COLOR_TABLE_WIDTH = Constant( 'GL_COLOR_TABLE_WIDTH', 32985) GL_COLOR_TABLE_WIDTH_SGI = Constant( 'GL_COLOR_TABLE_WIDTH_SGI', 32985) GL_COLOR_WRITEMASK = Constant( 'GL_COLOR_WRITEMASK', 3107) GL_COMBINE = Constant( 'GL_COMBINE', 34160) GL_COMBINE4_NV = Constant( 'GL_COMBINE4_NV', 34051) GL_COMBINER0_NV = Constant( 'GL_COMBINER0_NV', 34128) GL_COMBINER1_NV = Constant( 'GL_COMBINER1_NV', 34129) GL_COMBINER2_NV = Constant( 'GL_COMBINER2_NV', 34130) GL_COMBINER3_NV = Constant( 'GL_COMBINER3_NV', 34131) GL_COMBINER4_NV = Constant( 'GL_COMBINER4_NV', 34132) GL_COMBINER5_NV = Constant( 'GL_COMBINER5_NV', 34133) GL_COMBINER6_NV = Constant( 'GL_COMBINER6_NV', 34134) GL_COMBINER7_NV = Constant( 'GL_COMBINER7_NV', 34135) GL_COMBINER_AB_DOT_PRODUCT_NV = Constant( 'GL_COMBINER_AB_DOT_PRODUCT_NV', 34117) GL_COMBINER_AB_OUTPUT_NV = Constant( 'GL_COMBINER_AB_OUTPUT_NV', 34122) GL_COMBINER_BIAS_NV = Constant( 'GL_COMBINER_BIAS_NV', 34121) GL_COMBINER_CD_DOT_PRODUCT_NV = Constant( 'GL_COMBINER_CD_DOT_PRODUCT_NV', 34118) GL_COMBINER_CD_OUTPUT_NV = Constant( 'GL_COMBINER_CD_OUTPUT_NV', 34123) GL_COMBINER_COMPONENT_USAGE_NV = Constant( 'GL_COMBINER_COMPONENT_USAGE_NV', 34116) GL_COMBINER_INPUT_NV = Constant( 'GL_COMBINER_INPUT_NV', 34114) GL_COMBINER_MAPPING_NV = Constant( 'GL_COMBINER_MAPPING_NV', 34115) GL_COMBINER_MUX_SUM_NV = Constant( 'GL_COMBINER_MUX_SUM_NV', 34119) GL_COMBINER_SCALE_NV = Constant( 'GL_COMBINER_SCALE_NV', 34120) GL_COMBINER_SUM_OUTPUT_NV = Constant( 'GL_COMBINER_SUM_OUTPUT_NV', 34124) GL_COMBINE_ALPHA = Constant( 'GL_COMBINE_ALPHA', 34162) GL_COMBINE_ALPHA_ARB = Constant( 'GL_COMBINE_ALPHA_ARB', 34162) GL_COMBINE_ALPHA_EXT = Constant( 'GL_COMBINE_ALPHA_EXT', 34162) GL_COMBINE_ARB = Constant( 'GL_COMBINE_ARB', 34160) GL_COMBINE_EXT = Constant( 'GL_COMBINE_EXT', 34160) GL_COMBINE_RGB = Constant( 'GL_COMBINE_RGB', 34161) GL_COMBINE_RGB_ARB = Constant( 'GL_COMBINE_RGB_ARB', 34161) GL_COMBINE_RGB_EXT = Constant( 'GL_COMBINE_RGB_EXT', 34161) GL_COMPARE_R_TO_TEXTURE = Constant( 'GL_COMPARE_R_TO_TEXTURE', 34894) GL_COMPARE_R_TO_TEXTURE_ARB = Constant( 'GL_COMPARE_R_TO_TEXTURE_ARB', 34894) GL_COMPILE = Constant( 'GL_COMPILE', 4864) GL_COMPILE_AND_EXECUTE = Constant( 'GL_COMPILE_AND_EXECUTE', 4865) GL_COMPILE_STATUS = Constant( 'GL_COMPILE_STATUS', 35713) GL_COMPRESSED_ALPHA = Constant( 'GL_COMPRESSED_ALPHA', 34025) GL_COMPRESSED_ALPHA_ARB = Constant( 'GL_COMPRESSED_ALPHA_ARB', 34025) GL_COMPRESSED_INTENSITY = Constant( 'GL_COMPRESSED_INTENSITY', 34028) GL_COMPRESSED_INTENSITY_ARB = Constant( 'GL_COMPRESSED_INTENSITY_ARB', 34028) GL_COMPRESSED_LUMINANCE = Constant( 'GL_COMPRESSED_LUMINANCE', 34026) GL_COMPRESSED_LUMINANCE_ALPHA = Constant( 'GL_COMPRESSED_LUMINANCE_ALPHA', 34027) GL_COMPRESSED_LUMINANCE_ALPHA_ARB = Constant( 'GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 34027) GL_COMPRESSED_LUMINANCE_ARB = Constant( 'GL_COMPRESSED_LUMINANCE_ARB', 34026) GL_COMPRESSED_RGB = Constant( 'GL_COMPRESSED_RGB', 34029) GL_COMPRESSED_RGBA = Constant( 'GL_COMPRESSED_RGBA', 34030) GL_COMPRESSED_RGBA_ARB = Constant( 'GL_COMPRESSED_RGBA_ARB', 34030) GL_COMPRESSED_RGBA_FXT1_3DFX = Constant( 'GL_COMPRESSED_RGBA_FXT1_3DFX', 34481) GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = Constant( 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 33777) GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = Constant( 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 33778) GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = Constant( 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 33779) GL_COMPRESSED_RGB_ARB = Constant( 'GL_COMPRESSED_RGB_ARB', 34029) GL_COMPRESSED_RGB_FXT1_3DFX = Constant( 'GL_COMPRESSED_RGB_FXT1_3DFX', 34480) GL_COMPRESSED_RGB_S3TC_DXT1_EXT = Constant( 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 33776) GL_COMPRESSED_TEXTURE_FORMATS = Constant( 'GL_COMPRESSED_TEXTURE_FORMATS', 34467) GL_COMPRESSED_TEXTURE_FORMATS_ARB = Constant( 'GL_COMPRESSED_TEXTURE_FORMATS_ARB', 34467) GL_COMP_BIT_ATI = Constant( 'GL_COMP_BIT_ATI', 2) GL_CONSERVE_MEMORY_HINT_PGI = Constant( 'GL_CONSERVE_MEMORY_HINT_PGI', 107005) GL_CONSTANT = Constant( 'GL_CONSTANT', 34166) GL_CONSTANT_ALPHA = Constant( 'GL_CONSTANT_ALPHA', 32771) GL_CONSTANT_ALPHA_EXT = Constant( 'GL_CONSTANT_ALPHA_EXT', 32771) GL_CONSTANT_ARB = Constant( 'GL_CONSTANT_ARB', 34166) GL_CONSTANT_ATTENUATION = Constant( 'GL_CONSTANT_ATTENUATION', 4615) GL_CONSTANT_BORDER = Constant( 'GL_CONSTANT_BORDER', 33105) GL_CONSTANT_BORDER_HP = Constant( 'GL_CONSTANT_BORDER_HP', 33105) GL_CONSTANT_COLOR = Constant( 'GL_CONSTANT_COLOR', 32769) GL_CONSTANT_COLOR0_NV = Constant( 'GL_CONSTANT_COLOR0_NV', 34090) GL_CONSTANT_COLOR1_NV = Constant( 'GL_CONSTANT_COLOR1_NV', 34091) GL_CONSTANT_COLOR_EXT = Constant( 'GL_CONSTANT_COLOR_EXT', 32769) GL_CONSTANT_EXT = Constant( 'GL_CONSTANT_EXT', 34166) GL_CONST_EYE_NV = Constant( 'GL_CONST_EYE_NV', 34533) GL_CONVOLUTION_1D = Constant( 'GL_CONVOLUTION_1D', 32784) GL_CONVOLUTION_1D_EXT = Constant( 'GL_CONVOLUTION_1D_EXT', 32784) GL_CONVOLUTION_2D = Constant( 'GL_CONVOLUTION_2D', 32785) GL_CONVOLUTION_2D_EXT = Constant( 'GL_CONVOLUTION_2D_EXT', 32785) GL_CONVOLUTION_BORDER_COLOR = Constant( 'GL_CONVOLUTION_BORDER_COLOR', 33108) GL_CONVOLUTION_BORDER_COLOR_HP = Constant( 'GL_CONVOLUTION_BORDER_COLOR_HP', 33108) GL_CONVOLUTION_BORDER_MODE = Constant( 'GL_CONVOLUTION_BORDER_MODE', 32787) GL_CONVOLUTION_BORDER_MODE_EXT = Constant( 'GL_CONVOLUTION_BORDER_MODE_EXT', 32787) GL_CONVOLUTION_FILTER_BIAS = Constant( 'GL_CONVOLUTION_FILTER_BIAS', 32789) GL_CONVOLUTION_FILTER_BIAS_EXT = Constant( 'GL_CONVOLUTION_FILTER_BIAS_EXT', 32789) GL_CONVOLUTION_FILTER_SCALE = Constant( 'GL_CONVOLUTION_FILTER_SCALE', 32788) GL_CONVOLUTION_FILTER_SCALE_EXT = Constant( 'GL_CONVOLUTION_FILTER_SCALE_EXT', 32788) GL_CONVOLUTION_FORMAT = Constant( 'GL_CONVOLUTION_FORMAT', 32791) GL_CONVOLUTION_FORMAT_EXT = Constant( 'GL_CONVOLUTION_FORMAT_EXT', 32791) GL_CONVOLUTION_HEIGHT = Constant( 'GL_CONVOLUTION_HEIGHT', 32793) GL_CONVOLUTION_HEIGHT_EXT = Constant( 'GL_CONVOLUTION_HEIGHT_EXT', 32793) GL_CONVOLUTION_HINT_SGIX = Constant( 'GL_CONVOLUTION_HINT_SGIX', 33558) GL_CONVOLUTION_WIDTH = Constant( 'GL_CONVOLUTION_WIDTH', 32792) GL_CONVOLUTION_WIDTH_EXT = Constant( 'GL_CONVOLUTION_WIDTH_EXT', 32792) GL_CON_0_ATI = Constant( 'GL_CON_0_ATI', 35137) GL_CON_10_ATI = Constant( 'GL_CON_10_ATI', 35147) GL_CON_11_ATI = Constant( 'GL_CON_11_ATI', 35148) GL_CON_12_ATI = Constant( 'GL_CON_12_ATI', 35149) GL_CON_13_ATI = Constant( 'GL_CON_13_ATI', 35150) GL_CON_14_ATI = Constant( 'GL_CON_14_ATI', 35151) GL_CON_15_ATI = Constant( 'GL_CON_15_ATI', 35152) GL_CON_16_ATI = Constant( 'GL_CON_16_ATI', 35153) GL_CON_17_ATI = Constant( 'GL_CON_17_ATI', 35154) GL_CON_18_ATI = Constant( 'GL_CON_18_ATI', 35155) GL_CON_19_ATI = Constant( 'GL_CON_19_ATI', 35156) GL_CON_1_ATI = Constant( 'GL_CON_1_ATI', 35138) GL_CON_20_ATI = Constant( 'GL_CON_20_ATI', 35157) GL_CON_21_ATI = Constant( 'GL_CON_21_ATI', 35158) GL_CON_22_ATI = Constant( 'GL_CON_22_ATI', 35159) GL_CON_23_ATI = Constant( 'GL_CON_23_ATI', 35160) GL_CON_24_ATI = Constant( 'GL_CON_24_ATI', 35161) GL_CON_25_ATI = Constant( 'GL_CON_25_ATI', 35162) GL_CON_26_ATI = Constant( 'GL_CON_26_ATI', 35163) GL_CON_27_ATI = Constant( 'GL_CON_27_ATI', 35164) GL_CON_28_ATI = Constant( 'GL_CON_28_ATI', 35165) GL_CON_29_ATI = Constant( 'GL_CON_29_ATI', 35166) GL_CON_2_ATI = Constant( 'GL_CON_2_ATI', 35139) GL_CON_30_ATI = Constant( 'GL_CON_30_ATI', 35167) GL_CON_31_ATI = Constant( 'GL_CON_31_ATI', 35168) GL_CON_3_ATI = Constant( 'GL_CON_3_ATI', 35140) GL_CON_4_ATI = Constant( 'GL_CON_4_ATI', 35141) GL_CON_5_ATI = Constant( 'GL_CON_5_ATI', 35142) GL_CON_6_ATI = Constant( 'GL_CON_6_ATI', 35143) GL_CON_7_ATI = Constant( 'GL_CON_7_ATI', 35144) GL_CON_8_ATI = Constant( 'GL_CON_8_ATI', 35145) GL_CON_9_ATI = Constant( 'GL_CON_9_ATI', 35146) GL_COORD_REPLACE = Constant( 'GL_COORD_REPLACE', 34914) GL_COORD_REPLACE_ARB = Constant( 'GL_COORD_REPLACE_ARB', 34914) GL_COORD_REPLACE_NV = Constant( 'GL_COORD_REPLACE_NV', 34914) GL_COPY = Constant( 'GL_COPY', 5379) GL_COPY_INVERTED = Constant( 'GL_COPY_INVERTED', 5388) GL_COPY_PIXEL_TOKEN = Constant( 'GL_COPY_PIXEL_TOKEN', 1798) GL_CUBIC_EXT = Constant( 'GL_CUBIC_EXT', 33588) GL_CUBIC_HP = Constant( 'GL_CUBIC_HP', 33119) GL_CULL_FACE = Constant( 'GL_CULL_FACE', 2884) GL_CULL_FACE_MODE = Constant( 'GL_CULL_FACE_MODE', 2885) GL_CULL_FRAGMENT_NV = Constant( 'GL_CULL_FRAGMENT_NV', 34535) GL_CULL_MODES_NV = Constant( 'GL_CULL_MODES_NV', 34528) GL_CULL_VERTEX_EXT = Constant( 'GL_CULL_VERTEX_EXT', 33194) GL_CULL_VERTEX_EYE_POSITION_EXT = Constant( 'GL_CULL_VERTEX_EYE_POSITION_EXT', 33195) GL_CULL_VERTEX_IBM = Constant( 'GL_CULL_VERTEX_IBM', 103050) GL_CULL_VERTEX_OBJECT_POSITION_EXT = Constant( 'GL_CULL_VERTEX_OBJECT_POSITION_EXT', 33196) GL_CURRENT_ATTRIB_NV = Constant( 'GL_CURRENT_ATTRIB_NV', 34342) GL_CURRENT_BINORMAL_EXT = Constant( 'GL_CURRENT_BINORMAL_EXT', 33852) GL_CURRENT_BIT = Constant( 'GL_CURRENT_BIT', 1) GL_CURRENT_COLOR = Constant( 'GL_CURRENT_COLOR', 2816) GL_CURRENT_FOG_COORDINATE = Constant( 'GL_CURRENT_FOG_COORDINATE', 33875) GL_CURRENT_FOG_COORDINATE_EXT = Constant( 'GL_CURRENT_FOG_COORDINATE_EXT', 33875) GL_CURRENT_INDEX = Constant( 'GL_CURRENT_INDEX', 2817) GL_CURRENT_MATRIX_ARB = Constant( 'GL_CURRENT_MATRIX_ARB', 34369) GL_CURRENT_MATRIX_INDEX_ARB = Constant( 'GL_CURRENT_MATRIX_INDEX_ARB', 34885) GL_CURRENT_MATRIX_NV = Constant( 'GL_CURRENT_MATRIX_NV', 34369) GL_CURRENT_MATRIX_STACK_DEPTH_ARB = Constant( 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 34368) GL_CURRENT_MATRIX_STACK_DEPTH_NV = Constant( 'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 34368) GL_CURRENT_NORMAL = Constant( 'GL_CURRENT_NORMAL', 2818) GL_CURRENT_OCCLUSION_QUERY_ID_NV = Constant( 'GL_CURRENT_OCCLUSION_QUERY_ID_NV', 34917) GL_CURRENT_PALETTE_MATRIX_ARB = Constant( 'GL_CURRENT_PALETTE_MATRIX_ARB', 34883) GL_CURRENT_PROGRAM = Constant( 'GL_CURRENT_PROGRAM', 35725) GL_CURRENT_QUERY = Constant( 'GL_CURRENT_QUERY', 34917) GL_CURRENT_QUERY_ARB = Constant( 'GL_CURRENT_QUERY_ARB', 34917) GL_CURRENT_RASTER_COLOR = Constant( 'GL_CURRENT_RASTER_COLOR', 2820) GL_CURRENT_RASTER_DISTANCE = Constant( 'GL_CURRENT_RASTER_DISTANCE', 2825) GL_CURRENT_RASTER_INDEX = Constant( 'GL_CURRENT_RASTER_INDEX', 2821) GL_CURRENT_RASTER_NORMAL_SGIX = Constant( 'GL_CURRENT_RASTER_NORMAL_SGIX', 33798) GL_CURRENT_RASTER_POSITION = Constant( 'GL_CURRENT_RASTER_POSITION', 2823) GL_CURRENT_RASTER_POSITION_VALID = Constant( 'GL_CURRENT_RASTER_POSITION_VALID', 2824) GL_CURRENT_RASTER_TEXTURE_COORDS = Constant( 'GL_CURRENT_RASTER_TEXTURE_COORDS', 2822) GL_CURRENT_SECONDARY_COLOR = Constant( 'GL_CURRENT_SECONDARY_COLOR', 33881) GL_CURRENT_SECONDARY_COLOR_EXT = Constant( 'GL_CURRENT_SECONDARY_COLOR_EXT', 33881) GL_CURRENT_TANGENT_EXT = Constant( 'GL_CURRENT_TANGENT_EXT', 33851) GL_CURRENT_TEXTURE_COORDS = Constant( 'GL_CURRENT_TEXTURE_COORDS', 2819) GL_CURRENT_VERTEX_ATTRIB = Constant( 'GL_CURRENT_VERTEX_ATTRIB', 34342) GL_CURRENT_VERTEX_ATTRIB_ARB = Constant( 'GL_CURRENT_VERTEX_ATTRIB_ARB', 34342) GL_CURRENT_VERTEX_EXT = Constant( 'GL_CURRENT_VERTEX_EXT', 34786) GL_CURRENT_VERTEX_WEIGHT_EXT = Constant( 'GL_CURRENT_VERTEX_WEIGHT_EXT', 34059) GL_CURRENT_WEIGHT_ARB = Constant( 'GL_CURRENT_WEIGHT_ARB', 34472) GL_CW = Constant( 'GL_CW', 2304) GL_DECAL = Constant( 'GL_DECAL', 8449) GL_DECR = Constant( 'GL_DECR', 7683) GL_DECR_WRAP = Constant( 'GL_DECR_WRAP', 34056) GL_DECR_WRAP_EXT = Constant( 'GL_DECR_WRAP_EXT', 34056) GL_DEFORMATIONS_MASK_SGIX = Constant( 'GL_DEFORMATIONS_MASK_SGIX', 33174) GL_DELETE_STATUS = Constant( 'GL_DELETE_STATUS', 35712) GL_DEPENDENT_AR_TEXTURE_2D_NV = Constant( 'GL_DEPENDENT_AR_TEXTURE_2D_NV', 34537) GL_DEPENDENT_GB_TEXTURE_2D_NV = Constant( 'GL_DEPENDENT_GB_TEXTURE_2D_NV', 34538) GL_DEPENDENT_HILO_TEXTURE_2D_NV = Constant( 'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 34904) GL_DEPENDENT_RGB_TEXTURE_3D_NV = Constant( 'GL_DEPENDENT_RGB_TEXTURE_3D_NV', 34905) GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = Constant( 'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 34906) GL_DEPTH = Constant( 'GL_DEPTH', 6145) GL_DEPTH_ATTACHMENT_EXT = Constant( 'GL_DEPTH_ATTACHMENT_EXT', 36096) GL_DEPTH_BIAS = Constant( 'GL_DEPTH_BIAS', 3359) GL_DEPTH_BITS = Constant( 'GL_DEPTH_BITS', 3414) GL_DEPTH_BOUNDS_EXT = Constant( 'GL_DEPTH_BOUNDS_EXT', 34961) GL_DEPTH_BOUNDS_TEST_EXT = Constant( 'GL_DEPTH_BOUNDS_TEST_EXT', 34960) GL_DEPTH_BUFFER_BIT = Constant( 'GL_DEPTH_BUFFER_BIT', 256) GL_DEPTH_CLAMP_NV = Constant( 'GL_DEPTH_CLAMP_NV', 34383) GL_DEPTH_CLEAR_VALUE = Constant( 'GL_DEPTH_CLEAR_VALUE', 2931) GL_DEPTH_COMPONENT = Constant( 'GL_DEPTH_COMPONENT', 6402) GL_DEPTH_COMPONENT16 = Constant( 'GL_DEPTH_COMPONENT16', 33189) GL_DEPTH_COMPONENT16_ARB = Constant( 'GL_DEPTH_COMPONENT16_ARB', 33189) GL_DEPTH_COMPONENT16_SGIX = Constant( 'GL_DEPTH_COMPONENT16_SGIX', 33189) GL_DEPTH_COMPONENT24 = Constant( 'GL_DEPTH_COMPONENT24', 33190) GL_DEPTH_COMPONENT24_ARB = Constant( 'GL_DEPTH_COMPONENT24_ARB', 33190) GL_DEPTH_COMPONENT24_SGIX = Constant( 'GL_DEPTH_COMPONENT24_SGIX', 33190) GL_DEPTH_COMPONENT32 = Constant( 'GL_DEPTH_COMPONENT32', 33191) GL_DEPTH_COMPONENT32_ARB = Constant( 'GL_DEPTH_COMPONENT32_ARB', 33191) GL_DEPTH_COMPONENT32_SGIX = Constant( 'GL_DEPTH_COMPONENT32_SGIX', 33191) GL_DEPTH_FUNC = Constant( 'GL_DEPTH_FUNC', 2932) GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = Constant( 'GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX', 33553) GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = Constant( 'GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX', 33554) GL_DEPTH_PASS_INSTRUMENT_SGIX = Constant( 'GL_DEPTH_PASS_INSTRUMENT_SGIX', 33552) GL_DEPTH_RANGE = Constant( 'GL_DEPTH_RANGE', 2928) GL_DEPTH_SCALE = Constant( 'GL_DEPTH_SCALE', 3358) GL_DEPTH_STENCIL_NV = Constant( 'GL_DEPTH_STENCIL_NV', 34041) GL_DEPTH_STENCIL_TO_BGRA_NV = Constant( 'GL_DEPTH_STENCIL_TO_BGRA_NV', 34927) GL_DEPTH_STENCIL_TO_RGBA_NV = Constant( 'GL_DEPTH_STENCIL_TO_RGBA_NV', 34926) GL_DEPTH_TEST = Constant( 'GL_DEPTH_TEST', 2929) GL_DEPTH_TEXTURE_MODE = Constant( 'GL_DEPTH_TEXTURE_MODE', 34891) GL_DEPTH_TEXTURE_MODE_ARB = Constant( 'GL_DEPTH_TEXTURE_MODE_ARB', 34891) GL_DEPTH_WRITEMASK = Constant( 'GL_DEPTH_WRITEMASK', 2930) GL_DETAIL_TEXTURE_2D_BINDING_SGIS = Constant( 'GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 32918) GL_DETAIL_TEXTURE_2D_SGIS = Constant( 'GL_DETAIL_TEXTURE_2D_SGIS', 32917) GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = Constant( 'GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 32924) GL_DETAIL_TEXTURE_LEVEL_SGIS = Constant( 'GL_DETAIL_TEXTURE_LEVEL_SGIS', 32922) GL_DETAIL_TEXTURE_MODE_SGIS = Constant( 'GL_DETAIL_TEXTURE_MODE_SGIS', 32923) GL_DIFFUSE = Constant( 'GL_DIFFUSE', 4609) GL_DISCARD_ATI = Constant( 'GL_DISCARD_ATI', 34659) GL_DISCARD_NV = Constant( 'GL_DISCARD_NV', 34096) GL_DISTANCE_ATTENUATION_EXT = Constant( 'GL_DISTANCE_ATTENUATION_EXT', 33065) GL_DISTANCE_ATTENUATION_SGIS = Constant( 'GL_DISTANCE_ATTENUATION_SGIS', 33065) GL_DITHER = Constant( 'GL_DITHER', 3024) GL_DOMAIN = Constant( 'GL_DOMAIN', 2562) GL_DONT_CARE = Constant( 'GL_DONT_CARE', 4352) GL_DOT2_ADD_ATI = Constant( 'GL_DOT2_ADD_ATI', 35180) GL_DOT3_ATI = Constant( 'GL_DOT3_ATI', 35174) GL_DOT3_RGB = Constant( 'GL_DOT3_RGB', 34478) GL_DOT3_RGBA = Constant( 'GL_DOT3_RGBA', 34479) GL_DOT3_RGBA_ARB = Constant( 'GL_DOT3_RGBA_ARB', 34479) GL_DOT3_RGBA_EXT = Constant( 'GL_DOT3_RGBA_EXT', 34625) GL_DOT3_RGB_ARB = Constant( 'GL_DOT3_RGB_ARB', 34478) GL_DOT3_RGB_EXT = Constant( 'GL_DOT3_RGB_EXT', 34624) GL_DOT4_ATI = Constant( 'GL_DOT4_ATI', 35175) GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = Constant( 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 34909) GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = Constant( 'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 34547) GL_DOT_PRODUCT_DEPTH_REPLACE_NV = Constant( 'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 34541) GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = Constant( 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 34545) GL_DOT_PRODUCT_NV = Constant( 'GL_DOT_PRODUCT_NV', 34540) GL_DOT_PRODUCT_PASS_THROUGH_NV = Constant( 'GL_DOT_PRODUCT_PASS_THROUGH_NV', 34907) GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = Constant( 'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 34546) GL_DOT_PRODUCT_TEXTURE_1D_NV = Constant( 'GL_DOT_PRODUCT_TEXTURE_1D_NV', 34908) GL_DOT_PRODUCT_TEXTURE_2D_NV = Constant( 'GL_DOT_PRODUCT_TEXTURE_2D_NV', 34542) GL_DOT_PRODUCT_TEXTURE_3D_NV = Constant( 'GL_DOT_PRODUCT_TEXTURE_3D_NV', 34543) GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = Constant( 'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 34544) GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = Constant( 'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 34382) GL_DOUBLEBUFFER = Constant( 'GL_DOUBLEBUFFER', 3122) GL_DOUBLE_EXT = Constant( 'GL_DOUBLE_EXT', 5130) GL_DRAW_BUFFER = Constant( 'GL_DRAW_BUFFER', 3073) GL_DRAW_BUFFER0 = Constant( 'GL_DRAW_BUFFER0', 34853) GL_DRAW_BUFFER0_ARB = Constant( 'GL_DRAW_BUFFER0_ARB', 34853) GL_DRAW_BUFFER0_ATI = Constant( 'GL_DRAW_BUFFER0_ATI', 34853) GL_DRAW_BUFFER1 = Constant( 'GL_DRAW_BUFFER1', 34854) GL_DRAW_BUFFER10 = Constant( 'GL_DRAW_BUFFER10', 34863) GL_DRAW_BUFFER10_ARB = Constant( 'GL_DRAW_BUFFER10_ARB', 34863) GL_DRAW_BUFFER10_ATI = Constant( 'GL_DRAW_BUFFER10_ATI', 34863) GL_DRAW_BUFFER11 = Constant( 'GL_DRAW_BUFFER11', 34864) GL_DRAW_BUFFER11_ARB = Constant( 'GL_DRAW_BUFFER11_ARB', 34864) GL_DRAW_BUFFER11_ATI = Constant( 'GL_DRAW_BUFFER11_ATI', 34864) GL_DRAW_BUFFER12 = Constant( 'GL_DRAW_BUFFER12', 34865) GL_DRAW_BUFFER12_ARB = Constant( 'GL_DRAW_BUFFER12_ARB', 34865) GL_DRAW_BUFFER12_ATI = Constant( 'GL_DRAW_BUFFER12_ATI', 34865) GL_DRAW_BUFFER13 = Constant( 'GL_DRAW_BUFFER13', 34866) GL_DRAW_BUFFER13_ARB = Constant( 'GL_DRAW_BUFFER13_ARB', 34866) GL_DRAW_BUFFER13_ATI = Constant( 'GL_DRAW_BUFFER13_ATI', 34866) GL_DRAW_BUFFER14 = Constant( 'GL_DRAW_BUFFER14', 34867) GL_DRAW_BUFFER14_ARB = Constant( 'GL_DRAW_BUFFER14_ARB', 34867) GL_DRAW_BUFFER14_ATI = Constant( 'GL_DRAW_BUFFER14_ATI', 34867) GL_DRAW_BUFFER15 = Constant( 'GL_DRAW_BUFFER15', 34868) GL_DRAW_BUFFER15_ARB = Constant( 'GL_DRAW_BUFFER15_ARB', 34868) GL_DRAW_BUFFER15_ATI = Constant( 'GL_DRAW_BUFFER15_ATI', 34868) GL_DRAW_BUFFER1_ARB = Constant( 'GL_DRAW_BUFFER1_ARB', 34854) GL_DRAW_BUFFER1_ATI = Constant( 'GL_DRAW_BUFFER1_ATI', 34854) GL_DRAW_BUFFER2 = Constant( 'GL_DRAW_BUFFER2', 34855) GL_DRAW_BUFFER2_ARB = Constant( 'GL_DRAW_BUFFER2_ARB', 34855) GL_DRAW_BUFFER2_ATI = Constant( 'GL_DRAW_BUFFER2_ATI', 34855) GL_DRAW_BUFFER3 = Constant( 'GL_DRAW_BUFFER3', 34856) GL_DRAW_BUFFER3_ARB = Constant( 'GL_DRAW_BUFFER3_ARB', 34856) GL_DRAW_BUFFER3_ATI = Constant( 'GL_DRAW_BUFFER3_ATI', 34856) GL_DRAW_BUFFER4 = Constant( 'GL_DRAW_BUFFER4', 34857) GL_DRAW_BUFFER4_ARB = Constant( 'GL_DRAW_BUFFER4_ARB', 34857) GL_DRAW_BUFFER4_ATI = Constant( 'GL_DRAW_BUFFER4_ATI', 34857) GL_DRAW_BUFFER5 = Constant( 'GL_DRAW_BUFFER5', 34858) GL_DRAW_BUFFER5_ARB = Constant( 'GL_DRAW_BUFFER5_ARB', 34858) GL_DRAW_BUFFER5_ATI = Constant( 'GL_DRAW_BUFFER5_ATI', 34858) GL_DRAW_BUFFER6 = Constant( 'GL_DRAW_BUFFER6', 34859) GL_DRAW_BUFFER6_ARB = Constant( 'GL_DRAW_BUFFER6_ARB', 34859) GL_DRAW_BUFFER6_ATI = Constant( 'GL_DRAW_BUFFER6_ATI', 34859) GL_DRAW_BUFFER7 = Constant( 'GL_DRAW_BUFFER7', 34860) GL_DRAW_BUFFER7_ARB = Constant( 'GL_DRAW_BUFFER7_ARB', 34860) GL_DRAW_BUFFER7_ATI = Constant( 'GL_DRAW_BUFFER7_ATI', 34860) GL_DRAW_BUFFER8 = Constant( 'GL_DRAW_BUFFER8', 34861) GL_DRAW_BUFFER8_ARB = Constant( 'GL_DRAW_BUFFER8_ARB', 34861) GL_DRAW_BUFFER8_ATI = Constant( 'GL_DRAW_BUFFER8_ATI', 34861) GL_DRAW_BUFFER9 = Constant( 'GL_DRAW_BUFFER9', 34862) GL_DRAW_BUFFER9_ARB = Constant( 'GL_DRAW_BUFFER9_ARB', 34862) GL_DRAW_BUFFER9_ATI = Constant( 'GL_DRAW_BUFFER9_ATI', 34862) GL_DRAW_PIXELS_APPLE = Constant( 'GL_DRAW_PIXELS_APPLE', 35338) GL_DRAW_PIXEL_TOKEN = Constant( 'GL_DRAW_PIXEL_TOKEN', 1797) GL_DSDT8_MAG8_INTENSITY8_NV = Constant( 'GL_DSDT8_MAG8_INTENSITY8_NV', 34571) GL_DSDT8_MAG8_NV = Constant( 'GL_DSDT8_MAG8_NV', 34570) GL_DSDT8_NV = Constant( 'GL_DSDT8_NV', 34569) GL_DSDT_MAG_INTENSITY_NV = Constant( 'GL_DSDT_MAG_INTENSITY_NV', 34524) GL_DSDT_MAG_NV = Constant( 'GL_DSDT_MAG_NV', 34550) GL_DSDT_MAG_VIB_NV = Constant( 'GL_DSDT_MAG_VIB_NV', 34551) GL_DSDT_NV = Constant( 'GL_DSDT_NV', 34549) GL_DST_ALPHA = Constant( 'GL_DST_ALPHA', 772) GL_DST_COLOR = Constant( 'GL_DST_COLOR', 774) GL_DS_BIAS_NV = Constant( 'GL_DS_BIAS_NV', 34582) GL_DS_SCALE_NV = Constant( 'GL_DS_SCALE_NV', 34576) GL_DT_BIAS_NV = Constant( 'GL_DT_BIAS_NV', 34583) GL_DT_SCALE_NV = Constant( 'GL_DT_SCALE_NV', 34577) GL_DU8DV8_ATI = Constant( 'GL_DU8DV8_ATI', 34682) GL_DUAL_ALPHA12_SGIS = Constant( 'GL_DUAL_ALPHA12_SGIS', 33042) GL_DUAL_ALPHA16_SGIS = Constant( 'GL_DUAL_ALPHA16_SGIS', 33043) GL_DUAL_ALPHA4_SGIS = Constant( 'GL_DUAL_ALPHA4_SGIS', 33040) GL_DUAL_ALPHA8_SGIS = Constant( 'GL_DUAL_ALPHA8_SGIS', 33041) GL_DUAL_INTENSITY12_SGIS = Constant( 'GL_DUAL_INTENSITY12_SGIS', 33050) GL_DUAL_INTENSITY16_SGIS = Constant( 'GL_DUAL_INTENSITY16_SGIS', 33051) GL_DUAL_INTENSITY4_SGIS = Constant( 'GL_DUAL_INTENSITY4_SGIS', 33048) GL_DUAL_INTENSITY8_SGIS = Constant( 'GL_DUAL_INTENSITY8_SGIS', 33049) GL_DUAL_LUMINANCE12_SGIS = Constant( 'GL_DUAL_LUMINANCE12_SGIS', 33046) GL_DUAL_LUMINANCE16_SGIS = Constant( 'GL_DUAL_LUMINANCE16_SGIS', 33047) GL_DUAL_LUMINANCE4_SGIS = Constant( 'GL_DUAL_LUMINANCE4_SGIS', 33044) GL_DUAL_LUMINANCE8_SGIS = Constant( 'GL_DUAL_LUMINANCE8_SGIS', 33045) GL_DUAL_LUMINANCE_ALPHA4_SGIS = Constant( 'GL_DUAL_LUMINANCE_ALPHA4_SGIS', 33052) GL_DUAL_LUMINANCE_ALPHA8_SGIS = Constant( 'GL_DUAL_LUMINANCE_ALPHA8_SGIS', 33053) GL_DUAL_TEXTURE_SELECT_SGIS = Constant( 'GL_DUAL_TEXTURE_SELECT_SGIS', 33060) GL_DUDV_ATI = Constant( 'GL_DUDV_ATI', 34681) GL_DYNAMIC_ATI = Constant( 'GL_DYNAMIC_ATI', 34657) GL_DYNAMIC_COPY = Constant( 'GL_DYNAMIC_COPY', 35050) GL_DYNAMIC_COPY_ARB = Constant( 'GL_DYNAMIC_COPY_ARB', 35050) GL_DYNAMIC_DRAW = Constant( 'GL_DYNAMIC_DRAW', 35048) GL_DYNAMIC_DRAW_ARB = Constant( 'GL_DYNAMIC_DRAW_ARB', 35048) GL_DYNAMIC_READ = Constant( 'GL_DYNAMIC_READ', 35049) GL_DYNAMIC_READ_ARB = Constant( 'GL_DYNAMIC_READ_ARB', 35049) GL_EDGEFLAG_BIT_PGI = Constant( 'GL_EDGEFLAG_BIT_PGI', 262144) GL_EDGE_FLAG = Constant( 'GL_EDGE_FLAG', 2883) GL_EDGE_FLAG_ARRAY = Constant( 'GL_EDGE_FLAG_ARRAY', 32889) GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = Constant( 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 34971) GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 34971) GL_EDGE_FLAG_ARRAY_COUNT_EXT = Constant( 'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 32909) GL_EDGE_FLAG_ARRAY_EXT = Constant( 'GL_EDGE_FLAG_ARRAY_EXT', 32889) GL_EDGE_FLAG_ARRAY_LIST_IBM = Constant( 'GL_EDGE_FLAG_ARRAY_LIST_IBM', 103075) GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = Constant( 'GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 103085) GL_EDGE_FLAG_ARRAY_POINTER = Constant( 'GL_EDGE_FLAG_ARRAY_POINTER', 32915) GL_EDGE_FLAG_ARRAY_POINTER_EXT = Constant( 'GL_EDGE_FLAG_ARRAY_POINTER_EXT', 32915) GL_EDGE_FLAG_ARRAY_STRIDE = Constant( 'GL_EDGE_FLAG_ARRAY_STRIDE', 32908) GL_EDGE_FLAG_ARRAY_STRIDE_EXT = Constant( 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 32908) GL_EIGHTH_BIT_ATI = Constant( 'GL_EIGHTH_BIT_ATI', 32) GL_ELEMENT_ARRAY_APPLE = Constant( 'GL_ELEMENT_ARRAY_APPLE', 34664) GL_ELEMENT_ARRAY_ATI = Constant( 'GL_ELEMENT_ARRAY_ATI', 34664) GL_ELEMENT_ARRAY_BUFFER = Constant( 'GL_ELEMENT_ARRAY_BUFFER', 34963) GL_ELEMENT_ARRAY_BUFFER_ARB = Constant( 'GL_ELEMENT_ARRAY_BUFFER_ARB', 34963) GL_ELEMENT_ARRAY_BUFFER_BINDING = Constant( 'GL_ELEMENT_ARRAY_BUFFER_BINDING', 34965) GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 34965) GL_ELEMENT_ARRAY_POINTER_APPLE = Constant( 'GL_ELEMENT_ARRAY_POINTER_APPLE', 34666) GL_ELEMENT_ARRAY_POINTER_ATI = Constant( 'GL_ELEMENT_ARRAY_POINTER_ATI', 34666) GL_ELEMENT_ARRAY_TYPE_APPLE = Constant( 'GL_ELEMENT_ARRAY_TYPE_APPLE', 34665) GL_ELEMENT_ARRAY_TYPE_ATI = Constant( 'GL_ELEMENT_ARRAY_TYPE_ATI', 34665) GL_EMBOSS_CONSTANT_NV = Constant( 'GL_EMBOSS_CONSTANT_NV', 34142) GL_EMBOSS_LIGHT_NV = Constant( 'GL_EMBOSS_LIGHT_NV', 34141) GL_EMBOSS_MAP_NV = Constant( 'GL_EMBOSS_MAP_NV', 34143) GL_EMISSION = Constant( 'GL_EMISSION', 5632) GL_ENABLE_BIT = Constant( 'GL_ENABLE_BIT', 8192) GL_EQUAL = Constant( 'GL_EQUAL', 514) GL_EQUIV = Constant( 'GL_EQUIV', 5385) GL_EVAL_2D_NV = Constant( 'GL_EVAL_2D_NV', 34496) GL_EVAL_BIT = Constant( 'GL_EVAL_BIT', 65536) GL_EVAL_FRACTIONAL_TESSELLATION_NV = Constant( 'GL_EVAL_FRACTIONAL_TESSELLATION_NV', 34501) GL_EVAL_TRIANGULAR_2D_NV = Constant( 'GL_EVAL_TRIANGULAR_2D_NV', 34497) GL_EVAL_VERTEX_ATTRIB0_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB0_NV', 34502) GL_EVAL_VERTEX_ATTRIB10_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB10_NV', 34512) GL_EVAL_VERTEX_ATTRIB11_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB11_NV', 34513) GL_EVAL_VERTEX_ATTRIB12_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB12_NV', 34514) GL_EVAL_VERTEX_ATTRIB13_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB13_NV', 34515) GL_EVAL_VERTEX_ATTRIB14_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB14_NV', 34516) GL_EVAL_VERTEX_ATTRIB15_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB15_NV', 34517) GL_EVAL_VERTEX_ATTRIB1_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB1_NV', 34503) GL_EVAL_VERTEX_ATTRIB2_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB2_NV', 34504) GL_EVAL_VERTEX_ATTRIB3_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB3_NV', 34505) GL_EVAL_VERTEX_ATTRIB4_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB4_NV', 34506) GL_EVAL_VERTEX_ATTRIB5_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB5_NV', 34507) GL_EVAL_VERTEX_ATTRIB6_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB6_NV', 34508) GL_EVAL_VERTEX_ATTRIB7_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB7_NV', 34509) GL_EVAL_VERTEX_ATTRIB8_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB8_NV', 34510) GL_EVAL_VERTEX_ATTRIB9_NV = Constant( 'GL_EVAL_VERTEX_ATTRIB9_NV', 34511) GL_EXP = Constant( 'GL_EXP', 2048) GL_EXP2 = Constant( 'GL_EXP2', 2049) GL_EXPAND_NEGATE_NV = Constant( 'GL_EXPAND_NEGATE_NV', 34105) GL_EXPAND_NORMAL_NV = Constant( 'GL_EXPAND_NORMAL_NV', 34104) GL_EXTENSIONS = Constant( 'GL_EXTENSIONS', 7939) GL_EYE_DISTANCE_TO_LINE_SGIS = Constant( 'GL_EYE_DISTANCE_TO_LINE_SGIS', 33266) GL_EYE_DISTANCE_TO_POINT_SGIS = Constant( 'GL_EYE_DISTANCE_TO_POINT_SGIS', 33264) GL_EYE_LINEAR = Constant( 'GL_EYE_LINEAR', 9216) GL_EYE_LINE_SGIS = Constant( 'GL_EYE_LINE_SGIS', 33270) GL_EYE_PLANE = Constant( 'GL_EYE_PLANE', 9474) GL_EYE_PLANE_ABSOLUTE_NV = Constant( 'GL_EYE_PLANE_ABSOLUTE_NV', 34140) GL_EYE_POINT_SGIS = Constant( 'GL_EYE_POINT_SGIS', 33268) GL_EYE_RADIAL_NV = Constant( 'GL_EYE_RADIAL_NV', 34139) GL_E_TIMES_F_NV = Constant( 'GL_E_TIMES_F_NV', 34097) GL_FASTEST = Constant( 'GL_FASTEST', 4353) GL_FEEDBACK = Constant( 'GL_FEEDBACK', 7169) GL_FEEDBACK_BUFFER_POINTER = Constant( 'GL_FEEDBACK_BUFFER_POINTER', 3568) GL_FEEDBACK_BUFFER_SIZE = Constant( 'GL_FEEDBACK_BUFFER_SIZE', 3569) GL_FEEDBACK_BUFFER_TYPE = Constant( 'GL_FEEDBACK_BUFFER_TYPE', 3570) GL_FENCE_APPLE = Constant( 'GL_FENCE_APPLE', 35339) GL_FENCE_CONDITION_NV = Constant( 'GL_FENCE_CONDITION_NV', 34036) GL_FENCE_STATUS_NV = Constant( 'GL_FENCE_STATUS_NV', 34035) GL_FILL = Constant( 'GL_FILL', 6914) GL_FILTER4_SGIS = Constant( 'GL_FILTER4_SGIS', 33094) GL_FIXED_ONLY_ARB = Constant( 'GL_FIXED_ONLY_ARB', 35101) GL_FLAT = Constant( 'GL_FLAT', 7424) GL_FLOAT_CLEAR_COLOR_VALUE_NV = Constant( 'GL_FLOAT_CLEAR_COLOR_VALUE_NV', 34957) GL_FLOAT_MAT2 = Constant( 'GL_FLOAT_MAT2', 35674) GL_FLOAT_MAT2_ARB = Constant( 'GL_FLOAT_MAT2_ARB', 35674) GL_FLOAT_MAT3 = Constant( 'GL_FLOAT_MAT3', 35675) GL_FLOAT_MAT3_ARB = Constant( 'GL_FLOAT_MAT3_ARB', 35675) GL_FLOAT_MAT4 = Constant( 'GL_FLOAT_MAT4', 35676) GL_FLOAT_MAT4_ARB = Constant( 'GL_FLOAT_MAT4_ARB', 35676) GL_FLOAT_R16_NV = Constant( 'GL_FLOAT_R16_NV', 34948) GL_FLOAT_R32_NV = Constant( 'GL_FLOAT_R32_NV', 34949) GL_FLOAT_RG16_NV = Constant( 'GL_FLOAT_RG16_NV', 34950) GL_FLOAT_RG32_NV = Constant( 'GL_FLOAT_RG32_NV', 34951) GL_FLOAT_RGB16_NV = Constant( 'GL_FLOAT_RGB16_NV', 34952) GL_FLOAT_RGB32_NV = Constant( 'GL_FLOAT_RGB32_NV', 34953) GL_FLOAT_RGBA16_NV = Constant( 'GL_FLOAT_RGBA16_NV', 34954) GL_FLOAT_RGBA32_NV = Constant( 'GL_FLOAT_RGBA32_NV', 34955) GL_FLOAT_RGBA_MODE_NV = Constant( 'GL_FLOAT_RGBA_MODE_NV', 34958) GL_FLOAT_RGBA_NV = Constant( 'GL_FLOAT_RGBA_NV', 34947) GL_FLOAT_RGB_NV = Constant( 'GL_FLOAT_RGB_NV', 34946) GL_FLOAT_RG_NV = Constant( 'GL_FLOAT_RG_NV', 34945) GL_FLOAT_R_NV = Constant( 'GL_FLOAT_R_NV', 34944) GL_FLOAT_VEC2 = Constant( 'GL_FLOAT_VEC2', 35664) GL_FLOAT_VEC2_ARB = Constant( 'GL_FLOAT_VEC2_ARB', 35664) GL_FLOAT_VEC3 = Constant( 'GL_FLOAT_VEC3', 35665) GL_FLOAT_VEC3_ARB = Constant( 'GL_FLOAT_VEC3_ARB', 35665) GL_FLOAT_VEC4 = Constant( 'GL_FLOAT_VEC4', 35666) GL_FLOAT_VEC4_ARB = Constant( 'GL_FLOAT_VEC4_ARB', 35666) GL_FOG = Constant( 'GL_FOG', 2912) GL_FOG_BIT = Constant( 'GL_FOG_BIT', 128) GL_FOG_COLOR = Constant( 'GL_FOG_COLOR', 2918) GL_FOG_COORDINATE = Constant( 'GL_FOG_COORDINATE', 33873) GL_FOG_COORDINATE_ARRAY = Constant( 'GL_FOG_COORDINATE_ARRAY', 33879) GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = Constant( 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 34973) GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 34973) GL_FOG_COORDINATE_ARRAY_EXT = Constant( 'GL_FOG_COORDINATE_ARRAY_EXT', 33879) GL_FOG_COORDINATE_ARRAY_LIST_IBM = Constant( 'GL_FOG_COORDINATE_ARRAY_LIST_IBM', 103076) GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = Constant( 'GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 103086) GL_FOG_COORDINATE_ARRAY_POINTER = Constant( 'GL_FOG_COORDINATE_ARRAY_POINTER', 33878) GL_FOG_COORDINATE_ARRAY_POINTER_EXT = Constant( 'GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 33878) GL_FOG_COORDINATE_ARRAY_STRIDE = Constant( 'GL_FOG_COORDINATE_ARRAY_STRIDE', 33877) GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = Constant( 'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 33877) GL_FOG_COORDINATE_ARRAY_TYPE = Constant( 'GL_FOG_COORDINATE_ARRAY_TYPE', 33876) GL_FOG_COORDINATE_ARRAY_TYPE_EXT = Constant( 'GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 33876) GL_FOG_COORDINATE_EXT = Constant( 'GL_FOG_COORDINATE_EXT', 33873) GL_FOG_COORDINATE_SOURCE = Constant( 'GL_FOG_COORDINATE_SOURCE', 33872) GL_FOG_COORDINATE_SOURCE_EXT = Constant( 'GL_FOG_COORDINATE_SOURCE_EXT', 33872) GL_FOG_DENSITY = Constant( 'GL_FOG_DENSITY', 2914) GL_FOG_DISTANCE_MODE_NV = Constant( 'GL_FOG_DISTANCE_MODE_NV', 34138) GL_FOG_END = Constant( 'GL_FOG_END', 2916) GL_FOG_FUNC_POINTS_SGIS = Constant( 'GL_FOG_FUNC_POINTS_SGIS', 33067) GL_FOG_FUNC_SGIS = Constant( 'GL_FOG_FUNC_SGIS', 33066) GL_FOG_HINT = Constant( 'GL_FOG_HINT', 3156) GL_FOG_INDEX = Constant( 'GL_FOG_INDEX', 2913) GL_FOG_MODE = Constant( 'GL_FOG_MODE', 2917) GL_FOG_OFFSET_SGIX = Constant( 'GL_FOG_OFFSET_SGIX', 33176) GL_FOG_OFFSET_VALUE_SGIX = Constant( 'GL_FOG_OFFSET_VALUE_SGIX', 33177) GL_FOG_SCALE_SGIX = Constant( 'GL_FOG_SCALE_SGIX', 33276) GL_FOG_SCALE_VALUE_SGIX = Constant( 'GL_FOG_SCALE_VALUE_SGIX', 33277) GL_FOG_SPECULAR_TEXTURE_WIN = Constant( 'GL_FOG_SPECULAR_TEXTURE_WIN', 33004) GL_FOG_START = Constant( 'GL_FOG_START', 2915) GL_FORCE_BLUE_TO_ONE_NV = Constant( 'GL_FORCE_BLUE_TO_ONE_NV', 34912) GL_FORMAT_SUBSAMPLE_244_244_OML = Constant( 'GL_FORMAT_SUBSAMPLE_244_244_OML', 35203) GL_FORMAT_SUBSAMPLE_24_24_OML = Constant( 'GL_FORMAT_SUBSAMPLE_24_24_OML', 35202) GL_FRAGMENT_COLOR_EXT = Constant( 'GL_FRAGMENT_COLOR_EXT', 33612) GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = Constant( 'GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 33794) GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = Constant( 'GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 33795) GL_FRAGMENT_COLOR_MATERIAL_SGIX = Constant( 'GL_FRAGMENT_COLOR_MATERIAL_SGIX', 33793) GL_FRAGMENT_DEPTH = Constant( 'GL_FRAGMENT_DEPTH', 33874) GL_FRAGMENT_DEPTH_EXT = Constant( 'GL_FRAGMENT_DEPTH_EXT', 33874) GL_FRAGMENT_LIGHT0_SGIX = Constant( 'GL_FRAGMENT_LIGHT0_SGIX', 33804) GL_FRAGMENT_LIGHT1_SGIX = Constant( 'GL_FRAGMENT_LIGHT1_SGIX', 33805) GL_FRAGMENT_LIGHT2_SGIX = Constant( 'GL_FRAGMENT_LIGHT2_SGIX', 33806) GL_FRAGMENT_LIGHT3_SGIX = Constant( 'GL_FRAGMENT_LIGHT3_SGIX', 33807) GL_FRAGMENT_LIGHT4_SGIX = Constant( 'GL_FRAGMENT_LIGHT4_SGIX', 33808) GL_FRAGMENT_LIGHT5_SGIX = Constant( 'GL_FRAGMENT_LIGHT5_SGIX', 33809) GL_FRAGMENT_LIGHT6_SGIX = Constant( 'GL_FRAGMENT_LIGHT6_SGIX', 33810) GL_FRAGMENT_LIGHT7_SGIX = Constant( 'GL_FRAGMENT_LIGHT7_SGIX', 33811) GL_FRAGMENT_LIGHTING_SGIX = Constant( 'GL_FRAGMENT_LIGHTING_SGIX', 33792) GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = Constant( 'GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 33802) GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = Constant( 'GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 33800) GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = Constant( 'GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 33803) GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = Constant( 'GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 33801) GL_FRAGMENT_MATERIAL_EXT = Constant( 'GL_FRAGMENT_MATERIAL_EXT', 33609) GL_FRAGMENT_NORMAL_EXT = Constant( 'GL_FRAGMENT_NORMAL_EXT', 33610) GL_FRAGMENT_PROGRAM_ARB = Constant( 'GL_FRAGMENT_PROGRAM_ARB', 34820) GL_FRAGMENT_PROGRAM_BINDING_NV = Constant( 'GL_FRAGMENT_PROGRAM_BINDING_NV', 34931) GL_FRAGMENT_PROGRAM_NV = Constant( 'GL_FRAGMENT_PROGRAM_NV', 34928) GL_FRAGMENT_SHADER = Constant( 'GL_FRAGMENT_SHADER', 35632) GL_FRAGMENT_SHADER_ARB = Constant( 'GL_FRAGMENT_SHADER_ARB', 35632) GL_FRAGMENT_SHADER_ATI = Constant( 'GL_FRAGMENT_SHADER_ATI', 35104) GL_FRAGMENT_SHADER_DERIVATIVE_HINT = Constant( 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 35723) GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = Constant( 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 35723) GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = Constant( 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 36049) GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = Constant( 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 36048) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = Constant( 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 36052) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = Constant( 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 36051) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = Constant( 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 36050) GL_FRAMEBUFFER_BINDING_EXT = Constant( 'GL_FRAMEBUFFER_BINDING_EXT', 36006) GL_FRAMEBUFFER_COMPLETE_EXT = Constant( 'GL_FRAMEBUFFER_COMPLETE_EXT', 36053) GL_FRAMEBUFFER_EXT = Constant( 'GL_FRAMEBUFFER_EXT', 36160) GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = Constant( 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 36054) GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = Constant( 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 36057) GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = Constant( 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 36059) GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = Constant( 'GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT', 36056) GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = Constant( 'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 36058) GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = Constant( 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 36055) GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = Constant( 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 36060) GL_FRAMEBUFFER_UNSUPPORTED_EXT = Constant( 'GL_FRAMEBUFFER_UNSUPPORTED_EXT', 36061) GL_FRAMEZOOM_FACTOR_SGIX = Constant( 'GL_FRAMEZOOM_FACTOR_SGIX', 33164) GL_FRAMEZOOM_SGIX = Constant( 'GL_FRAMEZOOM_SGIX', 33163) GL_FRONT = Constant( 'GL_FRONT', 1028) GL_FRONT_AND_BACK = Constant( 'GL_FRONT_AND_BACK', 1032) GL_FRONT_FACE = Constant( 'GL_FRONT_FACE', 2886) GL_FRONT_LEFT = Constant( 'GL_FRONT_LEFT', 1024) GL_FRONT_RIGHT = Constant( 'GL_FRONT_RIGHT', 1025) GL_FULL_RANGE_EXT = Constant( 'GL_FULL_RANGE_EXT', 34785) GL_FULL_STIPPLE_HINT_PGI = Constant( 'GL_FULL_STIPPLE_HINT_PGI', 107033) GL_FUNC_ADD = Constant( 'GL_FUNC_ADD', 32774) GL_FUNC_ADD_EXT = Constant( 'GL_FUNC_ADD_EXT', 32774) GL_FUNC_REVERSE_SUBTRACT = Constant( 'GL_FUNC_REVERSE_SUBTRACT', 32779) GL_FUNC_REVERSE_SUBTRACT_EXT = Constant( 'GL_FUNC_REVERSE_SUBTRACT_EXT', 32779) GL_FUNC_SUBTRACT = Constant( 'GL_FUNC_SUBTRACT', 32778) GL_FUNC_SUBTRACT_EXT = Constant( 'GL_FUNC_SUBTRACT_EXT', 32778) GL_GENERATE_MIPMAP = Constant( 'GL_GENERATE_MIPMAP', 33169) GL_GENERATE_MIPMAP_HINT = Constant( 'GL_GENERATE_MIPMAP_HINT', 33170) GL_GENERATE_MIPMAP_HINT_SGIS = Constant( 'GL_GENERATE_MIPMAP_HINT_SGIS', 33170) GL_GENERATE_MIPMAP_SGIS = Constant( 'GL_GENERATE_MIPMAP_SGIS', 33169) GL_GEOMETRY_DEFORMATION_BIT_SGIX = Constant( 'GL_GEOMETRY_DEFORMATION_BIT_SGIX', 2) GL_GEOMETRY_DEFORMATION_SGIX = Constant( 'GL_GEOMETRY_DEFORMATION_SGIX', 33172) GL_GEQUAL = Constant( 'GL_GEQUAL', 518) GL_GLEXT_VERSION = Constant( 'GL_GLEXT_VERSION', 29) GL_GLOBAL_ALPHA_FACTOR_SUN = Constant( 'GL_GLOBAL_ALPHA_FACTOR_SUN', 33242) GL_GLOBAL_ALPHA_SUN = Constant( 'GL_GLOBAL_ALPHA_SUN', 33241) GL_GREATER = Constant( 'GL_GREATER', 516) GL_GREEN = Constant( 'GL_GREEN', 6404) GL_GREEN_BIAS = Constant( 'GL_GREEN_BIAS', 3353) GL_GREEN_BITS = Constant( 'GL_GREEN_BITS', 3411) GL_GREEN_BIT_ATI = Constant( 'GL_GREEN_BIT_ATI', 2) GL_GREEN_MAX_CLAMP_INGR = Constant( 'GL_GREEN_MAX_CLAMP_INGR', 34149) GL_GREEN_MIN_CLAMP_INGR = Constant( 'GL_GREEN_MIN_CLAMP_INGR', 34145) GL_GREEN_SCALE = Constant( 'GL_GREEN_SCALE', 3352) GL_HALF_BIAS_NEGATE_NV = Constant( 'GL_HALF_BIAS_NEGATE_NV', 34107) GL_HALF_BIAS_NORMAL_NV = Constant( 'GL_HALF_BIAS_NORMAL_NV', 34106) GL_HALF_BIT_ATI = Constant( 'GL_HALF_BIT_ATI', 8) GL_HALF_FLOAT_ARB = Constant( 'GL_HALF_FLOAT_ARB', 5131) GL_HALF_FLOAT_NV = Constant( 'GL_HALF_FLOAT_NV', 5131) GL_HILO16_NV = Constant( 'GL_HILO16_NV', 34552) GL_HILO8_NV = Constant( 'GL_HILO8_NV', 34910) GL_HILO_NV = Constant( 'GL_HILO_NV', 34548) GL_HINT_BIT = Constant( 'GL_HINT_BIT', 32768) GL_HISTOGRAM = Constant( 'GL_HISTOGRAM', 32804) GL_HISTOGRAM_ALPHA_SIZE = Constant( 'GL_HISTOGRAM_ALPHA_SIZE', 32811) GL_HISTOGRAM_ALPHA_SIZE_EXT = Constant( 'GL_HISTOGRAM_ALPHA_SIZE_EXT', 32811) GL_HISTOGRAM_BLUE_SIZE = Constant( 'GL_HISTOGRAM_BLUE_SIZE', 32810) GL_HISTOGRAM_BLUE_SIZE_EXT = Constant( 'GL_HISTOGRAM_BLUE_SIZE_EXT', 32810) GL_HISTOGRAM_EXT = Constant( 'GL_HISTOGRAM_EXT', 32804) GL_HISTOGRAM_FORMAT = Constant( 'GL_HISTOGRAM_FORMAT', 32807) GL_HISTOGRAM_FORMAT_EXT = Constant( 'GL_HISTOGRAM_FORMAT_EXT', 32807) GL_HISTOGRAM_GREEN_SIZE = Constant( 'GL_HISTOGRAM_GREEN_SIZE', 32809) GL_HISTOGRAM_GREEN_SIZE_EXT = Constant( 'GL_HISTOGRAM_GREEN_SIZE_EXT', 32809) GL_HISTOGRAM_LUMINANCE_SIZE = Constant( 'GL_HISTOGRAM_LUMINANCE_SIZE', 32812) GL_HISTOGRAM_LUMINANCE_SIZE_EXT = Constant( 'GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 32812) GL_HISTOGRAM_RED_SIZE = Constant( 'GL_HISTOGRAM_RED_SIZE', 32808) GL_HISTOGRAM_RED_SIZE_EXT = Constant( 'GL_HISTOGRAM_RED_SIZE_EXT', 32808) GL_HISTOGRAM_SINK = Constant( 'GL_HISTOGRAM_SINK', 32813) GL_HISTOGRAM_SINK_EXT = Constant( 'GL_HISTOGRAM_SINK_EXT', 32813) GL_HISTOGRAM_WIDTH = Constant( 'GL_HISTOGRAM_WIDTH', 32806) GL_HISTOGRAM_WIDTH_EXT = Constant( 'GL_HISTOGRAM_WIDTH_EXT', 32806) GL_HI_BIAS_NV = Constant( 'GL_HI_BIAS_NV', 34580) GL_HI_SCALE_NV = Constant( 'GL_HI_SCALE_NV', 34574) GL_IDENTITY_NV = Constant( 'GL_IDENTITY_NV', 34346) GL_IGNORE_BORDER_HP = Constant( 'GL_IGNORE_BORDER_HP', 33104) GL_IMAGE_CUBIC_WEIGHT_HP = Constant( 'GL_IMAGE_CUBIC_WEIGHT_HP', 33118) GL_IMAGE_MAG_FILTER_HP = Constant( 'GL_IMAGE_MAG_FILTER_HP', 33116) GL_IMAGE_MIN_FILTER_HP = Constant( 'GL_IMAGE_MIN_FILTER_HP', 33117) GL_IMAGE_ROTATE_ANGLE_HP = Constant( 'GL_IMAGE_ROTATE_ANGLE_HP', 33113) GL_IMAGE_ROTATE_ORIGIN_X_HP = Constant( 'GL_IMAGE_ROTATE_ORIGIN_X_HP', 33114) GL_IMAGE_ROTATE_ORIGIN_Y_HP = Constant( 'GL_IMAGE_ROTATE_ORIGIN_Y_HP', 33115) GL_IMAGE_SCALE_X_HP = Constant( 'GL_IMAGE_SCALE_X_HP', 33109) GL_IMAGE_SCALE_Y_HP = Constant( 'GL_IMAGE_SCALE_Y_HP', 33110) GL_IMAGE_TRANSFORM_2D_HP = Constant( 'GL_IMAGE_TRANSFORM_2D_HP', 33121) GL_IMAGE_TRANSLATE_X_HP = Constant( 'GL_IMAGE_TRANSLATE_X_HP', 33111) GL_IMAGE_TRANSLATE_Y_HP = Constant( 'GL_IMAGE_TRANSLATE_Y_HP', 33112) GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = Constant( 'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 35739) GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = Constant( 'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 35738) GL_INCR = Constant( 'GL_INCR', 7682) GL_INCR_WRAP = Constant( 'GL_INCR_WRAP', 34055) GL_INCR_WRAP_EXT = Constant( 'GL_INCR_WRAP_EXT', 34055) GL_INDEX_ARRAY = Constant( 'GL_INDEX_ARRAY', 32887) GL_INDEX_ARRAY_BUFFER_BINDING = Constant( 'GL_INDEX_ARRAY_BUFFER_BINDING', 34969) GL_INDEX_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 34969) GL_INDEX_ARRAY_COUNT_EXT = Constant( 'GL_INDEX_ARRAY_COUNT_EXT', 32903) GL_INDEX_ARRAY_EXT = Constant( 'GL_INDEX_ARRAY_EXT', 32887) GL_INDEX_ARRAY_LIST_IBM = Constant( 'GL_INDEX_ARRAY_LIST_IBM', 103073) GL_INDEX_ARRAY_LIST_STRIDE_IBM = Constant( 'GL_INDEX_ARRAY_LIST_STRIDE_IBM', 103083) GL_INDEX_ARRAY_POINTER = Constant( 'GL_INDEX_ARRAY_POINTER', 32913) GL_INDEX_ARRAY_POINTER_EXT = Constant( 'GL_INDEX_ARRAY_POINTER_EXT', 32913) GL_INDEX_ARRAY_STRIDE = Constant( 'GL_INDEX_ARRAY_STRIDE', 32902) GL_INDEX_ARRAY_STRIDE_EXT = Constant( 'GL_INDEX_ARRAY_STRIDE_EXT', 32902) GL_INDEX_ARRAY_TYPE = Constant( 'GL_INDEX_ARRAY_TYPE', 32901) GL_INDEX_ARRAY_TYPE_EXT = Constant( 'GL_INDEX_ARRAY_TYPE_EXT', 32901) GL_INDEX_BITS = Constant( 'GL_INDEX_BITS', 3409) GL_INDEX_BIT_PGI = Constant( 'GL_INDEX_BIT_PGI', 524288) GL_INDEX_CLEAR_VALUE = Constant( 'GL_INDEX_CLEAR_VALUE', 3104) GL_INDEX_LOGIC_OP = Constant( 'GL_INDEX_LOGIC_OP', 3057) GL_INDEX_MATERIAL_EXT = Constant( 'GL_INDEX_MATERIAL_EXT', 33208) GL_INDEX_MATERIAL_FACE_EXT = Constant( 'GL_INDEX_MATERIAL_FACE_EXT', 33210) GL_INDEX_MATERIAL_PARAMETER_EXT = Constant( 'GL_INDEX_MATERIAL_PARAMETER_EXT', 33209) GL_INDEX_MODE = Constant( 'GL_INDEX_MODE', 3120) GL_INDEX_OFFSET = Constant( 'GL_INDEX_OFFSET', 3347) GL_INDEX_SHIFT = Constant( 'GL_INDEX_SHIFT', 3346) GL_INDEX_TEST_EXT = Constant( 'GL_INDEX_TEST_EXT', 33205) GL_INDEX_TEST_FUNC_EXT = Constant( 'GL_INDEX_TEST_FUNC_EXT', 33206) GL_INDEX_TEST_REF_EXT = Constant( 'GL_INDEX_TEST_REF_EXT', 33207) GL_INDEX_WRITEMASK = Constant( 'GL_INDEX_WRITEMASK', 3105) GL_INFO_LOG_LENGTH = Constant( 'GL_INFO_LOG_LENGTH', 35716) GL_INSTRUMENT_BUFFER_POINTER_SGIX = Constant( 'GL_INSTRUMENT_BUFFER_POINTER_SGIX', 33152) GL_INSTRUMENT_MEASUREMENTS_SGIX = Constant( 'GL_INSTRUMENT_MEASUREMENTS_SGIX', 33153) GL_INTENSITY = Constant( 'GL_INTENSITY', 32841) GL_INTENSITY12 = Constant( 'GL_INTENSITY12', 32844) GL_INTENSITY12_EXT = Constant( 'GL_INTENSITY12_EXT', 32844) GL_INTENSITY16 = Constant( 'GL_INTENSITY16', 32845) GL_INTENSITY16F_ARB = Constant( 'GL_INTENSITY16F_ARB', 34845) GL_INTENSITY16_EXT = Constant( 'GL_INTENSITY16_EXT', 32845) GL_INTENSITY32F_ARB = Constant( 'GL_INTENSITY32F_ARB', 34839) GL_INTENSITY4 = Constant( 'GL_INTENSITY4', 32842) GL_INTENSITY4_EXT = Constant( 'GL_INTENSITY4_EXT', 32842) GL_INTENSITY8 = Constant( 'GL_INTENSITY8', 32843) GL_INTENSITY8_EXT = Constant( 'GL_INTENSITY8_EXT', 32843) GL_INTENSITY_EXT = Constant( 'GL_INTENSITY_EXT', 32841) GL_INTENSITY_FLOAT16_ATI = Constant( 'GL_INTENSITY_FLOAT16_ATI', 34845) GL_INTENSITY_FLOAT32_ATI = Constant( 'GL_INTENSITY_FLOAT32_ATI', 34839) GL_INTERLACE_OML = Constant( 'GL_INTERLACE_OML', 35200) GL_INTERLACE_READ_INGR = Constant( 'GL_INTERLACE_READ_INGR', 34152) GL_INTERLACE_READ_OML = Constant( 'GL_INTERLACE_READ_OML', 35201) GL_INTERLACE_SGIX = Constant( 'GL_INTERLACE_SGIX', 32916) GL_INTERPOLATE = Constant( 'GL_INTERPOLATE', 34165) GL_INTERPOLATE_ARB = Constant( 'GL_INTERPOLATE_ARB', 34165) GL_INTERPOLATE_EXT = Constant( 'GL_INTERPOLATE_EXT', 34165) GL_INT_VEC2 = Constant( 'GL_INT_VEC2', 35667) GL_INT_VEC2_ARB = Constant( 'GL_INT_VEC2_ARB', 35667) GL_INT_VEC3 = Constant( 'GL_INT_VEC3', 35668) GL_INT_VEC3_ARB = Constant( 'GL_INT_VEC3_ARB', 35668) GL_INT_VEC4 = Constant( 'GL_INT_VEC4', 35669) GL_INT_VEC4_ARB = Constant( 'GL_INT_VEC4_ARB', 35669) GL_INVALID_ENUM = Constant( 'GL_INVALID_ENUM', 1280) GL_INVALID_FRAMEBUFFER_OPERATION_EXT = Constant( 'GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 1286) GL_INVALID_OPERATION = Constant( 'GL_INVALID_OPERATION', 1282) GL_INVALID_VALUE = Constant( 'GL_INVALID_VALUE', 1281) GL_INVARIANT_DATATYPE_EXT = Constant( 'GL_INVARIANT_DATATYPE_EXT', 34795) GL_INVARIANT_EXT = Constant( 'GL_INVARIANT_EXT', 34754) GL_INVARIANT_VALUE_EXT = Constant( 'GL_INVARIANT_VALUE_EXT', 34794) GL_INVERSE_NV = Constant( 'GL_INVERSE_NV', 34347) GL_INVERSE_TRANSPOSE_NV = Constant( 'GL_INVERSE_TRANSPOSE_NV', 34349) GL_INVERT = Constant( 'GL_INVERT', 5386) GL_INVERTED_SCREEN_W_REND = Constant( 'GL_INVERTED_SCREEN_W_REND', 33937) GL_IR_INSTRUMENT1_SGIX = Constant( 'GL_IR_INSTRUMENT1_SGIX', 33151) GL_IUI_N3F_V2F_EXT = Constant( 'GL_IUI_N3F_V2F_EXT', 33199) GL_IUI_N3F_V3F_EXT = Constant( 'GL_IUI_N3F_V3F_EXT', 33200) GL_IUI_V2F_EXT = Constant( 'GL_IUI_V2F_EXT', 33197) GL_IUI_V3F_EXT = Constant( 'GL_IUI_V3F_EXT', 33198) GL_KEEP = Constant( 'GL_KEEP', 7680) GL_LEFT = Constant( 'GL_LEFT', 1030) GL_LEQUAL = Constant( 'GL_LEQUAL', 515) GL_LERP_ATI = Constant( 'GL_LERP_ATI', 35177) GL_LESS = Constant( 'GL_LESS', 513) GL_LIGHT0 = Constant( 'GL_LIGHT0', 16384) GL_LIGHT1 = Constant( 'GL_LIGHT1', 16385) GL_LIGHT2 = Constant( 'GL_LIGHT2', 16386) GL_LIGHT3 = Constant( 'GL_LIGHT3', 16387) GL_LIGHT4 = Constant( 'GL_LIGHT4', 16388) GL_LIGHT5 = Constant( 'GL_LIGHT5', 16389) GL_LIGHT6 = Constant( 'GL_LIGHT6', 16390) GL_LIGHT7 = Constant( 'GL_LIGHT7', 16391) GL_LIGHTING = Constant( 'GL_LIGHTING', 2896) GL_LIGHTING_BIT = Constant( 'GL_LIGHTING_BIT', 64) GL_LIGHT_ENV_MODE_SGIX = Constant( 'GL_LIGHT_ENV_MODE_SGIX', 33799) GL_LIGHT_MODEL_AMBIENT = Constant( 'GL_LIGHT_MODEL_AMBIENT', 2899) GL_LIGHT_MODEL_COLOR_CONTROL = Constant( 'GL_LIGHT_MODEL_COLOR_CONTROL', 33272) GL_LIGHT_MODEL_COLOR_CONTROL_EXT = Constant( 'GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 33272) GL_LIGHT_MODEL_LOCAL_VIEWER = Constant( 'GL_LIGHT_MODEL_LOCAL_VIEWER', 2897) GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = Constant( 'GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 34224) GL_LIGHT_MODEL_TWO_SIDE = Constant( 'GL_LIGHT_MODEL_TWO_SIDE', 2898) GL_LINE = Constant( 'GL_LINE', 6913) GL_LINEAR = Constant( 'GL_LINEAR', 9729) GL_LINEAR_ATTENUATION = Constant( 'GL_LINEAR_ATTENUATION', 4616) GL_LINEAR_CLIPMAP_LINEAR_SGIX = Constant( 'GL_LINEAR_CLIPMAP_LINEAR_SGIX', 33136) GL_LINEAR_CLIPMAP_NEAREST_SGIX = Constant( 'GL_LINEAR_CLIPMAP_NEAREST_SGIX', 33871) GL_LINEAR_DETAIL_ALPHA_SGIS = Constant( 'GL_LINEAR_DETAIL_ALPHA_SGIS', 32920) GL_LINEAR_DETAIL_COLOR_SGIS = Constant( 'GL_LINEAR_DETAIL_COLOR_SGIS', 32921) GL_LINEAR_DETAIL_SGIS = Constant( 'GL_LINEAR_DETAIL_SGIS', 32919) GL_LINEAR_MIPMAP_LINEAR = Constant( 'GL_LINEAR_MIPMAP_LINEAR', 9987) GL_LINEAR_MIPMAP_NEAREST = Constant( 'GL_LINEAR_MIPMAP_NEAREST', 9985) GL_LINEAR_SHARPEN_ALPHA_SGIS = Constant( 'GL_LINEAR_SHARPEN_ALPHA_SGIS', 32942) GL_LINEAR_SHARPEN_COLOR_SGIS = Constant( 'GL_LINEAR_SHARPEN_COLOR_SGIS', 32943) GL_LINEAR_SHARPEN_SGIS = Constant( 'GL_LINEAR_SHARPEN_SGIS', 32941) GL_LINES = Constant( 'GL_LINES', 1) GL_LINE_BIT = Constant( 'GL_LINE_BIT', 4) GL_LINE_LOOP = Constant( 'GL_LINE_LOOP', 2) GL_LINE_RESET_TOKEN = Constant( 'GL_LINE_RESET_TOKEN', 1799) GL_LINE_SMOOTH = Constant( 'GL_LINE_SMOOTH', 2848) GL_LINE_SMOOTH_HINT = Constant( 'GL_LINE_SMOOTH_HINT', 3154) GL_LINE_STIPPLE = Constant( 'GL_LINE_STIPPLE', 2852) GL_LINE_STIPPLE_PATTERN = Constant( 'GL_LINE_STIPPLE_PATTERN', 2853) GL_LINE_STIPPLE_REPEAT = Constant( 'GL_LINE_STIPPLE_REPEAT', 2854) GL_LINE_STRIP = Constant( 'GL_LINE_STRIP', 3) GL_LINE_TOKEN = Constant( 'GL_LINE_TOKEN', 1794) GL_LINE_WIDTH = Constant( 'GL_LINE_WIDTH', 2849) GL_LINK_STATUS = Constant( 'GL_LINK_STATUS', 35714) GL_LIST_BASE = Constant( 'GL_LIST_BASE', 2866) GL_LIST_BIT = Constant( 'GL_LIST_BIT', 131072) GL_LIST_INDEX = Constant( 'GL_LIST_INDEX', 2867) GL_LIST_MODE = Constant( 'GL_LIST_MODE', 2864) GL_LIST_PRIORITY_SGIX = Constant( 'GL_LIST_PRIORITY_SGIX', 33154) GL_LOAD = Constant( 'GL_LOAD', 257) GL_LOCAL_CONSTANT_DATATYPE_EXT = Constant( 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 34797) GL_LOCAL_CONSTANT_EXT = Constant( 'GL_LOCAL_CONSTANT_EXT', 34755) GL_LOCAL_CONSTANT_VALUE_EXT = Constant( 'GL_LOCAL_CONSTANT_VALUE_EXT', 34796) GL_LOCAL_EXT = Constant( 'GL_LOCAL_EXT', 34756) GL_LOGIC_OP_MODE = Constant( 'GL_LOGIC_OP_MODE', 3056) GL_LOWER_LEFT = Constant( 'GL_LOWER_LEFT', 36001) GL_LO_BIAS_NV = Constant( 'GL_LO_BIAS_NV', 34581) GL_LO_SCALE_NV = Constant( 'GL_LO_SCALE_NV', 34575) GL_LUMINANCE = Constant( 'GL_LUMINANCE', 6409) GL_LUMINANCE12 = Constant( 'GL_LUMINANCE12', 32833) GL_LUMINANCE12_ALPHA12 = Constant( 'GL_LUMINANCE12_ALPHA12', 32839) GL_LUMINANCE12_ALPHA12_EXT = Constant( 'GL_LUMINANCE12_ALPHA12_EXT', 32839) GL_LUMINANCE12_ALPHA4 = Constant( 'GL_LUMINANCE12_ALPHA4', 32838) GL_LUMINANCE12_ALPHA4_EXT = Constant( 'GL_LUMINANCE12_ALPHA4_EXT', 32838) GL_LUMINANCE12_EXT = Constant( 'GL_LUMINANCE12_EXT', 32833) GL_LUMINANCE16 = Constant( 'GL_LUMINANCE16', 32834) GL_LUMINANCE16F_ARB = Constant( 'GL_LUMINANCE16F_ARB', 34846) GL_LUMINANCE16_ALPHA16 = Constant( 'GL_LUMINANCE16_ALPHA16', 32840) GL_LUMINANCE16_ALPHA16_EXT = Constant( 'GL_LUMINANCE16_ALPHA16_EXT', 32840) GL_LUMINANCE16_EXT = Constant( 'GL_LUMINANCE16_EXT', 32834) GL_LUMINANCE32F_ARB = Constant( 'GL_LUMINANCE32F_ARB', 34840) GL_LUMINANCE4 = Constant( 'GL_LUMINANCE4', 32831) GL_LUMINANCE4_ALPHA4 = Constant( 'GL_LUMINANCE4_ALPHA4', 32835) GL_LUMINANCE4_ALPHA4_EXT = Constant( 'GL_LUMINANCE4_ALPHA4_EXT', 32835) GL_LUMINANCE4_EXT = Constant( 'GL_LUMINANCE4_EXT', 32831) GL_LUMINANCE6_ALPHA2 = Constant( 'GL_LUMINANCE6_ALPHA2', 32836) GL_LUMINANCE6_ALPHA2_EXT = Constant( 'GL_LUMINANCE6_ALPHA2_EXT', 32836) GL_LUMINANCE8 = Constant( 'GL_LUMINANCE8', 32832) GL_LUMINANCE8_ALPHA8 = Constant( 'GL_LUMINANCE8_ALPHA8', 32837) GL_LUMINANCE8_ALPHA8_EXT = Constant( 'GL_LUMINANCE8_ALPHA8_EXT', 32837) GL_LUMINANCE8_EXT = Constant( 'GL_LUMINANCE8_EXT', 32832) GL_LUMINANCE_ALPHA = Constant( 'GL_LUMINANCE_ALPHA', 6410) GL_LUMINANCE_ALPHA16F_ARB = Constant( 'GL_LUMINANCE_ALPHA16F_ARB', 34847) GL_LUMINANCE_ALPHA32F_ARB = Constant( 'GL_LUMINANCE_ALPHA32F_ARB', 34841) GL_LUMINANCE_ALPHA_FLOAT16_ATI = Constant( 'GL_LUMINANCE_ALPHA_FLOAT16_ATI', 34847) GL_LUMINANCE_ALPHA_FLOAT32_ATI = Constant( 'GL_LUMINANCE_ALPHA_FLOAT32_ATI', 34841) GL_LUMINANCE_FLOAT16_ATI = Constant( 'GL_LUMINANCE_FLOAT16_ATI', 34846) GL_LUMINANCE_FLOAT32_ATI = Constant( 'GL_LUMINANCE_FLOAT32_ATI', 34840) GL_MAD_ATI = Constant( 'GL_MAD_ATI', 35176) GL_MAGNITUDE_BIAS_NV = Constant( 'GL_MAGNITUDE_BIAS_NV', 34584) GL_MAGNITUDE_SCALE_NV = Constant( 'GL_MAGNITUDE_SCALE_NV', 34578) GL_MAP1_BINORMAL_EXT = Constant( 'GL_MAP1_BINORMAL_EXT', 33862) GL_MAP1_COLOR_4 = Constant( 'GL_MAP1_COLOR_4', 3472) GL_MAP1_GRID_DOMAIN = Constant( 'GL_MAP1_GRID_DOMAIN', 3536) GL_MAP1_GRID_SEGMENTS = Constant( 'GL_MAP1_GRID_SEGMENTS', 3537) GL_MAP1_INDEX = Constant( 'GL_MAP1_INDEX', 3473) GL_MAP1_NORMAL = Constant( 'GL_MAP1_NORMAL', 3474) GL_MAP1_TANGENT_EXT = Constant( 'GL_MAP1_TANGENT_EXT', 33860) GL_MAP1_TEXTURE_COORD_1 = Constant( 'GL_MAP1_TEXTURE_COORD_1', 3475) GL_MAP1_TEXTURE_COORD_2 = Constant( 'GL_MAP1_TEXTURE_COORD_2', 3476) GL_MAP1_TEXTURE_COORD_3 = Constant( 'GL_MAP1_TEXTURE_COORD_3', 3477) GL_MAP1_TEXTURE_COORD_4 = Constant( 'GL_MAP1_TEXTURE_COORD_4', 3478) GL_MAP1_VERTEX_3 = Constant( 'GL_MAP1_VERTEX_3', 3479) GL_MAP1_VERTEX_4 = Constant( 'GL_MAP1_VERTEX_4', 3480) GL_MAP1_VERTEX_ATTRIB0_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB0_4_NV', 34400) GL_MAP1_VERTEX_ATTRIB10_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB10_4_NV', 34410) GL_MAP1_VERTEX_ATTRIB11_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB11_4_NV', 34411) GL_MAP1_VERTEX_ATTRIB12_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB12_4_NV', 34412) GL_MAP1_VERTEX_ATTRIB13_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB13_4_NV', 34413) GL_MAP1_VERTEX_ATTRIB14_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB14_4_NV', 34414) GL_MAP1_VERTEX_ATTRIB15_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB15_4_NV', 34415) GL_MAP1_VERTEX_ATTRIB1_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB1_4_NV', 34401) GL_MAP1_VERTEX_ATTRIB2_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB2_4_NV', 34402) GL_MAP1_VERTEX_ATTRIB3_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB3_4_NV', 34403) GL_MAP1_VERTEX_ATTRIB4_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB4_4_NV', 34404) GL_MAP1_VERTEX_ATTRIB5_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB5_4_NV', 34405) GL_MAP1_VERTEX_ATTRIB6_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB6_4_NV', 34406) GL_MAP1_VERTEX_ATTRIB7_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB7_4_NV', 34407) GL_MAP1_VERTEX_ATTRIB8_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB8_4_NV', 34408) GL_MAP1_VERTEX_ATTRIB9_4_NV = Constant( 'GL_MAP1_VERTEX_ATTRIB9_4_NV', 34409) GL_MAP2_BINORMAL_EXT = Constant( 'GL_MAP2_BINORMAL_EXT', 33863) GL_MAP2_COLOR_4 = Constant( 'GL_MAP2_COLOR_4', 3504) GL_MAP2_GRID_DOMAIN = Constant( 'GL_MAP2_GRID_DOMAIN', 3538) GL_MAP2_GRID_SEGMENTS = Constant( 'GL_MAP2_GRID_SEGMENTS', 3539) GL_MAP2_INDEX = Constant( 'GL_MAP2_INDEX', 3505) GL_MAP2_NORMAL = Constant( 'GL_MAP2_NORMAL', 3506) GL_MAP2_TANGENT_EXT = Constant( 'GL_MAP2_TANGENT_EXT', 33861) GL_MAP2_TEXTURE_COORD_1 = Constant( 'GL_MAP2_TEXTURE_COORD_1', 3507) GL_MAP2_TEXTURE_COORD_2 = Constant( 'GL_MAP2_TEXTURE_COORD_2', 3508) GL_MAP2_TEXTURE_COORD_3 = Constant( 'GL_MAP2_TEXTURE_COORD_3', 3509) GL_MAP2_TEXTURE_COORD_4 = Constant( 'GL_MAP2_TEXTURE_COORD_4', 3510) GL_MAP2_VERTEX_3 = Constant( 'GL_MAP2_VERTEX_3', 3511) GL_MAP2_VERTEX_4 = Constant( 'GL_MAP2_VERTEX_4', 3512) GL_MAP2_VERTEX_ATTRIB0_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB0_4_NV', 34416) GL_MAP2_VERTEX_ATTRIB10_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB10_4_NV', 34426) GL_MAP2_VERTEX_ATTRIB11_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB11_4_NV', 34427) GL_MAP2_VERTEX_ATTRIB12_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB12_4_NV', 34428) GL_MAP2_VERTEX_ATTRIB13_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB13_4_NV', 34429) GL_MAP2_VERTEX_ATTRIB14_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB14_4_NV', 34430) GL_MAP2_VERTEX_ATTRIB15_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB15_4_NV', 34431) GL_MAP2_VERTEX_ATTRIB1_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB1_4_NV', 34417) GL_MAP2_VERTEX_ATTRIB2_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB2_4_NV', 34418) GL_MAP2_VERTEX_ATTRIB3_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB3_4_NV', 34419) GL_MAP2_VERTEX_ATTRIB4_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB4_4_NV', 34420) GL_MAP2_VERTEX_ATTRIB5_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB5_4_NV', 34421) GL_MAP2_VERTEX_ATTRIB6_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB6_4_NV', 34422) GL_MAP2_VERTEX_ATTRIB7_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB7_4_NV', 34423) GL_MAP2_VERTEX_ATTRIB8_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB8_4_NV', 34424) GL_MAP2_VERTEX_ATTRIB9_4_NV = Constant( 'GL_MAP2_VERTEX_ATTRIB9_4_NV', 34425) GL_MAP_ATTRIB_U_ORDER_NV = Constant( 'GL_MAP_ATTRIB_U_ORDER_NV', 34499) GL_MAP_ATTRIB_V_ORDER_NV = Constant( 'GL_MAP_ATTRIB_V_ORDER_NV', 34500) GL_MAP_COLOR = Constant( 'GL_MAP_COLOR', 3344) GL_MAP_STENCIL = Constant( 'GL_MAP_STENCIL', 3345) GL_MAP_TESSELLATION_NV = Constant( 'GL_MAP_TESSELLATION_NV', 34498) GL_MATERIAL_SIDE_HINT_PGI = Constant( 'GL_MATERIAL_SIDE_HINT_PGI', 107052) GL_MATRIX0_ARB = Constant( 'GL_MATRIX0_ARB', 35008) GL_MATRIX0_NV = Constant( 'GL_MATRIX0_NV', 34352) GL_MATRIX10_ARB = Constant( 'GL_MATRIX10_ARB', 35018) GL_MATRIX11_ARB = Constant( 'GL_MATRIX11_ARB', 35019) GL_MATRIX12_ARB = Constant( 'GL_MATRIX12_ARB', 35020) GL_MATRIX13_ARB = Constant( 'GL_MATRIX13_ARB', 35021) GL_MATRIX14_ARB = Constant( 'GL_MATRIX14_ARB', 35022) GL_MATRIX15_ARB = Constant( 'GL_MATRIX15_ARB', 35023) GL_MATRIX16_ARB = Constant( 'GL_MATRIX16_ARB', 35024) GL_MATRIX17_ARB = Constant( 'GL_MATRIX17_ARB', 35025) GL_MATRIX18_ARB = Constant( 'GL_MATRIX18_ARB', 35026) GL_MATRIX19_ARB = Constant( 'GL_MATRIX19_ARB', 35027) GL_MATRIX1_ARB = Constant( 'GL_MATRIX1_ARB', 35009) GL_MATRIX1_NV = Constant( 'GL_MATRIX1_NV', 34353) GL_MATRIX20_ARB = Constant( 'GL_MATRIX20_ARB', 35028) GL_MATRIX21_ARB = Constant( 'GL_MATRIX21_ARB', 35029) GL_MATRIX22_ARB = Constant( 'GL_MATRIX22_ARB', 35030) GL_MATRIX23_ARB = Constant( 'GL_MATRIX23_ARB', 35031) GL_MATRIX24_ARB = Constant( 'GL_MATRIX24_ARB', 35032) GL_MATRIX25_ARB = Constant( 'GL_MATRIX25_ARB', 35033) GL_MATRIX26_ARB = Constant( 'GL_MATRIX26_ARB', 35034) GL_MATRIX27_ARB = Constant( 'GL_MATRIX27_ARB', 35035) GL_MATRIX28_ARB = Constant( 'GL_MATRIX28_ARB', 35036) GL_MATRIX29_ARB = Constant( 'GL_MATRIX29_ARB', 35037) GL_MATRIX2_ARB = Constant( 'GL_MATRIX2_ARB', 35010) GL_MATRIX2_NV = Constant( 'GL_MATRIX2_NV', 34354) GL_MATRIX30_ARB = Constant( 'GL_MATRIX30_ARB', 35038) GL_MATRIX31_ARB = Constant( 'GL_MATRIX31_ARB', 35039) GL_MATRIX3_ARB = Constant( 'GL_MATRIX3_ARB', 35011) GL_MATRIX3_NV = Constant( 'GL_MATRIX3_NV', 34355) GL_MATRIX4_ARB = Constant( 'GL_MATRIX4_ARB', 35012) GL_MATRIX4_NV = Constant( 'GL_MATRIX4_NV', 34356) GL_MATRIX5_ARB = Constant( 'GL_MATRIX5_ARB', 35013) GL_MATRIX5_NV = Constant( 'GL_MATRIX5_NV', 34357) GL_MATRIX6_ARB = Constant( 'GL_MATRIX6_ARB', 35014) GL_MATRIX6_NV = Constant( 'GL_MATRIX6_NV', 34358) GL_MATRIX7_ARB = Constant( 'GL_MATRIX7_ARB', 35015) GL_MATRIX7_NV = Constant( 'GL_MATRIX7_NV', 34359) GL_MATRIX8_ARB = Constant( 'GL_MATRIX8_ARB', 35016) GL_MATRIX9_ARB = Constant( 'GL_MATRIX9_ARB', 35017) GL_MATRIX_EXT = Constant( 'GL_MATRIX_EXT', 34752) GL_MATRIX_INDEX_ARRAY_ARB = Constant( 'GL_MATRIX_INDEX_ARRAY_ARB', 34884) GL_MATRIX_INDEX_ARRAY_POINTER_ARB = Constant( 'GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 34889) GL_MATRIX_INDEX_ARRAY_SIZE_ARB = Constant( 'GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 34886) GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = Constant( 'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 34888) GL_MATRIX_INDEX_ARRAY_TYPE_ARB = Constant( 'GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 34887) GL_MATRIX_MODE = Constant( 'GL_MATRIX_MODE', 2976) GL_MATRIX_PALETTE_ARB = Constant( 'GL_MATRIX_PALETTE_ARB', 34880) GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = Constant( 'GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 2097152) GL_MAT_AMBIENT_BIT_PGI = Constant( 'GL_MAT_AMBIENT_BIT_PGI', 1048576) GL_MAT_COLOR_INDEXES_BIT_PGI = Constant( 'GL_MAT_COLOR_INDEXES_BIT_PGI', 16777216) GL_MAT_DIFFUSE_BIT_PGI = Constant( 'GL_MAT_DIFFUSE_BIT_PGI', 4194304) GL_MAT_EMISSION_BIT_PGI = Constant( 'GL_MAT_EMISSION_BIT_PGI', 8388608) GL_MAT_SHININESS_BIT_PGI = Constant( 'GL_MAT_SHININESS_BIT_PGI', 33554432) GL_MAT_SPECULAR_BIT_PGI = Constant( 'GL_MAT_SPECULAR_BIT_PGI', 67108864) GL_MAX = Constant( 'GL_MAX', 32776) GL_MAX_3D_TEXTURE_SIZE = Constant( 'GL_MAX_3D_TEXTURE_SIZE', 32883) GL_MAX_3D_TEXTURE_SIZE_EXT = Constant( 'GL_MAX_3D_TEXTURE_SIZE_EXT', 32883) GL_MAX_4D_TEXTURE_SIZE_SGIS = Constant( 'GL_MAX_4D_TEXTURE_SIZE_SGIS', 33080) GL_MAX_ACTIVE_LIGHTS_SGIX = Constant( 'GL_MAX_ACTIVE_LIGHTS_SGIX', 33797) GL_MAX_ASYNC_DRAW_PIXELS_SGIX = Constant( 'GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 33632) GL_MAX_ASYNC_HISTOGRAM_SGIX = Constant( 'GL_MAX_ASYNC_HISTOGRAM_SGIX', 33581) GL_MAX_ASYNC_READ_PIXELS_SGIX = Constant( 'GL_MAX_ASYNC_READ_PIXELS_SGIX', 33633) GL_MAX_ASYNC_TEX_IMAGE_SGIX = Constant( 'GL_MAX_ASYNC_TEX_IMAGE_SGIX', 33631) GL_MAX_ATTRIB_STACK_DEPTH = Constant( 'GL_MAX_ATTRIB_STACK_DEPTH', 3381) GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = Constant( 'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 3387) GL_MAX_CLIPMAP_DEPTH_SGIX = Constant( 'GL_MAX_CLIPMAP_DEPTH_SGIX', 33143) GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = Constant( 'GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 33144) GL_MAX_CLIP_PLANES = Constant( 'GL_MAX_CLIP_PLANES', 3378) GL_MAX_COLOR_ATTACHMENTS_EXT = Constant( 'GL_MAX_COLOR_ATTACHMENTS_EXT', 36063) GL_MAX_COLOR_MATRIX_STACK_DEPTH = Constant( 'GL_MAX_COLOR_MATRIX_STACK_DEPTH', 32947) GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = Constant( 'GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 32947) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = Constant( 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 35661) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = Constant( 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 35661) GL_MAX_CONVOLUTION_HEIGHT = Constant( 'GL_MAX_CONVOLUTION_HEIGHT', 32795) GL_MAX_CONVOLUTION_HEIGHT_EXT = Constant( 'GL_MAX_CONVOLUTION_HEIGHT_EXT', 32795) GL_MAX_CONVOLUTION_WIDTH = Constant( 'GL_MAX_CONVOLUTION_WIDTH', 32794) GL_MAX_CONVOLUTION_WIDTH_EXT = Constant( 'GL_MAX_CONVOLUTION_WIDTH_EXT', 32794) GL_MAX_CUBE_MAP_TEXTURE_SIZE = Constant( 'GL_MAX_CUBE_MAP_TEXTURE_SIZE', 34076) GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = Constant( 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 34076) GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = Constant( 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 34076) GL_MAX_DEFORMATION_ORDER_SGIX = Constant( 'GL_MAX_DEFORMATION_ORDER_SGIX', 33175) GL_MAX_DRAW_BUFFERS = Constant( 'GL_MAX_DRAW_BUFFERS', 34852) GL_MAX_DRAW_BUFFERS_ARB = Constant( 'GL_MAX_DRAW_BUFFERS_ARB', 34852) GL_MAX_DRAW_BUFFERS_ATI = Constant( 'GL_MAX_DRAW_BUFFERS_ATI', 34852) GL_MAX_ELEMENTS_INDICES = Constant( 'GL_MAX_ELEMENTS_INDICES', 33001) GL_MAX_ELEMENTS_INDICES_EXT = Constant( 'GL_MAX_ELEMENTS_INDICES_EXT', 33001) GL_MAX_ELEMENTS_VERTICES = Constant( 'GL_MAX_ELEMENTS_VERTICES', 33000) GL_MAX_ELEMENTS_VERTICES_EXT = Constant( 'GL_MAX_ELEMENTS_VERTICES_EXT', 33000) GL_MAX_EVAL_ORDER = Constant( 'GL_MAX_EVAL_ORDER', 3376) GL_MAX_EXT = Constant( 'GL_MAX_EXT', 32776) GL_MAX_FOG_FUNC_POINTS_SGIS = Constant( 'GL_MAX_FOG_FUNC_POINTS_SGIS', 33068) GL_MAX_FRAGMENT_LIGHTS_SGIX = Constant( 'GL_MAX_FRAGMENT_LIGHTS_SGIX', 33796) GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = Constant( 'GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 34920) GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = Constant( 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 35657) GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = Constant( 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 35657) GL_MAX_FRAMEZOOM_FACTOR_SGIX = Constant( 'GL_MAX_FRAMEZOOM_FACTOR_SGIX', 33165) GL_MAX_GENERAL_COMBINERS_NV = Constant( 'GL_MAX_GENERAL_COMBINERS_NV', 34125) GL_MAX_LIGHTS = Constant( 'GL_MAX_LIGHTS', 3377) GL_MAX_LIST_NESTING = Constant( 'GL_MAX_LIST_NESTING', 2865) GL_MAX_MAP_TESSELLATION_NV = Constant( 'GL_MAX_MAP_TESSELLATION_NV', 34518) GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = Constant( 'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 34881) GL_MAX_MODELVIEW_STACK_DEPTH = Constant( 'GL_MAX_MODELVIEW_STACK_DEPTH', 3382) GL_MAX_NAME_STACK_DEPTH = Constant( 'GL_MAX_NAME_STACK_DEPTH', 3383) GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 34762) GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 34765) GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 34766) GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 34764) GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 34763) GL_MAX_PALETTE_MATRICES_ARB = Constant( 'GL_MAX_PALETTE_MATRICES_ARB', 34882) GL_MAX_PIXEL_MAP_TABLE = Constant( 'GL_MAX_PIXEL_MAP_TABLE', 3380) GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = Constant( 'GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 33591) GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = Constant( 'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 34801) GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = Constant( 'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 34993) GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = Constant( 'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 34827) GL_MAX_PROGRAM_ATTRIBS_ARB = Constant( 'GL_MAX_PROGRAM_ATTRIBS_ARB', 34989) GL_MAX_PROGRAM_CALL_DEPTH_NV = Constant( 'GL_MAX_PROGRAM_CALL_DEPTH_NV', 35061) GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = Constant( 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 34997) GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = Constant( 'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 35060) GL_MAX_PROGRAM_IF_DEPTH_NV = Constant( 'GL_MAX_PROGRAM_IF_DEPTH_NV', 35062) GL_MAX_PROGRAM_INSTRUCTIONS_ARB = Constant( 'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 34977) GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = Constant( 'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 34996) GL_MAX_PROGRAM_LOOP_COUNT_NV = Constant( 'GL_MAX_PROGRAM_LOOP_COUNT_NV', 35064) GL_MAX_PROGRAM_LOOP_DEPTH_NV = Constant( 'GL_MAX_PROGRAM_LOOP_DEPTH_NV', 35063) GL_MAX_PROGRAM_MATRICES_ARB = Constant( 'GL_MAX_PROGRAM_MATRICES_ARB', 34351) GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = Constant( 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 34350) GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = Constant( 'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 34995) GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = Constant( 'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 34830) GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = Constant( 'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 34991) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = Constant( 'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 34979) GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = Constant( 'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 34987) GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = Constant( 'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 34983) GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = Constant( 'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 34832) GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = Constant( 'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 34831) GL_MAX_PROGRAM_PARAMETERS_ARB = Constant( 'GL_MAX_PROGRAM_PARAMETERS_ARB', 34985) GL_MAX_PROGRAM_TEMPORARIES_ARB = Constant( 'GL_MAX_PROGRAM_TEMPORARIES_ARB', 34981) GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = Constant( 'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 34829) GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = Constant( 'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 34828) GL_MAX_PROJECTION_STACK_DEPTH = Constant( 'GL_MAX_PROJECTION_STACK_DEPTH', 3384) GL_MAX_RATIONAL_EVAL_ORDER_NV = Constant( 'GL_MAX_RATIONAL_EVAL_ORDER_NV', 34519) GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = Constant( 'GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 34040) GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = Constant( 'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 34040) GL_MAX_RENDERBUFFER_SIZE_EXT = Constant( 'GL_MAX_RENDERBUFFER_SIZE_EXT', 34024) GL_MAX_SHININESS_NV = Constant( 'GL_MAX_SHININESS_NV', 34052) GL_MAX_SPOT_EXPONENT_NV = Constant( 'GL_MAX_SPOT_EXPONENT_NV', 34053) GL_MAX_TEXTURE_COORDS = Constant( 'GL_MAX_TEXTURE_COORDS', 34929) GL_MAX_TEXTURE_COORDS_ARB = Constant( 'GL_MAX_TEXTURE_COORDS_ARB', 34929) GL_MAX_TEXTURE_COORDS_NV = Constant( 'GL_MAX_TEXTURE_COORDS_NV', 34929) GL_MAX_TEXTURE_IMAGE_UNITS = Constant( 'GL_MAX_TEXTURE_IMAGE_UNITS', 34930) GL_MAX_TEXTURE_IMAGE_UNITS_ARB = Constant( 'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 34930) GL_MAX_TEXTURE_IMAGE_UNITS_NV = Constant( 'GL_MAX_TEXTURE_IMAGE_UNITS_NV', 34930) GL_MAX_TEXTURE_LOD_BIAS = Constant( 'GL_MAX_TEXTURE_LOD_BIAS', 34045) GL_MAX_TEXTURE_LOD_BIAS_EXT = Constant( 'GL_MAX_TEXTURE_LOD_BIAS_EXT', 34045) GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = Constant( 'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 34047) GL_MAX_TEXTURE_SIZE = Constant( 'GL_MAX_TEXTURE_SIZE', 3379) GL_MAX_TEXTURE_STACK_DEPTH = Constant( 'GL_MAX_TEXTURE_STACK_DEPTH', 3385) GL_MAX_TEXTURE_UNITS = Constant( 'GL_MAX_TEXTURE_UNITS', 34018) GL_MAX_TEXTURE_UNITS_ARB = Constant( 'GL_MAX_TEXTURE_UNITS_ARB', 34018) GL_MAX_TRACK_MATRICES_NV = Constant( 'GL_MAX_TRACK_MATRICES_NV', 34351) GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = Constant( 'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 34350) GL_MAX_VARYING_FLOATS = Constant( 'GL_MAX_VARYING_FLOATS', 35659) GL_MAX_VARYING_FLOATS_ARB = Constant( 'GL_MAX_VARYING_FLOATS_ARB', 35659) GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = Constant( 'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 34080) GL_MAX_VERTEX_ATTRIBS = Constant( 'GL_MAX_VERTEX_ATTRIBS', 34921) GL_MAX_VERTEX_ATTRIBS_ARB = Constant( 'GL_MAX_VERTEX_ATTRIBS_ARB', 34921) GL_MAX_VERTEX_HINT_PGI = Constant( 'GL_MAX_VERTEX_HINT_PGI', 107053) GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = Constant( 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 34757) GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = Constant( 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 34759) GL_MAX_VERTEX_SHADER_LOCALS_EXT = Constant( 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 34761) GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Constant( 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 34760) GL_MAX_VERTEX_SHADER_VARIANTS_EXT = Constant( 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 34758) GL_MAX_VERTEX_STREAMS_ATI = Constant( 'GL_MAX_VERTEX_STREAMS_ATI', 34667) GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = Constant( 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 35660) GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = Constant( 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 35660) GL_MAX_VERTEX_UNIFORM_COMPONENTS = Constant( 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 35658) GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = Constant( 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 35658) GL_MAX_VERTEX_UNITS_ARB = Constant( 'GL_MAX_VERTEX_UNITS_ARB', 34468) GL_MAX_VIEWPORT_DIMS = Constant( 'GL_MAX_VIEWPORT_DIMS', 3386) GL_MIN = Constant( 'GL_MIN', 32775) GL_MINMAX = Constant( 'GL_MINMAX', 32814) GL_MINMAX_EXT = Constant( 'GL_MINMAX_EXT', 32814) GL_MINMAX_FORMAT = Constant( 'GL_MINMAX_FORMAT', 32815) GL_MINMAX_FORMAT_EXT = Constant( 'GL_MINMAX_FORMAT_EXT', 32815) GL_MINMAX_SINK = Constant( 'GL_MINMAX_SINK', 32816) GL_MINMAX_SINK_EXT = Constant( 'GL_MINMAX_SINK_EXT', 32816) GL_MIN_EXT = Constant( 'GL_MIN_EXT', 32775) GL_MIRRORED_REPEAT = Constant( 'GL_MIRRORED_REPEAT', 33648) GL_MIRRORED_REPEAT_ARB = Constant( 'GL_MIRRORED_REPEAT_ARB', 33648) GL_MIRRORED_REPEAT_IBM = Constant( 'GL_MIRRORED_REPEAT_IBM', 33648) GL_MIRROR_CLAMP_ATI = Constant( 'GL_MIRROR_CLAMP_ATI', 34626) GL_MIRROR_CLAMP_EXT = Constant( 'GL_MIRROR_CLAMP_EXT', 34626) GL_MIRROR_CLAMP_TO_BORDER_EXT = Constant( 'GL_MIRROR_CLAMP_TO_BORDER_EXT', 35090) GL_MIRROR_CLAMP_TO_EDGE_ATI = Constant( 'GL_MIRROR_CLAMP_TO_EDGE_ATI', 34627) GL_MIRROR_CLAMP_TO_EDGE_EXT = Constant( 'GL_MIRROR_CLAMP_TO_EDGE_EXT', 34627) GL_MODELVIEW = Constant( 'GL_MODELVIEW', 5888) GL_MODELVIEW0_ARB = Constant( 'GL_MODELVIEW0_ARB', 5888) GL_MODELVIEW10_ARB = Constant( 'GL_MODELVIEW10_ARB', 34602) GL_MODELVIEW11_ARB = Constant( 'GL_MODELVIEW11_ARB', 34603) GL_MODELVIEW12_ARB = Constant( 'GL_MODELVIEW12_ARB', 34604) GL_MODELVIEW13_ARB = Constant( 'GL_MODELVIEW13_ARB', 34605) GL_MODELVIEW14_ARB = Constant( 'GL_MODELVIEW14_ARB', 34606) GL_MODELVIEW15_ARB = Constant( 'GL_MODELVIEW15_ARB', 34607) GL_MODELVIEW16_ARB = Constant( 'GL_MODELVIEW16_ARB', 34608) GL_MODELVIEW17_ARB = Constant( 'GL_MODELVIEW17_ARB', 34609) GL_MODELVIEW18_ARB = Constant( 'GL_MODELVIEW18_ARB', 34610) GL_MODELVIEW19_ARB = Constant( 'GL_MODELVIEW19_ARB', 34611) GL_MODELVIEW1_ARB = Constant( 'GL_MODELVIEW1_ARB', 34058) GL_MODELVIEW1_EXT = Constant( 'GL_MODELVIEW1_EXT', 34058) GL_MODELVIEW1_MATRIX_EXT = Constant( 'GL_MODELVIEW1_MATRIX_EXT', 34054) GL_MODELVIEW1_STACK_DEPTH_EXT = Constant( 'GL_MODELVIEW1_STACK_DEPTH_EXT', 34050) GL_MODELVIEW20_ARB = Constant( 'GL_MODELVIEW20_ARB', 34612) GL_MODELVIEW21_ARB = Constant( 'GL_MODELVIEW21_ARB', 34613) GL_MODELVIEW22_ARB = Constant( 'GL_MODELVIEW22_ARB', 34614) GL_MODELVIEW23_ARB = Constant( 'GL_MODELVIEW23_ARB', 34615) GL_MODELVIEW24_ARB = Constant( 'GL_MODELVIEW24_ARB', 34616) GL_MODELVIEW25_ARB = Constant( 'GL_MODELVIEW25_ARB', 34617) GL_MODELVIEW26_ARB = Constant( 'GL_MODELVIEW26_ARB', 34618) GL_MODELVIEW27_ARB = Constant( 'GL_MODELVIEW27_ARB', 34619) GL_MODELVIEW28_ARB = Constant( 'GL_MODELVIEW28_ARB', 34620) GL_MODELVIEW29_ARB = Constant( 'GL_MODELVIEW29_ARB', 34621) GL_MODELVIEW2_ARB = Constant( 'GL_MODELVIEW2_ARB', 34594) GL_MODELVIEW30_ARB = Constant( 'GL_MODELVIEW30_ARB', 34622) GL_MODELVIEW31_ARB = Constant( 'GL_MODELVIEW31_ARB', 34623) GL_MODELVIEW3_ARB = Constant( 'GL_MODELVIEW3_ARB', 34595) GL_MODELVIEW4_ARB = Constant( 'GL_MODELVIEW4_ARB', 34596) GL_MODELVIEW5_ARB = Constant( 'GL_MODELVIEW5_ARB', 34597) GL_MODELVIEW6_ARB = Constant( 'GL_MODELVIEW6_ARB', 34598) GL_MODELVIEW7_ARB = Constant( 'GL_MODELVIEW7_ARB', 34599) GL_MODELVIEW8_ARB = Constant( 'GL_MODELVIEW8_ARB', 34600) GL_MODELVIEW9_ARB = Constant( 'GL_MODELVIEW9_ARB', 34601) GL_MODELVIEW_MATRIX = Constant( 'GL_MODELVIEW_MATRIX', 2982) GL_MODELVIEW_PROJECTION_NV = Constant( 'GL_MODELVIEW_PROJECTION_NV', 34345) GL_MODELVIEW_STACK_DEPTH = Constant( 'GL_MODELVIEW_STACK_DEPTH', 2979) GL_MODULATE = Constant( 'GL_MODULATE', 8448) GL_MODULATE_ADD_ATI = Constant( 'GL_MODULATE_ADD_ATI', 34628) GL_MODULATE_SIGNED_ADD_ATI = Constant( 'GL_MODULATE_SIGNED_ADD_ATI', 34629) GL_MODULATE_SUBTRACT_ATI = Constant( 'GL_MODULATE_SUBTRACT_ATI', 34630) GL_MOV_ATI = Constant( 'GL_MOV_ATI', 35169) GL_MULT = Constant( 'GL_MULT', 259) GL_MULTISAMPLE = Constant( 'GL_MULTISAMPLE', 32925) GL_MULTISAMPLE_3DFX = Constant( 'GL_MULTISAMPLE_3DFX', 34482) GL_MULTISAMPLE_ARB = Constant( 'GL_MULTISAMPLE_ARB', 32925) GL_MULTISAMPLE_BIT = Constant( 'GL_MULTISAMPLE_BIT', 536870912) GL_MULTISAMPLE_BIT_3DFX = Constant( 'GL_MULTISAMPLE_BIT_3DFX', 536870912) GL_MULTISAMPLE_BIT_ARB = Constant( 'GL_MULTISAMPLE_BIT_ARB', 536870912) GL_MULTISAMPLE_BIT_EXT = Constant( 'GL_MULTISAMPLE_BIT_EXT', 536870912) GL_MULTISAMPLE_EXT = Constant( 'GL_MULTISAMPLE_EXT', 32925) GL_MULTISAMPLE_FILTER_HINT_NV = Constant( 'GL_MULTISAMPLE_FILTER_HINT_NV', 34100) GL_MULTISAMPLE_SGIS = Constant( 'GL_MULTISAMPLE_SGIS', 32925) GL_MUL_ATI = Constant( 'GL_MUL_ATI', 35172) GL_MVP_MATRIX_EXT = Constant( 'GL_MVP_MATRIX_EXT', 34787) GL_N3F_V3F = Constant( 'GL_N3F_V3F', 10789) GL_NAME_STACK_DEPTH = Constant( 'GL_NAME_STACK_DEPTH', 3440) GL_NAND = Constant( 'GL_NAND', 5390) GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = Constant( 'GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 107011) GL_NATIVE_GRAPHICS_END_HINT_PGI = Constant( 'GL_NATIVE_GRAPHICS_END_HINT_PGI', 107012) GL_NATIVE_GRAPHICS_HANDLE_PGI = Constant( 'GL_NATIVE_GRAPHICS_HANDLE_PGI', 107010) GL_NEAREST = Constant( 'GL_NEAREST', 9728) GL_NEAREST_CLIPMAP_LINEAR_SGIX = Constant( 'GL_NEAREST_CLIPMAP_LINEAR_SGIX', 33870) GL_NEAREST_CLIPMAP_NEAREST_SGIX = Constant( 'GL_NEAREST_CLIPMAP_NEAREST_SGIX', 33869) GL_NEAREST_MIPMAP_LINEAR = Constant( 'GL_NEAREST_MIPMAP_LINEAR', 9986) GL_NEAREST_MIPMAP_NEAREST = Constant( 'GL_NEAREST_MIPMAP_NEAREST', 9984) GL_NEGATE_BIT_ATI = Constant( 'GL_NEGATE_BIT_ATI', 4) GL_NEGATIVE_ONE_EXT = Constant( 'GL_NEGATIVE_ONE_EXT', 34783) GL_NEGATIVE_W_EXT = Constant( 'GL_NEGATIVE_W_EXT', 34780) GL_NEGATIVE_X_EXT = Constant( 'GL_NEGATIVE_X_EXT', 34777) GL_NEGATIVE_Y_EXT = Constant( 'GL_NEGATIVE_Y_EXT', 34778) GL_NEGATIVE_Z_EXT = Constant( 'GL_NEGATIVE_Z_EXT', 34779) GL_NEVER = Constant( 'GL_NEVER', 512) GL_NICEST = Constant( 'GL_NICEST', 4354) GL_NONE = Constant( 'GL_NONE', 0) GL_NOOP = Constant( 'GL_NOOP', 5381) GL_NOR = Constant( 'GL_NOR', 5384) GL_NORMALIZE = Constant( 'GL_NORMALIZE', 2977) GL_NORMALIZED_RANGE_EXT = Constant( 'GL_NORMALIZED_RANGE_EXT', 34784) GL_NORMAL_ARRAY = Constant( 'GL_NORMAL_ARRAY', 32885) GL_NORMAL_ARRAY_BUFFER_BINDING = Constant( 'GL_NORMAL_ARRAY_BUFFER_BINDING', 34967) GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 34967) GL_NORMAL_ARRAY_COUNT_EXT = Constant( 'GL_NORMAL_ARRAY_COUNT_EXT', 32896) GL_NORMAL_ARRAY_EXT = Constant( 'GL_NORMAL_ARRAY_EXT', 32885) GL_NORMAL_ARRAY_LIST_IBM = Constant( 'GL_NORMAL_ARRAY_LIST_IBM', 103071) GL_NORMAL_ARRAY_LIST_STRIDE_IBM = Constant( 'GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 103081) GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = Constant( 'GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 33782) GL_NORMAL_ARRAY_POINTER = Constant( 'GL_NORMAL_ARRAY_POINTER', 32911) GL_NORMAL_ARRAY_POINTER_EXT = Constant( 'GL_NORMAL_ARRAY_POINTER_EXT', 32911) GL_NORMAL_ARRAY_STRIDE = Constant( 'GL_NORMAL_ARRAY_STRIDE', 32895) GL_NORMAL_ARRAY_STRIDE_EXT = Constant( 'GL_NORMAL_ARRAY_STRIDE_EXT', 32895) GL_NORMAL_ARRAY_TYPE = Constant( 'GL_NORMAL_ARRAY_TYPE', 32894) GL_NORMAL_ARRAY_TYPE_EXT = Constant( 'GL_NORMAL_ARRAY_TYPE_EXT', 32894) GL_NORMAL_BIT_PGI = Constant( 'GL_NORMAL_BIT_PGI', 134217728) GL_NORMAL_MAP = Constant( 'GL_NORMAL_MAP', 34065) GL_NORMAL_MAP_ARB = Constant( 'GL_NORMAL_MAP_ARB', 34065) GL_NORMAL_MAP_EXT = Constant( 'GL_NORMAL_MAP_EXT', 34065) GL_NORMAL_MAP_NV = Constant( 'GL_NORMAL_MAP_NV', 34065) GL_NOTEQUAL = Constant( 'GL_NOTEQUAL', 517) GL_NO_ERROR = Constant( 'GL_NO_ERROR', 0) GL_NUM_COMPRESSED_TEXTURE_FORMATS = Constant( 'GL_NUM_COMPRESSED_TEXTURE_FORMATS', 34466) GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = Constant( 'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 34466) GL_NUM_FRAGMENT_CONSTANTS_ATI = Constant( 'GL_NUM_FRAGMENT_CONSTANTS_ATI', 35183) GL_NUM_FRAGMENT_REGISTERS_ATI = Constant( 'GL_NUM_FRAGMENT_REGISTERS_ATI', 35182) GL_NUM_GENERAL_COMBINERS_NV = Constant( 'GL_NUM_GENERAL_COMBINERS_NV', 34126) GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = Constant( 'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 35187) GL_NUM_INSTRUCTIONS_PER_PASS_ATI = Constant( 'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 35185) GL_NUM_INSTRUCTIONS_TOTAL_ATI = Constant( 'GL_NUM_INSTRUCTIONS_TOTAL_ATI', 35186) GL_NUM_LOOPBACK_COMPONENTS_ATI = Constant( 'GL_NUM_LOOPBACK_COMPONENTS_ATI', 35188) GL_NUM_PASSES_ATI = Constant( 'GL_NUM_PASSES_ATI', 35184) GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = Constant( 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 35721) GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = Constant( 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 35722) GL_OBJECT_ACTIVE_UNIFORMS_ARB = Constant( 'GL_OBJECT_ACTIVE_UNIFORMS_ARB', 35718) GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = Constant( 'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 35719) GL_OBJECT_ATTACHED_OBJECTS_ARB = Constant( 'GL_OBJECT_ATTACHED_OBJECTS_ARB', 35717) GL_OBJECT_BUFFER_SIZE_ATI = Constant( 'GL_OBJECT_BUFFER_SIZE_ATI', 34660) GL_OBJECT_BUFFER_USAGE_ATI = Constant( 'GL_OBJECT_BUFFER_USAGE_ATI', 34661) GL_OBJECT_COMPILE_STATUS_ARB = Constant( 'GL_OBJECT_COMPILE_STATUS_ARB', 35713) GL_OBJECT_DELETE_STATUS_ARB = Constant( 'GL_OBJECT_DELETE_STATUS_ARB', 35712) GL_OBJECT_DISTANCE_TO_LINE_SGIS = Constant( 'GL_OBJECT_DISTANCE_TO_LINE_SGIS', 33267) GL_OBJECT_DISTANCE_TO_POINT_SGIS = Constant( 'GL_OBJECT_DISTANCE_TO_POINT_SGIS', 33265) GL_OBJECT_INFO_LOG_LENGTH_ARB = Constant( 'GL_OBJECT_INFO_LOG_LENGTH_ARB', 35716) GL_OBJECT_LINEAR = Constant( 'GL_OBJECT_LINEAR', 9217) GL_OBJECT_LINE_SGIS = Constant( 'GL_OBJECT_LINE_SGIS', 33271) GL_OBJECT_LINK_STATUS_ARB = Constant( 'GL_OBJECT_LINK_STATUS_ARB', 35714) GL_OBJECT_PLANE = Constant( 'GL_OBJECT_PLANE', 9473) GL_OBJECT_POINT_SGIS = Constant( 'GL_OBJECT_POINT_SGIS', 33269) GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = Constant( 'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 35720) GL_OBJECT_SUBTYPE_ARB = Constant( 'GL_OBJECT_SUBTYPE_ARB', 35663) GL_OBJECT_TYPE_ARB = Constant( 'GL_OBJECT_TYPE_ARB', 35662) GL_OBJECT_VALIDATE_STATUS_ARB = Constant( 'GL_OBJECT_VALIDATE_STATUS_ARB', 35715) GL_OCCLUSION_TEST_HP = Constant( 'GL_OCCLUSION_TEST_HP', 33125) GL_OCCLUSION_TEST_RESULT_HP = Constant( 'GL_OCCLUSION_TEST_RESULT_HP', 33126) GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = Constant( 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 34902) GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = Constant( 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 34903) GL_OFFSET_HILO_TEXTURE_2D_NV = Constant( 'GL_OFFSET_HILO_TEXTURE_2D_NV', 34900) GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = Constant( 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 34901) GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 34896) GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 34897) GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 34898) GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 34899) GL_OFFSET_TEXTURE_2D_NV = Constant( 'GL_OFFSET_TEXTURE_2D_NV', 34536) GL_OFFSET_TEXTURE_BIAS_NV = Constant( 'GL_OFFSET_TEXTURE_BIAS_NV', 34531) GL_OFFSET_TEXTURE_MATRIX_NV = Constant( 'GL_OFFSET_TEXTURE_MATRIX_NV', 34529) GL_OFFSET_TEXTURE_RECTANGLE_NV = Constant( 'GL_OFFSET_TEXTURE_RECTANGLE_NV', 34380) GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = Constant( 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 34381) GL_OFFSET_TEXTURE_SCALE_NV = Constant( 'GL_OFFSET_TEXTURE_SCALE_NV', 34530) GL_ONE = Constant( 'GL_ONE', 1) GL_ONE_EXT = Constant( 'GL_ONE_EXT', 34782) GL_ONE_MINUS_CONSTANT_ALPHA = Constant( 'GL_ONE_MINUS_CONSTANT_ALPHA', 32772) GL_ONE_MINUS_CONSTANT_ALPHA_EXT = Constant( 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 32772) GL_ONE_MINUS_CONSTANT_COLOR = Constant( 'GL_ONE_MINUS_CONSTANT_COLOR', 32770) GL_ONE_MINUS_CONSTANT_COLOR_EXT = Constant( 'GL_ONE_MINUS_CONSTANT_COLOR_EXT', 32770) GL_ONE_MINUS_DST_ALPHA = Constant( 'GL_ONE_MINUS_DST_ALPHA', 773) GL_ONE_MINUS_DST_COLOR = Constant( 'GL_ONE_MINUS_DST_COLOR', 775) GL_ONE_MINUS_SRC_ALPHA = Constant( 'GL_ONE_MINUS_SRC_ALPHA', 771) GL_ONE_MINUS_SRC_COLOR = Constant( 'GL_ONE_MINUS_SRC_COLOR', 769) GL_OPERAND0_ALPHA = Constant( 'GL_OPERAND0_ALPHA', 34200) GL_OPERAND0_ALPHA_ARB = Constant( 'GL_OPERAND0_ALPHA_ARB', 34200) GL_OPERAND0_ALPHA_EXT = Constant( 'GL_OPERAND0_ALPHA_EXT', 34200) GL_OPERAND0_RGB = Constant( 'GL_OPERAND0_RGB', 34192) GL_OPERAND0_RGB_ARB = Constant( 'GL_OPERAND0_RGB_ARB', 34192) GL_OPERAND0_RGB_EXT = Constant( 'GL_OPERAND0_RGB_EXT', 34192) GL_OPERAND1_ALPHA = Constant( 'GL_OPERAND1_ALPHA', 34201) GL_OPERAND1_ALPHA_ARB = Constant( 'GL_OPERAND1_ALPHA_ARB', 34201) GL_OPERAND1_ALPHA_EXT = Constant( 'GL_OPERAND1_ALPHA_EXT', 34201) GL_OPERAND1_RGB = Constant( 'GL_OPERAND1_RGB', 34193) GL_OPERAND1_RGB_ARB = Constant( 'GL_OPERAND1_RGB_ARB', 34193) GL_OPERAND1_RGB_EXT = Constant( 'GL_OPERAND1_RGB_EXT', 34193) GL_OPERAND2_ALPHA = Constant( 'GL_OPERAND2_ALPHA', 34202) GL_OPERAND2_ALPHA_ARB = Constant( 'GL_OPERAND2_ALPHA_ARB', 34202) GL_OPERAND2_ALPHA_EXT = Constant( 'GL_OPERAND2_ALPHA_EXT', 34202) GL_OPERAND2_RGB = Constant( 'GL_OPERAND2_RGB', 34194) GL_OPERAND2_RGB_ARB = Constant( 'GL_OPERAND2_RGB_ARB', 34194) GL_OPERAND2_RGB_EXT = Constant( 'GL_OPERAND2_RGB_EXT', 34194) GL_OPERAND3_ALPHA_NV = Constant( 'GL_OPERAND3_ALPHA_NV', 34203) GL_OPERAND3_RGB_NV = Constant( 'GL_OPERAND3_RGB_NV', 34195) GL_OP_ADD_EXT = Constant( 'GL_OP_ADD_EXT', 34695) GL_OP_CLAMP_EXT = Constant( 'GL_OP_CLAMP_EXT', 34702) GL_OP_CROSS_PRODUCT_EXT = Constant( 'GL_OP_CROSS_PRODUCT_EXT', 34711) GL_OP_DOT3_EXT = Constant( 'GL_OP_DOT3_EXT', 34692) GL_OP_DOT4_EXT = Constant( 'GL_OP_DOT4_EXT', 34693) GL_OP_EXP_BASE_2_EXT = Constant( 'GL_OP_EXP_BASE_2_EXT', 34705) GL_OP_FLOOR_EXT = Constant( 'GL_OP_FLOOR_EXT', 34703) GL_OP_FRAC_EXT = Constant( 'GL_OP_FRAC_EXT', 34697) GL_OP_INDEX_EXT = Constant( 'GL_OP_INDEX_EXT', 34690) GL_OP_LOG_BASE_2_EXT = Constant( 'GL_OP_LOG_BASE_2_EXT', 34706) GL_OP_MADD_EXT = Constant( 'GL_OP_MADD_EXT', 34696) GL_OP_MAX_EXT = Constant( 'GL_OP_MAX_EXT', 34698) GL_OP_MIN_EXT = Constant( 'GL_OP_MIN_EXT', 34699) GL_OP_MOV_EXT = Constant( 'GL_OP_MOV_EXT', 34713) GL_OP_MULTIPLY_MATRIX_EXT = Constant( 'GL_OP_MULTIPLY_MATRIX_EXT', 34712) GL_OP_MUL_EXT = Constant( 'GL_OP_MUL_EXT', 34694) GL_OP_NEGATE_EXT = Constant( 'GL_OP_NEGATE_EXT', 34691) GL_OP_POWER_EXT = Constant( 'GL_OP_POWER_EXT', 34707) GL_OP_RECIP_EXT = Constant( 'GL_OP_RECIP_EXT', 34708) GL_OP_RECIP_SQRT_EXT = Constant( 'GL_OP_RECIP_SQRT_EXT', 34709) GL_OP_ROUND_EXT = Constant( 'GL_OP_ROUND_EXT', 34704) GL_OP_SET_GE_EXT = Constant( 'GL_OP_SET_GE_EXT', 34700) GL_OP_SET_LT_EXT = Constant( 'GL_OP_SET_LT_EXT', 34701) GL_OP_SUB_EXT = Constant( 'GL_OP_SUB_EXT', 34710) GL_OR = Constant( 'GL_OR', 5383) GL_ORDER = Constant( 'GL_ORDER', 2561) GL_OR_INVERTED = Constant( 'GL_OR_INVERTED', 5389) GL_OR_REVERSE = Constant( 'GL_OR_REVERSE', 5387) GL_OUTPUT_COLOR0_EXT = Constant( 'GL_OUTPUT_COLOR0_EXT', 34715) GL_OUTPUT_COLOR1_EXT = Constant( 'GL_OUTPUT_COLOR1_EXT', 34716) GL_OUTPUT_FOG_EXT = Constant( 'GL_OUTPUT_FOG_EXT', 34749) GL_OUTPUT_TEXTURE_COORD0_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD0_EXT', 34717) GL_OUTPUT_TEXTURE_COORD10_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD10_EXT', 34727) GL_OUTPUT_TEXTURE_COORD11_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD11_EXT', 34728) GL_OUTPUT_TEXTURE_COORD12_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD12_EXT', 34729) GL_OUTPUT_TEXTURE_COORD13_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD13_EXT', 34730) GL_OUTPUT_TEXTURE_COORD14_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD14_EXT', 34731) GL_OUTPUT_TEXTURE_COORD15_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD15_EXT', 34732) GL_OUTPUT_TEXTURE_COORD16_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD16_EXT', 34733) GL_OUTPUT_TEXTURE_COORD17_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD17_EXT', 34734) GL_OUTPUT_TEXTURE_COORD18_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD18_EXT', 34735) GL_OUTPUT_TEXTURE_COORD19_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD19_EXT', 34736) GL_OUTPUT_TEXTURE_COORD1_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD1_EXT', 34718) GL_OUTPUT_TEXTURE_COORD20_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD20_EXT', 34737) GL_OUTPUT_TEXTURE_COORD21_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD21_EXT', 34738) GL_OUTPUT_TEXTURE_COORD22_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD22_EXT', 34739) GL_OUTPUT_TEXTURE_COORD23_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD23_EXT', 34740) GL_OUTPUT_TEXTURE_COORD24_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD24_EXT', 34741) GL_OUTPUT_TEXTURE_COORD25_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD25_EXT', 34742) GL_OUTPUT_TEXTURE_COORD26_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD26_EXT', 34743) GL_OUTPUT_TEXTURE_COORD27_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD27_EXT', 34744) GL_OUTPUT_TEXTURE_COORD28_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD28_EXT', 34745) GL_OUTPUT_TEXTURE_COORD29_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD29_EXT', 34746) GL_OUTPUT_TEXTURE_COORD2_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD2_EXT', 34719) GL_OUTPUT_TEXTURE_COORD30_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD30_EXT', 34747) GL_OUTPUT_TEXTURE_COORD31_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD31_EXT', 34748) GL_OUTPUT_TEXTURE_COORD3_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD3_EXT', 34720) GL_OUTPUT_TEXTURE_COORD4_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD4_EXT', 34721) GL_OUTPUT_TEXTURE_COORD5_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD5_EXT', 34722) GL_OUTPUT_TEXTURE_COORD6_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD6_EXT', 34723) GL_OUTPUT_TEXTURE_COORD7_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD7_EXT', 34724) GL_OUTPUT_TEXTURE_COORD8_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD8_EXT', 34725) GL_OUTPUT_TEXTURE_COORD9_EXT = Constant( 'GL_OUTPUT_TEXTURE_COORD9_EXT', 34726) GL_OUTPUT_VERTEX_EXT = Constant( 'GL_OUTPUT_VERTEX_EXT', 34714) GL_OUT_OF_MEMORY = Constant( 'GL_OUT_OF_MEMORY', 1285) GL_PACK_ALIGNMENT = Constant( 'GL_PACK_ALIGNMENT', 3333) GL_PACK_CMYK_HINT_EXT = Constant( 'GL_PACK_CMYK_HINT_EXT', 32782) GL_PACK_IMAGE_DEPTH_SGIS = Constant( 'GL_PACK_IMAGE_DEPTH_SGIS', 33073) GL_PACK_IMAGE_HEIGHT = Constant( 'GL_PACK_IMAGE_HEIGHT', 32876) GL_PACK_IMAGE_HEIGHT_EXT = Constant( 'GL_PACK_IMAGE_HEIGHT_EXT', 32876) GL_PACK_INVERT_MESA = Constant( 'GL_PACK_INVERT_MESA', 34648) GL_PACK_LSB_FIRST = Constant( 'GL_PACK_LSB_FIRST', 3329) GL_PACK_RESAMPLE_OML = Constant( 'GL_PACK_RESAMPLE_OML', 35204) GL_PACK_RESAMPLE_SGIX = Constant( 'GL_PACK_RESAMPLE_SGIX', 33836) GL_PACK_ROW_LENGTH = Constant( 'GL_PACK_ROW_LENGTH', 3330) GL_PACK_SKIP_IMAGES = Constant( 'GL_PACK_SKIP_IMAGES', 32875) GL_PACK_SKIP_IMAGES_EXT = Constant( 'GL_PACK_SKIP_IMAGES_EXT', 32875) GL_PACK_SKIP_PIXELS = Constant( 'GL_PACK_SKIP_PIXELS', 3332) GL_PACK_SKIP_ROWS = Constant( 'GL_PACK_SKIP_ROWS', 3331) GL_PACK_SKIP_VOLUMES_SGIS = Constant( 'GL_PACK_SKIP_VOLUMES_SGIS', 33072) GL_PACK_SUBSAMPLE_RATE_SGIX = Constant( 'GL_PACK_SUBSAMPLE_RATE_SGIX', 34208) GL_PACK_SWAP_BYTES = Constant( 'GL_PACK_SWAP_BYTES', 3328) GL_PARALLEL_ARRAYS_INTEL = Constant( 'GL_PARALLEL_ARRAYS_INTEL', 33780) GL_PASS_THROUGH_NV = Constant( 'GL_PASS_THROUGH_NV', 34534) GL_PASS_THROUGH_TOKEN = Constant( 'GL_PASS_THROUGH_TOKEN', 1792) GL_PERSPECTIVE_CORRECTION_HINT = Constant( 'GL_PERSPECTIVE_CORRECTION_HINT', 3152) GL_PERTURB_EXT = Constant( 'GL_PERTURB_EXT', 34222) GL_PER_STAGE_CONSTANTS_NV = Constant( 'GL_PER_STAGE_CONSTANTS_NV', 34101) GL_PHONG_HINT_WIN = Constant( 'GL_PHONG_HINT_WIN', 33003) GL_PHONG_WIN = Constant( 'GL_PHONG_WIN', 33002) GL_PIXEL_COUNTER_BITS_NV = Constant( 'GL_PIXEL_COUNTER_BITS_NV', 34916) GL_PIXEL_COUNT_AVAILABLE_NV = Constant( 'GL_PIXEL_COUNT_AVAILABLE_NV', 34919) GL_PIXEL_COUNT_NV = Constant( 'GL_PIXEL_COUNT_NV', 34918) GL_PIXEL_CUBIC_WEIGHT_EXT = Constant( 'GL_PIXEL_CUBIC_WEIGHT_EXT', 33587) GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = Constant( 'GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS', 33621) GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = Constant( 'GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 33620) GL_PIXEL_GROUP_COLOR_SGIS = Constant( 'GL_PIXEL_GROUP_COLOR_SGIS', 33622) GL_PIXEL_MAG_FILTER_EXT = Constant( 'GL_PIXEL_MAG_FILTER_EXT', 33585) GL_PIXEL_MAP_A_TO_A = Constant( 'GL_PIXEL_MAP_A_TO_A', 3193) GL_PIXEL_MAP_A_TO_A_SIZE = Constant( 'GL_PIXEL_MAP_A_TO_A_SIZE', 3257) GL_PIXEL_MAP_B_TO_B = Constant( 'GL_PIXEL_MAP_B_TO_B', 3192) GL_PIXEL_MAP_B_TO_B_SIZE = Constant( 'GL_PIXEL_MAP_B_TO_B_SIZE', 3256) GL_PIXEL_MAP_G_TO_G = Constant( 'GL_PIXEL_MAP_G_TO_G', 3191) GL_PIXEL_MAP_G_TO_G_SIZE = Constant( 'GL_PIXEL_MAP_G_TO_G_SIZE', 3255) GL_PIXEL_MAP_I_TO_A = Constant( 'GL_PIXEL_MAP_I_TO_A', 3189) GL_PIXEL_MAP_I_TO_A_SIZE = Constant( 'GL_PIXEL_MAP_I_TO_A_SIZE', 3253) GL_PIXEL_MAP_I_TO_B = Constant( 'GL_PIXEL_MAP_I_TO_B', 3188) GL_PIXEL_MAP_I_TO_B_SIZE = Constant( 'GL_PIXEL_MAP_I_TO_B_SIZE', 3252) GL_PIXEL_MAP_I_TO_G = Constant( 'GL_PIXEL_MAP_I_TO_G', 3187) GL_PIXEL_MAP_I_TO_G_SIZE = Constant( 'GL_PIXEL_MAP_I_TO_G_SIZE', 3251) GL_PIXEL_MAP_I_TO_I = Constant( 'GL_PIXEL_MAP_I_TO_I', 3184) GL_PIXEL_MAP_I_TO_I_SIZE = Constant( 'GL_PIXEL_MAP_I_TO_I_SIZE', 3248) GL_PIXEL_MAP_I_TO_R = Constant( 'GL_PIXEL_MAP_I_TO_R', 3186) GL_PIXEL_MAP_I_TO_R_SIZE = Constant( 'GL_PIXEL_MAP_I_TO_R_SIZE', 3250) GL_PIXEL_MAP_R_TO_R = Constant( 'GL_PIXEL_MAP_R_TO_R', 3190) GL_PIXEL_MAP_R_TO_R_SIZE = Constant( 'GL_PIXEL_MAP_R_TO_R_SIZE', 3254) GL_PIXEL_MAP_S_TO_S = Constant( 'GL_PIXEL_MAP_S_TO_S', 3185) GL_PIXEL_MAP_S_TO_S_SIZE = Constant( 'GL_PIXEL_MAP_S_TO_S_SIZE', 3249) GL_PIXEL_MIN_FILTER_EXT = Constant( 'GL_PIXEL_MIN_FILTER_EXT', 33586) GL_PIXEL_MODE_BIT = Constant( 'GL_PIXEL_MODE_BIT', 32) GL_PIXEL_PACK_BUFFER_ARB = Constant( 'GL_PIXEL_PACK_BUFFER_ARB', 35051) GL_PIXEL_PACK_BUFFER_BINDING_ARB = Constant( 'GL_PIXEL_PACK_BUFFER_BINDING_ARB', 35053) GL_PIXEL_PACK_BUFFER_BINDING_EXT = Constant( 'GL_PIXEL_PACK_BUFFER_BINDING_EXT', 35053) GL_PIXEL_PACK_BUFFER_EXT = Constant( 'GL_PIXEL_PACK_BUFFER_EXT', 35051) GL_PIXEL_SUBSAMPLE_2424_SGIX = Constant( 'GL_PIXEL_SUBSAMPLE_2424_SGIX', 34211) GL_PIXEL_SUBSAMPLE_4242_SGIX = Constant( 'GL_PIXEL_SUBSAMPLE_4242_SGIX', 34212) GL_PIXEL_SUBSAMPLE_4444_SGIX = Constant( 'GL_PIXEL_SUBSAMPLE_4444_SGIX', 34210) GL_PIXEL_TEXTURE_SGIS = Constant( 'GL_PIXEL_TEXTURE_SGIS', 33619) GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = Constant( 'GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX', 33161) GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = Constant( 'GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX', 33162) GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = Constant( 'GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX', 33160) GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = Constant( 'GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX', 33159) GL_PIXEL_TEX_GEN_MODE_SGIX = Constant( 'GL_PIXEL_TEX_GEN_MODE_SGIX', 33579) GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = Constant( 'GL_PIXEL_TEX_GEN_Q_CEILING_SGIX', 33156) GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = Constant( 'GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX', 33158) GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = Constant( 'GL_PIXEL_TEX_GEN_Q_ROUND_SGIX', 33157) GL_PIXEL_TEX_GEN_SGIX = Constant( 'GL_PIXEL_TEX_GEN_SGIX', 33081) GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = Constant( 'GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 33086) GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = Constant( 'GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 33087) GL_PIXEL_TILE_CACHE_SIZE_SGIX = Constant( 'GL_PIXEL_TILE_CACHE_SIZE_SGIX', 33093) GL_PIXEL_TILE_GRID_DEPTH_SGIX = Constant( 'GL_PIXEL_TILE_GRID_DEPTH_SGIX', 33092) GL_PIXEL_TILE_GRID_HEIGHT_SGIX = Constant( 'GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 33091) GL_PIXEL_TILE_GRID_WIDTH_SGIX = Constant( 'GL_PIXEL_TILE_GRID_WIDTH_SGIX', 33090) GL_PIXEL_TILE_HEIGHT_SGIX = Constant( 'GL_PIXEL_TILE_HEIGHT_SGIX', 33089) GL_PIXEL_TILE_WIDTH_SGIX = Constant( 'GL_PIXEL_TILE_WIDTH_SGIX', 33088) GL_PIXEL_TRANSFORM_2D_EXT = Constant( 'GL_PIXEL_TRANSFORM_2D_EXT', 33584) GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = Constant( 'GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 33592) GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = Constant( 'GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 33590) GL_PIXEL_UNPACK_BUFFER_ARB = Constant( 'GL_PIXEL_UNPACK_BUFFER_ARB', 35052) GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = Constant( 'GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 35055) GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = Constant( 'GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 35055) GL_PIXEL_UNPACK_BUFFER_EXT = Constant( 'GL_PIXEL_UNPACK_BUFFER_EXT', 35052) GL_PN_TRIANGLES_ATI = Constant( 'GL_PN_TRIANGLES_ATI', 34800) GL_PN_TRIANGLES_NORMAL_MODE_ATI = Constant( 'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 34803) GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = Constant( 'GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 34807) GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = Constant( 'GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 34808) GL_PN_TRIANGLES_POINT_MODE_ATI = Constant( 'GL_PN_TRIANGLES_POINT_MODE_ATI', 34802) GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = Constant( 'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 34806) GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = Constant( 'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 34805) GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = Constant( 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 34804) GL_POINT = Constant( 'GL_POINT', 6912) GL_POINTS = Constant( 'GL_POINTS', 0) GL_POINT_BIT = Constant( 'GL_POINT_BIT', 2) GL_POINT_DISTANCE_ATTENUATION = Constant( 'GL_POINT_DISTANCE_ATTENUATION', 33065) GL_POINT_DISTANCE_ATTENUATION_ARB = Constant( 'GL_POINT_DISTANCE_ATTENUATION_ARB', 33065) GL_POINT_FADE_THRESHOLD_SIZE = Constant( 'GL_POINT_FADE_THRESHOLD_SIZE', 33064) GL_POINT_FADE_THRESHOLD_SIZE_ARB = Constant( 'GL_POINT_FADE_THRESHOLD_SIZE_ARB', 33064) GL_POINT_FADE_THRESHOLD_SIZE_EXT = Constant( 'GL_POINT_FADE_THRESHOLD_SIZE_EXT', 33064) GL_POINT_FADE_THRESHOLD_SIZE_SGIS = Constant( 'GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 33064) GL_POINT_SIZE = Constant( 'GL_POINT_SIZE', 2833) GL_POINT_SIZE_MAX = Constant( 'GL_POINT_SIZE_MAX', 33063) GL_POINT_SIZE_MAX_ARB = Constant( 'GL_POINT_SIZE_MAX_ARB', 33063) GL_POINT_SIZE_MAX_EXT = Constant( 'GL_POINT_SIZE_MAX_EXT', 33063) GL_POINT_SIZE_MAX_SGIS = Constant( 'GL_POINT_SIZE_MAX_SGIS', 33063) GL_POINT_SIZE_MIN = Constant( 'GL_POINT_SIZE_MIN', 33062) GL_POINT_SIZE_MIN_ARB = Constant( 'GL_POINT_SIZE_MIN_ARB', 33062) GL_POINT_SIZE_MIN_EXT = Constant( 'GL_POINT_SIZE_MIN_EXT', 33062) GL_POINT_SIZE_MIN_SGIS = Constant( 'GL_POINT_SIZE_MIN_SGIS', 33062) GL_POINT_SMOOTH = Constant( 'GL_POINT_SMOOTH', 2832) GL_POINT_SMOOTH_HINT = Constant( 'GL_POINT_SMOOTH_HINT', 3153) GL_POINT_SPRITE = Constant( 'GL_POINT_SPRITE', 34913) GL_POINT_SPRITE_ARB = Constant( 'GL_POINT_SPRITE_ARB', 34913) GL_POINT_SPRITE_COORD_ORIGIN = Constant( 'GL_POINT_SPRITE_COORD_ORIGIN', 36000) GL_POINT_SPRITE_NV = Constant( 'GL_POINT_SPRITE_NV', 34913) GL_POINT_SPRITE_R_MODE_NV = Constant( 'GL_POINT_SPRITE_R_MODE_NV', 34915) GL_POINT_TOKEN = Constant( 'GL_POINT_TOKEN', 1793) GL_POLYGON = Constant( 'GL_POLYGON', 9) GL_POLYGON_BIT = Constant( 'GL_POLYGON_BIT', 8) GL_POLYGON_MODE = Constant( 'GL_POLYGON_MODE', 2880) GL_POLYGON_OFFSET_BIAS_EXT = Constant( 'GL_POLYGON_OFFSET_BIAS_EXT', 32825) GL_POLYGON_OFFSET_EXT = Constant( 'GL_POLYGON_OFFSET_EXT', 32823) GL_POLYGON_OFFSET_FACTOR = Constant( 'GL_POLYGON_OFFSET_FACTOR', 32824) GL_POLYGON_OFFSET_FACTOR_EXT = Constant( 'GL_POLYGON_OFFSET_FACTOR_EXT', 32824) GL_POLYGON_OFFSET_FILL = Constant( 'GL_POLYGON_OFFSET_FILL', 32823) GL_POLYGON_OFFSET_LINE = Constant( 'GL_POLYGON_OFFSET_LINE', 10754) GL_POLYGON_OFFSET_POINT = Constant( 'GL_POLYGON_OFFSET_POINT', 10753) GL_POLYGON_OFFSET_UNITS = Constant( 'GL_POLYGON_OFFSET_UNITS', 10752) GL_POLYGON_SMOOTH = Constant( 'GL_POLYGON_SMOOTH', 2881) GL_POLYGON_SMOOTH_HINT = Constant( 'GL_POLYGON_SMOOTH_HINT', 3155) GL_POLYGON_STIPPLE = Constant( 'GL_POLYGON_STIPPLE', 2882) GL_POLYGON_STIPPLE_BIT = Constant( 'GL_POLYGON_STIPPLE_BIT', 16) GL_POLYGON_TOKEN = Constant( 'GL_POLYGON_TOKEN', 1795) GL_POSITION = Constant( 'GL_POSITION', 4611) GL_POST_COLOR_MATRIX_ALPHA_BIAS = Constant( 'GL_POST_COLOR_MATRIX_ALPHA_BIAS', 32955) GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = Constant( 'GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 32955) GL_POST_COLOR_MATRIX_ALPHA_SCALE = Constant( 'GL_POST_COLOR_MATRIX_ALPHA_SCALE', 32951) GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = Constant( 'GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 32951) GL_POST_COLOR_MATRIX_BLUE_BIAS = Constant( 'GL_POST_COLOR_MATRIX_BLUE_BIAS', 32954) GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = Constant( 'GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 32954) GL_POST_COLOR_MATRIX_BLUE_SCALE = Constant( 'GL_POST_COLOR_MATRIX_BLUE_SCALE', 32950) GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = Constant( 'GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 32950) GL_POST_COLOR_MATRIX_COLOR_TABLE = Constant( 'GL_POST_COLOR_MATRIX_COLOR_TABLE', 32978) GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = Constant( 'GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 32978) GL_POST_COLOR_MATRIX_GREEN_BIAS = Constant( 'GL_POST_COLOR_MATRIX_GREEN_BIAS', 32953) GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = Constant( 'GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 32953) GL_POST_COLOR_MATRIX_GREEN_SCALE = Constant( 'GL_POST_COLOR_MATRIX_GREEN_SCALE', 32949) GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = Constant( 'GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 32949) GL_POST_COLOR_MATRIX_RED_BIAS = Constant( 'GL_POST_COLOR_MATRIX_RED_BIAS', 32952) GL_POST_COLOR_MATRIX_RED_BIAS_SGI = Constant( 'GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 32952) GL_POST_COLOR_MATRIX_RED_SCALE = Constant( 'GL_POST_COLOR_MATRIX_RED_SCALE', 32948) GL_POST_COLOR_MATRIX_RED_SCALE_SGI = Constant( 'GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 32948) GL_POST_CONVOLUTION_ALPHA_BIAS = Constant( 'GL_POST_CONVOLUTION_ALPHA_BIAS', 32803) GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = Constant( 'GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 32803) GL_POST_CONVOLUTION_ALPHA_SCALE = Constant( 'GL_POST_CONVOLUTION_ALPHA_SCALE', 32799) GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = Constant( 'GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 32799) GL_POST_CONVOLUTION_BLUE_BIAS = Constant( 'GL_POST_CONVOLUTION_BLUE_BIAS', 32802) GL_POST_CONVOLUTION_BLUE_BIAS_EXT = Constant( 'GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 32802) GL_POST_CONVOLUTION_BLUE_SCALE = Constant( 'GL_POST_CONVOLUTION_BLUE_SCALE', 32798) GL_POST_CONVOLUTION_BLUE_SCALE_EXT = Constant( 'GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 32798) GL_POST_CONVOLUTION_COLOR_TABLE = Constant( 'GL_POST_CONVOLUTION_COLOR_TABLE', 32977) GL_POST_CONVOLUTION_COLOR_TABLE_SGI = Constant( 'GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 32977) GL_POST_CONVOLUTION_GREEN_BIAS = Constant( 'GL_POST_CONVOLUTION_GREEN_BIAS', 32801) GL_POST_CONVOLUTION_GREEN_BIAS_EXT = Constant( 'GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 32801) GL_POST_CONVOLUTION_GREEN_SCALE = Constant( 'GL_POST_CONVOLUTION_GREEN_SCALE', 32797) GL_POST_CONVOLUTION_GREEN_SCALE_EXT = Constant( 'GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 32797) GL_POST_CONVOLUTION_RED_BIAS = Constant( 'GL_POST_CONVOLUTION_RED_BIAS', 32800) GL_POST_CONVOLUTION_RED_BIAS_EXT = Constant( 'GL_POST_CONVOLUTION_RED_BIAS_EXT', 32800) GL_POST_CONVOLUTION_RED_SCALE = Constant( 'GL_POST_CONVOLUTION_RED_SCALE', 32796) GL_POST_CONVOLUTION_RED_SCALE_EXT = Constant( 'GL_POST_CONVOLUTION_RED_SCALE_EXT', 32796) GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = Constant( 'GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 33122) GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = Constant( 'GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 33147) GL_POST_TEXTURE_FILTER_BIAS_SGIX = Constant( 'GL_POST_TEXTURE_FILTER_BIAS_SGIX', 33145) GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = Constant( 'GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 33148) GL_POST_TEXTURE_FILTER_SCALE_SGIX = Constant( 'GL_POST_TEXTURE_FILTER_SCALE_SGIX', 33146) GL_PREFER_DOUBLEBUFFER_HINT_PGI = Constant( 'GL_PREFER_DOUBLEBUFFER_HINT_PGI', 107000) GL_PRESERVE_ATI = Constant( 'GL_PRESERVE_ATI', 34658) GL_PREVIOUS = Constant( 'GL_PREVIOUS', 34168) GL_PREVIOUS_ARB = Constant( 'GL_PREVIOUS_ARB', 34168) GL_PREVIOUS_EXT = Constant( 'GL_PREVIOUS_EXT', 34168) GL_PREVIOUS_TEXTURE_INPUT_NV = Constant( 'GL_PREVIOUS_TEXTURE_INPUT_NV', 34532) GL_PRIMARY_COLOR = Constant( 'GL_PRIMARY_COLOR', 34167) GL_PRIMARY_COLOR_ARB = Constant( 'GL_PRIMARY_COLOR_ARB', 34167) GL_PRIMARY_COLOR_EXT = Constant( 'GL_PRIMARY_COLOR_EXT', 34167) GL_PRIMARY_COLOR_NV = Constant( 'GL_PRIMARY_COLOR_NV', 34092) GL_PRIMITIVE_RESTART_INDEX_NV = Constant( 'GL_PRIMITIVE_RESTART_INDEX_NV', 34137) GL_PRIMITIVE_RESTART_NV = Constant( 'GL_PRIMITIVE_RESTART_NV', 34136) GL_PROGRAM_ADDRESS_REGISTERS_ARB = Constant( 'GL_PROGRAM_ADDRESS_REGISTERS_ARB', 34992) GL_PROGRAM_ALU_INSTRUCTIONS_ARB = Constant( 'GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 34821) GL_PROGRAM_ATTRIBS_ARB = Constant( 'GL_PROGRAM_ATTRIBS_ARB', 34988) GL_PROGRAM_BINDING_ARB = Constant( 'GL_PROGRAM_BINDING_ARB', 34423) GL_PROGRAM_ERROR_POSITION_ARB = Constant( 'GL_PROGRAM_ERROR_POSITION_ARB', 34379) GL_PROGRAM_ERROR_POSITION_NV = Constant( 'GL_PROGRAM_ERROR_POSITION_NV', 34379) GL_PROGRAM_ERROR_STRING_ARB = Constant( 'GL_PROGRAM_ERROR_STRING_ARB', 34932) GL_PROGRAM_ERROR_STRING_NV = Constant( 'GL_PROGRAM_ERROR_STRING_NV', 34932) GL_PROGRAM_FORMAT_ARB = Constant( 'GL_PROGRAM_FORMAT_ARB', 34934) GL_PROGRAM_FORMAT_ASCII_ARB = Constant( 'GL_PROGRAM_FORMAT_ASCII_ARB', 34933) GL_PROGRAM_INSTRUCTIONS_ARB = Constant( 'GL_PROGRAM_INSTRUCTIONS_ARB', 34976) GL_PROGRAM_LENGTH_ARB = Constant( 'GL_PROGRAM_LENGTH_ARB', 34343) GL_PROGRAM_LENGTH_NV = Constant( 'GL_PROGRAM_LENGTH_NV', 34343) GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = Constant( 'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 34994) GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = Constant( 'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 34824) GL_PROGRAM_NATIVE_ATTRIBS_ARB = Constant( 'GL_PROGRAM_NATIVE_ATTRIBS_ARB', 34990) GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = Constant( 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 34978) GL_PROGRAM_NATIVE_PARAMETERS_ARB = Constant( 'GL_PROGRAM_NATIVE_PARAMETERS_ARB', 34986) GL_PROGRAM_NATIVE_TEMPORARIES_ARB = Constant( 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 34982) GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = Constant( 'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 34826) GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = Constant( 'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 34825) GL_PROGRAM_OBJECT_ARB = Constant( 'GL_PROGRAM_OBJECT_ARB', 35648) GL_PROGRAM_PARAMETERS_ARB = Constant( 'GL_PROGRAM_PARAMETERS_ARB', 34984) GL_PROGRAM_PARAMETER_NV = Constant( 'GL_PROGRAM_PARAMETER_NV', 34372) GL_PROGRAM_RESIDENT_NV = Constant( 'GL_PROGRAM_RESIDENT_NV', 34375) GL_PROGRAM_STRING_ARB = Constant( 'GL_PROGRAM_STRING_ARB', 34344) GL_PROGRAM_STRING_NV = Constant( 'GL_PROGRAM_STRING_NV', 34344) GL_PROGRAM_TARGET_NV = Constant( 'GL_PROGRAM_TARGET_NV', 34374) GL_PROGRAM_TEMPORARIES_ARB = Constant( 'GL_PROGRAM_TEMPORARIES_ARB', 34980) GL_PROGRAM_TEX_INDIRECTIONS_ARB = Constant( 'GL_PROGRAM_TEX_INDIRECTIONS_ARB', 34823) GL_PROGRAM_TEX_INSTRUCTIONS_ARB = Constant( 'GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 34822) GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = Constant( 'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 34998) GL_PROJECTION = Constant( 'GL_PROJECTION', 5889) GL_PROJECTION_MATRIX = Constant( 'GL_PROJECTION_MATRIX', 2983) GL_PROJECTION_STACK_DEPTH = Constant( 'GL_PROJECTION_STACK_DEPTH', 2980) GL_PROXY_COLOR_TABLE = Constant( 'GL_PROXY_COLOR_TABLE', 32979) GL_PROXY_COLOR_TABLE_SGI = Constant( 'GL_PROXY_COLOR_TABLE_SGI', 32979) GL_PROXY_HISTOGRAM = Constant( 'GL_PROXY_HISTOGRAM', 32805) GL_PROXY_HISTOGRAM_EXT = Constant( 'GL_PROXY_HISTOGRAM_EXT', 32805) GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = Constant( 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 32981) GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = Constant( 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 32981) GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = Constant( 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 32980) GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = Constant( 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 32980) GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = Constant( 'GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 33123) GL_PROXY_TEXTURE_1D = Constant( 'GL_PROXY_TEXTURE_1D', 32867) GL_PROXY_TEXTURE_1D_EXT = Constant( 'GL_PROXY_TEXTURE_1D_EXT', 32867) GL_PROXY_TEXTURE_2D = Constant( 'GL_PROXY_TEXTURE_2D', 32868) GL_PROXY_TEXTURE_2D_EXT = Constant( 'GL_PROXY_TEXTURE_2D_EXT', 32868) GL_PROXY_TEXTURE_3D = Constant( 'GL_PROXY_TEXTURE_3D', 32880) GL_PROXY_TEXTURE_3D_EXT = Constant( 'GL_PROXY_TEXTURE_3D_EXT', 32880) GL_PROXY_TEXTURE_4D_SGIS = Constant( 'GL_PROXY_TEXTURE_4D_SGIS', 33077) GL_PROXY_TEXTURE_COLOR_TABLE_SGI = Constant( 'GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 32957) GL_PROXY_TEXTURE_CUBE_MAP = Constant( 'GL_PROXY_TEXTURE_CUBE_MAP', 34075) GL_PROXY_TEXTURE_CUBE_MAP_ARB = Constant( 'GL_PROXY_TEXTURE_CUBE_MAP_ARB', 34075) GL_PROXY_TEXTURE_CUBE_MAP_EXT = Constant( 'GL_PROXY_TEXTURE_CUBE_MAP_EXT', 34075) GL_PROXY_TEXTURE_RECTANGLE_ARB = Constant( 'GL_PROXY_TEXTURE_RECTANGLE_ARB', 34039) GL_PROXY_TEXTURE_RECTANGLE_NV = Constant( 'GL_PROXY_TEXTURE_RECTANGLE_NV', 34039) GL_Q = Constant( 'GL_Q', 8195) GL_QUADRATIC_ATTENUATION = Constant( 'GL_QUADRATIC_ATTENUATION', 4617) GL_QUADS = Constant( 'GL_QUADS', 7) GL_QUAD_ALPHA4_SGIS = Constant( 'GL_QUAD_ALPHA4_SGIS', 33054) GL_QUAD_ALPHA8_SGIS = Constant( 'GL_QUAD_ALPHA8_SGIS', 33055) GL_QUAD_INTENSITY4_SGIS = Constant( 'GL_QUAD_INTENSITY4_SGIS', 33058) GL_QUAD_INTENSITY8_SGIS = Constant( 'GL_QUAD_INTENSITY8_SGIS', 33059) GL_QUAD_LUMINANCE4_SGIS = Constant( 'GL_QUAD_LUMINANCE4_SGIS', 33056) GL_QUAD_LUMINANCE8_SGIS = Constant( 'GL_QUAD_LUMINANCE8_SGIS', 33057) GL_QUAD_MESH_SUN = Constant( 'GL_QUAD_MESH_SUN', 34324) GL_QUAD_STRIP = Constant( 'GL_QUAD_STRIP', 8) GL_QUAD_TEXTURE_SELECT_SGIS = Constant( 'GL_QUAD_TEXTURE_SELECT_SGIS', 33061) GL_QUARTER_BIT_ATI = Constant( 'GL_QUARTER_BIT_ATI', 16) GL_QUERY_COUNTER_BITS = Constant( 'GL_QUERY_COUNTER_BITS', 34916) GL_QUERY_COUNTER_BITS_ARB = Constant( 'GL_QUERY_COUNTER_BITS_ARB', 34916) GL_QUERY_RESULT = Constant( 'GL_QUERY_RESULT', 34918) GL_QUERY_RESULT_ARB = Constant( 'GL_QUERY_RESULT_ARB', 34918) GL_QUERY_RESULT_AVAILABLE = Constant( 'GL_QUERY_RESULT_AVAILABLE', 34919) GL_QUERY_RESULT_AVAILABLE_ARB = Constant( 'GL_QUERY_RESULT_AVAILABLE_ARB', 34919) GL_R = Constant( 'GL_R', 8194) GL_R1UI_C3F_V3F_SUN = Constant( 'GL_R1UI_C3F_V3F_SUN', 34246) GL_R1UI_C4F_N3F_V3F_SUN = Constant( 'GL_R1UI_C4F_N3F_V3F_SUN', 34248) GL_R1UI_C4UB_V3F_SUN = Constant( 'GL_R1UI_C4UB_V3F_SUN', 34245) GL_R1UI_N3F_V3F_SUN = Constant( 'GL_R1UI_N3F_V3F_SUN', 34247) GL_R1UI_T2F_C4F_N3F_V3F_SUN = Constant( 'GL_R1UI_T2F_C4F_N3F_V3F_SUN', 34251) GL_R1UI_T2F_N3F_V3F_SUN = Constant( 'GL_R1UI_T2F_N3F_V3F_SUN', 34250) GL_R1UI_T2F_V3F_SUN = Constant( 'GL_R1UI_T2F_V3F_SUN', 34249) GL_R1UI_V3F_SUN = Constant( 'GL_R1UI_V3F_SUN', 34244) GL_R3_G3_B2 = Constant( 'GL_R3_G3_B2', 10768) GL_RASTER_POSITION_UNCLIPPED_IBM = Constant( 'GL_RASTER_POSITION_UNCLIPPED_IBM', 103010) GL_READ_BUFFER = Constant( 'GL_READ_BUFFER', 3074) GL_READ_ONLY = Constant( 'GL_READ_ONLY', 35000) GL_READ_ONLY_ARB = Constant( 'GL_READ_ONLY_ARB', 35000) GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = Constant( 'GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 34939) GL_READ_PIXEL_DATA_RANGE_NV = Constant( 'GL_READ_PIXEL_DATA_RANGE_NV', 34937) GL_READ_PIXEL_DATA_RANGE_POINTER_NV = Constant( 'GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 34941) GL_READ_WRITE = Constant( 'GL_READ_WRITE', 35002) GL_READ_WRITE_ARB = Constant( 'GL_READ_WRITE_ARB', 35002) GL_RECLAIM_MEMORY_HINT_PGI = Constant( 'GL_RECLAIM_MEMORY_HINT_PGI', 107006) GL_RED = Constant( 'GL_RED', 6403) GL_REDUCE = Constant( 'GL_REDUCE', 32790) GL_REDUCE_EXT = Constant( 'GL_REDUCE_EXT', 32790) GL_RED_BIAS = Constant( 'GL_RED_BIAS', 3349) GL_RED_BITS = Constant( 'GL_RED_BITS', 3410) GL_RED_BIT_ATI = Constant( 'GL_RED_BIT_ATI', 1) GL_RED_MAX_CLAMP_INGR = Constant( 'GL_RED_MAX_CLAMP_INGR', 34148) GL_RED_MIN_CLAMP_INGR = Constant( 'GL_RED_MIN_CLAMP_INGR', 34144) GL_RED_SCALE = Constant( 'GL_RED_SCALE', 3348) GL_REFERENCE_PLANE_EQUATION_SGIX = Constant( 'GL_REFERENCE_PLANE_EQUATION_SGIX', 33150) GL_REFERENCE_PLANE_SGIX = Constant( 'GL_REFERENCE_PLANE_SGIX', 33149) GL_REFLECTION_MAP = Constant( 'GL_REFLECTION_MAP', 34066) GL_REFLECTION_MAP_ARB = Constant( 'GL_REFLECTION_MAP_ARB', 34066) GL_REFLECTION_MAP_EXT = Constant( 'GL_REFLECTION_MAP_EXT', 34066) GL_REFLECTION_MAP_NV = Constant( 'GL_REFLECTION_MAP_NV', 34066) GL_REGISTER_COMBINERS_NV = Constant( 'GL_REGISTER_COMBINERS_NV', 34082) GL_REG_0_ATI = Constant( 'GL_REG_0_ATI', 35105) GL_REG_10_ATI = Constant( 'GL_REG_10_ATI', 35115) GL_REG_11_ATI = Constant( 'GL_REG_11_ATI', 35116) GL_REG_12_ATI = Constant( 'GL_REG_12_ATI', 35117) GL_REG_13_ATI = Constant( 'GL_REG_13_ATI', 35118) GL_REG_14_ATI = Constant( 'GL_REG_14_ATI', 35119) GL_REG_15_ATI = Constant( 'GL_REG_15_ATI', 35120) GL_REG_16_ATI = Constant( 'GL_REG_16_ATI', 35121) GL_REG_17_ATI = Constant( 'GL_REG_17_ATI', 35122) GL_REG_18_ATI = Constant( 'GL_REG_18_ATI', 35123) GL_REG_19_ATI = Constant( 'GL_REG_19_ATI', 35124) GL_REG_1_ATI = Constant( 'GL_REG_1_ATI', 35106) GL_REG_20_ATI = Constant( 'GL_REG_20_ATI', 35125) GL_REG_21_ATI = Constant( 'GL_REG_21_ATI', 35126) GL_REG_22_ATI = Constant( 'GL_REG_22_ATI', 35127) GL_REG_23_ATI = Constant( 'GL_REG_23_ATI', 35128) GL_REG_24_ATI = Constant( 'GL_REG_24_ATI', 35129) GL_REG_25_ATI = Constant( 'GL_REG_25_ATI', 35130) GL_REG_26_ATI = Constant( 'GL_REG_26_ATI', 35131) GL_REG_27_ATI = Constant( 'GL_REG_27_ATI', 35132) GL_REG_28_ATI = Constant( 'GL_REG_28_ATI', 35133) GL_REG_29_ATI = Constant( 'GL_REG_29_ATI', 35134) GL_REG_2_ATI = Constant( 'GL_REG_2_ATI', 35107) GL_REG_30_ATI = Constant( 'GL_REG_30_ATI', 35135) GL_REG_31_ATI = Constant( 'GL_REG_31_ATI', 35136) GL_REG_3_ATI = Constant( 'GL_REG_3_ATI', 35108) GL_REG_4_ATI = Constant( 'GL_REG_4_ATI', 35109) GL_REG_5_ATI = Constant( 'GL_REG_5_ATI', 35110) GL_REG_6_ATI = Constant( 'GL_REG_6_ATI', 35111) GL_REG_7_ATI = Constant( 'GL_REG_7_ATI', 35112) GL_REG_8_ATI = Constant( 'GL_REG_8_ATI', 35113) GL_REG_9_ATI = Constant( 'GL_REG_9_ATI', 35114) GL_RENDER = Constant( 'GL_RENDER', 7168) GL_RENDERBUFFER_ALPHA_SIZE_EXT = Constant( 'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 36179) GL_RENDERBUFFER_BINDING_EXT = Constant( 'GL_RENDERBUFFER_BINDING_EXT', 36007) GL_RENDERBUFFER_BLUE_SIZE_EXT = Constant( 'GL_RENDERBUFFER_BLUE_SIZE_EXT', 36178) GL_RENDERBUFFER_DEPTH_SIZE_EXT = Constant( 'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 36180) GL_RENDERBUFFER_EXT = Constant( 'GL_RENDERBUFFER_EXT', 36161) GL_RENDERBUFFER_GREEN_SIZE_EXT = Constant( 'GL_RENDERBUFFER_GREEN_SIZE_EXT', 36177) GL_RENDERBUFFER_HEIGHT_EXT = Constant( 'GL_RENDERBUFFER_HEIGHT_EXT', 36163) GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = Constant( 'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 36164) GL_RENDERBUFFER_RED_SIZE_EXT = Constant( 'GL_RENDERBUFFER_RED_SIZE_EXT', 36176) GL_RENDERBUFFER_STENCIL_SIZE_EXT = Constant( 'GL_RENDERBUFFER_STENCIL_SIZE_EXT', 36181) GL_RENDERBUFFER_WIDTH_EXT = Constant( 'GL_RENDERBUFFER_WIDTH_EXT', 36162) GL_RENDERER = Constant( 'GL_RENDERER', 7937) GL_RENDER_MODE = Constant( 'GL_RENDER_MODE', 3136) GL_REPEAT = Constant( 'GL_REPEAT', 10497) GL_REPLACE = Constant( 'GL_REPLACE', 7681) GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = Constant( 'GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 34243) GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = Constant( 'GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 34242) GL_REPLACEMENT_CODE_ARRAY_SUN = Constant( 'GL_REPLACEMENT_CODE_ARRAY_SUN', 34240) GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = Constant( 'GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 34241) GL_REPLACEMENT_CODE_SUN = Constant( 'GL_REPLACEMENT_CODE_SUN', 33240) GL_REPLACE_EXT = Constant( 'GL_REPLACE_EXT', 32866) GL_REPLACE_MIDDLE_SUN = Constant( 'GL_REPLACE_MIDDLE_SUN', 2) GL_REPLACE_OLDEST_SUN = Constant( 'GL_REPLACE_OLDEST_SUN', 3) GL_REPLICATE_BORDER = Constant( 'GL_REPLICATE_BORDER', 33107) GL_REPLICATE_BORDER_HP = Constant( 'GL_REPLICATE_BORDER_HP', 33107) GL_RESAMPLE_AVERAGE_OML = Constant( 'GL_RESAMPLE_AVERAGE_OML', 35208) GL_RESAMPLE_DECIMATE_OML = Constant( 'GL_RESAMPLE_DECIMATE_OML', 35209) GL_RESAMPLE_DECIMATE_SGIX = Constant( 'GL_RESAMPLE_DECIMATE_SGIX', 33840) GL_RESAMPLE_REPLICATE_OML = Constant( 'GL_RESAMPLE_REPLICATE_OML', 35206) GL_RESAMPLE_REPLICATE_SGIX = Constant( 'GL_RESAMPLE_REPLICATE_SGIX', 33838) GL_RESAMPLE_ZERO_FILL_OML = Constant( 'GL_RESAMPLE_ZERO_FILL_OML', 35207) GL_RESAMPLE_ZERO_FILL_SGIX = Constant( 'GL_RESAMPLE_ZERO_FILL_SGIX', 33839) GL_RESCALE_NORMAL = Constant( 'GL_RESCALE_NORMAL', 32826) GL_RESCALE_NORMAL_EXT = Constant( 'GL_RESCALE_NORMAL_EXT', 32826) GL_RESTART_SUN = Constant( 'GL_RESTART_SUN', 1) GL_RETURN = Constant( 'GL_RETURN', 258) GL_RGB = Constant( 'GL_RGB', 6407) GL_RGB10 = Constant( 'GL_RGB10', 32850) GL_RGB10_A2 = Constant( 'GL_RGB10_A2', 32857) GL_RGB10_A2_EXT = Constant( 'GL_RGB10_A2_EXT', 32857) GL_RGB10_EXT = Constant( 'GL_RGB10_EXT', 32850) GL_RGB12 = Constant( 'GL_RGB12', 32851) GL_RGB12_EXT = Constant( 'GL_RGB12_EXT', 32851) GL_RGB16 = Constant( 'GL_RGB16', 32852) GL_RGB16F_ARB = Constant( 'GL_RGB16F_ARB', 34843) GL_RGB16_EXT = Constant( 'GL_RGB16_EXT', 32852) GL_RGB2_EXT = Constant( 'GL_RGB2_EXT', 32846) GL_RGB32F_ARB = Constant( 'GL_RGB32F_ARB', 34837) GL_RGB4 = Constant( 'GL_RGB4', 32847) GL_RGB4_EXT = Constant( 'GL_RGB4_EXT', 32847) GL_RGB4_S3TC = Constant( 'GL_RGB4_S3TC', 33697) GL_RGB5 = Constant( 'GL_RGB5', 32848) GL_RGB5_A1 = Constant( 'GL_RGB5_A1', 32855) GL_RGB5_A1_EXT = Constant( 'GL_RGB5_A1_EXT', 32855) GL_RGB5_EXT = Constant( 'GL_RGB5_EXT', 32848) GL_RGB8 = Constant( 'GL_RGB8', 32849) GL_RGB8_EXT = Constant( 'GL_RGB8_EXT', 32849) GL_RGBA = Constant( 'GL_RGBA', 6408) GL_RGBA12 = Constant( 'GL_RGBA12', 32858) GL_RGBA12_EXT = Constant( 'GL_RGBA12_EXT', 32858) GL_RGBA16 = Constant( 'GL_RGBA16', 32859) GL_RGBA16F_ARB = Constant( 'GL_RGBA16F_ARB', 34842) GL_RGBA16_EXT = Constant( 'GL_RGBA16_EXT', 32859) GL_RGBA2 = Constant( 'GL_RGBA2', 32853) GL_RGBA2_EXT = Constant( 'GL_RGBA2_EXT', 32853) GL_RGBA32F_ARB = Constant( 'GL_RGBA32F_ARB', 34836) GL_RGBA4 = Constant( 'GL_RGBA4', 32854) GL_RGBA4_EXT = Constant( 'GL_RGBA4_EXT', 32854) GL_RGBA4_S3TC = Constant( 'GL_RGBA4_S3TC', 33699) GL_RGBA8 = Constant( 'GL_RGBA8', 32856) GL_RGBA8_EXT = Constant( 'GL_RGBA8_EXT', 32856) GL_RGBA_FLOAT16_ATI = Constant( 'GL_RGBA_FLOAT16_ATI', 34842) GL_RGBA_FLOAT32_ATI = Constant( 'GL_RGBA_FLOAT32_ATI', 34836) GL_RGBA_FLOAT_MODE_ARB = Constant( 'GL_RGBA_FLOAT_MODE_ARB', 34848) GL_RGBA_MODE = Constant( 'GL_RGBA_MODE', 3121) GL_RGBA_S3TC = Constant( 'GL_RGBA_S3TC', 33698) GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = Constant( 'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 34521) GL_RGB_FLOAT16_ATI = Constant( 'GL_RGB_FLOAT16_ATI', 34843) GL_RGB_FLOAT32_ATI = Constant( 'GL_RGB_FLOAT32_ATI', 34837) GL_RGB_S3TC = Constant( 'GL_RGB_S3TC', 33696) GL_RGB_SCALE = Constant( 'GL_RGB_SCALE', 34163) GL_RGB_SCALE_ARB = Constant( 'GL_RGB_SCALE_ARB', 34163) GL_RGB_SCALE_EXT = Constant( 'GL_RGB_SCALE_EXT', 34163) GL_RIGHT = Constant( 'GL_RIGHT', 1031) GL_S = Constant( 'GL_S', 8192) GL_SAMPLER_1D = Constant( 'GL_SAMPLER_1D', 35677) GL_SAMPLER_1D_ARB = Constant( 'GL_SAMPLER_1D_ARB', 35677) GL_SAMPLER_1D_SHADOW = Constant( 'GL_SAMPLER_1D_SHADOW', 35681) GL_SAMPLER_1D_SHADOW_ARB = Constant( 'GL_SAMPLER_1D_SHADOW_ARB', 35681) GL_SAMPLER_2D = Constant( 'GL_SAMPLER_2D', 35678) GL_SAMPLER_2D_ARB = Constant( 'GL_SAMPLER_2D_ARB', 35678) GL_SAMPLER_2D_RECT_ARB = Constant( 'GL_SAMPLER_2D_RECT_ARB', 35683) GL_SAMPLER_2D_RECT_SHADOW_ARB = Constant( 'GL_SAMPLER_2D_RECT_SHADOW_ARB', 35684) GL_SAMPLER_2D_SHADOW = Constant( 'GL_SAMPLER_2D_SHADOW', 35682) GL_SAMPLER_2D_SHADOW_ARB = Constant( 'GL_SAMPLER_2D_SHADOW_ARB', 35682) GL_SAMPLER_3D = Constant( 'GL_SAMPLER_3D', 35679) GL_SAMPLER_3D_ARB = Constant( 'GL_SAMPLER_3D_ARB', 35679) GL_SAMPLER_CUBE = Constant( 'GL_SAMPLER_CUBE', 35680) GL_SAMPLER_CUBE_ARB = Constant( 'GL_SAMPLER_CUBE_ARB', 35680) GL_SAMPLES = Constant( 'GL_SAMPLES', 32937) GL_SAMPLES_3DFX = Constant( 'GL_SAMPLES_3DFX', 34484) GL_SAMPLES_ARB = Constant( 'GL_SAMPLES_ARB', 32937) GL_SAMPLES_EXT = Constant( 'GL_SAMPLES_EXT', 32937) GL_SAMPLES_PASSED = Constant( 'GL_SAMPLES_PASSED', 35092) GL_SAMPLES_PASSED_ARB = Constant( 'GL_SAMPLES_PASSED_ARB', 35092) GL_SAMPLES_SGIS = Constant( 'GL_SAMPLES_SGIS', 32937) GL_SAMPLE_ALPHA_TO_COVERAGE = Constant( 'GL_SAMPLE_ALPHA_TO_COVERAGE', 32926) GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = Constant( 'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 32926) GL_SAMPLE_ALPHA_TO_MASK_EXT = Constant( 'GL_SAMPLE_ALPHA_TO_MASK_EXT', 32926) GL_SAMPLE_ALPHA_TO_MASK_SGIS = Constant( 'GL_SAMPLE_ALPHA_TO_MASK_SGIS', 32926) GL_SAMPLE_ALPHA_TO_ONE = Constant( 'GL_SAMPLE_ALPHA_TO_ONE', 32927) GL_SAMPLE_ALPHA_TO_ONE_ARB = Constant( 'GL_SAMPLE_ALPHA_TO_ONE_ARB', 32927) GL_SAMPLE_ALPHA_TO_ONE_EXT = Constant( 'GL_SAMPLE_ALPHA_TO_ONE_EXT', 32927) GL_SAMPLE_ALPHA_TO_ONE_SGIS = Constant( 'GL_SAMPLE_ALPHA_TO_ONE_SGIS', 32927) GL_SAMPLE_BUFFERS = Constant( 'GL_SAMPLE_BUFFERS', 32936) GL_SAMPLE_BUFFERS_3DFX = Constant( 'GL_SAMPLE_BUFFERS_3DFX', 34483) GL_SAMPLE_BUFFERS_ARB = Constant( 'GL_SAMPLE_BUFFERS_ARB', 32936) GL_SAMPLE_BUFFERS_EXT = Constant( 'GL_SAMPLE_BUFFERS_EXT', 32936) GL_SAMPLE_BUFFERS_SGIS = Constant( 'GL_SAMPLE_BUFFERS_SGIS', 32936) GL_SAMPLE_COVERAGE = Constant( 'GL_SAMPLE_COVERAGE', 32928) GL_SAMPLE_COVERAGE_ARB = Constant( 'GL_SAMPLE_COVERAGE_ARB', 32928) GL_SAMPLE_COVERAGE_INVERT = Constant( 'GL_SAMPLE_COVERAGE_INVERT', 32939) GL_SAMPLE_COVERAGE_INVERT_ARB = Constant( 'GL_SAMPLE_COVERAGE_INVERT_ARB', 32939) GL_SAMPLE_COVERAGE_VALUE = Constant( 'GL_SAMPLE_COVERAGE_VALUE', 32938) GL_SAMPLE_COVERAGE_VALUE_ARB = Constant( 'GL_SAMPLE_COVERAGE_VALUE_ARB', 32938) GL_SAMPLE_MASK_EXT = Constant( 'GL_SAMPLE_MASK_EXT', 32928) GL_SAMPLE_MASK_INVERT_EXT = Constant( 'GL_SAMPLE_MASK_INVERT_EXT', 32939) GL_SAMPLE_MASK_INVERT_SGIS = Constant( 'GL_SAMPLE_MASK_INVERT_SGIS', 32939) GL_SAMPLE_MASK_SGIS = Constant( 'GL_SAMPLE_MASK_SGIS', 32928) GL_SAMPLE_MASK_VALUE_EXT = Constant( 'GL_SAMPLE_MASK_VALUE_EXT', 32938) GL_SAMPLE_MASK_VALUE_SGIS = Constant( 'GL_SAMPLE_MASK_VALUE_SGIS', 32938) GL_SAMPLE_PATTERN_EXT = Constant( 'GL_SAMPLE_PATTERN_EXT', 32940) GL_SAMPLE_PATTERN_SGIS = Constant( 'GL_SAMPLE_PATTERN_SGIS', 32940) GL_SATURATE_BIT_ATI = Constant( 'GL_SATURATE_BIT_ATI', 64) GL_SCALAR_EXT = Constant( 'GL_SCALAR_EXT', 34750) GL_SCALEBIAS_HINT_SGIX = Constant( 'GL_SCALEBIAS_HINT_SGIX', 33570) GL_SCALE_BY_FOUR_NV = Constant( 'GL_SCALE_BY_FOUR_NV', 34111) GL_SCALE_BY_ONE_HALF_NV = Constant( 'GL_SCALE_BY_ONE_HALF_NV', 34112) GL_SCALE_BY_TWO_NV = Constant( 'GL_SCALE_BY_TWO_NV', 34110) GL_SCISSOR_BIT = Constant( 'GL_SCISSOR_BIT', 524288) GL_SCISSOR_BOX = Constant( 'GL_SCISSOR_BOX', 3088) GL_SCISSOR_TEST = Constant( 'GL_SCISSOR_TEST', 3089) GL_SCREEN_COORDINATES_REND = Constant( 'GL_SCREEN_COORDINATES_REND', 33936) GL_SECONDARY_COLOR_ARRAY = Constant( 'GL_SECONDARY_COLOR_ARRAY', 33886) GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = Constant( 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 34972) GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 34972) GL_SECONDARY_COLOR_ARRAY_EXT = Constant( 'GL_SECONDARY_COLOR_ARRAY_EXT', 33886) GL_SECONDARY_COLOR_ARRAY_LIST_IBM = Constant( 'GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 103077) GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = Constant( 'GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 103087) GL_SECONDARY_COLOR_ARRAY_POINTER = Constant( 'GL_SECONDARY_COLOR_ARRAY_POINTER', 33885) GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = Constant( 'GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 33885) GL_SECONDARY_COLOR_ARRAY_SIZE = Constant( 'GL_SECONDARY_COLOR_ARRAY_SIZE', 33882) GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = Constant( 'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 33882) GL_SECONDARY_COLOR_ARRAY_STRIDE = Constant( 'GL_SECONDARY_COLOR_ARRAY_STRIDE', 33884) GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = Constant( 'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 33884) GL_SECONDARY_COLOR_ARRAY_TYPE = Constant( 'GL_SECONDARY_COLOR_ARRAY_TYPE', 33883) GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = Constant( 'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 33883) GL_SECONDARY_COLOR_NV = Constant( 'GL_SECONDARY_COLOR_NV', 34093) GL_SECONDARY_INTERPOLATOR_ATI = Constant( 'GL_SECONDARY_INTERPOLATOR_ATI', 35181) GL_SELECT = Constant( 'GL_SELECT', 7170) GL_SELECTION_BUFFER_POINTER = Constant( 'GL_SELECTION_BUFFER_POINTER', 3571) GL_SELECTION_BUFFER_SIZE = Constant( 'GL_SELECTION_BUFFER_SIZE', 3572) GL_SEPARABLE_2D = Constant( 'GL_SEPARABLE_2D', 32786) GL_SEPARABLE_2D_EXT = Constant( 'GL_SEPARABLE_2D_EXT', 32786) GL_SEPARATE_SPECULAR_COLOR = Constant( 'GL_SEPARATE_SPECULAR_COLOR', 33274) GL_SEPARATE_SPECULAR_COLOR_EXT = Constant( 'GL_SEPARATE_SPECULAR_COLOR_EXT', 33274) GL_SET = Constant( 'GL_SET', 5391) GL_SHADER_CONSISTENT_NV = Constant( 'GL_SHADER_CONSISTENT_NV', 34525) GL_SHADER_OBJECT_ARB = Constant( 'GL_SHADER_OBJECT_ARB', 35656) GL_SHADER_OPERATION_NV = Constant( 'GL_SHADER_OPERATION_NV', 34527) GL_SHADER_SOURCE_LENGTH = Constant( 'GL_SHADER_SOURCE_LENGTH', 35720) GL_SHADER_TYPE = Constant( 'GL_SHADER_TYPE', 35663) GL_SHADE_MODEL = Constant( 'GL_SHADE_MODEL', 2900) GL_SHADING_LANGUAGE_VERSION = Constant( 'GL_SHADING_LANGUAGE_VERSION', 35724) GL_SHADING_LANGUAGE_VERSION_ARB = Constant( 'GL_SHADING_LANGUAGE_VERSION_ARB', 35724) GL_SHADOW_AMBIENT_SGIX = Constant( 'GL_SHADOW_AMBIENT_SGIX', 32959) GL_SHADOW_ATTENUATION_EXT = Constant( 'GL_SHADOW_ATTENUATION_EXT', 33614) GL_SHARED_TEXTURE_PALETTE_EXT = Constant( 'GL_SHARED_TEXTURE_PALETTE_EXT', 33275) GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = Constant( 'GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 32944) GL_SHININESS = Constant( 'GL_SHININESS', 5633) GL_SIGNED_ALPHA8_NV = Constant( 'GL_SIGNED_ALPHA8_NV', 34566) GL_SIGNED_ALPHA_NV = Constant( 'GL_SIGNED_ALPHA_NV', 34565) GL_SIGNED_HILO16_NV = Constant( 'GL_SIGNED_HILO16_NV', 34554) GL_SIGNED_HILO8_NV = Constant( 'GL_SIGNED_HILO8_NV', 34911) GL_SIGNED_HILO_NV = Constant( 'GL_SIGNED_HILO_NV', 34553) GL_SIGNED_IDENTITY_NV = Constant( 'GL_SIGNED_IDENTITY_NV', 34108) GL_SIGNED_INTENSITY8_NV = Constant( 'GL_SIGNED_INTENSITY8_NV', 34568) GL_SIGNED_INTENSITY_NV = Constant( 'GL_SIGNED_INTENSITY_NV', 34567) GL_SIGNED_LUMINANCE8_ALPHA8_NV = Constant( 'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 34564) GL_SIGNED_LUMINANCE8_NV = Constant( 'GL_SIGNED_LUMINANCE8_NV', 34562) GL_SIGNED_LUMINANCE_ALPHA_NV = Constant( 'GL_SIGNED_LUMINANCE_ALPHA_NV', 34563) GL_SIGNED_LUMINANCE_NV = Constant( 'GL_SIGNED_LUMINANCE_NV', 34561) GL_SIGNED_NEGATE_NV = Constant( 'GL_SIGNED_NEGATE_NV', 34109) GL_SIGNED_RGB8_NV = Constant( 'GL_SIGNED_RGB8_NV', 34559) GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = Constant( 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 34573) GL_SIGNED_RGBA8_NV = Constant( 'GL_SIGNED_RGBA8_NV', 34556) GL_SIGNED_RGBA_NV = Constant( 'GL_SIGNED_RGBA_NV', 34555) GL_SIGNED_RGB_NV = Constant( 'GL_SIGNED_RGB_NV', 34558) GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = Constant( 'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 34572) GL_SINGLE_COLOR = Constant( 'GL_SINGLE_COLOR', 33273) GL_SINGLE_COLOR_EXT = Constant( 'GL_SINGLE_COLOR_EXT', 33273) GL_SLICE_ACCUM_SUN = Constant( 'GL_SLICE_ACCUM_SUN', 34252) GL_SMOOTH = Constant( 'GL_SMOOTH', 7425) GL_SMOOTH_LINE_WIDTH_GRANULARITY = Constant( 'GL_SMOOTH_LINE_WIDTH_GRANULARITY', 2851) GL_SMOOTH_LINE_WIDTH_RANGE = Constant( 'GL_SMOOTH_LINE_WIDTH_RANGE', 2850) GL_SMOOTH_POINT_SIZE_GRANULARITY = Constant( 'GL_SMOOTH_POINT_SIZE_GRANULARITY', 2835) GL_SMOOTH_POINT_SIZE_RANGE = Constant( 'GL_SMOOTH_POINT_SIZE_RANGE', 2834) GL_SOURCE0_ALPHA = Constant( 'GL_SOURCE0_ALPHA', 34184) GL_SOURCE0_ALPHA_ARB = Constant( 'GL_SOURCE0_ALPHA_ARB', 34184) GL_SOURCE0_ALPHA_EXT = Constant( 'GL_SOURCE0_ALPHA_EXT', 34184) GL_SOURCE0_RGB = Constant( 'GL_SOURCE0_RGB', 34176) GL_SOURCE0_RGB_ARB = Constant( 'GL_SOURCE0_RGB_ARB', 34176) GL_SOURCE0_RGB_EXT = Constant( 'GL_SOURCE0_RGB_EXT', 34176) GL_SOURCE1_ALPHA = Constant( 'GL_SOURCE1_ALPHA', 34185) GL_SOURCE1_ALPHA_ARB = Constant( 'GL_SOURCE1_ALPHA_ARB', 34185) GL_SOURCE1_ALPHA_EXT = Constant( 'GL_SOURCE1_ALPHA_EXT', 34185) GL_SOURCE1_RGB = Constant( 'GL_SOURCE1_RGB', 34177) GL_SOURCE1_RGB_ARB = Constant( 'GL_SOURCE1_RGB_ARB', 34177) GL_SOURCE1_RGB_EXT = Constant( 'GL_SOURCE1_RGB_EXT', 34177) GL_SOURCE2_ALPHA = Constant( 'GL_SOURCE2_ALPHA', 34186) GL_SOURCE2_ALPHA_ARB = Constant( 'GL_SOURCE2_ALPHA_ARB', 34186) GL_SOURCE2_ALPHA_EXT = Constant( 'GL_SOURCE2_ALPHA_EXT', 34186) GL_SOURCE2_RGB = Constant( 'GL_SOURCE2_RGB', 34178) GL_SOURCE2_RGB_ARB = Constant( 'GL_SOURCE2_RGB_ARB', 34178) GL_SOURCE2_RGB_EXT = Constant( 'GL_SOURCE2_RGB_EXT', 34178) GL_SOURCE3_ALPHA_NV = Constant( 'GL_SOURCE3_ALPHA_NV', 34187) GL_SOURCE3_RGB_NV = Constant( 'GL_SOURCE3_RGB_NV', 34179) GL_SPARE0_NV = Constant( 'GL_SPARE0_NV', 34094) GL_SPARE0_PLUS_SECONDARY_COLOR_NV = Constant( 'GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 34098) GL_SPARE1_NV = Constant( 'GL_SPARE1_NV', 34095) GL_SPECULAR = Constant( 'GL_SPECULAR', 4610) GL_SPHERE_MAP = Constant( 'GL_SPHERE_MAP', 9218) GL_SPOT_CUTOFF = Constant( 'GL_SPOT_CUTOFF', 4614) GL_SPOT_DIRECTION = Constant( 'GL_SPOT_DIRECTION', 4612) GL_SPOT_EXPONENT = Constant( 'GL_SPOT_EXPONENT', 4613) GL_SPRITE_AXIAL_SGIX = Constant( 'GL_SPRITE_AXIAL_SGIX', 33100) GL_SPRITE_AXIS_SGIX = Constant( 'GL_SPRITE_AXIS_SGIX', 33098) GL_SPRITE_EYE_ALIGNED_SGIX = Constant( 'GL_SPRITE_EYE_ALIGNED_SGIX', 33102) GL_SPRITE_MODE_SGIX = Constant( 'GL_SPRITE_MODE_SGIX', 33097) GL_SPRITE_OBJECT_ALIGNED_SGIX = Constant( 'GL_SPRITE_OBJECT_ALIGNED_SGIX', 33101) GL_SPRITE_SGIX = Constant( 'GL_SPRITE_SGIX', 33096) GL_SPRITE_TRANSLATION_SGIX = Constant( 'GL_SPRITE_TRANSLATION_SGIX', 33099) GL_SRC_ALPHA = Constant( 'GL_SRC_ALPHA', 770) GL_SRC_ALPHA_SATURATE = Constant( 'GL_SRC_ALPHA_SATURATE', 776) GL_SRC_COLOR = Constant( 'GL_SRC_COLOR', 768) GL_STACK_OVERFLOW = Constant( 'GL_STACK_OVERFLOW', 1283) GL_STACK_UNDERFLOW = Constant( 'GL_STACK_UNDERFLOW', 1284) GL_STATIC_ATI = Constant( 'GL_STATIC_ATI', 34656) GL_STATIC_COPY = Constant( 'GL_STATIC_COPY', 35046) GL_STATIC_COPY_ARB = Constant( 'GL_STATIC_COPY_ARB', 35046) GL_STATIC_DRAW = Constant( 'GL_STATIC_DRAW', 35044) GL_STATIC_DRAW_ARB = Constant( 'GL_STATIC_DRAW_ARB', 35044) GL_STATIC_READ = Constant( 'GL_STATIC_READ', 35045) GL_STATIC_READ_ARB = Constant( 'GL_STATIC_READ_ARB', 35045) GL_STENCIL = Constant( 'GL_STENCIL', 6146) GL_STENCIL_ATTACHMENT_EXT = Constant( 'GL_STENCIL_ATTACHMENT_EXT', 36128) GL_STENCIL_BACK_FAIL = Constant( 'GL_STENCIL_BACK_FAIL', 34817) GL_STENCIL_BACK_FAIL_ATI = Constant( 'GL_STENCIL_BACK_FAIL_ATI', 34817) GL_STENCIL_BACK_FUNC = Constant( 'GL_STENCIL_BACK_FUNC', 34816) GL_STENCIL_BACK_FUNC_ATI = Constant( 'GL_STENCIL_BACK_FUNC_ATI', 34816) GL_STENCIL_BACK_PASS_DEPTH_FAIL = Constant( 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 34818) GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = Constant( 'GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 34818) GL_STENCIL_BACK_PASS_DEPTH_PASS = Constant( 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 34819) GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = Constant( 'GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 34819) GL_STENCIL_BACK_REF = Constant( 'GL_STENCIL_BACK_REF', 36003) GL_STENCIL_BACK_VALUE_MASK = Constant( 'GL_STENCIL_BACK_VALUE_MASK', 36004) GL_STENCIL_BACK_WRITEMASK = Constant( 'GL_STENCIL_BACK_WRITEMASK', 36005) GL_STENCIL_BITS = Constant( 'GL_STENCIL_BITS', 3415) GL_STENCIL_BUFFER_BIT = Constant( 'GL_STENCIL_BUFFER_BIT', 1024) GL_STENCIL_CLEAR_VALUE = Constant( 'GL_STENCIL_CLEAR_VALUE', 2961) GL_STENCIL_FAIL = Constant( 'GL_STENCIL_FAIL', 2964) GL_STENCIL_FUNC = Constant( 'GL_STENCIL_FUNC', 2962) GL_STENCIL_INDEX = Constant( 'GL_STENCIL_INDEX', 6401) GL_STENCIL_INDEX16_EXT = Constant( 'GL_STENCIL_INDEX16_EXT', 36169) GL_STENCIL_INDEX1_EXT = Constant( 'GL_STENCIL_INDEX1_EXT', 36166) GL_STENCIL_INDEX4_EXT = Constant( 'GL_STENCIL_INDEX4_EXT', 36167) GL_STENCIL_INDEX8_EXT = Constant( 'GL_STENCIL_INDEX8_EXT', 36168) GL_STENCIL_PASS_DEPTH_FAIL = Constant( 'GL_STENCIL_PASS_DEPTH_FAIL', 2965) GL_STENCIL_PASS_DEPTH_PASS = Constant( 'GL_STENCIL_PASS_DEPTH_PASS', 2966) GL_STENCIL_REF = Constant( 'GL_STENCIL_REF', 2967) GL_STENCIL_TEST = Constant( 'GL_STENCIL_TEST', 2960) GL_STENCIL_TEST_TWO_SIDE_EXT = Constant( 'GL_STENCIL_TEST_TWO_SIDE_EXT', 35088) GL_STENCIL_VALUE_MASK = Constant( 'GL_STENCIL_VALUE_MASK', 2963) GL_STENCIL_WRITEMASK = Constant( 'GL_STENCIL_WRITEMASK', 2968) GL_STEREO = Constant( 'GL_STEREO', 3123) GL_STORAGE_CACHED_APPLE = Constant( 'GL_STORAGE_CACHED_APPLE', 34238) GL_STORAGE_SHARED_APPLE = Constant( 'GL_STORAGE_SHARED_APPLE', 34239) GL_STREAM_COPY = Constant( 'GL_STREAM_COPY', 35042) GL_STREAM_COPY_ARB = Constant( 'GL_STREAM_COPY_ARB', 35042) GL_STREAM_DRAW = Constant( 'GL_STREAM_DRAW', 35040) GL_STREAM_DRAW_ARB = Constant( 'GL_STREAM_DRAW_ARB', 35040) GL_STREAM_READ = Constant( 'GL_STREAM_READ', 35041) GL_STREAM_READ_ARB = Constant( 'GL_STREAM_READ_ARB', 35041) GL_STRICT_DEPTHFUNC_HINT_PGI = Constant( 'GL_STRICT_DEPTHFUNC_HINT_PGI', 107030) GL_STRICT_LIGHTING_HINT_PGI = Constant( 'GL_STRICT_LIGHTING_HINT_PGI', 107031) GL_STRICT_SCISSOR_HINT_PGI = Constant( 'GL_STRICT_SCISSOR_HINT_PGI', 107032) GL_SUBPIXEL_BITS = Constant( 'GL_SUBPIXEL_BITS', 3408) GL_SUBTRACT = Constant( 'GL_SUBTRACT', 34023) GL_SUBTRACT_ARB = Constant( 'GL_SUBTRACT_ARB', 34023) GL_SUB_ATI = Constant( 'GL_SUB_ATI', 35173) GL_SWIZZLE_STQ_ATI = Constant( 'GL_SWIZZLE_STQ_ATI', 35191) GL_SWIZZLE_STQ_DQ_ATI = Constant( 'GL_SWIZZLE_STQ_DQ_ATI', 35193) GL_SWIZZLE_STRQ_ATI = Constant( 'GL_SWIZZLE_STRQ_ATI', 35194) GL_SWIZZLE_STRQ_DQ_ATI = Constant( 'GL_SWIZZLE_STRQ_DQ_ATI', 35195) GL_SWIZZLE_STR_ATI = Constant( 'GL_SWIZZLE_STR_ATI', 35190) GL_SWIZZLE_STR_DR_ATI = Constant( 'GL_SWIZZLE_STR_DR_ATI', 35192) GL_T = Constant( 'GL_T', 8193) GL_T2F_C3F_V3F = Constant( 'GL_T2F_C3F_V3F', 10794) GL_T2F_C4F_N3F_V3F = Constant( 'GL_T2F_C4F_N3F_V3F', 10796) GL_T2F_C4UB_V3F = Constant( 'GL_T2F_C4UB_V3F', 10793) GL_T2F_IUI_N3F_V2F_EXT = Constant( 'GL_T2F_IUI_N3F_V2F_EXT', 33203) GL_T2F_IUI_N3F_V3F_EXT = Constant( 'GL_T2F_IUI_N3F_V3F_EXT', 33204) GL_T2F_IUI_V2F_EXT = Constant( 'GL_T2F_IUI_V2F_EXT', 33201) GL_T2F_IUI_V3F_EXT = Constant( 'GL_T2F_IUI_V3F_EXT', 33202) GL_T2F_N3F_V3F = Constant( 'GL_T2F_N3F_V3F', 10795) GL_T2F_V3F = Constant( 'GL_T2F_V3F', 10791) GL_T4F_C4F_N3F_V4F = Constant( 'GL_T4F_C4F_N3F_V4F', 10797) GL_T4F_V4F = Constant( 'GL_T4F_V4F', 10792) GL_TABLE_TOO_LARGE = Constant( 'GL_TABLE_TOO_LARGE', 32817) GL_TABLE_TOO_LARGE_EXT = Constant( 'GL_TABLE_TOO_LARGE_EXT', 32817) GL_TANGENT_ARRAY_EXT = Constant( 'GL_TANGENT_ARRAY_EXT', 33849) GL_TANGENT_ARRAY_POINTER_EXT = Constant( 'GL_TANGENT_ARRAY_POINTER_EXT', 33858) GL_TANGENT_ARRAY_STRIDE_EXT = Constant( 'GL_TANGENT_ARRAY_STRIDE_EXT', 33855) GL_TANGENT_ARRAY_TYPE_EXT = Constant( 'GL_TANGENT_ARRAY_TYPE_EXT', 33854) GL_TEXCOORD1_BIT_PGI = Constant( 'GL_TEXCOORD1_BIT_PGI', 268435456) GL_TEXCOORD2_BIT_PGI = Constant( 'GL_TEXCOORD2_BIT_PGI', 536870912) GL_TEXCOORD3_BIT_PGI = Constant( 'GL_TEXCOORD3_BIT_PGI', 1073741824) GL_TEXCOORD4_BIT_PGI = Constant( 'GL_TEXCOORD4_BIT_PGI', 2147483648) GL_TEXTURE = Constant( 'GL_TEXTURE', 5890) GL_TEXTURE0 = Constant( 'GL_TEXTURE0', 33984) GL_TEXTURE0_ARB = Constant( 'GL_TEXTURE0_ARB', 33984) GL_TEXTURE1 = Constant( 'GL_TEXTURE1', 33985) GL_TEXTURE10 = Constant( 'GL_TEXTURE10', 33994) GL_TEXTURE10_ARB = Constant( 'GL_TEXTURE10_ARB', 33994) GL_TEXTURE11 = Constant( 'GL_TEXTURE11', 33995) GL_TEXTURE11_ARB = Constant( 'GL_TEXTURE11_ARB', 33995) GL_TEXTURE12 = Constant( 'GL_TEXTURE12', 33996) GL_TEXTURE12_ARB = Constant( 'GL_TEXTURE12_ARB', 33996) GL_TEXTURE13 = Constant( 'GL_TEXTURE13', 33997) GL_TEXTURE13_ARB = Constant( 'GL_TEXTURE13_ARB', 33997) GL_TEXTURE14 = Constant( 'GL_TEXTURE14', 33998) GL_TEXTURE14_ARB = Constant( 'GL_TEXTURE14_ARB', 33998) GL_TEXTURE15 = Constant( 'GL_TEXTURE15', 33999) GL_TEXTURE15_ARB = Constant( 'GL_TEXTURE15_ARB', 33999) GL_TEXTURE16 = Constant( 'GL_TEXTURE16', 34000) GL_TEXTURE16_ARB = Constant( 'GL_TEXTURE16_ARB', 34000) GL_TEXTURE17 = Constant( 'GL_TEXTURE17', 34001) GL_TEXTURE17_ARB = Constant( 'GL_TEXTURE17_ARB', 34001) GL_TEXTURE18 = Constant( 'GL_TEXTURE18', 34002) GL_TEXTURE18_ARB = Constant( 'GL_TEXTURE18_ARB', 34002) GL_TEXTURE19 = Constant( 'GL_TEXTURE19', 34003) GL_TEXTURE19_ARB = Constant( 'GL_TEXTURE19_ARB', 34003) GL_TEXTURE1_ARB = Constant( 'GL_TEXTURE1_ARB', 33985) GL_TEXTURE2 = Constant( 'GL_TEXTURE2', 33986) GL_TEXTURE20 = Constant( 'GL_TEXTURE20', 34004) GL_TEXTURE20_ARB = Constant( 'GL_TEXTURE20_ARB', 34004) GL_TEXTURE21 = Constant( 'GL_TEXTURE21', 34005) GL_TEXTURE21_ARB = Constant( 'GL_TEXTURE21_ARB', 34005) GL_TEXTURE22 = Constant( 'GL_TEXTURE22', 34006) GL_TEXTURE22_ARB = Constant( 'GL_TEXTURE22_ARB', 34006) GL_TEXTURE23 = Constant( 'GL_TEXTURE23', 34007) GL_TEXTURE23_ARB = Constant( 'GL_TEXTURE23_ARB', 34007) GL_TEXTURE24 = Constant( 'GL_TEXTURE24', 34008) GL_TEXTURE24_ARB = Constant( 'GL_TEXTURE24_ARB', 34008) GL_TEXTURE25 = Constant( 'GL_TEXTURE25', 34009) GL_TEXTURE25_ARB = Constant( 'GL_TEXTURE25_ARB', 34009) GL_TEXTURE26 = Constant( 'GL_TEXTURE26', 34010) GL_TEXTURE26_ARB = Constant( 'GL_TEXTURE26_ARB', 34010) GL_TEXTURE27 = Constant( 'GL_TEXTURE27', 34011) GL_TEXTURE27_ARB = Constant( 'GL_TEXTURE27_ARB', 34011) GL_TEXTURE28 = Constant( 'GL_TEXTURE28', 34012) GL_TEXTURE28_ARB = Constant( 'GL_TEXTURE28_ARB', 34012) GL_TEXTURE29 = Constant( 'GL_TEXTURE29', 34013) GL_TEXTURE29_ARB = Constant( 'GL_TEXTURE29_ARB', 34013) GL_TEXTURE2_ARB = Constant( 'GL_TEXTURE2_ARB', 33986) GL_TEXTURE3 = Constant( 'GL_TEXTURE3', 33987) GL_TEXTURE30 = Constant( 'GL_TEXTURE30', 34014) GL_TEXTURE30_ARB = Constant( 'GL_TEXTURE30_ARB', 34014) GL_TEXTURE31 = Constant( 'GL_TEXTURE31', 34015) GL_TEXTURE31_ARB = Constant( 'GL_TEXTURE31_ARB', 34015) GL_TEXTURE3_ARB = Constant( 'GL_TEXTURE3_ARB', 33987) GL_TEXTURE4 = Constant( 'GL_TEXTURE4', 33988) GL_TEXTURE4_ARB = Constant( 'GL_TEXTURE4_ARB', 33988) GL_TEXTURE5 = Constant( 'GL_TEXTURE5', 33989) GL_TEXTURE5_ARB = Constant( 'GL_TEXTURE5_ARB', 33989) GL_TEXTURE6 = Constant( 'GL_TEXTURE6', 33990) GL_TEXTURE6_ARB = Constant( 'GL_TEXTURE6_ARB', 33990) GL_TEXTURE7 = Constant( 'GL_TEXTURE7', 33991) GL_TEXTURE7_ARB = Constant( 'GL_TEXTURE7_ARB', 33991) GL_TEXTURE8 = Constant( 'GL_TEXTURE8', 33992) GL_TEXTURE8_ARB = Constant( 'GL_TEXTURE8_ARB', 33992) GL_TEXTURE9 = Constant( 'GL_TEXTURE9', 33993) GL_TEXTURE9_ARB = Constant( 'GL_TEXTURE9_ARB', 33993) GL_TEXTURE_1D = Constant( 'GL_TEXTURE_1D', 3552) GL_TEXTURE_1D_BINDING_EXT = Constant( 'GL_TEXTURE_1D_BINDING_EXT', 32872) GL_TEXTURE_2D = Constant( 'GL_TEXTURE_2D', 3553) GL_TEXTURE_2D_BINDING_EXT = Constant( 'GL_TEXTURE_2D_BINDING_EXT', 32873) GL_TEXTURE_3D = Constant( 'GL_TEXTURE_3D', 32879) GL_TEXTURE_3D_BINDING_EXT = Constant( 'GL_TEXTURE_3D_BINDING_EXT', 32874) GL_TEXTURE_3D_EXT = Constant( 'GL_TEXTURE_3D_EXT', 32879) GL_TEXTURE_4DSIZE_SGIS = Constant( 'GL_TEXTURE_4DSIZE_SGIS', 33078) GL_TEXTURE_4D_BINDING_SGIS = Constant( 'GL_TEXTURE_4D_BINDING_SGIS', 33103) GL_TEXTURE_4D_SGIS = Constant( 'GL_TEXTURE_4D_SGIS', 33076) GL_TEXTURE_ALPHA_SIZE = Constant( 'GL_TEXTURE_ALPHA_SIZE', 32863) GL_TEXTURE_ALPHA_SIZE_EXT = Constant( 'GL_TEXTURE_ALPHA_SIZE_EXT', 32863) GL_TEXTURE_ALPHA_TYPE_ARB = Constant( 'GL_TEXTURE_ALPHA_TYPE_ARB', 35859) GL_TEXTURE_APPLICATION_MODE_EXT = Constant( 'GL_TEXTURE_APPLICATION_MODE_EXT', 33615) GL_TEXTURE_BASE_LEVEL = Constant( 'GL_TEXTURE_BASE_LEVEL', 33084) GL_TEXTURE_BASE_LEVEL_SGIS = Constant( 'GL_TEXTURE_BASE_LEVEL_SGIS', 33084) GL_TEXTURE_BINDING_1D = Constant( 'GL_TEXTURE_BINDING_1D', 32872) GL_TEXTURE_BINDING_2D = Constant( 'GL_TEXTURE_BINDING_2D', 32873) GL_TEXTURE_BINDING_3D = Constant( 'GL_TEXTURE_BINDING_3D', 32874) GL_TEXTURE_BINDING_CUBE_MAP = Constant( 'GL_TEXTURE_BINDING_CUBE_MAP', 34068) GL_TEXTURE_BINDING_CUBE_MAP_ARB = Constant( 'GL_TEXTURE_BINDING_CUBE_MAP_ARB', 34068) GL_TEXTURE_BINDING_CUBE_MAP_EXT = Constant( 'GL_TEXTURE_BINDING_CUBE_MAP_EXT', 34068) GL_TEXTURE_BINDING_RECTANGLE_ARB = Constant( 'GL_TEXTURE_BINDING_RECTANGLE_ARB', 34038) GL_TEXTURE_BINDING_RECTANGLE_NV = Constant( 'GL_TEXTURE_BINDING_RECTANGLE_NV', 34038) GL_TEXTURE_BIT = Constant( 'GL_TEXTURE_BIT', 262144) GL_TEXTURE_BLUE_SIZE = Constant( 'GL_TEXTURE_BLUE_SIZE', 32862) GL_TEXTURE_BLUE_SIZE_EXT = Constant( 'GL_TEXTURE_BLUE_SIZE_EXT', 32862) GL_TEXTURE_BLUE_TYPE_ARB = Constant( 'GL_TEXTURE_BLUE_TYPE_ARB', 35858) GL_TEXTURE_BORDER = Constant( 'GL_TEXTURE_BORDER', 4101) GL_TEXTURE_BORDER_COLOR = Constant( 'GL_TEXTURE_BORDER_COLOR', 4100) GL_TEXTURE_BORDER_VALUES_NV = Constant( 'GL_TEXTURE_BORDER_VALUES_NV', 34586) GL_TEXTURE_CLIPMAP_CENTER_SGIX = Constant( 'GL_TEXTURE_CLIPMAP_CENTER_SGIX', 33137) GL_TEXTURE_CLIPMAP_DEPTH_SGIX = Constant( 'GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 33142) GL_TEXTURE_CLIPMAP_FRAME_SGIX = Constant( 'GL_TEXTURE_CLIPMAP_FRAME_SGIX', 33138) GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = Constant( 'GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 33141) GL_TEXTURE_CLIPMAP_OFFSET_SGIX = Constant( 'GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 33139) GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = Constant( 'GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 33140) GL_TEXTURE_COLOR_TABLE_SGI = Constant( 'GL_TEXTURE_COLOR_TABLE_SGI', 32956) GL_TEXTURE_COLOR_WRITEMASK_SGIS = Constant( 'GL_TEXTURE_COLOR_WRITEMASK_SGIS', 33263) GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = Constant( 'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 32959) GL_TEXTURE_COMPARE_FUNC = Constant( 'GL_TEXTURE_COMPARE_FUNC', 34893) GL_TEXTURE_COMPARE_FUNC_ARB = Constant( 'GL_TEXTURE_COMPARE_FUNC_ARB', 34893) GL_TEXTURE_COMPARE_MODE = Constant( 'GL_TEXTURE_COMPARE_MODE', 34892) GL_TEXTURE_COMPARE_MODE_ARB = Constant( 'GL_TEXTURE_COMPARE_MODE_ARB', 34892) GL_TEXTURE_COMPARE_OPERATOR_SGIX = Constant( 'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 33179) GL_TEXTURE_COMPARE_SGIX = Constant( 'GL_TEXTURE_COMPARE_SGIX', 33178) GL_TEXTURE_COMPRESSED = Constant( 'GL_TEXTURE_COMPRESSED', 34465) GL_TEXTURE_COMPRESSED_ARB = Constant( 'GL_TEXTURE_COMPRESSED_ARB', 34465) GL_TEXTURE_COMPRESSED_IMAGE_SIZE = Constant( 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 34464) GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = Constant( 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 34464) GL_TEXTURE_COMPRESSION_HINT = Constant( 'GL_TEXTURE_COMPRESSION_HINT', 34031) GL_TEXTURE_COMPRESSION_HINT_ARB = Constant( 'GL_TEXTURE_COMPRESSION_HINT_ARB', 34031) GL_TEXTURE_CONSTANT_DATA_SUNX = Constant( 'GL_TEXTURE_CONSTANT_DATA_SUNX', 33238) GL_TEXTURE_COORD_ARRAY = Constant( 'GL_TEXTURE_COORD_ARRAY', 32888) GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = Constant( 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 34970) GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 34970) GL_TEXTURE_COORD_ARRAY_COUNT_EXT = Constant( 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 32907) GL_TEXTURE_COORD_ARRAY_EXT = Constant( 'GL_TEXTURE_COORD_ARRAY_EXT', 32888) GL_TEXTURE_COORD_ARRAY_LIST_IBM = Constant( 'GL_TEXTURE_COORD_ARRAY_LIST_IBM', 103074) GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = Constant( 'GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 103084) GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = Constant( 'GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 33784) GL_TEXTURE_COORD_ARRAY_POINTER = Constant( 'GL_TEXTURE_COORD_ARRAY_POINTER', 32914) GL_TEXTURE_COORD_ARRAY_POINTER_EXT = Constant( 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 32914) GL_TEXTURE_COORD_ARRAY_SIZE = Constant( 'GL_TEXTURE_COORD_ARRAY_SIZE', 32904) GL_TEXTURE_COORD_ARRAY_SIZE_EXT = Constant( 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 32904) GL_TEXTURE_COORD_ARRAY_STRIDE = Constant( 'GL_TEXTURE_COORD_ARRAY_STRIDE', 32906) GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = Constant( 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 32906) GL_TEXTURE_COORD_ARRAY_TYPE = Constant( 'GL_TEXTURE_COORD_ARRAY_TYPE', 32905) GL_TEXTURE_COORD_ARRAY_TYPE_EXT = Constant( 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 32905) GL_TEXTURE_CUBE_MAP = Constant( 'GL_TEXTURE_CUBE_MAP', 34067) GL_TEXTURE_CUBE_MAP_ARB = Constant( 'GL_TEXTURE_CUBE_MAP_ARB', 34067) GL_TEXTURE_CUBE_MAP_EXT = Constant( 'GL_TEXTURE_CUBE_MAP_EXT', 34067) GL_TEXTURE_CUBE_MAP_NEGATIVE_X = Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 34070) GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 34070) GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 34070) GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 34072) GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 34072) GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 34072) GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 34074) GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 34074) GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 34074) GL_TEXTURE_CUBE_MAP_POSITIVE_X = Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', 34069) GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 34069) GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 34069) GL_TEXTURE_CUBE_MAP_POSITIVE_Y = Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 34071) GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 34071) GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 34071) GL_TEXTURE_CUBE_MAP_POSITIVE_Z = Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 34073) GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 34073) GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 34073) GL_TEXTURE_DEFORMATION_BIT_SGIX = Constant( 'GL_TEXTURE_DEFORMATION_BIT_SGIX', 1) GL_TEXTURE_DEFORMATION_SGIX = Constant( 'GL_TEXTURE_DEFORMATION_SGIX', 33173) GL_TEXTURE_DEPTH = Constant( 'GL_TEXTURE_DEPTH', 32881) GL_TEXTURE_DEPTH_EXT = Constant( 'GL_TEXTURE_DEPTH_EXT', 32881) GL_TEXTURE_DEPTH_SIZE = Constant( 'GL_TEXTURE_DEPTH_SIZE', 34890) GL_TEXTURE_DEPTH_SIZE_ARB = Constant( 'GL_TEXTURE_DEPTH_SIZE_ARB', 34890) GL_TEXTURE_DEPTH_TYPE_ARB = Constant( 'GL_TEXTURE_DEPTH_TYPE_ARB', 35862) GL_TEXTURE_DS_SIZE_NV = Constant( 'GL_TEXTURE_DS_SIZE_NV', 34589) GL_TEXTURE_DT_SIZE_NV = Constant( 'GL_TEXTURE_DT_SIZE_NV', 34590) GL_TEXTURE_ENV = Constant( 'GL_TEXTURE_ENV', 8960) GL_TEXTURE_ENV_BIAS_SGIX = Constant( 'GL_TEXTURE_ENV_BIAS_SGIX', 32958) GL_TEXTURE_ENV_COLOR = Constant( 'GL_TEXTURE_ENV_COLOR', 8705) GL_TEXTURE_ENV_MODE = Constant( 'GL_TEXTURE_ENV_MODE', 8704) GL_TEXTURE_FILTER4_SIZE_SGIS = Constant( 'GL_TEXTURE_FILTER4_SIZE_SGIS', 33095) GL_TEXTURE_FILTER_CONTROL = Constant( 'GL_TEXTURE_FILTER_CONTROL', 34048) GL_TEXTURE_FILTER_CONTROL_EXT = Constant( 'GL_TEXTURE_FILTER_CONTROL_EXT', 34048) GL_TEXTURE_FLOAT_COMPONENTS_NV = Constant( 'GL_TEXTURE_FLOAT_COMPONENTS_NV', 34956) GL_TEXTURE_GEN_MODE = Constant( 'GL_TEXTURE_GEN_MODE', 9472) GL_TEXTURE_GEN_Q = Constant( 'GL_TEXTURE_GEN_Q', 3171) GL_TEXTURE_GEN_R = Constant( 'GL_TEXTURE_GEN_R', 3170) GL_TEXTURE_GEN_S = Constant( 'GL_TEXTURE_GEN_S', 3168) GL_TEXTURE_GEN_T = Constant( 'GL_TEXTURE_GEN_T', 3169) GL_TEXTURE_GEQUAL_R_SGIX = Constant( 'GL_TEXTURE_GEQUAL_R_SGIX', 33181) GL_TEXTURE_GREEN_SIZE = Constant( 'GL_TEXTURE_GREEN_SIZE', 32861) GL_TEXTURE_GREEN_SIZE_EXT = Constant( 'GL_TEXTURE_GREEN_SIZE_EXT', 32861) GL_TEXTURE_GREEN_TYPE_ARB = Constant( 'GL_TEXTURE_GREEN_TYPE_ARB', 35857) GL_TEXTURE_HEIGHT = Constant( 'GL_TEXTURE_HEIGHT', 4097) GL_TEXTURE_HI_SIZE_NV = Constant( 'GL_TEXTURE_HI_SIZE_NV', 34587) GL_TEXTURE_INDEX_SIZE_EXT = Constant( 'GL_TEXTURE_INDEX_SIZE_EXT', 33005) GL_TEXTURE_INTENSITY_SIZE = Constant( 'GL_TEXTURE_INTENSITY_SIZE', 32865) GL_TEXTURE_INTENSITY_SIZE_EXT = Constant( 'GL_TEXTURE_INTENSITY_SIZE_EXT', 32865) GL_TEXTURE_INTENSITY_TYPE_ARB = Constant( 'GL_TEXTURE_INTENSITY_TYPE_ARB', 35861) GL_TEXTURE_INTERNAL_FORMAT = Constant( 'GL_TEXTURE_INTERNAL_FORMAT', 4099) GL_TEXTURE_LEQUAL_R_SGIX = Constant( 'GL_TEXTURE_LEQUAL_R_SGIX', 33180) GL_TEXTURE_LIGHTING_MODE_HP = Constant( 'GL_TEXTURE_LIGHTING_MODE_HP', 33127) GL_TEXTURE_LIGHT_EXT = Constant( 'GL_TEXTURE_LIGHT_EXT', 33616) GL_TEXTURE_LOD_BIAS = Constant( 'GL_TEXTURE_LOD_BIAS', 34049) GL_TEXTURE_LOD_BIAS_EXT = Constant( 'GL_TEXTURE_LOD_BIAS_EXT', 34049) GL_TEXTURE_LOD_BIAS_R_SGIX = Constant( 'GL_TEXTURE_LOD_BIAS_R_SGIX', 33168) GL_TEXTURE_LOD_BIAS_S_SGIX = Constant( 'GL_TEXTURE_LOD_BIAS_S_SGIX', 33166) GL_TEXTURE_LOD_BIAS_T_SGIX = Constant( 'GL_TEXTURE_LOD_BIAS_T_SGIX', 33167) GL_TEXTURE_LO_SIZE_NV = Constant( 'GL_TEXTURE_LO_SIZE_NV', 34588) GL_TEXTURE_LUMINANCE_SIZE = Constant( 'GL_TEXTURE_LUMINANCE_SIZE', 32864) GL_TEXTURE_LUMINANCE_SIZE_EXT = Constant( 'GL_TEXTURE_LUMINANCE_SIZE_EXT', 32864) GL_TEXTURE_LUMINANCE_TYPE_ARB = Constant( 'GL_TEXTURE_LUMINANCE_TYPE_ARB', 35860) GL_TEXTURE_MAG_FILTER = Constant( 'GL_TEXTURE_MAG_FILTER', 10240) GL_TEXTURE_MAG_SIZE_NV = Constant( 'GL_TEXTURE_MAG_SIZE_NV', 34591) GL_TEXTURE_MATERIAL_FACE_EXT = Constant( 'GL_TEXTURE_MATERIAL_FACE_EXT', 33617) GL_TEXTURE_MATERIAL_PARAMETER_EXT = Constant( 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 33618) GL_TEXTURE_MATRIX = Constant( 'GL_TEXTURE_MATRIX', 2984) GL_TEXTURE_MAX_ANISOTROPY_EXT = Constant( 'GL_TEXTURE_MAX_ANISOTROPY_EXT', 34046) GL_TEXTURE_MAX_CLAMP_R_SGIX = Constant( 'GL_TEXTURE_MAX_CLAMP_R_SGIX', 33643) GL_TEXTURE_MAX_CLAMP_S_SGIX = Constant( 'GL_TEXTURE_MAX_CLAMP_S_SGIX', 33641) GL_TEXTURE_MAX_CLAMP_T_SGIX = Constant( 'GL_TEXTURE_MAX_CLAMP_T_SGIX', 33642) GL_TEXTURE_MAX_LEVEL = Constant( 'GL_TEXTURE_MAX_LEVEL', 33085) GL_TEXTURE_MAX_LEVEL_SGIS = Constant( 'GL_TEXTURE_MAX_LEVEL_SGIS', 33085) GL_TEXTURE_MAX_LOD = Constant( 'GL_TEXTURE_MAX_LOD', 33083) GL_TEXTURE_MAX_LOD_SGIS = Constant( 'GL_TEXTURE_MAX_LOD_SGIS', 33083) GL_TEXTURE_MIN_FILTER = Constant( 'GL_TEXTURE_MIN_FILTER', 10241) GL_TEXTURE_MIN_LOD = Constant( 'GL_TEXTURE_MIN_LOD', 33082) GL_TEXTURE_MIN_LOD_SGIS = Constant( 'GL_TEXTURE_MIN_LOD_SGIS', 33082) GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = Constant( 'GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 33070) GL_TEXTURE_NORMAL_EXT = Constant( 'GL_TEXTURE_NORMAL_EXT', 34223) GL_TEXTURE_POST_SPECULAR_HP = Constant( 'GL_TEXTURE_POST_SPECULAR_HP', 33128) GL_TEXTURE_PRE_SPECULAR_HP = Constant( 'GL_TEXTURE_PRE_SPECULAR_HP', 33129) GL_TEXTURE_PRIORITY = Constant( 'GL_TEXTURE_PRIORITY', 32870) GL_TEXTURE_PRIORITY_EXT = Constant( 'GL_TEXTURE_PRIORITY_EXT', 32870) GL_TEXTURE_RECTANGLE_ARB = Constant( 'GL_TEXTURE_RECTANGLE_ARB', 34037) GL_TEXTURE_RECTANGLE_NV = Constant( 'GL_TEXTURE_RECTANGLE_NV', 34037) GL_TEXTURE_RED_SIZE = Constant( 'GL_TEXTURE_RED_SIZE', 32860) GL_TEXTURE_RED_SIZE_EXT = Constant( 'GL_TEXTURE_RED_SIZE_EXT', 32860) GL_TEXTURE_RED_TYPE_ARB = Constant( 'GL_TEXTURE_RED_TYPE_ARB', 35856) GL_TEXTURE_RESIDENT = Constant( 'GL_TEXTURE_RESIDENT', 32871) GL_TEXTURE_RESIDENT_EXT = Constant( 'GL_TEXTURE_RESIDENT_EXT', 32871) GL_TEXTURE_SHADER_NV = Constant( 'GL_TEXTURE_SHADER_NV', 34526) GL_TEXTURE_STACK_DEPTH = Constant( 'GL_TEXTURE_STACK_DEPTH', 2981) GL_TEXTURE_TOO_LARGE_EXT = Constant( 'GL_TEXTURE_TOO_LARGE_EXT', 32869) GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = Constant( 'GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 34959) GL_TEXTURE_WIDTH = Constant( 'GL_TEXTURE_WIDTH', 4096) GL_TEXTURE_WRAP_Q_SGIS = Constant( 'GL_TEXTURE_WRAP_Q_SGIS', 33079) GL_TEXTURE_WRAP_R = Constant( 'GL_TEXTURE_WRAP_R', 32882) GL_TEXTURE_WRAP_R_EXT = Constant( 'GL_TEXTURE_WRAP_R_EXT', 32882) GL_TEXTURE_WRAP_S = Constant( 'GL_TEXTURE_WRAP_S', 10242) GL_TEXTURE_WRAP_T = Constant( 'GL_TEXTURE_WRAP_T', 10243) GL_TEXT_FRAGMENT_SHADER_ATI = Constant( 'GL_TEXT_FRAGMENT_SHADER_ATI', 33280) GL_TRACK_MATRIX_NV = Constant( 'GL_TRACK_MATRIX_NV', 34376) GL_TRACK_MATRIX_TRANSFORM_NV = Constant( 'GL_TRACK_MATRIX_TRANSFORM_NV', 34377) GL_TRANSFORM_BIT = Constant( 'GL_TRANSFORM_BIT', 4096) GL_TRANSFORM_HINT_APPLE = Constant( 'GL_TRANSFORM_HINT_APPLE', 34225) GL_TRANSPOSE_COLOR_MATRIX = Constant( 'GL_TRANSPOSE_COLOR_MATRIX', 34022) GL_TRANSPOSE_COLOR_MATRIX_ARB = Constant( 'GL_TRANSPOSE_COLOR_MATRIX_ARB', 34022) GL_TRANSPOSE_CURRENT_MATRIX_ARB = Constant( 'GL_TRANSPOSE_CURRENT_MATRIX_ARB', 34999) GL_TRANSPOSE_MODELVIEW_MATRIX = Constant( 'GL_TRANSPOSE_MODELVIEW_MATRIX', 34019) GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = Constant( 'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 34019) GL_TRANSPOSE_NV = Constant( 'GL_TRANSPOSE_NV', 34348) GL_TRANSPOSE_PROJECTION_MATRIX = Constant( 'GL_TRANSPOSE_PROJECTION_MATRIX', 34020) GL_TRANSPOSE_PROJECTION_MATRIX_ARB = Constant( 'GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 34020) GL_TRANSPOSE_TEXTURE_MATRIX = Constant( 'GL_TRANSPOSE_TEXTURE_MATRIX', 34021) GL_TRANSPOSE_TEXTURE_MATRIX_ARB = Constant( 'GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 34021) GL_TRIANGLES = Constant( 'GL_TRIANGLES', 4) GL_TRIANGLE_FAN = Constant( 'GL_TRIANGLE_FAN', 6) GL_TRIANGLE_LIST_SUN = Constant( 'GL_TRIANGLE_LIST_SUN', 33239) GL_TRIANGLE_MESH_SUN = Constant( 'GL_TRIANGLE_MESH_SUN', 34325) GL_TRIANGLE_STRIP = Constant( 'GL_TRIANGLE_STRIP', 5) GL_TYPE_RGBA_FLOAT_ATI = Constant( 'GL_TYPE_RGBA_FLOAT_ATI', 34848) GL_UNPACK_ALIGNMENT = Constant( 'GL_UNPACK_ALIGNMENT', 3317) GL_UNPACK_CLIENT_STORAGE_APPLE = Constant( 'GL_UNPACK_CLIENT_STORAGE_APPLE', 34226) GL_UNPACK_CMYK_HINT_EXT = Constant( 'GL_UNPACK_CMYK_HINT_EXT', 32783) GL_UNPACK_CONSTANT_DATA_SUNX = Constant( 'GL_UNPACK_CONSTANT_DATA_SUNX', 33237) GL_UNPACK_IMAGE_DEPTH_SGIS = Constant( 'GL_UNPACK_IMAGE_DEPTH_SGIS', 33075) GL_UNPACK_IMAGE_HEIGHT = Constant( 'GL_UNPACK_IMAGE_HEIGHT', 32878) GL_UNPACK_IMAGE_HEIGHT_EXT = Constant( 'GL_UNPACK_IMAGE_HEIGHT_EXT', 32878) GL_UNPACK_LSB_FIRST = Constant( 'GL_UNPACK_LSB_FIRST', 3313) GL_UNPACK_RESAMPLE_OML = Constant( 'GL_UNPACK_RESAMPLE_OML', 35205) GL_UNPACK_RESAMPLE_SGIX = Constant( 'GL_UNPACK_RESAMPLE_SGIX', 33837) GL_UNPACK_ROW_LENGTH = Constant( 'GL_UNPACK_ROW_LENGTH', 3314) GL_UNPACK_SKIP_IMAGES = Constant( 'GL_UNPACK_SKIP_IMAGES', 32877) GL_UNPACK_SKIP_IMAGES_EXT = Constant( 'GL_UNPACK_SKIP_IMAGES_EXT', 32877) GL_UNPACK_SKIP_PIXELS = Constant( 'GL_UNPACK_SKIP_PIXELS', 3316) GL_UNPACK_SKIP_ROWS = Constant( 'GL_UNPACK_SKIP_ROWS', 3315) GL_UNPACK_SKIP_VOLUMES_SGIS = Constant( 'GL_UNPACK_SKIP_VOLUMES_SGIS', 33074) GL_UNPACK_SUBSAMPLE_RATE_SGIX = Constant( 'GL_UNPACK_SUBSAMPLE_RATE_SGIX', 34209) GL_UNPACK_SWAP_BYTES = Constant( 'GL_UNPACK_SWAP_BYTES', 3312) GL_UNSIGNED_BYTE_2_3_3_REV = Constant( 'GL_UNSIGNED_BYTE_2_3_3_REV', 33634) GL_UNSIGNED_BYTE_3_3_2 = Constant( 'GL_UNSIGNED_BYTE_3_3_2', 32818) GL_UNSIGNED_BYTE_3_3_2_EXT = Constant( 'GL_UNSIGNED_BYTE_3_3_2_EXT', 32818) GL_UNSIGNED_IDENTITY_NV = Constant( 'GL_UNSIGNED_IDENTITY_NV', 34102) GL_UNSIGNED_INT_10_10_10_2 = Constant( 'GL_UNSIGNED_INT_10_10_10_2', 32822) GL_UNSIGNED_INT_10_10_10_2_EXT = Constant( 'GL_UNSIGNED_INT_10_10_10_2_EXT', 32822) GL_UNSIGNED_INT_24_8_NV = Constant( 'GL_UNSIGNED_INT_24_8_NV', 34042) GL_UNSIGNED_INT_2_10_10_10_REV = Constant( 'GL_UNSIGNED_INT_2_10_10_10_REV', 33640) GL_UNSIGNED_INT_8_8_8_8 = Constant( 'GL_UNSIGNED_INT_8_8_8_8', 32821) GL_UNSIGNED_INT_8_8_8_8_EXT = Constant( 'GL_UNSIGNED_INT_8_8_8_8_EXT', 32821) GL_UNSIGNED_INT_8_8_8_8_REV = Constant( 'GL_UNSIGNED_INT_8_8_8_8_REV', 33639) GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = Constant( 'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 34523) GL_UNSIGNED_INT_S8_S8_8_8_NV = Constant( 'GL_UNSIGNED_INT_S8_S8_8_8_NV', 34522) GL_UNSIGNED_INVERT_NV = Constant( 'GL_UNSIGNED_INVERT_NV', 34103) GL_UNSIGNED_NORMALIZED_ARB = Constant( 'GL_UNSIGNED_NORMALIZED_ARB', 35863) GL_UNSIGNED_SHORT_1_5_5_5_REV = Constant( 'GL_UNSIGNED_SHORT_1_5_5_5_REV', 33638) GL_UNSIGNED_SHORT_4_4_4_4 = Constant( 'GL_UNSIGNED_SHORT_4_4_4_4', 32819) GL_UNSIGNED_SHORT_4_4_4_4_EXT = Constant( 'GL_UNSIGNED_SHORT_4_4_4_4_EXT', 32819) GL_UNSIGNED_SHORT_4_4_4_4_REV = Constant( 'GL_UNSIGNED_SHORT_4_4_4_4_REV', 33637) GL_UNSIGNED_SHORT_5_5_5_1 = Constant( 'GL_UNSIGNED_SHORT_5_5_5_1', 32820) GL_UNSIGNED_SHORT_5_5_5_1_EXT = Constant( 'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 32820) GL_UNSIGNED_SHORT_5_6_5 = Constant( 'GL_UNSIGNED_SHORT_5_6_5', 33635) GL_UNSIGNED_SHORT_5_6_5_REV = Constant( 'GL_UNSIGNED_SHORT_5_6_5_REV', 33636) GL_UNSIGNED_SHORT_8_8_APPLE = Constant( 'GL_UNSIGNED_SHORT_8_8_APPLE', 34234) GL_UNSIGNED_SHORT_8_8_MESA = Constant( 'GL_UNSIGNED_SHORT_8_8_MESA', 34234) GL_UNSIGNED_SHORT_8_8_REV_APPLE = Constant( 'GL_UNSIGNED_SHORT_8_8_REV_APPLE', 34235) GL_UNSIGNED_SHORT_8_8_REV_MESA = Constant( 'GL_UNSIGNED_SHORT_8_8_REV_MESA', 34235) GL_UPPER_LEFT = Constant( 'GL_UPPER_LEFT', 36002) GL_V2F = Constant( 'GL_V2F', 10784) GL_V3F = Constant( 'GL_V3F', 10785) GL_VALIDATE_STATUS = Constant( 'GL_VALIDATE_STATUS', 35715) GL_VARIABLE_A_NV = Constant( 'GL_VARIABLE_A_NV', 34083) GL_VARIABLE_B_NV = Constant( 'GL_VARIABLE_B_NV', 34084) GL_VARIABLE_C_NV = Constant( 'GL_VARIABLE_C_NV', 34085) GL_VARIABLE_D_NV = Constant( 'GL_VARIABLE_D_NV', 34086) GL_VARIABLE_E_NV = Constant( 'GL_VARIABLE_E_NV', 34087) GL_VARIABLE_F_NV = Constant( 'GL_VARIABLE_F_NV', 34088) GL_VARIABLE_G_NV = Constant( 'GL_VARIABLE_G_NV', 34089) GL_VARIANT_ARRAY_EXT = Constant( 'GL_VARIANT_ARRAY_EXT', 34792) GL_VARIANT_ARRAY_POINTER_EXT = Constant( 'GL_VARIANT_ARRAY_POINTER_EXT', 34793) GL_VARIANT_ARRAY_STRIDE_EXT = Constant( 'GL_VARIANT_ARRAY_STRIDE_EXT', 34790) GL_VARIANT_ARRAY_TYPE_EXT = Constant( 'GL_VARIANT_ARRAY_TYPE_EXT', 34791) GL_VARIANT_DATATYPE_EXT = Constant( 'GL_VARIANT_DATATYPE_EXT', 34789) GL_VARIANT_EXT = Constant( 'GL_VARIANT_EXT', 34753) GL_VARIANT_VALUE_EXT = Constant( 'GL_VARIANT_VALUE_EXT', 34788) GL_VECTOR_EXT = Constant( 'GL_VECTOR_EXT', 34751) GL_VENDOR = Constant( 'GL_VENDOR', 7936) GL_VERSION = Constant( 'GL_VERSION', 7938) GL_VERSION_1_1 = Constant( 'GL_VERSION_1_1', 1) GL_VERSION_1_2 = Constant( 'GL_VERSION_1_2', 1) GL_VERSION_1_3 = Constant( 'GL_VERSION_1_3', 1) GL_VERSION_1_4 = Constant( 'GL_VERSION_1_4', 1) GL_VERSION_1_5 = Constant( 'GL_VERSION_1_5', 1) GL_VERSION_2_0 = Constant( 'GL_VERSION_2_0', 1) GL_VERTEX23_BIT_PGI = Constant( 'GL_VERTEX23_BIT_PGI', 4) GL_VERTEX4_BIT_PGI = Constant( 'GL_VERTEX4_BIT_PGI', 8) GL_VERTEX_ARRAY = Constant( 'GL_VERTEX_ARRAY', 32884) GL_VERTEX_ARRAY_BINDING_APPLE = Constant( 'GL_VERTEX_ARRAY_BINDING_APPLE', 34229) GL_VERTEX_ARRAY_BUFFER_BINDING = Constant( 'GL_VERTEX_ARRAY_BUFFER_BINDING', 34966) GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 34966) GL_VERTEX_ARRAY_COUNT_EXT = Constant( 'GL_VERTEX_ARRAY_COUNT_EXT', 32893) GL_VERTEX_ARRAY_EXT = Constant( 'GL_VERTEX_ARRAY_EXT', 32884) GL_VERTEX_ARRAY_LIST_IBM = Constant( 'GL_VERTEX_ARRAY_LIST_IBM', 103070) GL_VERTEX_ARRAY_LIST_STRIDE_IBM = Constant( 'GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 103080) GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = Constant( 'GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 33781) GL_VERTEX_ARRAY_POINTER = Constant( 'GL_VERTEX_ARRAY_POINTER', 32910) GL_VERTEX_ARRAY_POINTER_EXT = Constant( 'GL_VERTEX_ARRAY_POINTER_EXT', 32910) GL_VERTEX_ARRAY_RANGE_APPLE = Constant( 'GL_VERTEX_ARRAY_RANGE_APPLE', 34077) GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = Constant( 'GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 34078) GL_VERTEX_ARRAY_RANGE_LENGTH_NV = Constant( 'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 34078) GL_VERTEX_ARRAY_RANGE_NV = Constant( 'GL_VERTEX_ARRAY_RANGE_NV', 34077) GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = Constant( 'GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 34081) GL_VERTEX_ARRAY_RANGE_POINTER_NV = Constant( 'GL_VERTEX_ARRAY_RANGE_POINTER_NV', 34081) GL_VERTEX_ARRAY_RANGE_VALID_NV = Constant( 'GL_VERTEX_ARRAY_RANGE_VALID_NV', 34079) GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = Constant( 'GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 34099) GL_VERTEX_ARRAY_SIZE = Constant( 'GL_VERTEX_ARRAY_SIZE', 32890) GL_VERTEX_ARRAY_SIZE_EXT = Constant( 'GL_VERTEX_ARRAY_SIZE_EXT', 32890) GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = Constant( 'GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 34079) GL_VERTEX_ARRAY_STRIDE = Constant( 'GL_VERTEX_ARRAY_STRIDE', 32892) GL_VERTEX_ARRAY_STRIDE_EXT = Constant( 'GL_VERTEX_ARRAY_STRIDE_EXT', 32892) GL_VERTEX_ARRAY_TYPE = Constant( 'GL_VERTEX_ARRAY_TYPE', 32891) GL_VERTEX_ARRAY_TYPE_EXT = Constant( 'GL_VERTEX_ARRAY_TYPE_EXT', 32891) GL_VERTEX_ATTRIB_ARRAY0_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY0_NV', 34384) GL_VERTEX_ATTRIB_ARRAY10_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY10_NV', 34394) GL_VERTEX_ATTRIB_ARRAY11_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY11_NV', 34395) GL_VERTEX_ATTRIB_ARRAY12_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY12_NV', 34396) GL_VERTEX_ATTRIB_ARRAY13_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY13_NV', 34397) GL_VERTEX_ATTRIB_ARRAY14_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY14_NV', 34398) GL_VERTEX_ATTRIB_ARRAY15_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY15_NV', 34399) GL_VERTEX_ATTRIB_ARRAY1_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY1_NV', 34385) GL_VERTEX_ATTRIB_ARRAY2_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY2_NV', 34386) GL_VERTEX_ATTRIB_ARRAY3_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY3_NV', 34387) GL_VERTEX_ATTRIB_ARRAY4_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY4_NV', 34388) GL_VERTEX_ATTRIB_ARRAY5_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY5_NV', 34389) GL_VERTEX_ATTRIB_ARRAY6_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY6_NV', 34390) GL_VERTEX_ATTRIB_ARRAY7_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY7_NV', 34391) GL_VERTEX_ATTRIB_ARRAY8_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY8_NV', 34392) GL_VERTEX_ATTRIB_ARRAY9_NV = Constant( 'GL_VERTEX_ATTRIB_ARRAY9_NV', 34393) GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = Constant( 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 34975) GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 34975) GL_VERTEX_ATTRIB_ARRAY_ENABLED = Constant( 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 34338) GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = Constant( 'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 34338) GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = Constant( 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 34922) GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = Constant( 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 34922) GL_VERTEX_ATTRIB_ARRAY_POINTER = Constant( 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 34373) GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = Constant( 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 34373) GL_VERTEX_ATTRIB_ARRAY_SIZE = Constant( 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 34339) GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = Constant( 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 34339) GL_VERTEX_ATTRIB_ARRAY_STRIDE = Constant( 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 34340) GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = Constant( 'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 34340) GL_VERTEX_ATTRIB_ARRAY_TYPE = Constant( 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 34341) GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = Constant( 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 34341) GL_VERTEX_BLEND_ARB = Constant( 'GL_VERTEX_BLEND_ARB', 34471) GL_VERTEX_CONSISTENT_HINT_PGI = Constant( 'GL_VERTEX_CONSISTENT_HINT_PGI', 107051) GL_VERTEX_DATA_HINT_PGI = Constant( 'GL_VERTEX_DATA_HINT_PGI', 107050) GL_VERTEX_PRECLIP_HINT_SGIX = Constant( 'GL_VERTEX_PRECLIP_HINT_SGIX', 33775) GL_VERTEX_PRECLIP_SGIX = Constant( 'GL_VERTEX_PRECLIP_SGIX', 33774) GL_VERTEX_PROGRAM_ARB = Constant( 'GL_VERTEX_PROGRAM_ARB', 34336) GL_VERTEX_PROGRAM_BINDING_NV = Constant( 'GL_VERTEX_PROGRAM_BINDING_NV', 34378) GL_VERTEX_PROGRAM_NV = Constant( 'GL_VERTEX_PROGRAM_NV', 34336) GL_VERTEX_PROGRAM_POINT_SIZE = Constant( 'GL_VERTEX_PROGRAM_POINT_SIZE', 34370) GL_VERTEX_PROGRAM_POINT_SIZE_ARB = Constant( 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 34370) GL_VERTEX_PROGRAM_POINT_SIZE_NV = Constant( 'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 34370) GL_VERTEX_PROGRAM_TWO_SIDE = Constant( 'GL_VERTEX_PROGRAM_TWO_SIDE', 34371) GL_VERTEX_PROGRAM_TWO_SIDE_ARB = Constant( 'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 34371) GL_VERTEX_PROGRAM_TWO_SIDE_NV = Constant( 'GL_VERTEX_PROGRAM_TWO_SIDE_NV', 34371) GL_VERTEX_SHADER = Constant( 'GL_VERTEX_SHADER', 35633) GL_VERTEX_SHADER_ARB = Constant( 'GL_VERTEX_SHADER_ARB', 35633) GL_VERTEX_SHADER_BINDING_EXT = Constant( 'GL_VERTEX_SHADER_BINDING_EXT', 34689) GL_VERTEX_SHADER_EXT = Constant( 'GL_VERTEX_SHADER_EXT', 34688) GL_VERTEX_SHADER_INSTRUCTIONS_EXT = Constant( 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 34767) GL_VERTEX_SHADER_INVARIANTS_EXT = Constant( 'GL_VERTEX_SHADER_INVARIANTS_EXT', 34769) GL_VERTEX_SHADER_LOCALS_EXT = Constant( 'GL_VERTEX_SHADER_LOCALS_EXT', 34771) GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Constant( 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 34770) GL_VERTEX_SHADER_OPTIMIZED_EXT = Constant( 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 34772) GL_VERTEX_SHADER_VARIANTS_EXT = Constant( 'GL_VERTEX_SHADER_VARIANTS_EXT', 34768) GL_VERTEX_SOURCE_ATI = Constant( 'GL_VERTEX_SOURCE_ATI', 34676) GL_VERTEX_STATE_PROGRAM_NV = Constant( 'GL_VERTEX_STATE_PROGRAM_NV', 34337) GL_VERTEX_STREAM0_ATI = Constant( 'GL_VERTEX_STREAM0_ATI', 34668) GL_VERTEX_STREAM1_ATI = Constant( 'GL_VERTEX_STREAM1_ATI', 34669) GL_VERTEX_STREAM2_ATI = Constant( 'GL_VERTEX_STREAM2_ATI', 34670) GL_VERTEX_STREAM3_ATI = Constant( 'GL_VERTEX_STREAM3_ATI', 34671) GL_VERTEX_STREAM4_ATI = Constant( 'GL_VERTEX_STREAM4_ATI', 34672) GL_VERTEX_STREAM5_ATI = Constant( 'GL_VERTEX_STREAM5_ATI', 34673) GL_VERTEX_STREAM6_ATI = Constant( 'GL_VERTEX_STREAM6_ATI', 34674) GL_VERTEX_STREAM7_ATI = Constant( 'GL_VERTEX_STREAM7_ATI', 34675) GL_VERTEX_WEIGHTING_EXT = Constant( 'GL_VERTEX_WEIGHTING_EXT', 34057) GL_VERTEX_WEIGHT_ARRAY_EXT = Constant( 'GL_VERTEX_WEIGHT_ARRAY_EXT', 34060) GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = Constant( 'GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 34064) GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = Constant( 'GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 34061) GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = Constant( 'GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 34063) GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = Constant( 'GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 34062) GL_VIBRANCE_BIAS_NV = Constant( 'GL_VIBRANCE_BIAS_NV', 34585) GL_VIBRANCE_SCALE_NV = Constant( 'GL_VIBRANCE_SCALE_NV', 34579) GL_VIEWPORT = Constant( 'GL_VIEWPORT', 2978) GL_VIEWPORT_BIT = Constant( 'GL_VIEWPORT_BIT', 2048) GL_WEIGHT_ARRAY_ARB = Constant( 'GL_WEIGHT_ARRAY_ARB', 34477) GL_WEIGHT_ARRAY_BUFFER_BINDING = Constant( 'GL_WEIGHT_ARRAY_BUFFER_BINDING', 34974) GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = Constant( 'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 34974) GL_WEIGHT_ARRAY_POINTER_ARB = Constant( 'GL_WEIGHT_ARRAY_POINTER_ARB', 34476) GL_WEIGHT_ARRAY_SIZE_ARB = Constant( 'GL_WEIGHT_ARRAY_SIZE_ARB', 34475) GL_WEIGHT_ARRAY_STRIDE_ARB = Constant( 'GL_WEIGHT_ARRAY_STRIDE_ARB', 34474) GL_WEIGHT_ARRAY_TYPE_ARB = Constant( 'GL_WEIGHT_ARRAY_TYPE_ARB', 34473) GL_WEIGHT_SUM_UNITY_ARB = Constant( 'GL_WEIGHT_SUM_UNITY_ARB', 34470) GL_WIDE_LINE_HINT_PGI = Constant( 'GL_WIDE_LINE_HINT_PGI', 107042) GL_WRAP_BORDER_SUN = Constant( 'GL_WRAP_BORDER_SUN', 33236) GL_WRITE_ONLY = Constant( 'GL_WRITE_ONLY', 35001) GL_WRITE_ONLY_ARB = Constant( 'GL_WRITE_ONLY_ARB', 35001) GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = Constant( 'GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 34938) GL_WRITE_PIXEL_DATA_RANGE_NV = Constant( 'GL_WRITE_PIXEL_DATA_RANGE_NV', 34936) GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = Constant( 'GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 34940) GL_W_EXT = Constant( 'GL_W_EXT', 34776) GL_XOR = Constant( 'GL_XOR', 5382) GL_X_EXT = Constant( 'GL_X_EXT', 34773) GL_YCBCR_422_APPLE = Constant( 'GL_YCBCR_422_APPLE', 34233) GL_YCBCR_MESA = Constant( 'GL_YCBCR_MESA', 34647) GL_YCRCBA_SGIX = Constant( 'GL_YCRCBA_SGIX', 33561) GL_YCRCB_422_SGIX = Constant( 'GL_YCRCB_422_SGIX', 33211) GL_YCRCB_444_SGIX = Constant( 'GL_YCRCB_444_SGIX', 33212) GL_YCRCB_SGIX = Constant( 'GL_YCRCB_SGIX', 33560) GL_Y_EXT = Constant( 'GL_Y_EXT', 34774) GL_ZERO = Constant( 'GL_ZERO', 0) GL_ZERO_EXT = Constant( 'GL_ZERO_EXT', 34781) GL_ZOOM_X = Constant( 'GL_ZOOM_X', 3350) GL_ZOOM_Y = Constant( 'GL_ZOOM_Y', 3351) GL_Z_EXT = Constant( 'GL_Z_EXT', 34775) __all__ = [ 'GL_1PASS_EXT', 'GL_1PASS_SGIS', 'GL_2D', 'GL_2PASS_0_EXT', 'GL_2PASS_0_SGIS', 'GL_2PASS_1_EXT', 'GL_2PASS_1_SGIS', 'GL_2X_BIT_ATI', 'GL_2_BYTES', 'GL_3D', 'GL_3D_COLOR', 'GL_3D_COLOR_TEXTURE', 'GL_3_BYTES', 'GL_422_AVERAGE_EXT', 'GL_422_EXT', 'GL_422_REV_AVERAGE_EXT', 'GL_422_REV_EXT', 'GL_4D_COLOR_TEXTURE', 'GL_4PASS_0_EXT', 'GL_4PASS_0_SGIS', 'GL_4PASS_1_EXT', 'GL_4PASS_1_SGIS', 'GL_4PASS_2_EXT', 'GL_4PASS_2_SGIS', 'GL_4PASS_3_EXT', 'GL_4PASS_3_SGIS', 'GL_4X_BIT_ATI', 'GL_4_BYTES', 'GL_8X_BIT_ATI', 'GL_ABGR_EXT', 'GL_ACCUM', 'GL_ACCUM_ALPHA_BITS', 'GL_ACCUM_BLUE_BITS', 'GL_ACCUM_BUFFER_BIT', 'GL_ACCUM_CLEAR_VALUE', 'GL_ACCUM_GREEN_BITS', 'GL_ACCUM_RED_BITS', 'GL_ACTIVE_ATTRIBUTES', 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 'GL_ACTIVE_STENCIL_FACE_EXT', 'GL_ACTIVE_TEXTURE', 'GL_ACTIVE_TEXTURE_ARB', 'GL_ACTIVE_UNIFORMS', 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 'GL_ACTIVE_VERTEX_UNITS_ARB', 'GL_ADD', 'GL_ADD_ATI', 'GL_ADD_SIGNED', 'GL_ADD_SIGNED_ARB', 'GL_ADD_SIGNED_EXT', 'GL_ALIASED_LINE_WIDTH_RANGE', 'GL_ALIASED_POINT_SIZE_RANGE', 'GL_ALLOW_DRAW_FRG_HINT_PGI', 'GL_ALLOW_DRAW_MEM_HINT_PGI', 'GL_ALLOW_DRAW_OBJ_HINT_PGI', 'GL_ALLOW_DRAW_WIN_HINT_PGI', 'GL_ALL_ATTRIB_BITS', 'GL_ALL_COMPLETED_NV', 'GL_ALPHA', 'GL_ALPHA12', 'GL_ALPHA12_EXT', 'GL_ALPHA16', 'GL_ALPHA16F_ARB', 'GL_ALPHA16_EXT', 'GL_ALPHA32F_ARB', 'GL_ALPHA4', 'GL_ALPHA4_EXT', 'GL_ALPHA8', 'GL_ALPHA8_EXT', 'GL_ALPHA_BIAS', 'GL_ALPHA_BITS', 'GL_ALPHA_FLOAT16_ATI', 'GL_ALPHA_FLOAT32_ATI', 'GL_ALPHA_MAX_CLAMP_INGR', 'GL_ALPHA_MAX_SGIX', 'GL_ALPHA_MIN_CLAMP_INGR', 'GL_ALPHA_MIN_SGIX', 'GL_ALPHA_SCALE', 'GL_ALPHA_TEST', 'GL_ALPHA_TEST_FUNC', 'GL_ALPHA_TEST_REF', 'GL_ALWAYS', 'GL_ALWAYS_FAST_HINT_PGI', 'GL_ALWAYS_SOFT_HINT_PGI', 'GL_AMBIENT', 'GL_AMBIENT_AND_DIFFUSE', 'GL_AND', 'GL_AND_INVERTED', 'GL_AND_REVERSE', 'GL_ARRAY_BUFFER', 'GL_ARRAY_BUFFER_ARB', 'GL_ARRAY_BUFFER_BINDING', 'GL_ARRAY_BUFFER_BINDING_ARB', 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 'GL_ARRAY_OBJECT_BUFFER_ATI', 'GL_ARRAY_OBJECT_OFFSET_ATI', 'GL_ASYNC_DRAW_PIXELS_SGIX', 'GL_ASYNC_HISTOGRAM_SGIX', 'GL_ASYNC_MARKER_SGIX', 'GL_ASYNC_READ_PIXELS_SGIX', 'GL_ASYNC_TEX_IMAGE_SGIX', 'GL_ATTACHED_SHADERS', 'GL_ATTENUATION_EXT', 'GL_ATTRIB_ARRAY_POINTER_NV', 'GL_ATTRIB_ARRAY_SIZE_NV', 'GL_ATTRIB_ARRAY_STRIDE_NV', 'GL_ATTRIB_ARRAY_TYPE_NV', 'GL_ATTRIB_STACK_DEPTH', 'GL_AUTO_NORMAL', 'GL_AUX0', 'GL_AUX1', 'GL_AUX2', 'GL_AUX3', 'GL_AUX_BUFFERS', 'GL_AVERAGE_EXT', 'GL_AVERAGE_HP', 'GL_BACK', 'GL_BACK_LEFT', 'GL_BACK_NORMALS_HINT_PGI', 'GL_BACK_RIGHT', 'GL_BGR', 'GL_BGRA', 'GL_BGRA_EXT', 'GL_BGR_EXT', 'GL_BIAS_BIT_ATI', 'GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 'GL_BINORMAL_ARRAY_EXT', 'GL_BINORMAL_ARRAY_POINTER_EXT', 'GL_BINORMAL_ARRAY_STRIDE_EXT', 'GL_BINORMAL_ARRAY_TYPE_EXT', 'GL_BITMAP', 'GL_BITMAP_TOKEN', 'GL_BLEND', 'GL_BLEND_COLOR', 'GL_BLEND_COLOR_EXT', 'GL_BLEND_DST', 'GL_BLEND_DST_ALPHA', 'GL_BLEND_DST_ALPHA_EXT', 'GL_BLEND_DST_RGB', 'GL_BLEND_DST_RGB_EXT', 'GL_BLEND_EQUATION', 'GL_BLEND_EQUATION_ALPHA', 'GL_BLEND_EQUATION_ALPHA_EXT', 'GL_BLEND_EQUATION_EXT', 'GL_BLEND_SRC', 'GL_BLEND_SRC_ALPHA', 'GL_BLEND_SRC_ALPHA_EXT', 'GL_BLEND_SRC_RGB', 'GL_BLEND_SRC_RGB_EXT', 'GL_BLUE', 'GL_BLUE_BIAS', 'GL_BLUE_BITS', 'GL_BLUE_BIT_ATI', 'GL_BLUE_MAX_CLAMP_INGR', 'GL_BLUE_MIN_CLAMP_INGR', 'GL_BLUE_SCALE', 'GL_BOOL', 'GL_BOOL_ARB', 'GL_BOOL_VEC2', 'GL_BOOL_VEC2_ARB', 'GL_BOOL_VEC3', 'GL_BOOL_VEC3_ARB', 'GL_BOOL_VEC4', 'GL_BOOL_VEC4_ARB', 'GL_BUFFER_ACCESS', 'GL_BUFFER_ACCESS_ARB', 'GL_BUFFER_MAPPED', 'GL_BUFFER_MAPPED_ARB', 'GL_BUFFER_MAP_POINTER', 'GL_BUFFER_MAP_POINTER_ARB', 'GL_BUFFER_SIZE', 'GL_BUFFER_SIZE_ARB', 'GL_BUFFER_USAGE', 'GL_BUFFER_USAGE_ARB', 'GL_BUMP_ENVMAP_ATI', 'GL_BUMP_NUM_TEX_UNITS_ATI', 'GL_BUMP_ROT_MATRIX_ATI', 'GL_BUMP_ROT_MATRIX_SIZE_ATI', 'GL_BUMP_TARGET_ATI', 'GL_BUMP_TEX_UNITS_ATI', 'GL_BYTE', 'GL_C3F_V3F', 'GL_C4F_N3F_V3F', 'GL_C4UB_V2F', 'GL_C4UB_V3F', 'GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'GL_CCW', 'GL_CLAMP', 'GL_CLAMP_FRAGMENT_COLOR_ARB', 'GL_CLAMP_READ_COLOR_ARB', 'GL_CLAMP_TO_BORDER', 'GL_CLAMP_TO_BORDER_ARB', 'GL_CLAMP_TO_BORDER_SGIS', 'GL_CLAMP_TO_EDGE', 'GL_CLAMP_TO_EDGE_SGIS', 'GL_CLAMP_VERTEX_COLOR_ARB', 'GL_CLEAR', 'GL_CLIENT_ACTIVE_TEXTURE', 'GL_CLIENT_ACTIVE_TEXTURE_ARB', 'GL_CLIENT_ALL_ATTRIB_BITS', 'GL_CLIENT_ATTRIB_STACK_DEPTH', 'GL_CLIENT_PIXEL_STORE_BIT', 'GL_CLIENT_VERTEX_ARRAY_BIT', 'GL_CLIP_FAR_HINT_PGI', 'GL_CLIP_NEAR_HINT_PGI', 'GL_CLIP_PLANE0', 'GL_CLIP_PLANE1', 'GL_CLIP_PLANE2', 'GL_CLIP_PLANE3', 'GL_CLIP_PLANE4', 'GL_CLIP_PLANE5', 'GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 'GL_CMYKA_EXT', 'GL_CMYK_EXT', 'GL_CND0_ATI', 'GL_CND_ATI', 'GL_COEFF', 'GL_COLOR', 'GL_COLOR3_BIT_PGI', 'GL_COLOR4_BIT_PGI', 'GL_COLOR_ALPHA_PAIRING_ATI', 'GL_COLOR_ARRAY', 'GL_COLOR_ARRAY_BUFFER_BINDING', 'GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_COLOR_ARRAY_COUNT_EXT', 'GL_COLOR_ARRAY_EXT', 'GL_COLOR_ARRAY_LIST_IBM', 'GL_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_COLOR_ARRAY_POINTER', 'GL_COLOR_ARRAY_POINTER_EXT', 'GL_COLOR_ARRAY_SIZE', 'GL_COLOR_ARRAY_SIZE_EXT', 'GL_COLOR_ARRAY_STRIDE', 'GL_COLOR_ARRAY_STRIDE_EXT', 'GL_COLOR_ARRAY_TYPE', 'GL_COLOR_ARRAY_TYPE_EXT', 'GL_COLOR_ATTACHMENT0_EXT', 'GL_COLOR_ATTACHMENT10_EXT', 'GL_COLOR_ATTACHMENT11_EXT', 'GL_COLOR_ATTACHMENT12_EXT', 'GL_COLOR_ATTACHMENT13_EXT', 'GL_COLOR_ATTACHMENT14_EXT', 'GL_COLOR_ATTACHMENT15_EXT', 'GL_COLOR_ATTACHMENT1_EXT', 'GL_COLOR_ATTACHMENT2_EXT', 'GL_COLOR_ATTACHMENT3_EXT', 'GL_COLOR_ATTACHMENT4_EXT', 'GL_COLOR_ATTACHMENT5_EXT', 'GL_COLOR_ATTACHMENT6_EXT', 'GL_COLOR_ATTACHMENT7_EXT', 'GL_COLOR_ATTACHMENT8_EXT', 'GL_COLOR_ATTACHMENT9_EXT', 'GL_COLOR_BUFFER_BIT', 'GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'GL_COLOR_CLEAR_VALUE', 'GL_COLOR_INDEX', 'GL_COLOR_INDEX12_EXT', 'GL_COLOR_INDEX16_EXT', 'GL_COLOR_INDEX1_EXT', 'GL_COLOR_INDEX2_EXT', 'GL_COLOR_INDEX4_EXT', 'GL_COLOR_INDEX8_EXT', 'GL_COLOR_INDEXES', 'GL_COLOR_LOGIC_OP', 'GL_COLOR_MATERIAL', 'GL_COLOR_MATERIAL_FACE', 'GL_COLOR_MATERIAL_PARAMETER', 'GL_COLOR_MATRIX', 'GL_COLOR_MATRIX_SGI', 'GL_COLOR_MATRIX_STACK_DEPTH', 'GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_COLOR_SUM', 'GL_COLOR_SUM_ARB', 'GL_COLOR_SUM_CLAMP_NV', 'GL_COLOR_SUM_EXT', 'GL_COLOR_TABLE', 'GL_COLOR_TABLE_ALPHA_SIZE', 'GL_COLOR_TABLE_ALPHA_SIZE_SGI', 'GL_COLOR_TABLE_BIAS', 'GL_COLOR_TABLE_BIAS_SGI', 'GL_COLOR_TABLE_BLUE_SIZE', 'GL_COLOR_TABLE_BLUE_SIZE_SGI', 'GL_COLOR_TABLE_FORMAT', 'GL_COLOR_TABLE_FORMAT_SGI', 'GL_COLOR_TABLE_GREEN_SIZE', 'GL_COLOR_TABLE_GREEN_SIZE_SGI', 'GL_COLOR_TABLE_INTENSITY_SIZE', 'GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 'GL_COLOR_TABLE_LUMINANCE_SIZE', 'GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 'GL_COLOR_TABLE_RED_SIZE', 'GL_COLOR_TABLE_RED_SIZE_SGI', 'GL_COLOR_TABLE_SCALE', 'GL_COLOR_TABLE_SCALE_SGI', 'GL_COLOR_TABLE_SGI', 'GL_COLOR_TABLE_WIDTH', 'GL_COLOR_TABLE_WIDTH_SGI', 'GL_COLOR_WRITEMASK', 'GL_COMBINE', 'GL_COMBINE4_NV', 'GL_COMBINER0_NV', 'GL_COMBINER1_NV', 'GL_COMBINER2_NV', 'GL_COMBINER3_NV', 'GL_COMBINER4_NV', 'GL_COMBINER5_NV', 'GL_COMBINER6_NV', 'GL_COMBINER7_NV', 'GL_COMBINER_AB_DOT_PRODUCT_NV', 'GL_COMBINER_AB_OUTPUT_NV', 'GL_COMBINER_BIAS_NV', 'GL_COMBINER_CD_DOT_PRODUCT_NV', 'GL_COMBINER_CD_OUTPUT_NV', 'GL_COMBINER_COMPONENT_USAGE_NV', 'GL_COMBINER_INPUT_NV', 'GL_COMBINER_MAPPING_NV', 'GL_COMBINER_MUX_SUM_NV', 'GL_COMBINER_SCALE_NV', 'GL_COMBINER_SUM_OUTPUT_NV', 'GL_COMBINE_ALPHA', 'GL_COMBINE_ALPHA_ARB', 'GL_COMBINE_ALPHA_EXT', 'GL_COMBINE_ARB', 'GL_COMBINE_EXT', 'GL_COMBINE_RGB', 'GL_COMBINE_RGB_ARB', 'GL_COMBINE_RGB_EXT', 'GL_COMPARE_R_TO_TEXTURE', 'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_COMPILE', 'GL_COMPILE_AND_EXECUTE', 'GL_COMPILE_STATUS', 'GL_COMPRESSED_ALPHA', 'GL_COMPRESSED_ALPHA_ARB', 'GL_COMPRESSED_INTENSITY', 'GL_COMPRESSED_INTENSITY_ARB', 'GL_COMPRESSED_LUMINANCE', 'GL_COMPRESSED_LUMINANCE_ALPHA', 'GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 'GL_COMPRESSED_LUMINANCE_ARB', 'GL_COMPRESSED_RGB', 'GL_COMPRESSED_RGBA', 'GL_COMPRESSED_RGBA_ARB', 'GL_COMPRESSED_RGBA_FXT1_3DFX', 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 'GL_COMPRESSED_RGB_ARB', 'GL_COMPRESSED_RGB_FXT1_3DFX', 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_TEXTURE_FORMATS', 'GL_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_COMP_BIT_ATI', 'GL_CONSERVE_MEMORY_HINT_PGI', 'GL_CONSTANT', 'GL_CONSTANT_ALPHA', 'GL_CONSTANT_ALPHA_EXT', 'GL_CONSTANT_ARB', 'GL_CONSTANT_ATTENUATION', 'GL_CONSTANT_BORDER', 'GL_CONSTANT_BORDER_HP', 'GL_CONSTANT_COLOR', 'GL_CONSTANT_COLOR0_NV', 'GL_CONSTANT_COLOR1_NV', 'GL_CONSTANT_COLOR_EXT', 'GL_CONSTANT_EXT', 'GL_CONST_EYE_NV', 'GL_CONVOLUTION_1D', 'GL_CONVOLUTION_1D_EXT', 'GL_CONVOLUTION_2D', 'GL_CONVOLUTION_2D_EXT', 'GL_CONVOLUTION_BORDER_COLOR', 'GL_CONVOLUTION_BORDER_COLOR_HP', 'GL_CONVOLUTION_BORDER_MODE', 'GL_CONVOLUTION_BORDER_MODE_EXT', 'GL_CONVOLUTION_FILTER_BIAS', 'GL_CONVOLUTION_FILTER_BIAS_EXT', 'GL_CONVOLUTION_FILTER_SCALE', 'GL_CONVOLUTION_FILTER_SCALE_EXT', 'GL_CONVOLUTION_FORMAT', 'GL_CONVOLUTION_FORMAT_EXT', 'GL_CONVOLUTION_HEIGHT', 'GL_CONVOLUTION_HEIGHT_EXT', 'GL_CONVOLUTION_HINT_SGIX', 'GL_CONVOLUTION_WIDTH', 'GL_CONVOLUTION_WIDTH_EXT', 'GL_CON_0_ATI', 'GL_CON_10_ATI', 'GL_CON_11_ATI', 'GL_CON_12_ATI', 'GL_CON_13_ATI', 'GL_CON_14_ATI', 'GL_CON_15_ATI', 'GL_CON_16_ATI', 'GL_CON_17_ATI', 'GL_CON_18_ATI', 'GL_CON_19_ATI', 'GL_CON_1_ATI', 'GL_CON_20_ATI', 'GL_CON_21_ATI', 'GL_CON_22_ATI', 'GL_CON_23_ATI', 'GL_CON_24_ATI', 'GL_CON_25_ATI', 'GL_CON_26_ATI', 'GL_CON_27_ATI', 'GL_CON_28_ATI', 'GL_CON_29_ATI', 'GL_CON_2_ATI', 'GL_CON_30_ATI', 'GL_CON_31_ATI', 'GL_CON_3_ATI', 'GL_CON_4_ATI', 'GL_CON_5_ATI', 'GL_CON_6_ATI', 'GL_CON_7_ATI', 'GL_CON_8_ATI', 'GL_CON_9_ATI', 'GL_COORD_REPLACE', 'GL_COORD_REPLACE_ARB', 'GL_COORD_REPLACE_NV', 'GL_COPY', 'GL_COPY_INVERTED', 'GL_COPY_PIXEL_TOKEN', 'GL_CUBIC_EXT', 'GL_CUBIC_HP', 'GL_CULL_FACE', 'GL_CULL_FACE_MODE', 'GL_CULL_FRAGMENT_NV', 'GL_CULL_MODES_NV', 'GL_CULL_VERTEX_EXT', 'GL_CULL_VERTEX_EYE_POSITION_EXT', 'GL_CULL_VERTEX_IBM', 'GL_CULL_VERTEX_OBJECT_POSITION_EXT', 'GL_CURRENT_ATTRIB_NV', 'GL_CURRENT_BINORMAL_EXT', 'GL_CURRENT_BIT', 'GL_CURRENT_COLOR', 'GL_CURRENT_FOG_COORDINATE', 'GL_CURRENT_FOG_COORDINATE_EXT', 'GL_CURRENT_INDEX', 'GL_CURRENT_MATRIX_ARB', 'GL_CURRENT_MATRIX_INDEX_ARB', 'GL_CURRENT_MATRIX_NV', 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 'GL_CURRENT_NORMAL', 'GL_CURRENT_OCCLUSION_QUERY_ID_NV', 'GL_CURRENT_PALETTE_MATRIX_ARB', 'GL_CURRENT_PROGRAM', 'GL_CURRENT_QUERY', 'GL_CURRENT_QUERY_ARB', 'GL_CURRENT_RASTER_COLOR', 'GL_CURRENT_RASTER_DISTANCE', 'GL_CURRENT_RASTER_INDEX', 'GL_CURRENT_RASTER_NORMAL_SGIX', 'GL_CURRENT_RASTER_POSITION', 'GL_CURRENT_RASTER_POSITION_VALID', 'GL_CURRENT_RASTER_TEXTURE_COORDS', 'GL_CURRENT_SECONDARY_COLOR', 'GL_CURRENT_SECONDARY_COLOR_EXT', 'GL_CURRENT_TANGENT_EXT', 'GL_CURRENT_TEXTURE_COORDS', 'GL_CURRENT_VERTEX_ATTRIB', 'GL_CURRENT_VERTEX_ATTRIB_ARB', 'GL_CURRENT_VERTEX_EXT', 'GL_CURRENT_VERTEX_WEIGHT_EXT', 'GL_CURRENT_WEIGHT_ARB', 'GL_CW', 'GL_DECAL', 'GL_DECR', 'GL_DECR_WRAP', 'GL_DECR_WRAP_EXT', 'GL_DEFORMATIONS_MASK_SGIX', 'GL_DELETE_STATUS', 'GL_DEPENDENT_AR_TEXTURE_2D_NV', 'GL_DEPENDENT_GB_TEXTURE_2D_NV', 'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 'GL_DEPENDENT_RGB_TEXTURE_3D_NV', 'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 'GL_DEPTH', 'GL_DEPTH_ATTACHMENT_EXT', 'GL_DEPTH_BIAS', 'GL_DEPTH_BITS', 'GL_DEPTH_BOUNDS_EXT', 'GL_DEPTH_BOUNDS_TEST_EXT', 'GL_DEPTH_BUFFER_BIT', 'GL_DEPTH_CLAMP_NV', 'GL_DEPTH_CLEAR_VALUE', 'GL_DEPTH_COMPONENT', 'GL_DEPTH_COMPONENT16', 'GL_DEPTH_COMPONENT16_ARB', 'GL_DEPTH_COMPONENT16_SGIX', 'GL_DEPTH_COMPONENT24', 'GL_DEPTH_COMPONENT24_ARB', 'GL_DEPTH_COMPONENT24_SGIX', 'GL_DEPTH_COMPONENT32', 'GL_DEPTH_COMPONENT32_ARB', 'GL_DEPTH_COMPONENT32_SGIX', 'GL_DEPTH_FUNC', 'GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_SGIX', 'GL_DEPTH_RANGE', 'GL_DEPTH_SCALE', 'GL_DEPTH_STENCIL_NV', 'GL_DEPTH_STENCIL_TO_BGRA_NV', 'GL_DEPTH_STENCIL_TO_RGBA_NV', 'GL_DEPTH_TEST', 'GL_DEPTH_TEXTURE_MODE', 'GL_DEPTH_TEXTURE_MODE_ARB', 'GL_DEPTH_WRITEMASK', 'GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'GL_DETAIL_TEXTURE_2D_SGIS', 'GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'GL_DETAIL_TEXTURE_LEVEL_SGIS', 'GL_DETAIL_TEXTURE_MODE_SGIS', 'GL_DIFFUSE', 'GL_DISCARD_ATI', 'GL_DISCARD_NV', 'GL_DISTANCE_ATTENUATION_EXT', 'GL_DISTANCE_ATTENUATION_SGIS', 'GL_DITHER', 'GL_DOMAIN', 'GL_DONT_CARE', 'GL_DOT2_ADD_ATI', 'GL_DOT3_ATI', 'GL_DOT3_RGB', 'GL_DOT3_RGBA', 'GL_DOT3_RGBA_ARB', 'GL_DOT3_RGBA_EXT', 'GL_DOT3_RGB_ARB', 'GL_DOT3_RGB_EXT', 'GL_DOT4_ATI', 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_NV', 'GL_DOT_PRODUCT_PASS_THROUGH_NV', 'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 'GL_DOT_PRODUCT_TEXTURE_1D_NV', 'GL_DOT_PRODUCT_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_TEXTURE_3D_NV', 'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 'GL_DOUBLE', 'GL_DOUBLEBUFFER', 'GL_DOUBLE_EXT', 'GL_DRAW_BUFFER', 'GL_DRAW_BUFFER0', 'GL_DRAW_BUFFER0_ARB', 'GL_DRAW_BUFFER0_ATI', 'GL_DRAW_BUFFER1', 'GL_DRAW_BUFFER10', 'GL_DRAW_BUFFER10_ARB', 'GL_DRAW_BUFFER10_ATI', 'GL_DRAW_BUFFER11', 'GL_DRAW_BUFFER11_ARB', 'GL_DRAW_BUFFER11_ATI', 'GL_DRAW_BUFFER12', 'GL_DRAW_BUFFER12_ARB', 'GL_DRAW_BUFFER12_ATI', 'GL_DRAW_BUFFER13', 'GL_DRAW_BUFFER13_ARB', 'GL_DRAW_BUFFER13_ATI', 'GL_DRAW_BUFFER14', 'GL_DRAW_BUFFER14_ARB', 'GL_DRAW_BUFFER14_ATI', 'GL_DRAW_BUFFER15', 'GL_DRAW_BUFFER15_ARB', 'GL_DRAW_BUFFER15_ATI', 'GL_DRAW_BUFFER1_ARB', 'GL_DRAW_BUFFER1_ATI', 'GL_DRAW_BUFFER2', 'GL_DRAW_BUFFER2_ARB', 'GL_DRAW_BUFFER2_ATI', 'GL_DRAW_BUFFER3', 'GL_DRAW_BUFFER3_ARB', 'GL_DRAW_BUFFER3_ATI', 'GL_DRAW_BUFFER4', 'GL_DRAW_BUFFER4_ARB', 'GL_DRAW_BUFFER4_ATI', 'GL_DRAW_BUFFER5', 'GL_DRAW_BUFFER5_ARB', 'GL_DRAW_BUFFER5_ATI', 'GL_DRAW_BUFFER6', 'GL_DRAW_BUFFER6_ARB', 'GL_DRAW_BUFFER6_ATI', 'GL_DRAW_BUFFER7', 'GL_DRAW_BUFFER7_ARB', 'GL_DRAW_BUFFER7_ATI', 'GL_DRAW_BUFFER8', 'GL_DRAW_BUFFER8_ARB', 'GL_DRAW_BUFFER8_ATI', 'GL_DRAW_BUFFER9', 'GL_DRAW_BUFFER9_ARB', 'GL_DRAW_BUFFER9_ATI', 'GL_DRAW_PIXELS_APPLE', 'GL_DRAW_PIXEL_TOKEN', 'GL_DSDT8_MAG8_INTENSITY8_NV', 'GL_DSDT8_MAG8_NV', 'GL_DSDT8_NV', 'GL_DSDT_MAG_INTENSITY_NV', 'GL_DSDT_MAG_NV', 'GL_DSDT_MAG_VIB_NV', 'GL_DSDT_NV', 'GL_DST_ALPHA', 'GL_DST_COLOR', 'GL_DS_BIAS_NV', 'GL_DS_SCALE_NV', 'GL_DT_BIAS_NV', 'GL_DT_SCALE_NV', 'GL_DU8DV8_ATI', 'GL_DUAL_ALPHA12_SGIS', 'GL_DUAL_ALPHA16_SGIS', 'GL_DUAL_ALPHA4_SGIS', 'GL_DUAL_ALPHA8_SGIS', 'GL_DUAL_INTENSITY12_SGIS', 'GL_DUAL_INTENSITY16_SGIS', 'GL_DUAL_INTENSITY4_SGIS', 'GL_DUAL_INTENSITY8_SGIS', 'GL_DUAL_LUMINANCE12_SGIS', 'GL_DUAL_LUMINANCE16_SGIS', 'GL_DUAL_LUMINANCE4_SGIS', 'GL_DUAL_LUMINANCE8_SGIS', 'GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'GL_DUAL_TEXTURE_SELECT_SGIS', 'GL_DUDV_ATI', 'GL_DYNAMIC_ATI', 'GL_DYNAMIC_COPY', 'GL_DYNAMIC_COPY_ARB', 'GL_DYNAMIC_DRAW', 'GL_DYNAMIC_DRAW_ARB', 'GL_DYNAMIC_READ', 'GL_DYNAMIC_READ_ARB', 'GL_EDGEFLAG_BIT_PGI', 'GL_EDGE_FLAG', 'GL_EDGE_FLAG_ARRAY', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'GL_EDGE_FLAG_ARRAY_EXT', 'GL_EDGE_FLAG_ARRAY_LIST_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 'GL_EDGE_FLAG_ARRAY_POINTER', 'GL_EDGE_FLAG_ARRAY_POINTER_EXT', 'GL_EDGE_FLAG_ARRAY_STRIDE', 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 'GL_EIGHTH_BIT_ATI', 'GL_ELEMENT_ARRAY_APPLE', 'GL_ELEMENT_ARRAY_ATI', 'GL_ELEMENT_ARRAY_BUFFER', 'GL_ELEMENT_ARRAY_BUFFER_ARB', 'GL_ELEMENT_ARRAY_BUFFER_BINDING', 'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 'GL_ELEMENT_ARRAY_POINTER_APPLE', 'GL_ELEMENT_ARRAY_POINTER_ATI', 'GL_ELEMENT_ARRAY_TYPE_APPLE', 'GL_ELEMENT_ARRAY_TYPE_ATI', 'GL_EMBOSS_CONSTANT_NV', 'GL_EMBOSS_LIGHT_NV', 'GL_EMBOSS_MAP_NV', 'GL_EMISSION', 'GL_ENABLE_BIT', 'GL_EQUAL', 'GL_EQUIV', 'GL_EVAL_2D_NV', 'GL_EVAL_BIT', 'GL_EVAL_FRACTIONAL_TESSELLATION_NV', 'GL_EVAL_TRIANGULAR_2D_NV', 'GL_EVAL_VERTEX_ATTRIB0_NV', 'GL_EVAL_VERTEX_ATTRIB10_NV', 'GL_EVAL_VERTEX_ATTRIB11_NV', 'GL_EVAL_VERTEX_ATTRIB12_NV', 'GL_EVAL_VERTEX_ATTRIB13_NV', 'GL_EVAL_VERTEX_ATTRIB14_NV', 'GL_EVAL_VERTEX_ATTRIB15_NV', 'GL_EVAL_VERTEX_ATTRIB1_NV', 'GL_EVAL_VERTEX_ATTRIB2_NV', 'GL_EVAL_VERTEX_ATTRIB3_NV', 'GL_EVAL_VERTEX_ATTRIB4_NV', 'GL_EVAL_VERTEX_ATTRIB5_NV', 'GL_EVAL_VERTEX_ATTRIB6_NV', 'GL_EVAL_VERTEX_ATTRIB7_NV', 'GL_EVAL_VERTEX_ATTRIB8_NV', 'GL_EVAL_VERTEX_ATTRIB9_NV', 'GL_EXP', 'GL_EXP2', 'GL_EXPAND_NEGATE_NV', 'GL_EXPAND_NORMAL_NV', 'GL_EXTENSIONS', 'GL_EYE_DISTANCE_TO_LINE_SGIS', 'GL_EYE_DISTANCE_TO_POINT_SGIS', 'GL_EYE_LINEAR', 'GL_EYE_LINE_SGIS', 'GL_EYE_PLANE', 'GL_EYE_PLANE_ABSOLUTE_NV', 'GL_EYE_POINT_SGIS', 'GL_EYE_RADIAL_NV', 'GL_E_TIMES_F_NV', 'GL_FALSE', 'GL_FASTEST', 'GL_FEEDBACK', 'GL_FEEDBACK_BUFFER_POINTER', 'GL_FEEDBACK_BUFFER_SIZE', 'GL_FEEDBACK_BUFFER_TYPE', 'GL_FENCE_APPLE', 'GL_FENCE_CONDITION_NV', 'GL_FENCE_STATUS_NV', 'GL_FILL', 'GL_FILTER4_SGIS', 'GL_FIXED_ONLY_ARB', 'GL_FLAT', 'GL_FLOAT', 'GL_FLOAT_CLEAR_COLOR_VALUE_NV', 'GL_FLOAT_MAT2', 'GL_FLOAT_MAT2_ARB', 'GL_FLOAT_MAT3', 'GL_FLOAT_MAT3_ARB', 'GL_FLOAT_MAT4', 'GL_FLOAT_MAT4_ARB', 'GL_FLOAT_R16_NV', 'GL_FLOAT_R32_NV', 'GL_FLOAT_RG16_NV', 'GL_FLOAT_RG32_NV', 'GL_FLOAT_RGB16_NV', 'GL_FLOAT_RGB32_NV', 'GL_FLOAT_RGBA16_NV', 'GL_FLOAT_RGBA32_NV', 'GL_FLOAT_RGBA_MODE_NV', 'GL_FLOAT_RGBA_NV', 'GL_FLOAT_RGB_NV', 'GL_FLOAT_RG_NV', 'GL_FLOAT_R_NV', 'GL_FLOAT_VEC2', 'GL_FLOAT_VEC2_ARB', 'GL_FLOAT_VEC3', 'GL_FLOAT_VEC3_ARB', 'GL_FLOAT_VEC4', 'GL_FLOAT_VEC4_ARB', 'GL_FOG', 'GL_FOG_BIT', 'GL_FOG_COLOR', 'GL_FOG_COORDINATE', 'GL_FOG_COORDINATE_ARRAY', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 'GL_FOG_COORDINATE_ARRAY_EXT', 'GL_FOG_COORDINATE_ARRAY_LIST_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 'GL_FOG_COORDINATE_EXT', 'GL_FOG_COORDINATE_SOURCE', 'GL_FOG_COORDINATE_SOURCE_EXT', 'GL_FOG_DENSITY', 'GL_FOG_DISTANCE_MODE_NV', 'GL_FOG_END', 'GL_FOG_FUNC_POINTS_SGIS', 'GL_FOG_FUNC_SGIS', 'GL_FOG_HINT', 'GL_FOG_INDEX', 'GL_FOG_MODE', 'GL_FOG_OFFSET_SGIX', 'GL_FOG_OFFSET_VALUE_SGIX', 'GL_FOG_SCALE_SGIX', 'GL_FOG_SCALE_VALUE_SGIX', 'GL_FOG_SPECULAR_TEXTURE_WIN', 'GL_FOG_START', 'GL_FORCE_BLUE_TO_ONE_NV', 'GL_FORMAT_SUBSAMPLE_244_244_OML', 'GL_FORMAT_SUBSAMPLE_24_24_OML', 'GL_FRAGMENT_COLOR_EXT', 'GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'GL_FRAGMENT_DEPTH', 'GL_FRAGMENT_DEPTH_EXT', 'GL_FRAGMENT_LIGHT0_SGIX', 'GL_FRAGMENT_LIGHT1_SGIX', 'GL_FRAGMENT_LIGHT2_SGIX', 'GL_FRAGMENT_LIGHT3_SGIX', 'GL_FRAGMENT_LIGHT4_SGIX', 'GL_FRAGMENT_LIGHT5_SGIX', 'GL_FRAGMENT_LIGHT6_SGIX', 'GL_FRAGMENT_LIGHT7_SGIX', 'GL_FRAGMENT_LIGHTING_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'GL_FRAGMENT_MATERIAL_EXT', 'GL_FRAGMENT_NORMAL_EXT', 'GL_FRAGMENT_PROGRAM_ARB', 'GL_FRAGMENT_PROGRAM_BINDING_NV', 'GL_FRAGMENT_PROGRAM_NV', 'GL_FRAGMENT_SHADER', 'GL_FRAGMENT_SHADER_ARB', 'GL_FRAGMENT_SHADER_ATI', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 'GL_FRAMEBUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_COMPLETE_EXT', 'GL_FRAMEBUFFER_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 'GL_FRAMEBUFFER_UNSUPPORTED_EXT', 'GL_FRAMEZOOM_FACTOR_SGIX', 'GL_FRAMEZOOM_SGIX', 'GL_FRONT', 'GL_FRONT_AND_BACK', 'GL_FRONT_FACE', 'GL_FRONT_LEFT', 'GL_FRONT_RIGHT', 'GL_FULL_RANGE_EXT', 'GL_FULL_STIPPLE_HINT_PGI', 'GL_FUNC_ADD', 'GL_FUNC_ADD_EXT', 'GL_FUNC_REVERSE_SUBTRACT', 'GL_FUNC_REVERSE_SUBTRACT_EXT', 'GL_FUNC_SUBTRACT', 'GL_FUNC_SUBTRACT_EXT', 'GL_GENERATE_MIPMAP', 'GL_GENERATE_MIPMAP_HINT', 'GL_GENERATE_MIPMAP_HINT_SGIS', 'GL_GENERATE_MIPMAP_SGIS', 'GL_GEOMETRY_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_SGIX', 'GL_GEQUAL', 'GL_GLEXT_VERSION', 'GL_GLOBAL_ALPHA_FACTOR_SUN', 'GL_GLOBAL_ALPHA_SUN', 'GL_GREATER', 'GL_GREEN', 'GL_GREEN_BIAS', 'GL_GREEN_BITS', 'GL_GREEN_BIT_ATI', 'GL_GREEN_MAX_CLAMP_INGR', 'GL_GREEN_MIN_CLAMP_INGR', 'GL_GREEN_SCALE', 'GL_HALF_BIAS_NEGATE_NV', 'GL_HALF_BIAS_NORMAL_NV', 'GL_HALF_BIT_ATI', 'GL_HALF_FLOAT_ARB', 'GL_HALF_FLOAT_NV', 'GL_HILO16_NV', 'GL_HILO8_NV', 'GL_HILO_NV', 'GL_HINT_BIT', 'GL_HISTOGRAM', 'GL_HISTOGRAM_ALPHA_SIZE', 'GL_HISTOGRAM_ALPHA_SIZE_EXT', 'GL_HISTOGRAM_BLUE_SIZE', 'GL_HISTOGRAM_BLUE_SIZE_EXT', 'GL_HISTOGRAM_EXT', 'GL_HISTOGRAM_FORMAT', 'GL_HISTOGRAM_FORMAT_EXT', 'GL_HISTOGRAM_GREEN_SIZE', 'GL_HISTOGRAM_GREEN_SIZE_EXT', 'GL_HISTOGRAM_LUMINANCE_SIZE', 'GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'GL_HISTOGRAM_RED_SIZE', 'GL_HISTOGRAM_RED_SIZE_EXT', 'GL_HISTOGRAM_SINK', 'GL_HISTOGRAM_SINK_EXT', 'GL_HISTOGRAM_WIDTH', 'GL_HISTOGRAM_WIDTH_EXT', 'GL_HI_BIAS_NV', 'GL_HI_SCALE_NV', 'GL_IDENTITY_NV', 'GL_IGNORE_BORDER_HP', 'GL_IMAGE_CUBIC_WEIGHT_HP', 'GL_IMAGE_MAG_FILTER_HP', 'GL_IMAGE_MIN_FILTER_HP', 'GL_IMAGE_ROTATE_ANGLE_HP', 'GL_IMAGE_ROTATE_ORIGIN_X_HP', 'GL_IMAGE_ROTATE_ORIGIN_Y_HP', 'GL_IMAGE_SCALE_X_HP', 'GL_IMAGE_SCALE_Y_HP', 'GL_IMAGE_TRANSFORM_2D_HP', 'GL_IMAGE_TRANSLATE_X_HP', 'GL_IMAGE_TRANSLATE_Y_HP', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 'GL_INCR', 'GL_INCR_WRAP', 'GL_INCR_WRAP_EXT', 'GL_INDEX_ARRAY', 'GL_INDEX_ARRAY_BUFFER_BINDING', 'GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 'GL_INDEX_ARRAY_COUNT_EXT', 'GL_INDEX_ARRAY_EXT', 'GL_INDEX_ARRAY_LIST_IBM', 'GL_INDEX_ARRAY_LIST_STRIDE_IBM', 'GL_INDEX_ARRAY_POINTER', 'GL_INDEX_ARRAY_POINTER_EXT', 'GL_INDEX_ARRAY_STRIDE', 'GL_INDEX_ARRAY_STRIDE_EXT', 'GL_INDEX_ARRAY_TYPE', 'GL_INDEX_ARRAY_TYPE_EXT', 'GL_INDEX_BITS', 'GL_INDEX_BIT_PGI', 'GL_INDEX_CLEAR_VALUE', 'GL_INDEX_LOGIC_OP', 'GL_INDEX_MATERIAL_EXT', 'GL_INDEX_MATERIAL_FACE_EXT', 'GL_INDEX_MATERIAL_PARAMETER_EXT', 'GL_INDEX_MODE', 'GL_INDEX_OFFSET', 'GL_INDEX_SHIFT', 'GL_INDEX_TEST_EXT', 'GL_INDEX_TEST_FUNC_EXT', 'GL_INDEX_TEST_REF_EXT', 'GL_INDEX_WRITEMASK', 'GL_INFO_LOG_LENGTH', 'GL_INSTRUMENT_BUFFER_POINTER_SGIX', 'GL_INSTRUMENT_MEASUREMENTS_SGIX', 'GL_INT', 'GL_INTENSITY', 'GL_INTENSITY12', 'GL_INTENSITY12_EXT', 'GL_INTENSITY16', 'GL_INTENSITY16F_ARB', 'GL_INTENSITY16_EXT', 'GL_INTENSITY32F_ARB', 'GL_INTENSITY4', 'GL_INTENSITY4_EXT', 'GL_INTENSITY8', 'GL_INTENSITY8_EXT', 'GL_INTENSITY_EXT', 'GL_INTENSITY_FLOAT16_ATI', 'GL_INTENSITY_FLOAT32_ATI', 'GL_INTERLACE_OML', 'GL_INTERLACE_READ_INGR', 'GL_INTERLACE_READ_OML', 'GL_INTERLACE_SGIX', 'GL_INTERPOLATE', 'GL_INTERPOLATE_ARB', 'GL_INTERPOLATE_EXT', 'GL_INT_VEC2', 'GL_INT_VEC2_ARB', 'GL_INT_VEC3', 'GL_INT_VEC3_ARB', 'GL_INT_VEC4', 'GL_INT_VEC4_ARB', 'GL_INVALID_ENUM', 'GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'GL_INVALID_OPERATION', 'GL_INVALID_VALUE', 'GL_INVARIANT_DATATYPE_EXT', 'GL_INVARIANT_EXT', 'GL_INVARIANT_VALUE_EXT', 'GL_INVERSE_NV', 'GL_INVERSE_TRANSPOSE_NV', 'GL_INVERT', 'GL_INVERTED_SCREEN_W_REND', 'GL_IR_INSTRUMENT1_SGIX', 'GL_IUI_N3F_V2F_EXT', 'GL_IUI_N3F_V3F_EXT', 'GL_IUI_V2F_EXT', 'GL_IUI_V3F_EXT', 'GL_KEEP', 'GL_LEFT', 'GL_LEQUAL', 'GL_LERP_ATI', 'GL_LESS', 'GL_LIGHT0', 'GL_LIGHT1', 'GL_LIGHT2', 'GL_LIGHT3', 'GL_LIGHT4', 'GL_LIGHT5', 'GL_LIGHT6', 'GL_LIGHT7', 'GL_LIGHTING', 'GL_LIGHTING_BIT', 'GL_LIGHT_ENV_MODE_SGIX', 'GL_LIGHT_MODEL_AMBIENT', 'GL_LIGHT_MODEL_COLOR_CONTROL', 'GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 'GL_LIGHT_MODEL_LOCAL_VIEWER', 'GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 'GL_LIGHT_MODEL_TWO_SIDE', 'GL_LINE', 'GL_LINEAR', 'GL_LINEAR_ATTENUATION', 'GL_LINEAR_CLIPMAP_LINEAR_SGIX', 'GL_LINEAR_CLIPMAP_NEAREST_SGIX', 'GL_LINEAR_DETAIL_ALPHA_SGIS', 'GL_LINEAR_DETAIL_COLOR_SGIS', 'GL_LINEAR_DETAIL_SGIS', 'GL_LINEAR_MIPMAP_LINEAR', 'GL_LINEAR_MIPMAP_NEAREST', 'GL_LINEAR_SHARPEN_ALPHA_SGIS', 'GL_LINEAR_SHARPEN_COLOR_SGIS', 'GL_LINEAR_SHARPEN_SGIS', 'GL_LINES', 'GL_LINE_BIT', 'GL_LINE_LOOP', 'GL_LINE_RESET_TOKEN', 'GL_LINE_SMOOTH', 'GL_LINE_SMOOTH_HINT', 'GL_LINE_STIPPLE', 'GL_LINE_STIPPLE_PATTERN', 'GL_LINE_STIPPLE_REPEAT', 'GL_LINE_STRIP', 'GL_LINE_TOKEN', 'GL_LINE_WIDTH', 'GL_LINK_STATUS', 'GL_LIST_BASE', 'GL_LIST_BIT', 'GL_LIST_INDEX', 'GL_LIST_MODE', 'GL_LIST_PRIORITY_SGIX', 'GL_LOAD', 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 'GL_LOCAL_CONSTANT_EXT', 'GL_LOCAL_CONSTANT_VALUE_EXT', 'GL_LOCAL_EXT', 'GL_LOGIC_OP_MODE', 'GL_LOWER_LEFT', 'GL_LO_BIAS_NV', 'GL_LO_SCALE_NV', 'GL_LUMINANCE', 'GL_LUMINANCE12', 'GL_LUMINANCE12_ALPHA12', 'GL_LUMINANCE12_ALPHA12_EXT', 'GL_LUMINANCE12_ALPHA4', 'GL_LUMINANCE12_ALPHA4_EXT', 'GL_LUMINANCE12_EXT', 'GL_LUMINANCE16', 'GL_LUMINANCE16F_ARB', 'GL_LUMINANCE16_ALPHA16', 'GL_LUMINANCE16_ALPHA16_EXT', 'GL_LUMINANCE16_EXT', 'GL_LUMINANCE32F_ARB', 'GL_LUMINANCE4', 'GL_LUMINANCE4_ALPHA4', 'GL_LUMINANCE4_ALPHA4_EXT', 'GL_LUMINANCE4_EXT', 'GL_LUMINANCE6_ALPHA2', 'GL_LUMINANCE6_ALPHA2_EXT', 'GL_LUMINANCE8', 'GL_LUMINANCE8_ALPHA8', 'GL_LUMINANCE8_ALPHA8_EXT', 'GL_LUMINANCE8_EXT', 'GL_LUMINANCE_ALPHA', 'GL_LUMINANCE_ALPHA16F_ARB', 'GL_LUMINANCE_ALPHA32F_ARB', 'GL_LUMINANCE_ALPHA_FLOAT16_ATI', 'GL_LUMINANCE_ALPHA_FLOAT32_ATI', 'GL_LUMINANCE_FLOAT16_ATI', 'GL_LUMINANCE_FLOAT32_ATI', 'GL_MAD_ATI', 'GL_MAGNITUDE_BIAS_NV', 'GL_MAGNITUDE_SCALE_NV', 'GL_MAP1_BINORMAL_EXT', 'GL_MAP1_COLOR_4', 'GL_MAP1_GRID_DOMAIN', 'GL_MAP1_GRID_SEGMENTS', 'GL_MAP1_INDEX', 'GL_MAP1_NORMAL', 'GL_MAP1_TANGENT_EXT', 'GL_MAP1_TEXTURE_COORD_1', 'GL_MAP1_TEXTURE_COORD_2', 'GL_MAP1_TEXTURE_COORD_3', 'GL_MAP1_TEXTURE_COORD_4', 'GL_MAP1_VERTEX_3', 'GL_MAP1_VERTEX_4', 'GL_MAP1_VERTEX_ATTRIB0_4_NV', 'GL_MAP1_VERTEX_ATTRIB10_4_NV', 'GL_MAP1_VERTEX_ATTRIB11_4_NV', 'GL_MAP1_VERTEX_ATTRIB12_4_NV', 'GL_MAP1_VERTEX_ATTRIB13_4_NV', 'GL_MAP1_VERTEX_ATTRIB14_4_NV', 'GL_MAP1_VERTEX_ATTRIB15_4_NV', 'GL_MAP1_VERTEX_ATTRIB1_4_NV', 'GL_MAP1_VERTEX_ATTRIB2_4_NV', 'GL_MAP1_VERTEX_ATTRIB3_4_NV', 'GL_MAP1_VERTEX_ATTRIB4_4_NV', 'GL_MAP1_VERTEX_ATTRIB5_4_NV', 'GL_MAP1_VERTEX_ATTRIB6_4_NV', 'GL_MAP1_VERTEX_ATTRIB7_4_NV', 'GL_MAP1_VERTEX_ATTRIB8_4_NV', 'GL_MAP1_VERTEX_ATTRIB9_4_NV', 'GL_MAP2_BINORMAL_EXT', 'GL_MAP2_COLOR_4', 'GL_MAP2_GRID_DOMAIN', 'GL_MAP2_GRID_SEGMENTS', 'GL_MAP2_INDEX', 'GL_MAP2_NORMAL', 'GL_MAP2_TANGENT_EXT', 'GL_MAP2_TEXTURE_COORD_1', 'GL_MAP2_TEXTURE_COORD_2', 'GL_MAP2_TEXTURE_COORD_3', 'GL_MAP2_TEXTURE_COORD_4', 'GL_MAP2_VERTEX_3', 'GL_MAP2_VERTEX_4', 'GL_MAP2_VERTEX_ATTRIB0_4_NV', 'GL_MAP2_VERTEX_ATTRIB10_4_NV', 'GL_MAP2_VERTEX_ATTRIB11_4_NV', 'GL_MAP2_VERTEX_ATTRIB12_4_NV', 'GL_MAP2_VERTEX_ATTRIB13_4_NV', 'GL_MAP2_VERTEX_ATTRIB14_4_NV', 'GL_MAP2_VERTEX_ATTRIB15_4_NV', 'GL_MAP2_VERTEX_ATTRIB1_4_NV', 'GL_MAP2_VERTEX_ATTRIB2_4_NV', 'GL_MAP2_VERTEX_ATTRIB3_4_NV', 'GL_MAP2_VERTEX_ATTRIB4_4_NV', 'GL_MAP2_VERTEX_ATTRIB5_4_NV', 'GL_MAP2_VERTEX_ATTRIB6_4_NV', 'GL_MAP2_VERTEX_ATTRIB7_4_NV', 'GL_MAP2_VERTEX_ATTRIB8_4_NV', 'GL_MAP2_VERTEX_ATTRIB9_4_NV', 'GL_MAP_ATTRIB_U_ORDER_NV', 'GL_MAP_ATTRIB_V_ORDER_NV', 'GL_MAP_COLOR', 'GL_MAP_STENCIL', 'GL_MAP_TESSELLATION_NV', 'GL_MATERIAL_SIDE_HINT_PGI', 'GL_MATRIX0_ARB', 'GL_MATRIX0_NV', 'GL_MATRIX10_ARB', 'GL_MATRIX11_ARB', 'GL_MATRIX12_ARB', 'GL_MATRIX13_ARB', 'GL_MATRIX14_ARB', 'GL_MATRIX15_ARB', 'GL_MATRIX16_ARB', 'GL_MATRIX17_ARB', 'GL_MATRIX18_ARB', 'GL_MATRIX19_ARB', 'GL_MATRIX1_ARB', 'GL_MATRIX1_NV', 'GL_MATRIX20_ARB', 'GL_MATRIX21_ARB', 'GL_MATRIX22_ARB', 'GL_MATRIX23_ARB', 'GL_MATRIX24_ARB', 'GL_MATRIX25_ARB', 'GL_MATRIX26_ARB', 'GL_MATRIX27_ARB', 'GL_MATRIX28_ARB', 'GL_MATRIX29_ARB', 'GL_MATRIX2_ARB', 'GL_MATRIX2_NV', 'GL_MATRIX30_ARB', 'GL_MATRIX31_ARB', 'GL_MATRIX3_ARB', 'GL_MATRIX3_NV', 'GL_MATRIX4_ARB', 'GL_MATRIX4_NV', 'GL_MATRIX5_ARB', 'GL_MATRIX5_NV', 'GL_MATRIX6_ARB', 'GL_MATRIX6_NV', 'GL_MATRIX7_ARB', 'GL_MATRIX7_NV', 'GL_MATRIX8_ARB', 'GL_MATRIX9_ARB', 'GL_MATRIX_EXT', 'GL_MATRIX_INDEX_ARRAY_ARB', 'GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 'GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 'GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 'GL_MATRIX_MODE', 'GL_MATRIX_PALETTE_ARB', 'GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 'GL_MAT_AMBIENT_BIT_PGI', 'GL_MAT_COLOR_INDEXES_BIT_PGI', 'GL_MAT_DIFFUSE_BIT_PGI', 'GL_MAT_EMISSION_BIT_PGI', 'GL_MAT_SHININESS_BIT_PGI', 'GL_MAT_SPECULAR_BIT_PGI', 'GL_MAX', 'GL_MAX_3D_TEXTURE_SIZE', 'GL_MAX_3D_TEXTURE_SIZE_EXT', 'GL_MAX_4D_TEXTURE_SIZE_SGIS', 'GL_MAX_ACTIVE_LIGHTS_SGIX', 'GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'GL_MAX_ASYNC_HISTOGRAM_SGIX', 'GL_MAX_ASYNC_READ_PIXELS_SGIX', 'GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'GL_MAX_ATTRIB_STACK_DEPTH', 'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'GL_MAX_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_MAX_CLIP_PLANES', 'GL_MAX_COLOR_ATTACHMENTS_EXT', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_CONVOLUTION_HEIGHT', 'GL_MAX_CONVOLUTION_HEIGHT_EXT', 'GL_MAX_CONVOLUTION_WIDTH', 'GL_MAX_CONVOLUTION_WIDTH_EXT', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 'GL_MAX_DEFORMATION_ORDER_SGIX', 'GL_MAX_DRAW_BUFFERS', 'GL_MAX_DRAW_BUFFERS_ARB', 'GL_MAX_DRAW_BUFFERS_ATI', 'GL_MAX_ELEMENTS_INDICES', 'GL_MAX_ELEMENTS_INDICES_EXT', 'GL_MAX_ELEMENTS_VERTICES', 'GL_MAX_ELEMENTS_VERTICES_EXT', 'GL_MAX_EVAL_ORDER', 'GL_MAX_EXT', 'GL_MAX_FOG_FUNC_POINTS_SGIS', 'GL_MAX_FRAGMENT_LIGHTS_SGIX', 'GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 'GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'GL_MAX_GENERAL_COMBINERS_NV', 'GL_MAX_LIGHTS', 'GL_MAX_LIST_NESTING', 'GL_MAX_MAP_TESSELLATION_NV', 'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 'GL_MAX_MODELVIEW_STACK_DEPTH', 'GL_MAX_NAME_STACK_DEPTH', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_PALETTE_MATRICES_ARB', 'GL_MAX_PIXEL_MAP_TABLE', 'GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_ATTRIBS_ARB', 'GL_MAX_PROGRAM_CALL_DEPTH_NV', 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 'GL_MAX_PROGRAM_IF_DEPTH_NV', 'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 'GL_MAX_PROGRAM_LOOP_COUNT_NV', 'GL_MAX_PROGRAM_LOOP_DEPTH_NV', 'GL_MAX_PROGRAM_MATRICES_ARB', 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_PARAMETERS_ARB', 'GL_MAX_PROGRAM_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROJECTION_STACK_DEPTH', 'GL_MAX_RATIONAL_EVAL_ORDER_NV', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 'GL_MAX_RENDERBUFFER_SIZE_EXT', 'GL_MAX_SHININESS_NV', 'GL_MAX_SPOT_EXPONENT_NV', 'GL_MAX_TEXTURE_COORDS', 'GL_MAX_TEXTURE_COORDS_ARB', 'GL_MAX_TEXTURE_COORDS_NV', 'GL_MAX_TEXTURE_IMAGE_UNITS', 'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_TEXTURE_IMAGE_UNITS_NV', 'GL_MAX_TEXTURE_LOD_BIAS', 'GL_MAX_TEXTURE_LOD_BIAS_EXT', 'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MAX_TEXTURE_SIZE', 'GL_MAX_TEXTURE_STACK_DEPTH', 'GL_MAX_TEXTURE_UNITS', 'GL_MAX_TEXTURE_UNITS_ARB', 'GL_MAX_TRACK_MATRICES_NV', 'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 'GL_MAX_VARYING_FLOATS', 'GL_MAX_VARYING_FLOATS_ARB', 'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 'GL_MAX_VERTEX_ATTRIBS', 'GL_MAX_VERTEX_ATTRIBS_ARB', 'GL_MAX_VERTEX_HINT_PGI', 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_VERTEX_STREAMS_ATI', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 'GL_MAX_VERTEX_UNITS_ARB', 'GL_MAX_VIEWPORT_DIMS', 'GL_MIN', 'GL_MINMAX', 'GL_MINMAX_EXT', 'GL_MINMAX_FORMAT', 'GL_MINMAX_FORMAT_EXT', 'GL_MINMAX_SINK', 'GL_MINMAX_SINK_EXT', 'GL_MIN_EXT', 'GL_MIRRORED_REPEAT', 'GL_MIRRORED_REPEAT_ARB', 'GL_MIRRORED_REPEAT_IBM', 'GL_MIRROR_CLAMP_ATI', 'GL_MIRROR_CLAMP_EXT', 'GL_MIRROR_CLAMP_TO_BORDER_EXT', 'GL_MIRROR_CLAMP_TO_EDGE_ATI', 'GL_MIRROR_CLAMP_TO_EDGE_EXT', 'GL_MODELVIEW', 'GL_MODELVIEW0_ARB', 'GL_MODELVIEW10_ARB', 'GL_MODELVIEW11_ARB', 'GL_MODELVIEW12_ARB', 'GL_MODELVIEW13_ARB', 'GL_MODELVIEW14_ARB', 'GL_MODELVIEW15_ARB', 'GL_MODELVIEW16_ARB', 'GL_MODELVIEW17_ARB', 'GL_MODELVIEW18_ARB', 'GL_MODELVIEW19_ARB', 'GL_MODELVIEW1_ARB', 'GL_MODELVIEW1_EXT', 'GL_MODELVIEW1_MATRIX_EXT', 'GL_MODELVIEW1_STACK_DEPTH_EXT', 'GL_MODELVIEW20_ARB', 'GL_MODELVIEW21_ARB', 'GL_MODELVIEW22_ARB', 'GL_MODELVIEW23_ARB', 'GL_MODELVIEW24_ARB', 'GL_MODELVIEW25_ARB', 'GL_MODELVIEW26_ARB', 'GL_MODELVIEW27_ARB', 'GL_MODELVIEW28_ARB', 'GL_MODELVIEW29_ARB', 'GL_MODELVIEW2_ARB', 'GL_MODELVIEW30_ARB', 'GL_MODELVIEW31_ARB', 'GL_MODELVIEW3_ARB', 'GL_MODELVIEW4_ARB', 'GL_MODELVIEW5_ARB', 'GL_MODELVIEW6_ARB', 'GL_MODELVIEW7_ARB', 'GL_MODELVIEW8_ARB', 'GL_MODELVIEW9_ARB', 'GL_MODELVIEW_MATRIX', 'GL_MODELVIEW_PROJECTION_NV', 'GL_MODELVIEW_STACK_DEPTH', 'GL_MODULATE', 'GL_MODULATE_ADD_ATI', 'GL_MODULATE_SIGNED_ADD_ATI', 'GL_MODULATE_SUBTRACT_ATI', 'GL_MOV_ATI', 'GL_MULT', 'GL_MULTISAMPLE', 'GL_MULTISAMPLE_3DFX', 'GL_MULTISAMPLE_ARB', 'GL_MULTISAMPLE_BIT', 'GL_MULTISAMPLE_BIT_3DFX', 'GL_MULTISAMPLE_BIT_ARB', 'GL_MULTISAMPLE_BIT_EXT', 'GL_MULTISAMPLE_EXT', 'GL_MULTISAMPLE_FILTER_HINT_NV', 'GL_MULTISAMPLE_SGIS', 'GL_MUL_ATI', 'GL_MVP_MATRIX_EXT', 'GL_N3F_V3F', 'GL_NAME_STACK_DEPTH', 'GL_NAND', 'GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'GL_NATIVE_GRAPHICS_END_HINT_PGI', 'GL_NATIVE_GRAPHICS_HANDLE_PGI', 'GL_NEAREST', 'GL_NEAREST_CLIPMAP_LINEAR_SGIX', 'GL_NEAREST_CLIPMAP_NEAREST_SGIX', 'GL_NEAREST_MIPMAP_LINEAR', 'GL_NEAREST_MIPMAP_NEAREST', 'GL_NEGATE_BIT_ATI', 'GL_NEGATIVE_ONE_EXT', 'GL_NEGATIVE_W_EXT', 'GL_NEGATIVE_X_EXT', 'GL_NEGATIVE_Y_EXT', 'GL_NEGATIVE_Z_EXT', 'GL_NEVER', 'GL_NICEST', 'GL_NONE', 'GL_NOOP', 'GL_NOR', 'GL_NORMALIZE', 'GL_NORMALIZED_RANGE_EXT', 'GL_NORMAL_ARRAY', 'GL_NORMAL_ARRAY_BUFFER_BINDING', 'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 'GL_NORMAL_ARRAY_COUNT_EXT', 'GL_NORMAL_ARRAY_EXT', 'GL_NORMAL_ARRAY_LIST_IBM', 'GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 'GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_NORMAL_ARRAY_POINTER', 'GL_NORMAL_ARRAY_POINTER_EXT', 'GL_NORMAL_ARRAY_STRIDE', 'GL_NORMAL_ARRAY_STRIDE_EXT', 'GL_NORMAL_ARRAY_TYPE', 'GL_NORMAL_ARRAY_TYPE_EXT', 'GL_NORMAL_BIT_PGI', 'GL_NORMAL_MAP', 'GL_NORMAL_MAP_ARB', 'GL_NORMAL_MAP_EXT', 'GL_NORMAL_MAP_NV', 'GL_NOTEQUAL', 'GL_NO_ERROR', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_NUM_FRAGMENT_CONSTANTS_ATI', 'GL_NUM_FRAGMENT_REGISTERS_ATI', 'GL_NUM_GENERAL_COMBINERS_NV', 'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 'GL_NUM_INSTRUCTIONS_TOTAL_ATI', 'GL_NUM_LOOPBACK_COMPONENTS_ATI', 'GL_NUM_PASSES_ATI', 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 'GL_OBJECT_ACTIVE_UNIFORMS_ARB', 'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 'GL_OBJECT_ATTACHED_OBJECTS_ARB', 'GL_OBJECT_BUFFER_SIZE_ATI', 'GL_OBJECT_BUFFER_USAGE_ATI', 'GL_OBJECT_COMPILE_STATUS_ARB', 'GL_OBJECT_DELETE_STATUS_ARB', 'GL_OBJECT_DISTANCE_TO_LINE_SGIS', 'GL_OBJECT_DISTANCE_TO_POINT_SGIS', 'GL_OBJECT_INFO_LOG_LENGTH_ARB', 'GL_OBJECT_LINEAR', 'GL_OBJECT_LINE_SGIS', 'GL_OBJECT_LINK_STATUS_ARB', 'GL_OBJECT_PLANE', 'GL_OBJECT_POINT_SGIS', 'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 'GL_OBJECT_SUBTYPE_ARB', 'GL_OBJECT_TYPE_ARB', 'GL_OBJECT_VALIDATE_STATUS_ARB', 'GL_OCCLUSION_TEST_HP', 'GL_OCCLUSION_TEST_RESULT_HP', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_HILO_TEXTURE_2D_NV', 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 'GL_OFFSET_TEXTURE_2D_NV', 'GL_OFFSET_TEXTURE_BIAS_NV', 'GL_OFFSET_TEXTURE_MATRIX_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 'GL_OFFSET_TEXTURE_SCALE_NV', 'GL_ONE', 'GL_ONE_EXT', 'GL_ONE_MINUS_CONSTANT_ALPHA', 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'GL_ONE_MINUS_CONSTANT_COLOR', 'GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'GL_ONE_MINUS_DST_ALPHA', 'GL_ONE_MINUS_DST_COLOR', 'GL_ONE_MINUS_SRC_ALPHA', 'GL_ONE_MINUS_SRC_COLOR', 'GL_OPERAND0_ALPHA', 'GL_OPERAND0_ALPHA_ARB', 'GL_OPERAND0_ALPHA_EXT', 'GL_OPERAND0_RGB', 'GL_OPERAND0_RGB_ARB', 'GL_OPERAND0_RGB_EXT', 'GL_OPERAND1_ALPHA', 'GL_OPERAND1_ALPHA_ARB', 'GL_OPERAND1_ALPHA_EXT', 'GL_OPERAND1_RGB', 'GL_OPERAND1_RGB_ARB', 'GL_OPERAND1_RGB_EXT', 'GL_OPERAND2_ALPHA', 'GL_OPERAND2_ALPHA_ARB', 'GL_OPERAND2_ALPHA_EXT', 'GL_OPERAND2_RGB', 'GL_OPERAND2_RGB_ARB', 'GL_OPERAND2_RGB_EXT', 'GL_OPERAND3_ALPHA_NV', 'GL_OPERAND3_RGB_NV', 'GL_OP_ADD_EXT', 'GL_OP_CLAMP_EXT', 'GL_OP_CROSS_PRODUCT_EXT', 'GL_OP_DOT3_EXT', 'GL_OP_DOT4_EXT', 'GL_OP_EXP_BASE_2_EXT', 'GL_OP_FLOOR_EXT', 'GL_OP_FRAC_EXT', 'GL_OP_INDEX_EXT', 'GL_OP_LOG_BASE_2_EXT', 'GL_OP_MADD_EXT', 'GL_OP_MAX_EXT', 'GL_OP_MIN_EXT', 'GL_OP_MOV_EXT', 'GL_OP_MULTIPLY_MATRIX_EXT', 'GL_OP_MUL_EXT', 'GL_OP_NEGATE_EXT', 'GL_OP_POWER_EXT', 'GL_OP_RECIP_EXT', 'GL_OP_RECIP_SQRT_EXT', 'GL_OP_ROUND_EXT', 'GL_OP_SET_GE_EXT', 'GL_OP_SET_LT_EXT', 'GL_OP_SUB_EXT', 'GL_OR', 'GL_ORDER', 'GL_OR_INVERTED', 'GL_OR_REVERSE', 'GL_OUTPUT_COLOR0_EXT', 'GL_OUTPUT_COLOR1_EXT', 'GL_OUTPUT_FOG_EXT', 'GL_OUTPUT_TEXTURE_COORD0_EXT', 'GL_OUTPUT_TEXTURE_COORD10_EXT', 'GL_OUTPUT_TEXTURE_COORD11_EXT', 'GL_OUTPUT_TEXTURE_COORD12_EXT', 'GL_OUTPUT_TEXTURE_COORD13_EXT', 'GL_OUTPUT_TEXTURE_COORD14_EXT', 'GL_OUTPUT_TEXTURE_COORD15_EXT', 'GL_OUTPUT_TEXTURE_COORD16_EXT', 'GL_OUTPUT_TEXTURE_COORD17_EXT', 'GL_OUTPUT_TEXTURE_COORD18_EXT', 'GL_OUTPUT_TEXTURE_COORD19_EXT', 'GL_OUTPUT_TEXTURE_COORD1_EXT', 'GL_OUTPUT_TEXTURE_COORD20_EXT', 'GL_OUTPUT_TEXTURE_COORD21_EXT', 'GL_OUTPUT_TEXTURE_COORD22_EXT', 'GL_OUTPUT_TEXTURE_COORD23_EXT', 'GL_OUTPUT_TEXTURE_COORD24_EXT', 'GL_OUTPUT_TEXTURE_COORD25_EXT', 'GL_OUTPUT_TEXTURE_COORD26_EXT', 'GL_OUTPUT_TEXTURE_COORD27_EXT', 'GL_OUTPUT_TEXTURE_COORD28_EXT', 'GL_OUTPUT_TEXTURE_COORD29_EXT', 'GL_OUTPUT_TEXTURE_COORD2_EXT', 'GL_OUTPUT_TEXTURE_COORD30_EXT', 'GL_OUTPUT_TEXTURE_COORD31_EXT', 'GL_OUTPUT_TEXTURE_COORD3_EXT', 'GL_OUTPUT_TEXTURE_COORD4_EXT', 'GL_OUTPUT_TEXTURE_COORD5_EXT', 'GL_OUTPUT_TEXTURE_COORD6_EXT', 'GL_OUTPUT_TEXTURE_COORD7_EXT', 'GL_OUTPUT_TEXTURE_COORD8_EXT', 'GL_OUTPUT_TEXTURE_COORD9_EXT', 'GL_OUTPUT_VERTEX_EXT', 'GL_OUT_OF_MEMORY', 'GL_PACK_ALIGNMENT', 'GL_PACK_CMYK_HINT_EXT', 'GL_PACK_IMAGE_DEPTH_SGIS', 'GL_PACK_IMAGE_HEIGHT', 'GL_PACK_IMAGE_HEIGHT_EXT', 'GL_PACK_INVERT_MESA', 'GL_PACK_LSB_FIRST', 'GL_PACK_RESAMPLE_OML', 'GL_PACK_RESAMPLE_SGIX', 'GL_PACK_ROW_LENGTH', 'GL_PACK_SKIP_IMAGES', 'GL_PACK_SKIP_IMAGES_EXT', 'GL_PACK_SKIP_PIXELS', 'GL_PACK_SKIP_ROWS', 'GL_PACK_SKIP_VOLUMES_SGIS', 'GL_PACK_SUBSAMPLE_RATE_SGIX', 'GL_PACK_SWAP_BYTES', 'GL_PARALLEL_ARRAYS_INTEL', 'GL_PASS_THROUGH_NV', 'GL_PASS_THROUGH_TOKEN', 'GL_PERSPECTIVE_CORRECTION_HINT', 'GL_PERTURB_EXT', 'GL_PER_STAGE_CONSTANTS_NV', 'GL_PHONG_HINT_WIN', 'GL_PHONG_WIN', 'GL_PIXEL_COUNTER_BITS_NV', 'GL_PIXEL_COUNT_AVAILABLE_NV', 'GL_PIXEL_COUNT_NV', 'GL_PIXEL_CUBIC_WEIGHT_EXT', 'GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS', 'GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 'GL_PIXEL_GROUP_COLOR_SGIS', 'GL_PIXEL_MAG_FILTER_EXT', 'GL_PIXEL_MAP_A_TO_A', 'GL_PIXEL_MAP_A_TO_A_SIZE', 'GL_PIXEL_MAP_B_TO_B', 'GL_PIXEL_MAP_B_TO_B_SIZE', 'GL_PIXEL_MAP_G_TO_G', 'GL_PIXEL_MAP_G_TO_G_SIZE', 'GL_PIXEL_MAP_I_TO_A', 'GL_PIXEL_MAP_I_TO_A_SIZE', 'GL_PIXEL_MAP_I_TO_B', 'GL_PIXEL_MAP_I_TO_B_SIZE', 'GL_PIXEL_MAP_I_TO_G', 'GL_PIXEL_MAP_I_TO_G_SIZE', 'GL_PIXEL_MAP_I_TO_I', 'GL_PIXEL_MAP_I_TO_I_SIZE', 'GL_PIXEL_MAP_I_TO_R', 'GL_PIXEL_MAP_I_TO_R_SIZE', 'GL_PIXEL_MAP_R_TO_R', 'GL_PIXEL_MAP_R_TO_R_SIZE', 'GL_PIXEL_MAP_S_TO_S', 'GL_PIXEL_MAP_S_TO_S_SIZE', 'GL_PIXEL_MIN_FILTER_EXT', 'GL_PIXEL_MODE_BIT', 'GL_PIXEL_PACK_BUFFER_ARB', 'GL_PIXEL_PACK_BUFFER_BINDING_ARB', 'GL_PIXEL_PACK_BUFFER_BINDING_EXT', 'GL_PIXEL_PACK_BUFFER_EXT', 'GL_PIXEL_SUBSAMPLE_2424_SGIX', 'GL_PIXEL_SUBSAMPLE_4242_SGIX', 'GL_PIXEL_SUBSAMPLE_4444_SGIX', 'GL_PIXEL_TEXTURE_SGIS', 'GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_MODE_SGIX', 'GL_PIXEL_TEX_GEN_Q_CEILING_SGIX', 'GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX', 'GL_PIXEL_TEX_GEN_Q_ROUND_SGIX', 'GL_PIXEL_TEX_GEN_SGIX', 'GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'GL_PIXEL_TILE_HEIGHT_SGIX', 'GL_PIXEL_TILE_WIDTH_SGIX', 'GL_PIXEL_TRANSFORM_2D_EXT', 'GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 'GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_PIXEL_UNPACK_BUFFER_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 'GL_PIXEL_UNPACK_BUFFER_EXT', 'GL_PN_TRIANGLES_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 'GL_PN_TRIANGLES_POINT_MODE_ATI', 'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_POINT', 'GL_POINTS', 'GL_POINT_BIT', 'GL_POINT_DISTANCE_ATTENUATION', 'GL_POINT_DISTANCE_ATTENUATION_ARB', 'GL_POINT_FADE_THRESHOLD_SIZE', 'GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'GL_POINT_SIZE', 'GL_POINT_SIZE_MAX', 'GL_POINT_SIZE_MAX_ARB', 'GL_POINT_SIZE_MAX_EXT', 'GL_POINT_SIZE_MAX_SGIS', 'GL_POINT_SIZE_MIN', 'GL_POINT_SIZE_MIN_ARB', 'GL_POINT_SIZE_MIN_EXT', 'GL_POINT_SIZE_MIN_SGIS', 'GL_POINT_SMOOTH', 'GL_POINT_SMOOTH_HINT', 'GL_POINT_SPRITE', 'GL_POINT_SPRITE_ARB', 'GL_POINT_SPRITE_COORD_ORIGIN', 'GL_POINT_SPRITE_NV', 'GL_POINT_SPRITE_R_MODE_NV', 'GL_POINT_TOKEN', 'GL_POLYGON', 'GL_POLYGON_BIT', 'GL_POLYGON_MODE', 'GL_POLYGON_OFFSET_BIAS_EXT', 'GL_POLYGON_OFFSET_EXT', 'GL_POLYGON_OFFSET_FACTOR', 'GL_POLYGON_OFFSET_FACTOR_EXT', 'GL_POLYGON_OFFSET_FILL', 'GL_POLYGON_OFFSET_LINE', 'GL_POLYGON_OFFSET_POINT', 'GL_POLYGON_OFFSET_UNITS', 'GL_POLYGON_SMOOTH', 'GL_POLYGON_SMOOTH_HINT', 'GL_POLYGON_STIPPLE', 'GL_POLYGON_STIPPLE_BIT', 'GL_POLYGON_TOKEN', 'GL_POSITION', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'GL_POST_COLOR_MATRIX_BLUE_BIAS', 'GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'GL_POST_COLOR_MATRIX_BLUE_SCALE', 'GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'GL_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_POST_COLOR_MATRIX_GREEN_BIAS', 'GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'GL_POST_COLOR_MATRIX_GREEN_SCALE', 'GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'GL_POST_COLOR_MATRIX_RED_BIAS', 'GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'GL_POST_COLOR_MATRIX_RED_SCALE', 'GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'GL_POST_CONVOLUTION_ALPHA_BIAS', 'GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'GL_POST_CONVOLUTION_ALPHA_SCALE', 'GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'GL_POST_CONVOLUTION_BLUE_BIAS', 'GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'GL_POST_CONVOLUTION_BLUE_SCALE', 'GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'GL_POST_CONVOLUTION_COLOR_TABLE', 'GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_POST_CONVOLUTION_GREEN_BIAS', 'GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'GL_POST_CONVOLUTION_GREEN_SCALE', 'GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'GL_POST_CONVOLUTION_RED_BIAS', 'GL_POST_CONVOLUTION_RED_BIAS_EXT', 'GL_POST_CONVOLUTION_RED_SCALE', 'GL_POST_CONVOLUTION_RED_SCALE_EXT', 'GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'GL_PRESERVE_ATI', 'GL_PREVIOUS', 'GL_PREVIOUS_ARB', 'GL_PREVIOUS_EXT', 'GL_PREVIOUS_TEXTURE_INPUT_NV', 'GL_PRIMARY_COLOR', 'GL_PRIMARY_COLOR_ARB', 'GL_PRIMARY_COLOR_EXT', 'GL_PRIMARY_COLOR_NV', 'GL_PRIMITIVE_RESTART_INDEX_NV', 'GL_PRIMITIVE_RESTART_NV', 'GL_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_ATTRIBS_ARB', 'GL_PROGRAM_BINDING_ARB', 'GL_PROGRAM_ERROR_POSITION_ARB', 'GL_PROGRAM_ERROR_POSITION_NV', 'GL_PROGRAM_ERROR_STRING_ARB', 'GL_PROGRAM_ERROR_STRING_NV', 'GL_PROGRAM_FORMAT_ARB', 'GL_PROGRAM_FORMAT_ASCII_ARB', 'GL_PROGRAM_INSTRUCTIONS_ARB', 'GL_PROGRAM_LENGTH_ARB', 'GL_PROGRAM_LENGTH_NV', 'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_OBJECT_ARB', 'GL_PROGRAM_PARAMETERS_ARB', 'GL_PROGRAM_PARAMETER_NV', 'GL_PROGRAM_RESIDENT_NV', 'GL_PROGRAM_STRING_ARB', 'GL_PROGRAM_STRING_NV', 'GL_PROGRAM_TARGET_NV', 'GL_PROGRAM_TEMPORARIES_ARB', 'GL_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 'GL_PROJECTION', 'GL_PROJECTION_MATRIX', 'GL_PROJECTION_STACK_DEPTH', 'GL_PROXY_COLOR_TABLE', 'GL_PROXY_COLOR_TABLE_SGI', 'GL_PROXY_HISTOGRAM', 'GL_PROXY_HISTOGRAM_EXT', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_PROXY_TEXTURE_1D', 'GL_PROXY_TEXTURE_1D_EXT', 'GL_PROXY_TEXTURE_2D', 'GL_PROXY_TEXTURE_2D_EXT', 'GL_PROXY_TEXTURE_3D', 'GL_PROXY_TEXTURE_3D_EXT', 'GL_PROXY_TEXTURE_4D_SGIS', 'GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 'GL_PROXY_TEXTURE_CUBE_MAP', 'GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_EXT', 'GL_PROXY_TEXTURE_RECTANGLE_ARB', 'GL_PROXY_TEXTURE_RECTANGLE_NV', 'GL_Q', 'GL_QUADRATIC_ATTENUATION', 'GL_QUADS', 'GL_QUAD_ALPHA4_SGIS', 'GL_QUAD_ALPHA8_SGIS', 'GL_QUAD_INTENSITY4_SGIS', 'GL_QUAD_INTENSITY8_SGIS', 'GL_QUAD_LUMINANCE4_SGIS', 'GL_QUAD_LUMINANCE8_SGIS', 'GL_QUAD_MESH_SUN', 'GL_QUAD_STRIP', 'GL_QUAD_TEXTURE_SELECT_SGIS', 'GL_QUARTER_BIT_ATI', 'GL_QUERY_COUNTER_BITS', 'GL_QUERY_COUNTER_BITS_ARB', 'GL_QUERY_RESULT', 'GL_QUERY_RESULT_ARB', 'GL_QUERY_RESULT_AVAILABLE', 'GL_QUERY_RESULT_AVAILABLE_ARB', 'GL_R', 'GL_R1UI_C3F_V3F_SUN', 'GL_R1UI_C4F_N3F_V3F_SUN', 'GL_R1UI_C4UB_V3F_SUN', 'GL_R1UI_N3F_V3F_SUN', 'GL_R1UI_T2F_C4F_N3F_V3F_SUN', 'GL_R1UI_T2F_N3F_V3F_SUN', 'GL_R1UI_T2F_V3F_SUN', 'GL_R1UI_V3F_SUN', 'GL_R3_G3_B2', 'GL_RASTER_POSITION_UNCLIPPED_IBM', 'GL_READ_BUFFER', 'GL_READ_ONLY', 'GL_READ_ONLY_ARB', 'GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_READ_PIXEL_DATA_RANGE_NV', 'GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 'GL_READ_WRITE', 'GL_READ_WRITE_ARB', 'GL_RECLAIM_MEMORY_HINT_PGI', 'GL_RED', 'GL_REDUCE', 'GL_REDUCE_EXT', 'GL_RED_BIAS', 'GL_RED_BITS', 'GL_RED_BIT_ATI', 'GL_RED_MAX_CLAMP_INGR', 'GL_RED_MIN_CLAMP_INGR', 'GL_RED_SCALE', 'GL_REFERENCE_PLANE_EQUATION_SGIX', 'GL_REFERENCE_PLANE_SGIX', 'GL_REFLECTION_MAP', 'GL_REFLECTION_MAP_ARB', 'GL_REFLECTION_MAP_EXT', 'GL_REFLECTION_MAP_NV', 'GL_REGISTER_COMBINERS_NV', 'GL_REG_0_ATI', 'GL_REG_10_ATI', 'GL_REG_11_ATI', 'GL_REG_12_ATI', 'GL_REG_13_ATI', 'GL_REG_14_ATI', 'GL_REG_15_ATI', 'GL_REG_16_ATI', 'GL_REG_17_ATI', 'GL_REG_18_ATI', 'GL_REG_19_ATI', 'GL_REG_1_ATI', 'GL_REG_20_ATI', 'GL_REG_21_ATI', 'GL_REG_22_ATI', 'GL_REG_23_ATI', 'GL_REG_24_ATI', 'GL_REG_25_ATI', 'GL_REG_26_ATI', 'GL_REG_27_ATI', 'GL_REG_28_ATI', 'GL_REG_29_ATI', 'GL_REG_2_ATI', 'GL_REG_30_ATI', 'GL_REG_31_ATI', 'GL_REG_3_ATI', 'GL_REG_4_ATI', 'GL_REG_5_ATI', 'GL_REG_6_ATI', 'GL_REG_7_ATI', 'GL_REG_8_ATI', 'GL_REG_9_ATI', 'GL_RENDER', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'GL_RENDERBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_BLUE_SIZE_EXT', 'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_EXT', 'GL_RENDERBUFFER_GREEN_SIZE_EXT', 'GL_RENDERBUFFER_HEIGHT_EXT', 'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 'GL_RENDERBUFFER_RED_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT', 'GL_RENDERBUFFER_WIDTH_EXT', 'GL_RENDERER', 'GL_RENDER_MODE', 'GL_REPEAT', 'GL_REPLACE', 'GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 'GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_SUN', 'GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 'GL_REPLACEMENT_CODE_SUN', 'GL_REPLACE_EXT', 'GL_REPLACE_MIDDLE_SUN', 'GL_REPLACE_OLDEST_SUN', 'GL_REPLICATE_BORDER', 'GL_REPLICATE_BORDER_HP', 'GL_RESAMPLE_AVERAGE_OML', 'GL_RESAMPLE_DECIMATE_OML', 'GL_RESAMPLE_DECIMATE_SGIX', 'GL_RESAMPLE_REPLICATE_OML', 'GL_RESAMPLE_REPLICATE_SGIX', 'GL_RESAMPLE_ZERO_FILL_OML', 'GL_RESAMPLE_ZERO_FILL_SGIX', 'GL_RESCALE_NORMAL', 'GL_RESCALE_NORMAL_EXT', 'GL_RESTART_SUN', 'GL_RETURN', 'GL_RGB', 'GL_RGB10', 'GL_RGB10_A2', 'GL_RGB10_A2_EXT', 'GL_RGB10_EXT', 'GL_RGB12', 'GL_RGB12_EXT', 'GL_RGB16', 'GL_RGB16F_ARB', 'GL_RGB16_EXT', 'GL_RGB2_EXT', 'GL_RGB32F_ARB', 'GL_RGB4', 'GL_RGB4_EXT', 'GL_RGB4_S3TC', 'GL_RGB5', 'GL_RGB5_A1', 'GL_RGB5_A1_EXT', 'GL_RGB5_EXT', 'GL_RGB8', 'GL_RGB8_EXT', 'GL_RGBA', 'GL_RGBA12', 'GL_RGBA12_EXT', 'GL_RGBA16', 'GL_RGBA16F_ARB', 'GL_RGBA16_EXT', 'GL_RGBA2', 'GL_RGBA2_EXT', 'GL_RGBA32F_ARB', 'GL_RGBA4', 'GL_RGBA4_EXT', 'GL_RGBA4_S3TC', 'GL_RGBA8', 'GL_RGBA8_EXT', 'GL_RGBA_FLOAT16_ATI', 'GL_RGBA_FLOAT32_ATI', 'GL_RGBA_FLOAT_MODE_ARB', 'GL_RGBA_MODE', 'GL_RGBA_S3TC', 'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 'GL_RGB_FLOAT16_ATI', 'GL_RGB_FLOAT32_ATI', 'GL_RGB_S3TC', 'GL_RGB_SCALE', 'GL_RGB_SCALE_ARB', 'GL_RGB_SCALE_EXT', 'GL_RIGHT', 'GL_S', 'GL_SAMPLER_1D', 'GL_SAMPLER_1D_ARB', 'GL_SAMPLER_1D_SHADOW', 'GL_SAMPLER_1D_SHADOW_ARB', 'GL_SAMPLER_2D', 'GL_SAMPLER_2D_ARB', 'GL_SAMPLER_2D_RECT_ARB', 'GL_SAMPLER_2D_RECT_SHADOW_ARB', 'GL_SAMPLER_2D_SHADOW', 'GL_SAMPLER_2D_SHADOW_ARB', 'GL_SAMPLER_3D', 'GL_SAMPLER_3D_ARB', 'GL_SAMPLER_CUBE', 'GL_SAMPLER_CUBE_ARB', 'GL_SAMPLES', 'GL_SAMPLES_3DFX', 'GL_SAMPLES_ARB', 'GL_SAMPLES_EXT', 'GL_SAMPLES_PASSED', 'GL_SAMPLES_PASSED_ARB', 'GL_SAMPLES_SGIS', 'GL_SAMPLE_ALPHA_TO_COVERAGE', 'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 'GL_SAMPLE_ALPHA_TO_MASK_EXT', 'GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'GL_SAMPLE_ALPHA_TO_ONE', 'GL_SAMPLE_ALPHA_TO_ONE_ARB', 'GL_SAMPLE_ALPHA_TO_ONE_EXT', 'GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'GL_SAMPLE_BUFFERS', 'GL_SAMPLE_BUFFERS_3DFX', 'GL_SAMPLE_BUFFERS_ARB', 'GL_SAMPLE_BUFFERS_EXT', 'GL_SAMPLE_BUFFERS_SGIS', 'GL_SAMPLE_COVERAGE', 'GL_SAMPLE_COVERAGE_ARB', 'GL_SAMPLE_COVERAGE_INVERT', 'GL_SAMPLE_COVERAGE_INVERT_ARB', 'GL_SAMPLE_COVERAGE_VALUE', 'GL_SAMPLE_COVERAGE_VALUE_ARB', 'GL_SAMPLE_MASK_EXT', 'GL_SAMPLE_MASK_INVERT_EXT', 'GL_SAMPLE_MASK_INVERT_SGIS', 'GL_SAMPLE_MASK_SGIS', 'GL_SAMPLE_MASK_VALUE_EXT', 'GL_SAMPLE_MASK_VALUE_SGIS', 'GL_SAMPLE_PATTERN_EXT', 'GL_SAMPLE_PATTERN_SGIS', 'GL_SATURATE_BIT_ATI', 'GL_SCALAR_EXT', 'GL_SCALEBIAS_HINT_SGIX', 'GL_SCALE_BY_FOUR_NV', 'GL_SCALE_BY_ONE_HALF_NV', 'GL_SCALE_BY_TWO_NV', 'GL_SCISSOR_BIT', 'GL_SCISSOR_BOX', 'GL_SCISSOR_TEST', 'GL_SCREEN_COORDINATES_REND', 'GL_SECONDARY_COLOR_ARRAY', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_SECONDARY_COLOR_ARRAY_EXT', 'GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_SECONDARY_COLOR_ARRAY_POINTER', 'GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 'GL_SECONDARY_COLOR_ARRAY_SIZE', 'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 'GL_SECONDARY_COLOR_ARRAY_STRIDE', 'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 'GL_SECONDARY_COLOR_ARRAY_TYPE', 'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 'GL_SECONDARY_COLOR_NV', 'GL_SECONDARY_INTERPOLATOR_ATI', 'GL_SELECT', 'GL_SELECTION_BUFFER_POINTER', 'GL_SELECTION_BUFFER_SIZE', 'GL_SEPARABLE_2D', 'GL_SEPARABLE_2D_EXT', 'GL_SEPARATE_SPECULAR_COLOR', 'GL_SEPARATE_SPECULAR_COLOR_EXT', 'GL_SET', 'GL_SHADER_CONSISTENT_NV', 'GL_SHADER_OBJECT_ARB', 'GL_SHADER_OPERATION_NV', 'GL_SHADER_SOURCE_LENGTH', 'GL_SHADER_TYPE', 'GL_SHADE_MODEL', 'GL_SHADING_LANGUAGE_VERSION', 'GL_SHADING_LANGUAGE_VERSION_ARB', 'GL_SHADOW_AMBIENT_SGIX', 'GL_SHADOW_ATTENUATION_EXT', 'GL_SHARED_TEXTURE_PALETTE_EXT', 'GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'GL_SHININESS', 'GL_SHORT', 'GL_SIGNED_ALPHA8_NV', 'GL_SIGNED_ALPHA_NV', 'GL_SIGNED_HILO16_NV', 'GL_SIGNED_HILO8_NV', 'GL_SIGNED_HILO_NV', 'GL_SIGNED_IDENTITY_NV', 'GL_SIGNED_INTENSITY8_NV', 'GL_SIGNED_INTENSITY_NV', 'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 'GL_SIGNED_LUMINANCE8_NV', 'GL_SIGNED_LUMINANCE_ALPHA_NV', 'GL_SIGNED_LUMINANCE_NV', 'GL_SIGNED_NEGATE_NV', 'GL_SIGNED_RGB8_NV', 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 'GL_SIGNED_RGBA8_NV', 'GL_SIGNED_RGBA_NV', 'GL_SIGNED_RGB_NV', 'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 'GL_SINGLE_COLOR', 'GL_SINGLE_COLOR_EXT', 'GL_SLICE_ACCUM_SUN', 'GL_SMOOTH', 'GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'GL_SMOOTH_LINE_WIDTH_RANGE', 'GL_SMOOTH_POINT_SIZE_GRANULARITY', 'GL_SMOOTH_POINT_SIZE_RANGE', 'GL_SOURCE0_ALPHA', 'GL_SOURCE0_ALPHA_ARB', 'GL_SOURCE0_ALPHA_EXT', 'GL_SOURCE0_RGB', 'GL_SOURCE0_RGB_ARB', 'GL_SOURCE0_RGB_EXT', 'GL_SOURCE1_ALPHA', 'GL_SOURCE1_ALPHA_ARB', 'GL_SOURCE1_ALPHA_EXT', 'GL_SOURCE1_RGB', 'GL_SOURCE1_RGB_ARB', 'GL_SOURCE1_RGB_EXT', 'GL_SOURCE2_ALPHA', 'GL_SOURCE2_ALPHA_ARB', 'GL_SOURCE2_ALPHA_EXT', 'GL_SOURCE2_RGB', 'GL_SOURCE2_RGB_ARB', 'GL_SOURCE2_RGB_EXT', 'GL_SOURCE3_ALPHA_NV', 'GL_SOURCE3_RGB_NV', 'GL_SPARE0_NV', 'GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 'GL_SPARE1_NV', 'GL_SPECULAR', 'GL_SPHERE_MAP', 'GL_SPOT_CUTOFF', 'GL_SPOT_DIRECTION', 'GL_SPOT_EXPONENT', 'GL_SPRITE_AXIAL_SGIX', 'GL_SPRITE_AXIS_SGIX', 'GL_SPRITE_EYE_ALIGNED_SGIX', 'GL_SPRITE_MODE_SGIX', 'GL_SPRITE_OBJECT_ALIGNED_SGIX', 'GL_SPRITE_SGIX', 'GL_SPRITE_TRANSLATION_SGIX', 'GL_SRC_ALPHA', 'GL_SRC_ALPHA_SATURATE', 'GL_SRC_COLOR', 'GL_STACK_OVERFLOW', 'GL_STACK_UNDERFLOW', 'GL_STATIC_ATI', 'GL_STATIC_COPY', 'GL_STATIC_COPY_ARB', 'GL_STATIC_DRAW', 'GL_STATIC_DRAW_ARB', 'GL_STATIC_READ', 'GL_STATIC_READ_ARB', 'GL_STENCIL', 'GL_STENCIL_ATTACHMENT_EXT', 'GL_STENCIL_BACK_FAIL', 'GL_STENCIL_BACK_FAIL_ATI', 'GL_STENCIL_BACK_FUNC', 'GL_STENCIL_BACK_FUNC_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 'GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 'GL_STENCIL_BACK_REF', 'GL_STENCIL_BACK_VALUE_MASK', 'GL_STENCIL_BACK_WRITEMASK', 'GL_STENCIL_BITS', 'GL_STENCIL_BUFFER_BIT', 'GL_STENCIL_CLEAR_VALUE', 'GL_STENCIL_FAIL', 'GL_STENCIL_FUNC', 'GL_STENCIL_INDEX', 'GL_STENCIL_INDEX16_EXT', 'GL_STENCIL_INDEX1_EXT', 'GL_STENCIL_INDEX4_EXT', 'GL_STENCIL_INDEX8_EXT', 'GL_STENCIL_PASS_DEPTH_FAIL', 'GL_STENCIL_PASS_DEPTH_PASS', 'GL_STENCIL_REF', 'GL_STENCIL_TEST', 'GL_STENCIL_TEST_TWO_SIDE_EXT', 'GL_STENCIL_VALUE_MASK', 'GL_STENCIL_WRITEMASK', 'GL_STEREO', 'GL_STORAGE_CACHED_APPLE', 'GL_STORAGE_SHARED_APPLE', 'GL_STREAM_COPY', 'GL_STREAM_COPY_ARB', 'GL_STREAM_DRAW', 'GL_STREAM_DRAW_ARB', 'GL_STREAM_READ', 'GL_STREAM_READ_ARB', 'GL_STRICT_DEPTHFUNC_HINT_PGI', 'GL_STRICT_LIGHTING_HINT_PGI', 'GL_STRICT_SCISSOR_HINT_PGI', 'GL_SUBPIXEL_BITS', 'GL_SUBTRACT', 'GL_SUBTRACT_ARB', 'GL_SUB_ATI', 'GL_SWIZZLE_STQ_ATI', 'GL_SWIZZLE_STQ_DQ_ATI', 'GL_SWIZZLE_STRQ_ATI', 'GL_SWIZZLE_STRQ_DQ_ATI', 'GL_SWIZZLE_STR_ATI', 'GL_SWIZZLE_STR_DR_ATI', 'GL_T', 'GL_T2F_C3F_V3F', 'GL_T2F_C4F_N3F_V3F', 'GL_T2F_C4UB_V3F', 'GL_T2F_IUI_N3F_V2F_EXT', 'GL_T2F_IUI_N3F_V3F_EXT', 'GL_T2F_IUI_V2F_EXT', 'GL_T2F_IUI_V3F_EXT', 'GL_T2F_N3F_V3F', 'GL_T2F_V3F', 'GL_T4F_C4F_N3F_V4F', 'GL_T4F_V4F', 'GL_TABLE_TOO_LARGE', 'GL_TABLE_TOO_LARGE_EXT', 'GL_TANGENT_ARRAY_EXT', 'GL_TANGENT_ARRAY_POINTER_EXT', 'GL_TANGENT_ARRAY_STRIDE_EXT', 'GL_TANGENT_ARRAY_TYPE_EXT', 'GL_TEXCOORD1_BIT_PGI', 'GL_TEXCOORD2_BIT_PGI', 'GL_TEXCOORD3_BIT_PGI', 'GL_TEXCOORD4_BIT_PGI', 'GL_TEXTURE', 'GL_TEXTURE0', 'GL_TEXTURE0_ARB', 'GL_TEXTURE1', 'GL_TEXTURE10', 'GL_TEXTURE10_ARB', 'GL_TEXTURE11', 'GL_TEXTURE11_ARB', 'GL_TEXTURE12', 'GL_TEXTURE12_ARB', 'GL_TEXTURE13', 'GL_TEXTURE13_ARB', 'GL_TEXTURE14', 'GL_TEXTURE14_ARB', 'GL_TEXTURE15', 'GL_TEXTURE15_ARB', 'GL_TEXTURE16', 'GL_TEXTURE16_ARB', 'GL_TEXTURE17', 'GL_TEXTURE17_ARB', 'GL_TEXTURE18', 'GL_TEXTURE18_ARB', 'GL_TEXTURE19', 'GL_TEXTURE19_ARB', 'GL_TEXTURE1_ARB', 'GL_TEXTURE2', 'GL_TEXTURE20', 'GL_TEXTURE20_ARB', 'GL_TEXTURE21', 'GL_TEXTURE21_ARB', 'GL_TEXTURE22', 'GL_TEXTURE22_ARB', 'GL_TEXTURE23', 'GL_TEXTURE23_ARB', 'GL_TEXTURE24', 'GL_TEXTURE24_ARB', 'GL_TEXTURE25', 'GL_TEXTURE25_ARB', 'GL_TEXTURE26', 'GL_TEXTURE26_ARB', 'GL_TEXTURE27', 'GL_TEXTURE27_ARB', 'GL_TEXTURE28', 'GL_TEXTURE28_ARB', 'GL_TEXTURE29', 'GL_TEXTURE29_ARB', 'GL_TEXTURE2_ARB', 'GL_TEXTURE3', 'GL_TEXTURE30', 'GL_TEXTURE30_ARB', 'GL_TEXTURE31', 'GL_TEXTURE31_ARB', 'GL_TEXTURE3_ARB', 'GL_TEXTURE4', 'GL_TEXTURE4_ARB', 'GL_TEXTURE5', 'GL_TEXTURE5_ARB', 'GL_TEXTURE6', 'GL_TEXTURE6_ARB', 'GL_TEXTURE7', 'GL_TEXTURE7_ARB', 'GL_TEXTURE8', 'GL_TEXTURE8_ARB', 'GL_TEXTURE9', 'GL_TEXTURE9_ARB', 'GL_TEXTURE_1D', 'GL_TEXTURE_1D_BINDING_EXT', 'GL_TEXTURE_2D', 'GL_TEXTURE_2D_BINDING_EXT', 'GL_TEXTURE_3D', 'GL_TEXTURE_3D_BINDING_EXT', 'GL_TEXTURE_3D_EXT', 'GL_TEXTURE_4DSIZE_SGIS', 'GL_TEXTURE_4D_BINDING_SGIS', 'GL_TEXTURE_4D_SGIS', 'GL_TEXTURE_ALPHA_SIZE', 'GL_TEXTURE_ALPHA_SIZE_EXT', 'GL_TEXTURE_ALPHA_TYPE_ARB', 'GL_TEXTURE_APPLICATION_MODE_EXT', 'GL_TEXTURE_BASE_LEVEL', 'GL_TEXTURE_BASE_LEVEL_SGIS', 'GL_TEXTURE_BINDING_1D', 'GL_TEXTURE_BINDING_2D', 'GL_TEXTURE_BINDING_3D', 'GL_TEXTURE_BINDING_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_EXT', 'GL_TEXTURE_BINDING_RECTANGLE_ARB', 'GL_TEXTURE_BINDING_RECTANGLE_NV', 'GL_TEXTURE_BIT', 'GL_TEXTURE_BLUE_SIZE', 'GL_TEXTURE_BLUE_SIZE_EXT', 'GL_TEXTURE_BLUE_TYPE_ARB', 'GL_TEXTURE_BORDER', 'GL_TEXTURE_BORDER_COLOR', 'GL_TEXTURE_BORDER_VALUES_NV', 'GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_TEXTURE_COLOR_TABLE_SGI', 'GL_TEXTURE_COLOR_WRITEMASK_SGIS', 'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 'GL_TEXTURE_COMPARE_FUNC', 'GL_TEXTURE_COMPARE_FUNC_ARB', 'GL_TEXTURE_COMPARE_MODE', 'GL_TEXTURE_COMPARE_MODE_ARB', 'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'GL_TEXTURE_COMPARE_SGIX', 'GL_TEXTURE_COMPRESSED', 'GL_TEXTURE_COMPRESSED_ARB', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 'GL_TEXTURE_COMPRESSION_HINT', 'GL_TEXTURE_COMPRESSION_HINT_ARB', 'GL_TEXTURE_CONSTANT_DATA_SUNX', 'GL_TEXTURE_COORD_ARRAY', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'GL_TEXTURE_COORD_ARRAY_EXT', 'GL_TEXTURE_COORD_ARRAY_LIST_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 'GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_TEXTURE_COORD_ARRAY_POINTER', 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 'GL_TEXTURE_COORD_ARRAY_SIZE', 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 'GL_TEXTURE_COORD_ARRAY_STRIDE', 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 'GL_TEXTURE_COORD_ARRAY_TYPE', 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 'GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_CUBE_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 'GL_TEXTURE_DEFORMATION_BIT_SGIX', 'GL_TEXTURE_DEFORMATION_SGIX', 'GL_TEXTURE_DEPTH', 'GL_TEXTURE_DEPTH_EXT', 'GL_TEXTURE_DEPTH_SIZE', 'GL_TEXTURE_DEPTH_SIZE_ARB', 'GL_TEXTURE_DEPTH_TYPE_ARB', 'GL_TEXTURE_DS_SIZE_NV', 'GL_TEXTURE_DT_SIZE_NV', 'GL_TEXTURE_ENV', 'GL_TEXTURE_ENV_BIAS_SGIX', 'GL_TEXTURE_ENV_COLOR', 'GL_TEXTURE_ENV_MODE', 'GL_TEXTURE_FILTER4_SIZE_SGIS', 'GL_TEXTURE_FILTER_CONTROL', 'GL_TEXTURE_FILTER_CONTROL_EXT', 'GL_TEXTURE_FLOAT_COMPONENTS_NV', 'GL_TEXTURE_GEN_MODE', 'GL_TEXTURE_GEN_Q', 'GL_TEXTURE_GEN_R', 'GL_TEXTURE_GEN_S', 'GL_TEXTURE_GEN_T', 'GL_TEXTURE_GEQUAL_R_SGIX', 'GL_TEXTURE_GREEN_SIZE', 'GL_TEXTURE_GREEN_SIZE_EXT', 'GL_TEXTURE_GREEN_TYPE_ARB', 'GL_TEXTURE_HEIGHT', 'GL_TEXTURE_HI_SIZE_NV', 'GL_TEXTURE_INDEX_SIZE_EXT', 'GL_TEXTURE_INTENSITY_SIZE', 'GL_TEXTURE_INTENSITY_SIZE_EXT', 'GL_TEXTURE_INTENSITY_TYPE_ARB', 'GL_TEXTURE_INTERNAL_FORMAT', 'GL_TEXTURE_LEQUAL_R_SGIX', 'GL_TEXTURE_LIGHTING_MODE_HP', 'GL_TEXTURE_LIGHT_EXT', 'GL_TEXTURE_LOD_BIAS', 'GL_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_LOD_BIAS_R_SGIX', 'GL_TEXTURE_LOD_BIAS_S_SGIX', 'GL_TEXTURE_LOD_BIAS_T_SGIX', 'GL_TEXTURE_LO_SIZE_NV', 'GL_TEXTURE_LUMINANCE_SIZE', 'GL_TEXTURE_LUMINANCE_SIZE_EXT', 'GL_TEXTURE_LUMINANCE_TYPE_ARB', 'GL_TEXTURE_MAG_FILTER', 'GL_TEXTURE_MAG_SIZE_NV', 'GL_TEXTURE_MATERIAL_FACE_EXT', 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 'GL_TEXTURE_MATRIX', 'GL_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_TEXTURE_MAX_CLAMP_R_SGIX', 'GL_TEXTURE_MAX_CLAMP_S_SGIX', 'GL_TEXTURE_MAX_CLAMP_T_SGIX', 'GL_TEXTURE_MAX_LEVEL', 'GL_TEXTURE_MAX_LEVEL_SGIS', 'GL_TEXTURE_MAX_LOD', 'GL_TEXTURE_MAX_LOD_SGIS', 'GL_TEXTURE_MIN_FILTER', 'GL_TEXTURE_MIN_LOD', 'GL_TEXTURE_MIN_LOD_SGIS', 'GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 'GL_TEXTURE_NORMAL_EXT', 'GL_TEXTURE_POST_SPECULAR_HP', 'GL_TEXTURE_PRE_SPECULAR_HP', 'GL_TEXTURE_PRIORITY', 'GL_TEXTURE_PRIORITY_EXT', 'GL_TEXTURE_RECTANGLE_ARB', 'GL_TEXTURE_RECTANGLE_NV', 'GL_TEXTURE_RED_SIZE', 'GL_TEXTURE_RED_SIZE_EXT', 'GL_TEXTURE_RED_TYPE_ARB', 'GL_TEXTURE_RESIDENT', 'GL_TEXTURE_RESIDENT_EXT', 'GL_TEXTURE_SHADER_NV', 'GL_TEXTURE_STACK_DEPTH', 'GL_TEXTURE_TOO_LARGE_EXT', 'GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 'GL_TEXTURE_WIDTH', 'GL_TEXTURE_WRAP_Q_SGIS', 'GL_TEXTURE_WRAP_R', 'GL_TEXTURE_WRAP_R_EXT', 'GL_TEXTURE_WRAP_S', 'GL_TEXTURE_WRAP_T', 'GL_TEXT_FRAGMENT_SHADER_ATI', 'GL_TRACK_MATRIX_NV', 'GL_TRACK_MATRIX_TRANSFORM_NV', 'GL_TRANSFORM_BIT', 'GL_TRANSFORM_HINT_APPLE', 'GL_TRANSPOSE_COLOR_MATRIX', 'GL_TRANSPOSE_COLOR_MATRIX_ARB', 'GL_TRANSPOSE_CURRENT_MATRIX_ARB', 'GL_TRANSPOSE_MODELVIEW_MATRIX', 'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 'GL_TRANSPOSE_NV', 'GL_TRANSPOSE_PROJECTION_MATRIX', 'GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 'GL_TRANSPOSE_TEXTURE_MATRIX', 'GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 'GL_TRIANGLES', 'GL_TRIANGLE_FAN', 'GL_TRIANGLE_LIST_SUN', 'GL_TRIANGLE_MESH_SUN', 'GL_TRIANGLE_STRIP', 'GL_TRUE', 'GL_TYPE_RGBA_FLOAT_ATI', 'GL_UNPACK_ALIGNMENT', 'GL_UNPACK_CLIENT_STORAGE_APPLE', 'GL_UNPACK_CMYK_HINT_EXT', 'GL_UNPACK_CONSTANT_DATA_SUNX', 'GL_UNPACK_IMAGE_DEPTH_SGIS', 'GL_UNPACK_IMAGE_HEIGHT', 'GL_UNPACK_IMAGE_HEIGHT_EXT', 'GL_UNPACK_LSB_FIRST', 'GL_UNPACK_RESAMPLE_OML', 'GL_UNPACK_RESAMPLE_SGIX', 'GL_UNPACK_ROW_LENGTH', 'GL_UNPACK_SKIP_IMAGES', 'GL_UNPACK_SKIP_IMAGES_EXT', 'GL_UNPACK_SKIP_PIXELS', 'GL_UNPACK_SKIP_ROWS', 'GL_UNPACK_SKIP_VOLUMES_SGIS', 'GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'GL_UNPACK_SWAP_BYTES', 'GL_UNSIGNED_BYTE', 'GL_UNSIGNED_BYTE_2_3_3_REV', 'GL_UNSIGNED_BYTE_3_3_2', 'GL_UNSIGNED_BYTE_3_3_2_EXT', 'GL_UNSIGNED_IDENTITY_NV', 'GL_UNSIGNED_INT', 'GL_UNSIGNED_INT_10_10_10_2', 'GL_UNSIGNED_INT_10_10_10_2_EXT', 'GL_UNSIGNED_INT_24_8_NV', 'GL_UNSIGNED_INT_2_10_10_10_REV', 'GL_UNSIGNED_INT_8_8_8_8', 'GL_UNSIGNED_INT_8_8_8_8_EXT', 'GL_UNSIGNED_INT_8_8_8_8_REV', 'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 'GL_UNSIGNED_INT_S8_S8_8_8_NV', 'GL_UNSIGNED_INVERT_NV', 'GL_UNSIGNED_NORMALIZED_ARB', 'GL_UNSIGNED_SHORT', 'GL_UNSIGNED_SHORT_1_5_5_5_REV', 'GL_UNSIGNED_SHORT_4_4_4_4', 'GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_REV', 'GL_UNSIGNED_SHORT_5_5_5_1', 'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 'GL_UNSIGNED_SHORT_5_6_5', 'GL_UNSIGNED_SHORT_5_6_5_REV', 'GL_UNSIGNED_SHORT_8_8_APPLE', 'GL_UNSIGNED_SHORT_8_8_MESA', 'GL_UNSIGNED_SHORT_8_8_REV_APPLE', 'GL_UNSIGNED_SHORT_8_8_REV_MESA', 'GL_UPPER_LEFT', 'GL_V2F', 'GL_V3F', 'GL_VALIDATE_STATUS', 'GL_VARIABLE_A_NV', 'GL_VARIABLE_B_NV', 'GL_VARIABLE_C_NV', 'GL_VARIABLE_D_NV', 'GL_VARIABLE_E_NV', 'GL_VARIABLE_F_NV', 'GL_VARIABLE_G_NV', 'GL_VARIANT_ARRAY_EXT', 'GL_VARIANT_ARRAY_POINTER_EXT', 'GL_VARIANT_ARRAY_STRIDE_EXT', 'GL_VARIANT_ARRAY_TYPE_EXT', 'GL_VARIANT_DATATYPE_EXT', 'GL_VARIANT_EXT', 'GL_VARIANT_VALUE_EXT', 'GL_VECTOR_EXT', 'GL_VENDOR', 'GL_VERSION', 'GL_VERSION_1_1', 'GL_VERSION_1_2', 'GL_VERSION_1_3', 'GL_VERSION_1_4', 'GL_VERSION_1_5', 'GL_VERSION_2_0', 'GL_VERTEX23_BIT_PGI', 'GL_VERTEX4_BIT_PGI', 'GL_VERTEX_ARRAY', 'GL_VERTEX_ARRAY_BINDING_APPLE', 'GL_VERTEX_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ARRAY_COUNT_EXT', 'GL_VERTEX_ARRAY_EXT', 'GL_VERTEX_ARRAY_LIST_IBM', 'GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 'GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_VERTEX_ARRAY_POINTER', 'GL_VERTEX_ARRAY_POINTER_EXT', 'GL_VERTEX_ARRAY_RANGE_APPLE', 'GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 'GL_VERTEX_ARRAY_RANGE_NV', 'GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 'GL_VERTEX_ARRAY_RANGE_POINTER_NV', 'GL_VERTEX_ARRAY_RANGE_VALID_NV', 'GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 'GL_VERTEX_ARRAY_SIZE', 'GL_VERTEX_ARRAY_SIZE_EXT', 'GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 'GL_VERTEX_ARRAY_STRIDE', 'GL_VERTEX_ARRAY_STRIDE_EXT', 'GL_VERTEX_ARRAY_TYPE', 'GL_VERTEX_ARRAY_TYPE_EXT', 'GL_VERTEX_ATTRIB_ARRAY0_NV', 'GL_VERTEX_ATTRIB_ARRAY10_NV', 'GL_VERTEX_ATTRIB_ARRAY11_NV', 'GL_VERTEX_ATTRIB_ARRAY12_NV', 'GL_VERTEX_ATTRIB_ARRAY13_NV', 'GL_VERTEX_ATTRIB_ARRAY14_NV', 'GL_VERTEX_ATTRIB_ARRAY15_NV', 'GL_VERTEX_ATTRIB_ARRAY1_NV', 'GL_VERTEX_ATTRIB_ARRAY2_NV', 'GL_VERTEX_ATTRIB_ARRAY3_NV', 'GL_VERTEX_ATTRIB_ARRAY4_NV', 'GL_VERTEX_ATTRIB_ARRAY5_NV', 'GL_VERTEX_ATTRIB_ARRAY6_NV', 'GL_VERTEX_ATTRIB_ARRAY7_NV', 'GL_VERTEX_ATTRIB_ARRAY8_NV', 'GL_VERTEX_ATTRIB_ARRAY9_NV', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 'GL_VERTEX_BLEND_ARB', 'GL_VERTEX_CONSISTENT_HINT_PGI', 'GL_VERTEX_DATA_HINT_PGI', 'GL_VERTEX_PRECLIP_HINT_SGIX', 'GL_VERTEX_PRECLIP_SGIX', 'GL_VERTEX_PROGRAM_ARB', 'GL_VERTEX_PROGRAM_BINDING_NV', 'GL_VERTEX_PROGRAM_NV', 'GL_VERTEX_PROGRAM_POINT_SIZE', 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 'GL_VERTEX_PROGRAM_TWO_SIDE', 'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 'GL_VERTEX_PROGRAM_TWO_SIDE_NV', 'GL_VERTEX_SHADER', 'GL_VERTEX_SHADER_ARB', 'GL_VERTEX_SHADER_BINDING_EXT', 'GL_VERTEX_SHADER_EXT', 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_VERTEX_SHADER_INVARIANTS_EXT', 'GL_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 'GL_VERTEX_SHADER_VARIANTS_EXT', 'GL_VERTEX_SOURCE_ATI', 'GL_VERTEX_STATE_PROGRAM_NV', 'GL_VERTEX_STREAM0_ATI', 'GL_VERTEX_STREAM1_ATI', 'GL_VERTEX_STREAM2_ATI', 'GL_VERTEX_STREAM3_ATI', 'GL_VERTEX_STREAM4_ATI', 'GL_VERTEX_STREAM5_ATI', 'GL_VERTEX_STREAM6_ATI', 'GL_VERTEX_STREAM7_ATI', 'GL_VERTEX_WEIGHTING_EXT', 'GL_VERTEX_WEIGHT_ARRAY_EXT', 'GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 'GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 'GL_VIBRANCE_BIAS_NV', 'GL_VIBRANCE_SCALE_NV', 'GL_VIEWPORT', 'GL_VIEWPORT_BIT', 'GL_WEIGHT_ARRAY_ARB', 'GL_WEIGHT_ARRAY_BUFFER_BINDING', 'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 'GL_WEIGHT_ARRAY_POINTER_ARB', 'GL_WEIGHT_ARRAY_SIZE_ARB', 'GL_WEIGHT_ARRAY_STRIDE_ARB', 'GL_WEIGHT_ARRAY_TYPE_ARB', 'GL_WEIGHT_SUM_UNITY_ARB', 'GL_WIDE_LINE_HINT_PGI', 'GL_WRAP_BORDER_SUN', 'GL_WRITE_ONLY', 'GL_WRITE_ONLY_ARB', 'GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_WRITE_PIXEL_DATA_RANGE_NV', 'GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 'GL_W_EXT', 'GL_XOR', 'GL_X_EXT', 'GL_YCBCR_422_APPLE', 'GL_YCBCR_MESA', 'GL_YCRCBA_SGIX', 'GL_YCRCB_422_SGIX', 'GL_YCRCB_444_SGIX', 'GL_YCRCB_SGIX', 'GL_Y_EXT', 'GL_ZERO', 'GL_ZERO_EXT', 'GL_ZOOM_X', 'GL_ZOOM_Y', 'GL_Z_EXT' ]
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