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# -*- coding: iso-8859-1 -*- """Raw (C-style) API for OpenGL.GL
Automatically generated by the generateraw script, do not edit! """ from OpenGL.raw.GL.constants import *
from ctypes import * from OpenGL import platform, arrays from OpenGL.constant import Constant from OpenGL import constants as GLconstants GLvoid = GLconstants.GLvoid
from OpenGL.constants import GL_BYTE from OpenGL.constants import GL_DOUBLE from OpenGL.constants import GL_FALSE from OpenGL.constants import GL_FLOAT from OpenGL.constants import GL_INT from OpenGL.constants import GL_SHORT from OpenGL.constants import GL_TRUE from OpenGL.constants import GL_UNSIGNED_BYTE from OpenGL.constants import GL_UNSIGNED_INT from OpenGL.constants import GL_UNSIGNED_SHORT from OpenGL.constants import GLenum from OpenGL.constants import GLfloat from OpenGL.constants import GLclampf from OpenGL.constants import GLboolean from OpenGL.constants import GLsizei from OpenGL.constants import GLuint from OpenGL.constants import GLint from OpenGL.constants import GLubyte from OpenGL.constants import GLbitfield from OpenGL.constants import GLclampd from OpenGL.constants import GLdouble from OpenGL.constants import GLbyte from OpenGL.constants import GLshort from OpenGL.constants import GLushort
GL_BLEND_EQUATION_RGB = GL_BLEND_EQUATION # alias GL_BLEND_EQUATION_RGB_EXT = GL_BLEND_EQUATION # alias GL_CURRENT_FOG_COORD = GL_CURRENT_FOG_COORDINATE # alias GL_FOG_COORD = GL_FOG_COORDINATE # alias GL_FOG_COORD_ARRAY = GL_FOG_COORDINATE_ARRAY # alias GL_FOG_COORD_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING # alias GL_FOG_COORD_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER # alias GL_FOG_COORD_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE # alias GL_FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE # alias GL_FOG_COORD_SRC = GL_FOG_COORDINATE_SOURCE # alias GL_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY # alias GL_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE # alias GL_LOGIC_OP = GL_INDEX_LOGIC_OP # alias GL_MODELVIEW0_EXT = GL_MODELVIEW # alias GL_MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX # alias GL_MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH # alias GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV # alias GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV # alias GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV # alias GL_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY # alias GL_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE # alias GL_SRC0_ALPHA = GL_SOURCE0_ALPHA # alias GL_SRC0_RGB = GL_SOURCE0_RGB # alias GL_SRC1_ALPHA = GL_SOURCE1_ALPHA # alias GL_SRC1_RGB = GL_SOURCE1_RGB # alias GL_SRC2_ALPHA = GL_SOURCE2_ALPHA # alias GL_SRC2_RGB = GL_SOURCE2_RGB # alias GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT # alias
# /usr/include/GL/gl.h 1291 glAccum = platform.createBaseFunction( 'glAccum', dll=platform.GL, resultType=None, argTypes=[GLenum,GLfloat], doc='glAccum( GLenum(op), GLfloat(value) ) -> None', argNames=('op', 'value'), )
# /usr/include/GL/gl.h 1292 glAlphaFunc = platform.createBaseFunction( 'glAlphaFunc', dll=platform.GL, resultType=None, argTypes=[GLenum,GLclampf], doc='glAlphaFunc( GLenum(func), GLclampf(ref) ) -> None', argNames=('func', 'ref'), )
# /usr/include/GL/gl.h 1293 glAreTexturesResident = platform.createBaseFunction( 'glAreTexturesResident', dll=platform.GL, resultType=GLboolean, argTypes=[GLsizei,arrays.GLuintArray,POINTER(GLboolean)], doc='glAreTexturesResident( GLsizei(n), arrays.GLuintArray(textures), POINTER(GLboolean)(residences) ) -> GLboolean', argNames=('n', 'textures', 'residences'), )
# /usr/include/GL/gl.h 1294 glArrayElement = platform.createBaseFunction( 'glArrayElement', dll=platform.GL, resultType=None, argTypes=[GLint], doc='glArrayElement( GLint(i) ) -> None', argNames=('i',), )
# /usr/include/GL/gl.h 1295 glBegin = platform.createBaseFunction( 'glBegin', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glBegin( GLenum(mode) ) -> None', argNames=('mode',), )
# /usr/include/GL/gl.h 1296 glBindTexture = platform.createBaseFunction( 'glBindTexture', dll=platform.GL, resultType=None, argTypes=[GLenum,GLuint], doc='glBindTexture( GLenum(target), GLuint(texture) ) -> None', argNames=('target', 'texture'), )
# /usr/include/GL/gl.h 1297 glBitmap = platform.createBaseFunction( 'glBitmap', dll=platform.GL, resultType=None, argTypes=[GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,arrays.GLubyteArray], doc='glBitmap( GLsizei(width), GLsizei(height), GLfloat(xorig), GLfloat(yorig), GLfloat(xmove), GLfloat(ymove), arrays.GLubyteArray(bitmap) ) -> None', argNames=('width', 'height', 'xorig', 'yorig', 'xmove', 'ymove', 'bitmap'), )
# /usr/include/GL/gl.h 1298 glBlendFunc = platform.createBaseFunction( 'glBlendFunc', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum], doc='glBlendFunc( GLenum(sfactor), GLenum(dfactor) ) -> None', argNames=('sfactor', 'dfactor'), )
# /usr/include/GL/gl.h 1299 glCallList = platform.createBaseFunction( 'glCallList', dll=platform.GL, resultType=None, argTypes=[GLuint], doc='glCallList( GLuint(list) ) -> None', argNames=('list',), )
GLvoid = None # /usr/include/GL/gl.h 1300 glCallLists = platform.createBaseFunction( 'glCallLists', dll=platform.GL, resultType=None, argTypes=[GLsizei,GLenum,POINTER(GLvoid)], doc='glCallLists( GLsizei(n), GLenum(type), POINTER(GLvoid)(lists) ) -> None', argNames=('n', 'type', 'lists'), )
# /usr/include/GL/gl.h 1301 glClear = platform.createBaseFunction( 'glClear', dll=platform.GL, resultType=None, argTypes=[GLbitfield], doc='glClear( GLbitfield(mask) ) -> None', argNames=('mask',), )
# /usr/include/GL/gl.h 1302 glClearAccum = platform.createBaseFunction( 'glClearAccum', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat,GLfloat], doc='glClearAccum( GLfloat(red), GLfloat(green), GLfloat(blue), GLfloat(alpha) ) -> None', argNames=('red', 'green', 'blue', 'alpha'), )
# /usr/include/GL/gl.h 1303 glClearColor = platform.createBaseFunction( 'glClearColor', dll=platform.GL, resultType=None, argTypes=[GLclampf,GLclampf,GLclampf,GLclampf], doc='glClearColor( GLclampf(red), GLclampf(green), GLclampf(blue), GLclampf(alpha) ) -> None', argNames=('red', 'green', 'blue', 'alpha'), )
# /usr/include/GL/gl.h 1304 glClearDepth = platform.createBaseFunction( 'glClearDepth', dll=platform.GL, resultType=None, argTypes=[GLclampd], doc='glClearDepth( GLclampd(depth) ) -> None', argNames=('depth',), )
# /usr/include/GL/gl.h 1305 glClearIndex = platform.createBaseFunction( 'glClearIndex', dll=platform.GL, resultType=None, argTypes=[GLfloat], doc='glClearIndex( GLfloat(c) ) -> None', argNames=('c',), )
# /usr/include/GL/gl.h 1306 glClearStencil = platform.createBaseFunction( 'glClearStencil', dll=platform.GL, resultType=None, argTypes=[GLint], doc='glClearStencil( GLint(s) ) -> None', argNames=('s',), )
# /usr/include/GL/gl.h 1307 glClipPlane = platform.createBaseFunction( 'glClipPlane', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLdoubleArray], doc='glClipPlane( GLenum(plane), arrays.GLdoubleArray(equation) ) -> None', argNames=('plane', 'equation'), )
# /usr/include/GL/gl.h 1308 glColor3b = platform.createBaseFunction( 'glColor3b', dll=platform.GL, resultType=None, argTypes=[GLbyte,GLbyte,GLbyte], doc='glColor3b( GLbyte(red), GLbyte(green), GLbyte(blue) ) -> None', argNames=('red', 'green', 'blue'), )
# /usr/include/GL/gl.h 1309 glColor3bv = platform.createBaseFunction( 'glColor3bv', dll=platform.GL, resultType=None, argTypes=[arrays.GLbyteArray], doc='glColor3bv( arrays.GLbyteArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1310 glColor3d = platform.createBaseFunction( 'glColor3d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble], doc='glColor3d( GLdouble(red), GLdouble(green), GLdouble(blue) ) -> None', argNames=('red', 'green', 'blue'), )
# /usr/include/GL/gl.h 1311 glColor3dv = platform.createBaseFunction( 'glColor3dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glColor3dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1312 glColor3f = platform.createBaseFunction( 'glColor3f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat], doc='glColor3f( GLfloat(red), GLfloat(green), GLfloat(blue) ) -> None', argNames=('red', 'green', 'blue'), )
# /usr/include/GL/gl.h 1313 glColor3fv = platform.createBaseFunction( 'glColor3fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glColor3fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1314 glColor3i = platform.createBaseFunction( 'glColor3i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLint], doc='glColor3i( GLint(red), GLint(green), GLint(blue) ) -> None', argNames=('red', 'green', 'blue'), )
# /usr/include/GL/gl.h 1315 glColor3iv = platform.createBaseFunction( 'glColor3iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glColor3iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1316 glColor3s = platform.createBaseFunction( 'glColor3s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort,GLshort], doc='glColor3s( GLshort(red), GLshort(green), GLshort(blue) ) -> None', argNames=('red', 'green', 'blue'), )
# /usr/include/GL/gl.h 1317 glColor3sv = platform.createBaseFunction( 'glColor3sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glColor3sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1318 glColor3ub = platform.createBaseFunction( 'glColor3ub', dll=platform.GL, resultType=None, argTypes=[GLubyte,GLubyte,GLubyte], doc='glColor3ub( GLubyte(red), GLubyte(green), GLubyte(blue) ) -> None', argNames=('red', 'green', 'blue'), )
# /usr/include/GL/gl.h 1319 glColor3ubv = platform.createBaseFunction( 'glColor3ubv', dll=platform.GL, resultType=None, argTypes=[arrays.GLubyteArray], doc='glColor3ubv( arrays.GLubyteArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1320 glColor3ui = platform.createBaseFunction( 'glColor3ui', dll=platform.GL, resultType=None, argTypes=[GLuint,GLuint,GLuint], doc='glColor3ui( GLuint(red), GLuint(green), GLuint(blue) ) -> None', argNames=('red', 'green', 'blue'), )
# /usr/include/GL/gl.h 1321 glColor3uiv = platform.createBaseFunction( 'glColor3uiv', dll=platform.GL, resultType=None, argTypes=[arrays.GLuintArray], doc='glColor3uiv( arrays.GLuintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1322 glColor3us = platform.createBaseFunction( 'glColor3us', dll=platform.GL, resultType=None, argTypes=[GLushort,GLushort,GLushort], doc='glColor3us( GLushort(red), GLushort(green), GLushort(blue) ) -> None', argNames=('red', 'green', 'blue'), )
# /usr/include/GL/gl.h 1323 glColor3usv = platform.createBaseFunction( 'glColor3usv', dll=platform.GL, resultType=None, argTypes=[arrays.GLushortArray], doc='glColor3usv( arrays.GLushortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1324 glColor4b = platform.createBaseFunction( 'glColor4b', dll=platform.GL, resultType=None, argTypes=[GLbyte,GLbyte,GLbyte,GLbyte], doc='glColor4b( GLbyte(red), GLbyte(green), GLbyte(blue), GLbyte(alpha) ) -> None', argNames=('red', 'green', 'blue', 'alpha'), )
# /usr/include/GL/gl.h 1325 glColor4bv = platform.createBaseFunction( 'glColor4bv', dll=platform.GL, resultType=None, argTypes=[arrays.GLbyteArray], doc='glColor4bv( arrays.GLbyteArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1326 glColor4d = platform.createBaseFunction( 'glColor4d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble,GLdouble], doc='glColor4d( GLdouble(red), GLdouble(green), GLdouble(blue), GLdouble(alpha) ) -> None', argNames=('red', 'green', 'blue', 'alpha'), )
# /usr/include/GL/gl.h 1327 glColor4dv = platform.createBaseFunction( 'glColor4dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glColor4dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1328 glColor4f = platform.createBaseFunction( 'glColor4f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat,GLfloat], doc='glColor4f( GLfloat(red), GLfloat(green), GLfloat(blue), GLfloat(alpha) ) -> None', argNames=('red', 'green', 'blue', 'alpha'), )
# /usr/include/GL/gl.h 1329 glColor4fv = platform.createBaseFunction( 'glColor4fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glColor4fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1330 glColor4i = platform.createBaseFunction( 'glColor4i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLint,GLint], doc='glColor4i( GLint(red), GLint(green), GLint(blue), GLint(alpha) ) -> None', argNames=('red', 'green', 'blue', 'alpha'), )
# /usr/include/GL/gl.h 1331 glColor4iv = platform.createBaseFunction( 'glColor4iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glColor4iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1332 glColor4s = platform.createBaseFunction( 'glColor4s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort,GLshort,GLshort], doc='glColor4s( GLshort(red), GLshort(green), GLshort(blue), GLshort(alpha) ) -> None', argNames=('red', 'green', 'blue', 'alpha'), )
# /usr/include/GL/gl.h 1333 glColor4sv = platform.createBaseFunction( 'glColor4sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glColor4sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1334 glColor4ub = platform.createBaseFunction( 'glColor4ub', dll=platform.GL, resultType=None, argTypes=[GLubyte,GLubyte,GLubyte,GLubyte], doc='glColor4ub( GLubyte(red), GLubyte(green), GLubyte(blue), GLubyte(alpha) ) -> None', argNames=('red', 'green', 'blue', 'alpha'), )
# /usr/include/GL/gl.h 1335 glColor4ubv = platform.createBaseFunction( 'glColor4ubv', dll=platform.GL, resultType=None, argTypes=[arrays.GLubyteArray], doc='glColor4ubv( arrays.GLubyteArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1336 glColor4ui = platform.createBaseFunction( 'glColor4ui', dll=platform.GL, resultType=None, argTypes=[GLuint,GLuint,GLuint,GLuint], doc='glColor4ui( GLuint(red), GLuint(green), GLuint(blue), GLuint(alpha) ) -> None', argNames=('red', 'green', 'blue', 'alpha'), )
# /usr/include/GL/gl.h 1337 glColor4uiv = platform.createBaseFunction( 'glColor4uiv', dll=platform.GL, resultType=None, argTypes=[arrays.GLuintArray], doc='glColor4uiv( arrays.GLuintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1338 glColor4us = platform.createBaseFunction( 'glColor4us', dll=platform.GL, resultType=None, argTypes=[GLushort,GLushort,GLushort,GLushort], doc='glColor4us( GLushort(red), GLushort(green), GLushort(blue), GLushort(alpha) ) -> None', argNames=('red', 'green', 'blue', 'alpha'), )
# /usr/include/GL/gl.h 1339 glColor4usv = platform.createBaseFunction( 'glColor4usv', dll=platform.GL, resultType=None, argTypes=[arrays.GLushortArray], doc='glColor4usv( arrays.GLushortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1340 glColorMask = platform.createBaseFunction( 'glColorMask', dll=platform.GL, resultType=None, argTypes=[GLboolean,GLboolean,GLboolean,GLboolean], doc='glColorMask( GLboolean(red), GLboolean(green), GLboolean(blue), GLboolean(alpha) ) -> None', argNames=('red', 'green', 'blue', 'alpha'), )
# /usr/include/GL/gl.h 1341 glColorMaterial = platform.createBaseFunction( 'glColorMaterial', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum], doc='glColorMaterial( GLenum(face), GLenum(mode) ) -> None', argNames=('face', 'mode'), )
# /usr/include/GL/gl.h 1342 glColorPointer = platform.createBaseFunction( 'glColorPointer', dll=platform.GL, resultType=None, argTypes=[GLint,GLenum,GLsizei,POINTER(GLvoid)], doc='glColorPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None', argNames=('size', 'type', 'stride', 'pointer'), )
# /usr/include/GL/gl.h 1343 glCopyPixels = platform.createBaseFunction( 'glCopyPixels', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLsizei,GLsizei,GLenum], doc='glCopyPixels( GLint(x), GLint(y), GLsizei(width), GLsizei(height), GLenum(type) ) -> None', argNames=('x', 'y', 'width', 'height', 'type'), )
# /usr/include/GL/gl.h 1344 glCopyTexImage1D = platform.createBaseFunction( 'glCopyTexImage1D', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint], doc='glCopyTexImage1D( GLenum(target), GLint(level), GLenum(internalFormat), GLint(x), GLint(y), GLsizei(width), GLint(border) ) -> None', argNames=('target', 'level', 'internalFormat', 'x', 'y', 'width', 'border'), )
# /usr/include/GL/gl.h 1345 glCopyTexImage2D = platform.createBaseFunction( 'glCopyTexImage2D', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint], doc='glCopyTexImage2D( GLenum(target), GLint(level), GLenum(internalFormat), GLint(x), GLint(y), GLsizei(width), GLsizei(height), GLint(border) ) -> None', argNames=('target', 'level', 'internalFormat', 'x', 'y', 'width', 'height', 'border'), )
# /usr/include/GL/gl.h 1346 glCopyTexSubImage1D = platform.createBaseFunction( 'glCopyTexSubImage1D', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLint,GLint,GLint,GLsizei], doc='glCopyTexSubImage1D( GLenum(target), GLint(level), GLint(xoffset), GLint(x), GLint(y), GLsizei(width) ) -> None', argNames=('target', 'level', 'xoffset', 'x', 'y', 'width'), )
# /usr/include/GL/gl.h 1347 glCopyTexSubImage2D = platform.createBaseFunction( 'glCopyTexSubImage2D', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei], doc='glCopyTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLint(x), GLint(y), GLsizei(width), GLsizei(height) ) -> None', argNames=('target', 'level', 'xoffset', 'yoffset', 'x', 'y', 'width', 'height'), )
# /usr/include/GL/gl.h 1348 glCullFace = platform.createBaseFunction( 'glCullFace', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glCullFace( GLenum(mode) ) -> None', argNames=('mode',), )
# /usr/include/GL/gl.h 1349 glDeleteLists = platform.createBaseFunction( 'glDeleteLists', dll=platform.GL, resultType=None, argTypes=[GLuint,GLsizei], doc='glDeleteLists( GLuint(list), GLsizei(range) ) -> None', argNames=('list', 'range'), )
# /usr/include/GL/gl.h 1350 glDeleteTextures = platform.createBaseFunction( 'glDeleteTextures', dll=platform.GL, resultType=None, argTypes=[GLsizei,arrays.GLuintArray], doc='glDeleteTextures( GLsizei(n), arrays.GLuintArray(textures) ) -> None', argNames=('n', 'textures'), )
# /usr/include/GL/gl.h 1351 glDepthFunc = platform.createBaseFunction( 'glDepthFunc', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glDepthFunc( GLenum(func) ) -> None', argNames=('func',), )
# /usr/include/GL/gl.h 1352 glDepthMask = platform.createBaseFunction( 'glDepthMask', dll=platform.GL, resultType=None, argTypes=[GLboolean], doc='glDepthMask( GLboolean(flag) ) -> None', argNames=('flag',), )
# /usr/include/GL/gl.h 1353 glDepthRange = platform.createBaseFunction( 'glDepthRange', dll=platform.GL, resultType=None, argTypes=[GLclampd,GLclampd], doc='glDepthRange( GLclampd(zNear), GLclampd(zFar) ) -> None', argNames=('zNear', 'zFar'), )
# /usr/include/GL/gl.h 1354 glDisable = platform.createBaseFunction( 'glDisable', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glDisable( GLenum(cap) ) -> None', argNames=('cap',), )
# /usr/include/GL/gl.h 1355 glDisableClientState = platform.createBaseFunction( 'glDisableClientState', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glDisableClientState( GLenum(array) ) -> None', argNames=('array',), )
# /usr/include/GL/gl.h 1356 glDrawArrays = platform.createBaseFunction( 'glDrawArrays', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLsizei], doc='glDrawArrays( GLenum(mode), GLint(first), GLsizei(count) ) -> None', argNames=('mode', 'first', 'count'), )
# /usr/include/GL/gl.h 1357 glDrawBuffer = platform.createBaseFunction( 'glDrawBuffer', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glDrawBuffer( GLenum(mode) ) -> None', argNames=('mode',), )
# /usr/include/GL/gl.h 1358 glDrawElements = platform.createBaseFunction( 'glDrawElements', dll=platform.GL, resultType=None, argTypes=[GLenum,GLsizei,GLenum,POINTER(GLvoid)], doc='glDrawElements( GLenum(mode), GLsizei(count), GLenum(type), POINTER(GLvoid)(indices) ) -> None', argNames=('mode', 'count', 'type', 'indices'), )
# /usr/include/GL/gl.h 1359 glDrawPixels = platform.createBaseFunction( 'glDrawPixels', dll=platform.GL, resultType=None, argTypes=[GLsizei,GLsizei,GLenum,GLenum,POINTER(GLvoid)], doc='glDrawPixels( GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None', argNames=('width', 'height', 'format', 'type', 'pixels'), )
# /usr/include/GL/gl.h 1360 glEdgeFlag = platform.createBaseFunction( 'glEdgeFlag', dll=platform.GL, resultType=None, argTypes=[GLboolean], doc='glEdgeFlag( GLboolean(flag) ) -> None', argNames=('flag',), )
# /usr/include/GL/gl.h 1361 glEdgeFlagPointer = platform.createBaseFunction( 'glEdgeFlagPointer', dll=platform.GL, resultType=None, argTypes=[GLsizei,POINTER(GLvoid)], doc='glEdgeFlagPointer( GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None', argNames=('stride', 'pointer'), )
# /usr/include/GL/gl.h 1362 glEdgeFlagv = platform.createBaseFunction( 'glEdgeFlagv', dll=platform.GL, resultType=None, argTypes=[POINTER(GLboolean)], doc='glEdgeFlagv( POINTER(GLboolean)(flag) ) -> None', argNames=('flag',), )
# /usr/include/GL/gl.h 1363 glEnable = platform.createBaseFunction( 'glEnable', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glEnable( GLenum(cap) ) -> None', argNames=('cap',), )
# /usr/include/GL/gl.h 1364 glEnableClientState = platform.createBaseFunction( 'glEnableClientState', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glEnableClientState( GLenum(array) ) -> None', argNames=('array',), )
# /usr/include/GL/gl.h 1365 glEnd = platform.createBaseFunction( 'glEnd', dll=platform.GL, resultType=None, argTypes=[], doc='glEnd( ) -> None', argNames=(), )
# /usr/include/GL/gl.h 1366 glEndList = platform.createBaseFunction( 'glEndList', dll=platform.GL, resultType=None, argTypes=[], doc='glEndList( ) -> None', argNames=(), )
# /usr/include/GL/gl.h 1367 glEvalCoord1d = platform.createBaseFunction( 'glEvalCoord1d', dll=platform.GL, resultType=None, argTypes=[GLdouble], doc='glEvalCoord1d( GLdouble(u) ) -> None', argNames=('u',), )
# /usr/include/GL/gl.h 1368 glEvalCoord1dv = platform.createBaseFunction( 'glEvalCoord1dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glEvalCoord1dv( arrays.GLdoubleArray(u) ) -> None', argNames=('u',), )
# /usr/include/GL/gl.h 1369 glEvalCoord1f = platform.createBaseFunction( 'glEvalCoord1f', dll=platform.GL, resultType=None, argTypes=[GLfloat], doc='glEvalCoord1f( GLfloat(u) ) -> None', argNames=('u',), )
# /usr/include/GL/gl.h 1370 glEvalCoord1fv = platform.createBaseFunction( 'glEvalCoord1fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glEvalCoord1fv( arrays.GLfloatArray(u) ) -> None', argNames=('u',), )
# /usr/include/GL/gl.h 1371 glEvalCoord2d = platform.createBaseFunction( 'glEvalCoord2d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble], doc='glEvalCoord2d( GLdouble(u), GLdouble(v) ) -> None', argNames=('u', 'v'), )
# /usr/include/GL/gl.h 1372 glEvalCoord2dv = platform.createBaseFunction( 'glEvalCoord2dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glEvalCoord2dv( arrays.GLdoubleArray(u) ) -> None', argNames=('u',), )
# /usr/include/GL/gl.h 1373 glEvalCoord2f = platform.createBaseFunction( 'glEvalCoord2f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat], doc='glEvalCoord2f( GLfloat(u), GLfloat(v) ) -> None', argNames=('u', 'v'), )
# /usr/include/GL/gl.h 1374 glEvalCoord2fv = platform.createBaseFunction( 'glEvalCoord2fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glEvalCoord2fv( arrays.GLfloatArray(u) ) -> None', argNames=('u',), )
# /usr/include/GL/gl.h 1375 glEvalMesh1 = platform.createBaseFunction( 'glEvalMesh1', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLint], doc='glEvalMesh1( GLenum(mode), GLint(i1), GLint(i2) ) -> None', argNames=('mode', 'i1', 'i2'), )
# /usr/include/GL/gl.h 1376 glEvalMesh2 = platform.createBaseFunction( 'glEvalMesh2', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLint,GLint,GLint], doc='glEvalMesh2( GLenum(mode), GLint(i1), GLint(i2), GLint(j1), GLint(j2) ) -> None', argNames=('mode', 'i1', 'i2', 'j1', 'j2'), )
# /usr/include/GL/gl.h 1377 glEvalPoint1 = platform.createBaseFunction( 'glEvalPoint1', dll=platform.GL, resultType=None, argTypes=[GLint], doc='glEvalPoint1( GLint(i) ) -> None', argNames=('i',), )
# /usr/include/GL/gl.h 1378 glEvalPoint2 = platform.createBaseFunction( 'glEvalPoint2', dll=platform.GL, resultType=None, argTypes=[GLint,GLint], doc='glEvalPoint2( GLint(i), GLint(j) ) -> None', argNames=('i', 'j'), )
# /usr/include/GL/gl.h 1379 glFeedbackBuffer = platform.createBaseFunction( 'glFeedbackBuffer', dll=platform.GL, resultType=None, argTypes=[GLsizei,GLenum,arrays.GLfloatArray], doc='glFeedbackBuffer( GLsizei(size), GLenum(type), arrays.GLfloatArray(buffer) ) -> None', argNames=('size', 'type', 'buffer'), )
# /usr/include/GL/gl.h 1380 glFinish = platform.createBaseFunction( 'glFinish', dll=platform.GL, resultType=None, argTypes=[], doc='glFinish( ) -> None', argNames=(), )
# /usr/include/GL/gl.h 1381 glFlush = platform.createBaseFunction( 'glFlush', dll=platform.GL, resultType=None, argTypes=[], doc='glFlush( ) -> None', argNames=(), )
# /usr/include/GL/gl.h 1382 glFogf = platform.createBaseFunction( 'glFogf', dll=platform.GL, resultType=None, argTypes=[GLenum,GLfloat], doc='glFogf( GLenum(pname), GLfloat(param) ) -> None', argNames=('pname', 'param'), )
# /usr/include/GL/gl.h 1383 glFogfv = platform.createBaseFunction( 'glFogfv', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLfloatArray], doc='glFogfv( GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('pname', 'params'), )
# /usr/include/GL/gl.h 1384 glFogi = platform.createBaseFunction( 'glFogi', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint], doc='glFogi( GLenum(pname), GLint(param) ) -> None', argNames=('pname', 'param'), )
# /usr/include/GL/gl.h 1385 glFogiv = platform.createBaseFunction( 'glFogiv', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLintArray], doc='glFogiv( GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('pname', 'params'), )
# /usr/include/GL/gl.h 1386 glFrontFace = platform.createBaseFunction( 'glFrontFace', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glFrontFace( GLenum(mode) ) -> None', argNames=('mode',), )
# /usr/include/GL/gl.h 1387 glFrustum = platform.createBaseFunction( 'glFrustum', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble], doc='glFrustum( GLdouble(left), GLdouble(right), GLdouble(bottom), GLdouble(top), GLdouble(zNear), GLdouble(zFar) ) -> None', argNames=('left', 'right', 'bottom', 'top', 'zNear', 'zFar'), )
# /usr/include/GL/gl.h 1388 glGenLists = platform.createBaseFunction( 'glGenLists', dll=platform.GL, resultType=GLuint, argTypes=[GLsizei], doc='glGenLists( GLsizei(range) ) -> GLuint', argNames=('range',), )
# /usr/include/GL/gl.h 1389 glGenTextures = platform.createBaseFunction( 'glGenTextures', dll=platform.GL, resultType=None, argTypes=[GLsizei,arrays.GLuintArray], doc='glGenTextures( GLsizei(n), arrays.GLuintArray(textures) ) -> None', argNames=('n', 'textures'), )
# /usr/include/GL/gl.h 1390 glGetBooleanv = platform.createBaseFunction( 'glGetBooleanv', dll=platform.GL, resultType=None, argTypes=[GLenum,POINTER(GLboolean)], doc='glGetBooleanv( GLenum(pname), POINTER(GLboolean)(params) ) -> None', argNames=('pname', 'params'), )
# /usr/include/GL/gl.h 1391 glGetClipPlane = platform.createBaseFunction( 'glGetClipPlane', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLdoubleArray], doc='glGetClipPlane( GLenum(plane), arrays.GLdoubleArray(equation) ) -> None', argNames=('plane', 'equation'), )
# /usr/include/GL/gl.h 1392 glGetDoublev = platform.createBaseFunction( 'glGetDoublev', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLdoubleArray], doc='glGetDoublev( GLenum(pname), arrays.GLdoubleArray(params) ) -> None', argNames=('pname', 'params'), )
# /usr/include/GL/gl.h 1393 glGetError = platform.createBaseFunction( 'glGetError', dll=platform.GL, resultType=GLenum, argTypes=[], doc='glGetError( ) -> GLenum', argNames=(), )
# /usr/include/GL/gl.h 1394 glGetFloatv = platform.createBaseFunction( 'glGetFloatv', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLfloatArray], doc='glGetFloatv( GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('pname', 'params'), )
# /usr/include/GL/gl.h 1395 glGetIntegerv = platform.createBaseFunction( 'glGetIntegerv', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLintArray], doc='glGetIntegerv( GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('pname', 'params'), )
# /usr/include/GL/gl.h 1396 glGetLightfv = platform.createBaseFunction( 'glGetLightfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLfloatArray], doc='glGetLightfv( GLenum(light), GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('light', 'pname', 'params'), )
# /usr/include/GL/gl.h 1397 glGetLightiv = platform.createBaseFunction( 'glGetLightiv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLintArray], doc='glGetLightiv( GLenum(light), GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('light', 'pname', 'params'), )
# /usr/include/GL/gl.h 1398 glGetMapdv = platform.createBaseFunction( 'glGetMapdv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLdoubleArray], doc='glGetMapdv( GLenum(target), GLenum(query), arrays.GLdoubleArray(v) ) -> None', argNames=('target', 'query', 'v'), )
# /usr/include/GL/gl.h 1399 glGetMapfv = platform.createBaseFunction( 'glGetMapfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLfloatArray], doc='glGetMapfv( GLenum(target), GLenum(query), arrays.GLfloatArray(v) ) -> None', argNames=('target', 'query', 'v'), )
# /usr/include/GL/gl.h 1400 glGetMapiv = platform.createBaseFunction( 'glGetMapiv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLintArray], doc='glGetMapiv( GLenum(target), GLenum(query), arrays.GLintArray(v) ) -> None', argNames=('target', 'query', 'v'), )
# /usr/include/GL/gl.h 1401 glGetMaterialfv = platform.createBaseFunction( 'glGetMaterialfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLfloatArray], doc='glGetMaterialfv( GLenum(face), GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('face', 'pname', 'params'), )
# /usr/include/GL/gl.h 1402 glGetMaterialiv = platform.createBaseFunction( 'glGetMaterialiv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLintArray], doc='glGetMaterialiv( GLenum(face), GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('face', 'pname', 'params'), )
# /usr/include/GL/gl.h 1403 glGetPixelMapfv = platform.createBaseFunction( 'glGetPixelMapfv', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLfloatArray], doc='glGetPixelMapfv( GLenum(map), arrays.GLfloatArray(values) ) -> None', argNames=('map', 'values'), )
# /usr/include/GL/gl.h 1404 glGetPixelMapuiv = platform.createBaseFunction( 'glGetPixelMapuiv', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLuintArray], doc='glGetPixelMapuiv( GLenum(map), arrays.GLuintArray(values) ) -> None', argNames=('map', 'values'), )
# /usr/include/GL/gl.h 1405 glGetPixelMapusv = platform.createBaseFunction( 'glGetPixelMapusv', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLushortArray], doc='glGetPixelMapusv( GLenum(map), arrays.GLushortArray(values) ) -> None', argNames=('map', 'values'), )
# /usr/include/GL/gl.h 1406 glGetPointerv = platform.createBaseFunction( 'glGetPointerv', dll=platform.GL, resultType=None, argTypes=[GLenum,POINTER(POINTER(GLvoid))], doc='glGetPointerv( GLenum(pname), POINTER(POINTER(GLvoid))(params) ) -> None', argNames=('pname', 'params'), )
# /usr/include/GL/gl.h 1407 glGetPolygonStipple = platform.createBaseFunction( 'glGetPolygonStipple', dll=platform.GL, resultType=None, argTypes=[arrays.GLubyteArray], doc='glGetPolygonStipple( arrays.GLubyteArray(mask) ) -> None', argNames=('mask',), )
# /usr/include/GL/gl.h 1408 glGetString = platform.createBaseFunction( 'glGetString', dll=platform.GL, resultType=POINTER(GLubyte), argTypes=[GLenum], doc='glGetString( GLenum(name) ) -> POINTER(GLubyte)', argNames=('name',), )
# /usr/include/GL/gl.h 1409 glGetTexEnvfv = platform.createBaseFunction( 'glGetTexEnvfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLfloatArray], doc='glGetTexEnvfv( GLenum(target), GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('target', 'pname', 'params'), )
# /usr/include/GL/gl.h 1410 glGetTexEnviv = platform.createBaseFunction( 'glGetTexEnviv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLintArray], doc='glGetTexEnviv( GLenum(target), GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('target', 'pname', 'params'), )
# /usr/include/GL/gl.h 1411 glGetTexGendv = platform.createBaseFunction( 'glGetTexGendv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLdoubleArray], doc='glGetTexGendv( GLenum(coord), GLenum(pname), arrays.GLdoubleArray(params) ) -> None', argNames=('coord', 'pname', 'params'), )
# /usr/include/GL/gl.h 1412 glGetTexGenfv = platform.createBaseFunction( 'glGetTexGenfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLfloatArray], doc='glGetTexGenfv( GLenum(coord), GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('coord', 'pname', 'params'), )
# /usr/include/GL/gl.h 1413 glGetTexGeniv = platform.createBaseFunction( 'glGetTexGeniv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLintArray], doc='glGetTexGeniv( GLenum(coord), GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('coord', 'pname', 'params'), )
# /usr/include/GL/gl.h 1414 glGetTexImage = platform.createBaseFunction( 'glGetTexImage', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLenum,GLenum,POINTER(GLvoid)], doc='glGetTexImage( GLenum(target), GLint(level), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None', argNames=('target', 'level', 'format', 'type', 'pixels'), )
# /usr/include/GL/gl.h 1415 glGetTexLevelParameterfv = platform.createBaseFunction( 'glGetTexLevelParameterfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLenum,arrays.GLfloatArray], doc='glGetTexLevelParameterfv( GLenum(target), GLint(level), GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('target', 'level', 'pname', 'params'), )
# /usr/include/GL/gl.h 1416 glGetTexLevelParameteriv = platform.createBaseFunction( 'glGetTexLevelParameteriv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLenum,arrays.GLintArray], doc='glGetTexLevelParameteriv( GLenum(target), GLint(level), GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('target', 'level', 'pname', 'params'), )
# /usr/include/GL/gl.h 1417 glGetTexParameterfv = platform.createBaseFunction( 'glGetTexParameterfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLfloatArray], doc='glGetTexParameterfv( GLenum(target), GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('target', 'pname', 'params'), )
# /usr/include/GL/gl.h 1418 glGetTexParameteriv = platform.createBaseFunction( 'glGetTexParameteriv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLintArray], doc='glGetTexParameteriv( GLenum(target), GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('target', 'pname', 'params'), )
# /usr/include/GL/gl.h 1419 glHint = platform.createBaseFunction( 'glHint', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum], doc='glHint( GLenum(target), GLenum(mode) ) -> None', argNames=('target', 'mode'), )
# /usr/include/GL/gl.h 1420 glIndexMask = platform.createBaseFunction( 'glIndexMask', dll=platform.GL, resultType=None, argTypes=[GLuint], doc='glIndexMask( GLuint(mask) ) -> None', argNames=('mask',), )
# /usr/include/GL/gl.h 1421 glIndexPointer = platform.createBaseFunction( 'glIndexPointer', dll=platform.GL, resultType=None, argTypes=[GLenum,GLsizei,POINTER(GLvoid)], doc='glIndexPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None', argNames=('type', 'stride', 'pointer'), )
# /usr/include/GL/gl.h 1422 glIndexd = platform.createBaseFunction( 'glIndexd', dll=platform.GL, resultType=None, argTypes=[GLdouble], doc='glIndexd( GLdouble(c) ) -> None', argNames=('c',), )
# /usr/include/GL/gl.h 1423 glIndexdv = platform.createBaseFunction( 'glIndexdv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glIndexdv( arrays.GLdoubleArray(c) ) -> None', argNames=('c',), )
# /usr/include/GL/gl.h 1424 glIndexf = platform.createBaseFunction( 'glIndexf', dll=platform.GL, resultType=None, argTypes=[GLfloat], doc='glIndexf( GLfloat(c) ) -> None', argNames=('c',), )
# /usr/include/GL/gl.h 1425 glIndexfv = platform.createBaseFunction( 'glIndexfv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glIndexfv( arrays.GLfloatArray(c) ) -> None', argNames=('c',), )
# /usr/include/GL/gl.h 1426 glIndexi = platform.createBaseFunction( 'glIndexi', dll=platform.GL, resultType=None, argTypes=[GLint], doc='glIndexi( GLint(c) ) -> None', argNames=('c',), )
# /usr/include/GL/gl.h 1427 glIndexiv = platform.createBaseFunction( 'glIndexiv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glIndexiv( arrays.GLintArray(c) ) -> None', argNames=('c',), )
# /usr/include/GL/gl.h 1428 glIndexs = platform.createBaseFunction( 'glIndexs', dll=platform.GL, resultType=None, argTypes=[GLshort], doc='glIndexs( GLshort(c) ) -> None', argNames=('c',), )
# /usr/include/GL/gl.h 1429 glIndexsv = platform.createBaseFunction( 'glIndexsv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glIndexsv( arrays.GLshortArray(c) ) -> None', argNames=('c',), )
# /usr/include/GL/gl.h 1430 glIndexub = platform.createBaseFunction( 'glIndexub', dll=platform.GL, resultType=None, argTypes=[GLubyte], doc='glIndexub( GLubyte(c) ) -> None', argNames=('c',), )
# /usr/include/GL/gl.h 1431 glIndexubv = platform.createBaseFunction( 'glIndexubv', dll=platform.GL, resultType=None, argTypes=[arrays.GLubyteArray], doc='glIndexubv( arrays.GLubyteArray(c) ) -> None', argNames=('c',), )
# /usr/include/GL/gl.h 1432 glInitNames = platform.createBaseFunction( 'glInitNames', dll=platform.GL, resultType=None, argTypes=[], doc='glInitNames( ) -> None', argNames=(), )
# /usr/include/GL/gl.h 1433 glInterleavedArrays = platform.createBaseFunction( 'glInterleavedArrays', dll=platform.GL, resultType=None, argTypes=[GLenum,GLsizei,POINTER(GLvoid)], doc='glInterleavedArrays( GLenum(format), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None', argNames=('format', 'stride', 'pointer'), )
# /usr/include/GL/gl.h 1434 glIsEnabled = platform.createBaseFunction( 'glIsEnabled', dll=platform.GL, resultType=GLboolean, argTypes=[GLenum], doc='glIsEnabled( GLenum(cap) ) -> GLboolean', argNames=('cap',), )
# /usr/include/GL/gl.h 1435 glIsList = platform.createBaseFunction( 'glIsList', dll=platform.GL, resultType=GLboolean, argTypes=[GLuint], doc='glIsList( GLuint(list) ) -> GLboolean', argNames=('list',), )
# /usr/include/GL/gl.h 1436 glIsTexture = platform.createBaseFunction( 'glIsTexture', dll=platform.GL, resultType=GLboolean, argTypes=[GLuint], doc='glIsTexture( GLuint(texture) ) -> GLboolean', argNames=('texture',), )
# /usr/include/GL/gl.h 1437 glLightModelf = platform.createBaseFunction( 'glLightModelf', dll=platform.GL, resultType=None, argTypes=[GLenum,GLfloat], doc='glLightModelf( GLenum(pname), GLfloat(param) ) -> None', argNames=('pname', 'param'), )
# /usr/include/GL/gl.h 1438 glLightModelfv = platform.createBaseFunction( 'glLightModelfv', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLfloatArray], doc='glLightModelfv( GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('pname', 'params'), )
# /usr/include/GL/gl.h 1439 glLightModeli = platform.createBaseFunction( 'glLightModeli', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint], doc='glLightModeli( GLenum(pname), GLint(param) ) -> None', argNames=('pname', 'param'), )
# /usr/include/GL/gl.h 1440 glLightModeliv = platform.createBaseFunction( 'glLightModeliv', dll=platform.GL, resultType=None, argTypes=[GLenum,arrays.GLintArray], doc='glLightModeliv( GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('pname', 'params'), )
# /usr/include/GL/gl.h 1441 glLightf = platform.createBaseFunction( 'glLightf', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLfloat], doc='glLightf( GLenum(light), GLenum(pname), GLfloat(param) ) -> None', argNames=('light', 'pname', 'param'), )
# /usr/include/GL/gl.h 1442 glLightfv = platform.createBaseFunction( 'glLightfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLfloatArray], doc='glLightfv( GLenum(light), GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('light', 'pname', 'params'), )
# /usr/include/GL/gl.h 1443 glLighti = platform.createBaseFunction( 'glLighti', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLint], doc='glLighti( GLenum(light), GLenum(pname), GLint(param) ) -> None', argNames=('light', 'pname', 'param'), )
# /usr/include/GL/gl.h 1444 glLightiv = platform.createBaseFunction( 'glLightiv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLintArray], doc='glLightiv( GLenum(light), GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('light', 'pname', 'params'), )
# /usr/include/GL/gl.h 1445 glLineStipple = platform.createBaseFunction( 'glLineStipple', dll=platform.GL, resultType=None, argTypes=[GLint,GLushort], doc='glLineStipple( GLint(factor), GLushort(pattern) ) -> None', argNames=('factor', 'pattern'), )
# /usr/include/GL/gl.h 1446 glLineWidth = platform.createBaseFunction( 'glLineWidth', dll=platform.GL, resultType=None, argTypes=[GLfloat], doc='glLineWidth( GLfloat(width) ) -> None', argNames=('width',), )
# /usr/include/GL/gl.h 1447 glListBase = platform.createBaseFunction( 'glListBase', dll=platform.GL, resultType=None, argTypes=[GLuint], doc='glListBase( GLuint(base) ) -> None', argNames=('base',), )
# /usr/include/GL/gl.h 1448 glLoadIdentity = platform.createBaseFunction( 'glLoadIdentity', dll=platform.GL, resultType=None, argTypes=[], doc='glLoadIdentity( ) -> None', argNames=(), )
# /usr/include/GL/gl.h 1449 glLoadMatrixd = platform.createBaseFunction( 'glLoadMatrixd', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glLoadMatrixd( arrays.GLdoubleArray(m) ) -> None', argNames=('m',), )
# /usr/include/GL/gl.h 1450 glLoadMatrixf = platform.createBaseFunction( 'glLoadMatrixf', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glLoadMatrixf( arrays.GLfloatArray(m) ) -> None', argNames=('m',), )
# /usr/include/GL/gl.h 1451 glLoadName = platform.createBaseFunction( 'glLoadName', dll=platform.GL, resultType=None, argTypes=[GLuint], doc='glLoadName( GLuint(name) ) -> None', argNames=('name',), )
# /usr/include/GL/gl.h 1452 glLogicOp = platform.createBaseFunction( 'glLogicOp', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glLogicOp( GLenum(opcode) ) -> None', argNames=('opcode',), )
# /usr/include/GL/gl.h 1453 glMap1d = platform.createBaseFunction( 'glMap1d', dll=platform.GL, resultType=None, argTypes=[GLenum,GLdouble,GLdouble,GLint,GLint,arrays.GLdoubleArray], doc='glMap1d( GLenum(target), GLdouble(u1), GLdouble(u2), GLint(stride), GLint(order), arrays.GLdoubleArray(points) ) -> None', argNames=('target', 'u1', 'u2', 'stride', 'order', 'points'), )
# /usr/include/GL/gl.h 1454 glMap1f = platform.createBaseFunction( 'glMap1f', dll=platform.GL, resultType=None, argTypes=[GLenum,GLfloat,GLfloat,GLint,GLint,arrays.GLfloatArray], doc='glMap1f( GLenum(target), GLfloat(u1), GLfloat(u2), GLint(stride), GLint(order), arrays.GLfloatArray(points) ) -> None', argNames=('target', 'u1', 'u2', 'stride', 'order', 'points'), )
# /usr/include/GL/gl.h 1455 glMap2d = platform.createBaseFunction( 'glMap2d', dll=platform.GL, resultType=None, argTypes=[GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,arrays.GLdoubleArray], doc='glMap2d( GLenum(target), GLdouble(u1), GLdouble(u2), GLint(ustride), GLint(uorder), GLdouble(v1), GLdouble(v2), GLint(vstride), GLint(vorder), arrays.GLdoubleArray(points) ) -> None', argNames=('target', 'u1', 'u2', 'ustride', 'uorder', 'v1', 'v2', 'vstride', 'vorder', 'points'), )
# /usr/include/GL/gl.h 1456 glMap2f = platform.createBaseFunction( 'glMap2f', dll=platform.GL, resultType=None, argTypes=[GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,arrays.GLfloatArray], doc='glMap2f( GLenum(target), GLfloat(u1), GLfloat(u2), GLint(ustride), GLint(uorder), GLfloat(v1), GLfloat(v2), GLint(vstride), GLint(vorder), arrays.GLfloatArray(points) ) -> None', argNames=('target', 'u1', 'u2', 'ustride', 'uorder', 'v1', 'v2', 'vstride', 'vorder', 'points'), )
# /usr/include/GL/gl.h 1457 glMapGrid1d = platform.createBaseFunction( 'glMapGrid1d', dll=platform.GL, resultType=None, argTypes=[GLint,GLdouble,GLdouble], doc='glMapGrid1d( GLint(un), GLdouble(u1), GLdouble(u2) ) -> None', argNames=('un', 'u1', 'u2'), )
# /usr/include/GL/gl.h 1458 glMapGrid1f = platform.createBaseFunction( 'glMapGrid1f', dll=platform.GL, resultType=None, argTypes=[GLint,GLfloat,GLfloat], doc='glMapGrid1f( GLint(un), GLfloat(u1), GLfloat(u2) ) -> None', argNames=('un', 'u1', 'u2'), )
# /usr/include/GL/gl.h 1459 glMapGrid2d = platform.createBaseFunction( 'glMapGrid2d', dll=platform.GL, resultType=None, argTypes=[GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble], doc='glMapGrid2d( GLint(un), GLdouble(u1), GLdouble(u2), GLint(vn), GLdouble(v1), GLdouble(v2) ) -> None', argNames=('un', 'u1', 'u2', 'vn', 'v1', 'v2'), )
# /usr/include/GL/gl.h 1460 glMapGrid2f = platform.createBaseFunction( 'glMapGrid2f', dll=platform.GL, resultType=None, argTypes=[GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat], doc='glMapGrid2f( GLint(un), GLfloat(u1), GLfloat(u2), GLint(vn), GLfloat(v1), GLfloat(v2) ) -> None', argNames=('un', 'u1', 'u2', 'vn', 'v1', 'v2'), )
# /usr/include/GL/gl.h 1461 glMaterialf = platform.createBaseFunction( 'glMaterialf', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLfloat], doc='glMaterialf( GLenum(face), GLenum(pname), GLfloat(param) ) -> None', argNames=('face', 'pname', 'param'), )
# /usr/include/GL/gl.h 1462 glMaterialfv = platform.createBaseFunction( 'glMaterialfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLfloatArray], doc='glMaterialfv( GLenum(face), GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('face', 'pname', 'params'), )
# /usr/include/GL/gl.h 1463 glMateriali = platform.createBaseFunction( 'glMateriali', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLint], doc='glMateriali( GLenum(face), GLenum(pname), GLint(param) ) -> None', argNames=('face', 'pname', 'param'), )
# /usr/include/GL/gl.h 1464 glMaterialiv = platform.createBaseFunction( 'glMaterialiv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLintArray], doc='glMaterialiv( GLenum(face), GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('face', 'pname', 'params'), )
# /usr/include/GL/gl.h 1465 glMatrixMode = platform.createBaseFunction( 'glMatrixMode', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glMatrixMode( GLenum(mode) ) -> None', argNames=('mode',), )
# /usr/include/GL/gl.h 1466 glMultMatrixd = platform.createBaseFunction( 'glMultMatrixd', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glMultMatrixd( arrays.GLdoubleArray(m) ) -> None', argNames=('m',), )
# /usr/include/GL/gl.h 1467 glMultMatrixf = platform.createBaseFunction( 'glMultMatrixf', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glMultMatrixf( arrays.GLfloatArray(m) ) -> None', argNames=('m',), )
# /usr/include/GL/gl.h 1468 glNewList = platform.createBaseFunction( 'glNewList', dll=platform.GL, resultType=None, argTypes=[GLuint,GLenum], doc='glNewList( GLuint(list), GLenum(mode) ) -> None', argNames=('list', 'mode'), )
# /usr/include/GL/gl.h 1469 glNormal3b = platform.createBaseFunction( 'glNormal3b', dll=platform.GL, resultType=None, argTypes=[GLbyte,GLbyte,GLbyte], doc='glNormal3b( GLbyte(nx), GLbyte(ny), GLbyte(nz) ) -> None', argNames=('nx', 'ny', 'nz'), )
# /usr/include/GL/gl.h 1470 glNormal3bv = platform.createBaseFunction( 'glNormal3bv', dll=platform.GL, resultType=None, argTypes=[arrays.GLbyteArray], doc='glNormal3bv( arrays.GLbyteArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1471 glNormal3d = platform.createBaseFunction( 'glNormal3d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble], doc='glNormal3d( GLdouble(nx), GLdouble(ny), GLdouble(nz) ) -> None', argNames=('nx', 'ny', 'nz'), )
# /usr/include/GL/gl.h 1472 glNormal3dv = platform.createBaseFunction( 'glNormal3dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glNormal3dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1473 glNormal3f = platform.createBaseFunction( 'glNormal3f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat], doc='glNormal3f( GLfloat(nx), GLfloat(ny), GLfloat(nz) ) -> None', argNames=('nx', 'ny', 'nz'), )
# /usr/include/GL/gl.h 1474 glNormal3fv = platform.createBaseFunction( 'glNormal3fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glNormal3fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1475 glNormal3i = platform.createBaseFunction( 'glNormal3i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLint], doc='glNormal3i( GLint(nx), GLint(ny), GLint(nz) ) -> None', argNames=('nx', 'ny', 'nz'), )
# /usr/include/GL/gl.h 1476 glNormal3iv = platform.createBaseFunction( 'glNormal3iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glNormal3iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1477 glNormal3s = platform.createBaseFunction( 'glNormal3s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort,GLshort], doc='glNormal3s( GLshort(nx), GLshort(ny), GLshort(nz) ) -> None', argNames=('nx', 'ny', 'nz'), )
# /usr/include/GL/gl.h 1478 glNormal3sv = platform.createBaseFunction( 'glNormal3sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glNormal3sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1479 glNormalPointer = platform.createBaseFunction( 'glNormalPointer', dll=platform.GL, resultType=None, argTypes=[GLenum,GLsizei,POINTER(GLvoid)], doc='glNormalPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None', argNames=('type', 'stride', 'pointer'), )
# /usr/include/GL/gl.h 1480 glOrtho = platform.createBaseFunction( 'glOrtho', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble], doc='glOrtho( GLdouble(left), GLdouble(right), GLdouble(bottom), GLdouble(top), GLdouble(zNear), GLdouble(zFar) ) -> None', argNames=('left', 'right', 'bottom', 'top', 'zNear', 'zFar'), )
# /usr/include/GL/gl.h 1481 glPassThrough = platform.createBaseFunction( 'glPassThrough', dll=platform.GL, resultType=None, argTypes=[GLfloat], doc='glPassThrough( GLfloat(token) ) -> None', argNames=('token',), )
# /usr/include/GL/gl.h 1482 glPixelMapfv = platform.createBaseFunction( 'glPixelMapfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLsizei,arrays.GLfloatArray], doc='glPixelMapfv( GLenum(map), GLsizei(mapsize), arrays.GLfloatArray(values) ) -> None', argNames=('map', 'mapsize', 'values'), )
# /usr/include/GL/gl.h 1483 glPixelMapuiv = platform.createBaseFunction( 'glPixelMapuiv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLsizei,arrays.GLuintArray], doc='glPixelMapuiv( GLenum(map), GLsizei(mapsize), arrays.GLuintArray(values) ) -> None', argNames=('map', 'mapsize', 'values'), )
# /usr/include/GL/gl.h 1484 glPixelMapusv = platform.createBaseFunction( 'glPixelMapusv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLsizei,arrays.GLushortArray], doc='glPixelMapusv( GLenum(map), GLsizei(mapsize), arrays.GLushortArray(values) ) -> None', argNames=('map', 'mapsize', 'values'), )
# /usr/include/GL/gl.h 1485 glPixelStoref = platform.createBaseFunction( 'glPixelStoref', dll=platform.GL, resultType=None, argTypes=[GLenum,GLfloat], doc='glPixelStoref( GLenum(pname), GLfloat(param) ) -> None', argNames=('pname', 'param'), )
# /usr/include/GL/gl.h 1486 glPixelStorei = platform.createBaseFunction( 'glPixelStorei', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint], doc='glPixelStorei( GLenum(pname), GLint(param) ) -> None', argNames=('pname', 'param'), )
# /usr/include/GL/gl.h 1487 glPixelTransferf = platform.createBaseFunction( 'glPixelTransferf', dll=platform.GL, resultType=None, argTypes=[GLenum,GLfloat], doc='glPixelTransferf( GLenum(pname), GLfloat(param) ) -> None', argNames=('pname', 'param'), )
# /usr/include/GL/gl.h 1488 glPixelTransferi = platform.createBaseFunction( 'glPixelTransferi', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint], doc='glPixelTransferi( GLenum(pname), GLint(param) ) -> None', argNames=('pname', 'param'), )
# /usr/include/GL/gl.h 1489 glPixelZoom = platform.createBaseFunction( 'glPixelZoom', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat], doc='glPixelZoom( GLfloat(xfactor), GLfloat(yfactor) ) -> None', argNames=('xfactor', 'yfactor'), )
# /usr/include/GL/gl.h 1490 glPointSize = platform.createBaseFunction( 'glPointSize', dll=platform.GL, resultType=None, argTypes=[GLfloat], doc='glPointSize( GLfloat(size) ) -> None', argNames=('size',), )
# /usr/include/GL/gl.h 1491 glPolygonMode = platform.createBaseFunction( 'glPolygonMode', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum], doc='glPolygonMode( GLenum(face), GLenum(mode) ) -> None', argNames=('face', 'mode'), )
# /usr/include/GL/gl.h 1492 glPolygonOffset = platform.createBaseFunction( 'glPolygonOffset', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat], doc='glPolygonOffset( GLfloat(factor), GLfloat(units) ) -> None', argNames=('factor', 'units'), )
# /usr/include/GL/gl.h 1493 glPolygonStipple = platform.createBaseFunction( 'glPolygonStipple', dll=platform.GL, resultType=None, argTypes=[arrays.GLubyteArray], doc='glPolygonStipple( arrays.GLubyteArray(mask) ) -> None', argNames=('mask',), )
# /usr/include/GL/gl.h 1494 glPopAttrib = platform.createBaseFunction( 'glPopAttrib', dll=platform.GL, resultType=None, argTypes=[], doc='glPopAttrib( ) -> None', argNames=(), )
# /usr/include/GL/gl.h 1495 glPopClientAttrib = platform.createBaseFunction( 'glPopClientAttrib', dll=platform.GL, resultType=None, argTypes=[], doc='glPopClientAttrib( ) -> None', argNames=(), )
# /usr/include/GL/gl.h 1496 glPopMatrix = platform.createBaseFunction( 'glPopMatrix', dll=platform.GL, resultType=None, argTypes=[], doc='glPopMatrix( ) -> None', argNames=(), )
# /usr/include/GL/gl.h 1497 glPopName = platform.createBaseFunction( 'glPopName', dll=platform.GL, resultType=None, argTypes=[], doc='glPopName( ) -> None', argNames=(), )
# /usr/include/GL/gl.h 1498 glPrioritizeTextures = platform.createBaseFunction( 'glPrioritizeTextures', dll=platform.GL, resultType=None, argTypes=[GLsizei,arrays.GLuintArray,arrays.GLclampfArray], doc='glPrioritizeTextures( GLsizei(n), arrays.GLuintArray(textures), arrays.GLclampfArray(priorities) ) -> None', argNames=('n', 'textures', 'priorities'), )
# /usr/include/GL/gl.h 1499 glPushAttrib = platform.createBaseFunction( 'glPushAttrib', dll=platform.GL, resultType=None, argTypes=[GLbitfield], doc='glPushAttrib( GLbitfield(mask) ) -> None', argNames=('mask',), )
# /usr/include/GL/gl.h 1500 glPushClientAttrib = platform.createBaseFunction( 'glPushClientAttrib', dll=platform.GL, resultType=None, argTypes=[GLbitfield], doc='glPushClientAttrib( GLbitfield(mask) ) -> None', argNames=('mask',), )
# /usr/include/GL/gl.h 1501 glPushMatrix = platform.createBaseFunction( 'glPushMatrix', dll=platform.GL, resultType=None, argTypes=[], doc='glPushMatrix( ) -> None', argNames=(), )
# /usr/include/GL/gl.h 1502 glPushName = platform.createBaseFunction( 'glPushName', dll=platform.GL, resultType=None, argTypes=[GLuint], doc='glPushName( GLuint(name) ) -> None', argNames=('name',), )
# /usr/include/GL/gl.h 1503 glRasterPos2d = platform.createBaseFunction( 'glRasterPos2d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble], doc='glRasterPos2d( GLdouble(x), GLdouble(y) ) -> None', argNames=('x', 'y'), )
# /usr/include/GL/gl.h 1504 glRasterPos2dv = platform.createBaseFunction( 'glRasterPos2dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glRasterPos2dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1505 glRasterPos2f = platform.createBaseFunction( 'glRasterPos2f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat], doc='glRasterPos2f( GLfloat(x), GLfloat(y) ) -> None', argNames=('x', 'y'), )
# /usr/include/GL/gl.h 1506 glRasterPos2fv = platform.createBaseFunction( 'glRasterPos2fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glRasterPos2fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1507 glRasterPos2i = platform.createBaseFunction( 'glRasterPos2i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint], doc='glRasterPos2i( GLint(x), GLint(y) ) -> None', argNames=('x', 'y'), )
# /usr/include/GL/gl.h 1508 glRasterPos2iv = platform.createBaseFunction( 'glRasterPos2iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glRasterPos2iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1509 glRasterPos2s = platform.createBaseFunction( 'glRasterPos2s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort], doc='glRasterPos2s( GLshort(x), GLshort(y) ) -> None', argNames=('x', 'y'), )
# /usr/include/GL/gl.h 1510 glRasterPos2sv = platform.createBaseFunction( 'glRasterPos2sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glRasterPos2sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1511 glRasterPos3d = platform.createBaseFunction( 'glRasterPos3d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble], doc='glRasterPos3d( GLdouble(x), GLdouble(y), GLdouble(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1512 glRasterPos3dv = platform.createBaseFunction( 'glRasterPos3dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glRasterPos3dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1513 glRasterPos3f = platform.createBaseFunction( 'glRasterPos3f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat], doc='glRasterPos3f( GLfloat(x), GLfloat(y), GLfloat(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1514 glRasterPos3fv = platform.createBaseFunction( 'glRasterPos3fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glRasterPos3fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1515 glRasterPos3i = platform.createBaseFunction( 'glRasterPos3i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLint], doc='glRasterPos3i( GLint(x), GLint(y), GLint(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1516 glRasterPos3iv = platform.createBaseFunction( 'glRasterPos3iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glRasterPos3iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1517 glRasterPos3s = platform.createBaseFunction( 'glRasterPos3s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort,GLshort], doc='glRasterPos3s( GLshort(x), GLshort(y), GLshort(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1518 glRasterPos3sv = platform.createBaseFunction( 'glRasterPos3sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glRasterPos3sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1519 glRasterPos4d = platform.createBaseFunction( 'glRasterPos4d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble,GLdouble], doc='glRasterPos4d( GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w) ) -> None', argNames=('x', 'y', 'z', 'w'), )
# /usr/include/GL/gl.h 1520 glRasterPos4dv = platform.createBaseFunction( 'glRasterPos4dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glRasterPos4dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1521 glRasterPos4f = platform.createBaseFunction( 'glRasterPos4f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat,GLfloat], doc='glRasterPos4f( GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w) ) -> None', argNames=('x', 'y', 'z', 'w'), )
# /usr/include/GL/gl.h 1522 glRasterPos4fv = platform.createBaseFunction( 'glRasterPos4fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glRasterPos4fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1523 glRasterPos4i = platform.createBaseFunction( 'glRasterPos4i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLint,GLint], doc='glRasterPos4i( GLint(x), GLint(y), GLint(z), GLint(w) ) -> None', argNames=('x', 'y', 'z', 'w'), )
# /usr/include/GL/gl.h 1524 glRasterPos4iv = platform.createBaseFunction( 'glRasterPos4iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glRasterPos4iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1525 glRasterPos4s = platform.createBaseFunction( 'glRasterPos4s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort,GLshort,GLshort], doc='glRasterPos4s( GLshort(x), GLshort(y), GLshort(z), GLshort(w) ) -> None', argNames=('x', 'y', 'z', 'w'), )
# /usr/include/GL/gl.h 1526 glRasterPos4sv = platform.createBaseFunction( 'glRasterPos4sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glRasterPos4sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1527 glReadBuffer = platform.createBaseFunction( 'glReadBuffer', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glReadBuffer( GLenum(mode) ) -> None', argNames=('mode',), )
# /usr/include/GL/gl.h 1528 glReadPixels = platform.createBaseFunction( 'glReadPixels', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,POINTER(GLvoid)], doc='glReadPixels( GLint(x), GLint(y), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None', argNames=('x', 'y', 'width', 'height', 'format', 'type', 'pixels'), )
# /usr/include/GL/gl.h 1529 glRectd = platform.createBaseFunction( 'glRectd', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble,GLdouble], doc='glRectd( GLdouble(x1), GLdouble(y1), GLdouble(x2), GLdouble(y2) ) -> None', argNames=('x1', 'y1', 'x2', 'y2'), )
# /usr/include/GL/gl.h 1530 glRectdv = platform.createBaseFunction( 'glRectdv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray,arrays.GLdoubleArray], doc='glRectdv( arrays.GLdoubleArray(v1), arrays.GLdoubleArray(v2) ) -> None', argNames=('v1', 'v2'), )
# /usr/include/GL/gl.h 1531 glRectf = platform.createBaseFunction( 'glRectf', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat,GLfloat], doc='glRectf( GLfloat(x1), GLfloat(y1), GLfloat(x2), GLfloat(y2) ) -> None', argNames=('x1', 'y1', 'x2', 'y2'), )
# /usr/include/GL/gl.h 1532 glRectfv = platform.createBaseFunction( 'glRectfv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray,arrays.GLfloatArray], doc='glRectfv( arrays.GLfloatArray(v1), arrays.GLfloatArray(v2) ) -> None', argNames=('v1', 'v2'), )
# /usr/include/GL/gl.h 1533 glRecti = platform.createBaseFunction( 'glRecti', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLint,GLint], doc='glRecti( GLint(x1), GLint(y1), GLint(x2), GLint(y2) ) -> None', argNames=('x1', 'y1', 'x2', 'y2'), )
# /usr/include/GL/gl.h 1534 glRectiv = platform.createBaseFunction( 'glRectiv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray,arrays.GLintArray], doc='glRectiv( arrays.GLintArray(v1), arrays.GLintArray(v2) ) -> None', argNames=('v1', 'v2'), )
# /usr/include/GL/gl.h 1535 glRects = platform.createBaseFunction( 'glRects', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort,GLshort,GLshort], doc='glRects( GLshort(x1), GLshort(y1), GLshort(x2), GLshort(y2) ) -> None', argNames=('x1', 'y1', 'x2', 'y2'), )
# /usr/include/GL/gl.h 1536 glRectsv = platform.createBaseFunction( 'glRectsv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray,arrays.GLshortArray], doc='glRectsv( arrays.GLshortArray(v1), arrays.GLshortArray(v2) ) -> None', argNames=('v1', 'v2'), )
# /usr/include/GL/gl.h 1537 glRenderMode = platform.createBaseFunction( 'glRenderMode', dll=platform.GL, resultType=GLint, argTypes=[GLenum], doc='glRenderMode( GLenum(mode) ) -> GLint', argNames=('mode',), )
# /usr/include/GL/gl.h 1538 glRotated = platform.createBaseFunction( 'glRotated', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble,GLdouble], doc='glRotated( GLdouble(angle), GLdouble(x), GLdouble(y), GLdouble(z) ) -> None', argNames=('angle', 'x', 'y', 'z'), )
# /usr/include/GL/gl.h 1539 glRotatef = platform.createBaseFunction( 'glRotatef', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat,GLfloat], doc='glRotatef( GLfloat(angle), GLfloat(x), GLfloat(y), GLfloat(z) ) -> None', argNames=('angle', 'x', 'y', 'z'), )
# /usr/include/GL/gl.h 1540 glScaled = platform.createBaseFunction( 'glScaled', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble], doc='glScaled( GLdouble(x), GLdouble(y), GLdouble(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1541 glScalef = platform.createBaseFunction( 'glScalef', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat], doc='glScalef( GLfloat(x), GLfloat(y), GLfloat(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1542 glScissor = platform.createBaseFunction( 'glScissor', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLsizei,GLsizei], doc='glScissor( GLint(x), GLint(y), GLsizei(width), GLsizei(height) ) -> None', argNames=('x', 'y', 'width', 'height'), )
# /usr/include/GL/gl.h 1543 glSelectBuffer = platform.createBaseFunction( 'glSelectBuffer', dll=platform.GL, resultType=None, argTypes=[GLsizei,arrays.GLuintArray], doc='glSelectBuffer( GLsizei(size), arrays.GLuintArray(buffer) ) -> None', argNames=('size', 'buffer'), )
# /usr/include/GL/gl.h 1544 glShadeModel = platform.createBaseFunction( 'glShadeModel', dll=platform.GL, resultType=None, argTypes=[GLenum], doc='glShadeModel( GLenum(mode) ) -> None', argNames=('mode',), )
# /usr/include/GL/gl.h 1545 glStencilFunc = platform.createBaseFunction( 'glStencilFunc', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLuint], doc='glStencilFunc( GLenum(func), GLint(ref), GLuint(mask) ) -> None', argNames=('func', 'ref', 'mask'), )
# /usr/include/GL/gl.h 1546 glStencilMask = platform.createBaseFunction( 'glStencilMask', dll=platform.GL, resultType=None, argTypes=[GLuint], doc='glStencilMask( GLuint(mask) ) -> None', argNames=('mask',), )
# /usr/include/GL/gl.h 1547 glStencilOp = platform.createBaseFunction( 'glStencilOp', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLenum], doc='glStencilOp( GLenum(fail), GLenum(zfail), GLenum(zpass) ) -> None', argNames=('fail', 'zfail', 'zpass'), )
# /usr/include/GL/gl.h 1548 glTexCoord1d = platform.createBaseFunction( 'glTexCoord1d', dll=platform.GL, resultType=None, argTypes=[GLdouble], doc='glTexCoord1d( GLdouble(s) ) -> None', argNames=('s',), )
# /usr/include/GL/gl.h 1549 glTexCoord1dv = platform.createBaseFunction( 'glTexCoord1dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glTexCoord1dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1550 glTexCoord1f = platform.createBaseFunction( 'glTexCoord1f', dll=platform.GL, resultType=None, argTypes=[GLfloat], doc='glTexCoord1f( GLfloat(s) ) -> None', argNames=('s',), )
# /usr/include/GL/gl.h 1551 glTexCoord1fv = platform.createBaseFunction( 'glTexCoord1fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glTexCoord1fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1552 glTexCoord1i = platform.createBaseFunction( 'glTexCoord1i', dll=platform.GL, resultType=None, argTypes=[GLint], doc='glTexCoord1i( GLint(s) ) -> None', argNames=('s',), )
# /usr/include/GL/gl.h 1553 glTexCoord1iv = platform.createBaseFunction( 'glTexCoord1iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glTexCoord1iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1554 glTexCoord1s = platform.createBaseFunction( 'glTexCoord1s', dll=platform.GL, resultType=None, argTypes=[GLshort], doc='glTexCoord1s( GLshort(s) ) -> None', argNames=('s',), )
# /usr/include/GL/gl.h 1555 glTexCoord1sv = platform.createBaseFunction( 'glTexCoord1sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glTexCoord1sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1556 glTexCoord2d = platform.createBaseFunction( 'glTexCoord2d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble], doc='glTexCoord2d( GLdouble(s), GLdouble(t) ) -> None', argNames=('s', 't'), )
# /usr/include/GL/gl.h 1557 glTexCoord2dv = platform.createBaseFunction( 'glTexCoord2dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glTexCoord2dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1558 glTexCoord2f = platform.createBaseFunction( 'glTexCoord2f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat], doc='glTexCoord2f( GLfloat(s), GLfloat(t) ) -> None', argNames=('s', 't'), )
# /usr/include/GL/gl.h 1559 glTexCoord2fv = platform.createBaseFunction( 'glTexCoord2fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glTexCoord2fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1560 glTexCoord2i = platform.createBaseFunction( 'glTexCoord2i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint], doc='glTexCoord2i( GLint(s), GLint(t) ) -> None', argNames=('s', 't'), )
# /usr/include/GL/gl.h 1561 glTexCoord2iv = platform.createBaseFunction( 'glTexCoord2iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glTexCoord2iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1562 glTexCoord2s = platform.createBaseFunction( 'glTexCoord2s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort], doc='glTexCoord2s( GLshort(s), GLshort(t) ) -> None', argNames=('s', 't'), )
# /usr/include/GL/gl.h 1563 glTexCoord2sv = platform.createBaseFunction( 'glTexCoord2sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glTexCoord2sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1564 glTexCoord3d = platform.createBaseFunction( 'glTexCoord3d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble], doc='glTexCoord3d( GLdouble(s), GLdouble(t), GLdouble(r) ) -> None', argNames=('s', 't', 'r'), )
# /usr/include/GL/gl.h 1565 glTexCoord3dv = platform.createBaseFunction( 'glTexCoord3dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glTexCoord3dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1566 glTexCoord3f = platform.createBaseFunction( 'glTexCoord3f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat], doc='glTexCoord3f( GLfloat(s), GLfloat(t), GLfloat(r) ) -> None', argNames=('s', 't', 'r'), )
# /usr/include/GL/gl.h 1567 glTexCoord3fv = platform.createBaseFunction( 'glTexCoord3fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glTexCoord3fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1568 glTexCoord3i = platform.createBaseFunction( 'glTexCoord3i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLint], doc='glTexCoord3i( GLint(s), GLint(t), GLint(r) ) -> None', argNames=('s', 't', 'r'), )
# /usr/include/GL/gl.h 1569 glTexCoord3iv = platform.createBaseFunction( 'glTexCoord3iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glTexCoord3iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1570 glTexCoord3s = platform.createBaseFunction( 'glTexCoord3s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort,GLshort], doc='glTexCoord3s( GLshort(s), GLshort(t), GLshort(r) ) -> None', argNames=('s', 't', 'r'), )
# /usr/include/GL/gl.h 1571 glTexCoord3sv = platform.createBaseFunction( 'glTexCoord3sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glTexCoord3sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1572 glTexCoord4d = platform.createBaseFunction( 'glTexCoord4d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble,GLdouble], doc='glTexCoord4d( GLdouble(s), GLdouble(t), GLdouble(r), GLdouble(q) ) -> None', argNames=('s', 't', 'r', 'q'), )
# /usr/include/GL/gl.h 1573 glTexCoord4dv = platform.createBaseFunction( 'glTexCoord4dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glTexCoord4dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1574 glTexCoord4f = platform.createBaseFunction( 'glTexCoord4f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat,GLfloat], doc='glTexCoord4f( GLfloat(s), GLfloat(t), GLfloat(r), GLfloat(q) ) -> None', argNames=('s', 't', 'r', 'q'), )
# /usr/include/GL/gl.h 1575 glTexCoord4fv = platform.createBaseFunction( 'glTexCoord4fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glTexCoord4fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1576 glTexCoord4i = platform.createBaseFunction( 'glTexCoord4i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLint,GLint], doc='glTexCoord4i( GLint(s), GLint(t), GLint(r), GLint(q) ) -> None', argNames=('s', 't', 'r', 'q'), )
# /usr/include/GL/gl.h 1577 glTexCoord4iv = platform.createBaseFunction( 'glTexCoord4iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glTexCoord4iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1578 glTexCoord4s = platform.createBaseFunction( 'glTexCoord4s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort,GLshort,GLshort], doc='glTexCoord4s( GLshort(s), GLshort(t), GLshort(r), GLshort(q) ) -> None', argNames=('s', 't', 'r', 'q'), )
# /usr/include/GL/gl.h 1579 glTexCoord4sv = platform.createBaseFunction( 'glTexCoord4sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glTexCoord4sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1580 glTexCoordPointer = platform.createBaseFunction( 'glTexCoordPointer', dll=platform.GL, resultType=None, argTypes=[GLint,GLenum,GLsizei,POINTER(GLvoid)], doc='glTexCoordPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None', argNames=('size', 'type', 'stride', 'pointer'), )
# /usr/include/GL/gl.h 1581 glTexEnvf = platform.createBaseFunction( 'glTexEnvf', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLfloat], doc='glTexEnvf( GLenum(target), GLenum(pname), GLfloat(param) ) -> None', argNames=('target', 'pname', 'param'), )
# /usr/include/GL/gl.h 1582 glTexEnvfv = platform.createBaseFunction( 'glTexEnvfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLfloatArray], doc='glTexEnvfv( GLenum(target), GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('target', 'pname', 'params'), )
# /usr/include/GL/gl.h 1583 glTexEnvi = platform.createBaseFunction( 'glTexEnvi', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLint], doc='glTexEnvi( GLenum(target), GLenum(pname), GLint(param) ) -> None', argNames=('target', 'pname', 'param'), )
# /usr/include/GL/gl.h 1584 glTexEnviv = platform.createBaseFunction( 'glTexEnviv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLintArray], doc='glTexEnviv( GLenum(target), GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('target', 'pname', 'params'), )
# /usr/include/GL/gl.h 1585 glTexGend = platform.createBaseFunction( 'glTexGend', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLdouble], doc='glTexGend( GLenum(coord), GLenum(pname), GLdouble(param) ) -> None', argNames=('coord', 'pname', 'param'), )
# /usr/include/GL/gl.h 1586 glTexGendv = platform.createBaseFunction( 'glTexGendv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLdoubleArray], doc='glTexGendv( GLenum(coord), GLenum(pname), arrays.GLdoubleArray(params) ) -> None', argNames=('coord', 'pname', 'params'), )
# /usr/include/GL/gl.h 1587 glTexGenf = platform.createBaseFunction( 'glTexGenf', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLfloat], doc='glTexGenf( GLenum(coord), GLenum(pname), GLfloat(param) ) -> None', argNames=('coord', 'pname', 'param'), )
# /usr/include/GL/gl.h 1588 glTexGenfv = platform.createBaseFunction( 'glTexGenfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLfloatArray], doc='glTexGenfv( GLenum(coord), GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('coord', 'pname', 'params'), )
# /usr/include/GL/gl.h 1589 glTexGeni = platform.createBaseFunction( 'glTexGeni', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLint], doc='glTexGeni( GLenum(coord), GLenum(pname), GLint(param) ) -> None', argNames=('coord', 'pname', 'param'), )
# /usr/include/GL/gl.h 1590 glTexGeniv = platform.createBaseFunction( 'glTexGeniv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLintArray], doc='glTexGeniv( GLenum(coord), GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('coord', 'pname', 'params'), )
# /usr/include/GL/gl.h 1591 glTexImage1D = platform.createBaseFunction( 'glTexImage1D', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,POINTER(GLvoid)], doc='glTexImage1D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None', argNames=('target', 'level', 'internalformat', 'width', 'border', 'format', 'type', 'pixels'), )
# /usr/include/GL/gl.h 1592 glTexImage2D = platform.createBaseFunction( 'glTexImage2D', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,POINTER(GLvoid)], doc='glTexImage2D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None', argNames=('target', 'level', 'internalformat', 'width', 'height', 'border', 'format', 'type', 'pixels'), )
# /usr/include/GL/gl.h 1593 glTexParameterf = platform.createBaseFunction( 'glTexParameterf', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLfloat], doc='glTexParameterf( GLenum(target), GLenum(pname), GLfloat(param) ) -> None', argNames=('target', 'pname', 'param'), )
# /usr/include/GL/gl.h 1594 glTexParameterfv = platform.createBaseFunction( 'glTexParameterfv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLfloatArray], doc='glTexParameterfv( GLenum(target), GLenum(pname), arrays.GLfloatArray(params) ) -> None', argNames=('target', 'pname', 'params'), )
# /usr/include/GL/gl.h 1595 glTexParameteri = platform.createBaseFunction( 'glTexParameteri', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,GLint], doc='glTexParameteri( GLenum(target), GLenum(pname), GLint(param) ) -> None', argNames=('target', 'pname', 'param'), )
# /usr/include/GL/gl.h 1596 glTexParameteriv = platform.createBaseFunction( 'glTexParameteriv', dll=platform.GL, resultType=None, argTypes=[GLenum,GLenum,arrays.GLintArray], doc='glTexParameteriv( GLenum(target), GLenum(pname), arrays.GLintArray(params) ) -> None', argNames=('target', 'pname', 'params'), )
# /usr/include/GL/gl.h 1597 glTexSubImage1D = platform.createBaseFunction( 'glTexSubImage1D', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLint,GLsizei,GLenum,GLenum,POINTER(GLvoid)], doc='glTexSubImage1D( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None', argNames=('target', 'level', 'xoffset', 'width', 'format', 'type', 'pixels'), )
# /usr/include/GL/gl.h 1598 glTexSubImage2D = platform.createBaseFunction( 'glTexSubImage2D', dll=platform.GL, resultType=None, argTypes=[GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,POINTER(GLvoid)], doc='glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None', argNames=('target', 'level', 'xoffset', 'yoffset', 'width', 'height', 'format', 'type', 'pixels'), )
# /usr/include/GL/gl.h 1599 glTranslated = platform.createBaseFunction( 'glTranslated', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble], doc='glTranslated( GLdouble(x), GLdouble(y), GLdouble(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1600 glTranslatef = platform.createBaseFunction( 'glTranslatef', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat], doc='glTranslatef( GLfloat(x), GLfloat(y), GLfloat(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1601 glVertex2d = platform.createBaseFunction( 'glVertex2d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble], doc='glVertex2d( GLdouble(x), GLdouble(y) ) -> None', argNames=('x', 'y'), )
# /usr/include/GL/gl.h 1602 glVertex2dv = platform.createBaseFunction( 'glVertex2dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glVertex2dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1603 glVertex2f = platform.createBaseFunction( 'glVertex2f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat], doc='glVertex2f( GLfloat(x), GLfloat(y) ) -> None', argNames=('x', 'y'), )
# /usr/include/GL/gl.h 1604 glVertex2fv = platform.createBaseFunction( 'glVertex2fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glVertex2fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1605 glVertex2i = platform.createBaseFunction( 'glVertex2i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint], doc='glVertex2i( GLint(x), GLint(y) ) -> None', argNames=('x', 'y'), )
# /usr/include/GL/gl.h 1606 glVertex2iv = platform.createBaseFunction( 'glVertex2iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glVertex2iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1607 glVertex2s = platform.createBaseFunction( 'glVertex2s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort], doc='glVertex2s( GLshort(x), GLshort(y) ) -> None', argNames=('x', 'y'), )
# /usr/include/GL/gl.h 1608 glVertex2sv = platform.createBaseFunction( 'glVertex2sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glVertex2sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1609 glVertex3d = platform.createBaseFunction( 'glVertex3d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble], doc='glVertex3d( GLdouble(x), GLdouble(y), GLdouble(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1610 glVertex3dv = platform.createBaseFunction( 'glVertex3dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glVertex3dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1611 glVertex3f = platform.createBaseFunction( 'glVertex3f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat], doc='glVertex3f( GLfloat(x), GLfloat(y), GLfloat(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1612 glVertex3fv = platform.createBaseFunction( 'glVertex3fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glVertex3fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1613 glVertex3i = platform.createBaseFunction( 'glVertex3i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLint], doc='glVertex3i( GLint(x), GLint(y), GLint(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1614 glVertex3iv = platform.createBaseFunction( 'glVertex3iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glVertex3iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1615 glVertex3s = platform.createBaseFunction( 'glVertex3s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort,GLshort], doc='glVertex3s( GLshort(x), GLshort(y), GLshort(z) ) -> None', argNames=('x', 'y', 'z'), )
# /usr/include/GL/gl.h 1616 glVertex3sv = platform.createBaseFunction( 'glVertex3sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glVertex3sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1617 glVertex4d = platform.createBaseFunction( 'glVertex4d', dll=platform.GL, resultType=None, argTypes=[GLdouble,GLdouble,GLdouble,GLdouble], doc='glVertex4d( GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w) ) -> None', argNames=('x', 'y', 'z', 'w'), )
# /usr/include/GL/gl.h 1618 glVertex4dv = platform.createBaseFunction( 'glVertex4dv', dll=platform.GL, resultType=None, argTypes=[arrays.GLdoubleArray], doc='glVertex4dv( arrays.GLdoubleArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1619 glVertex4f = platform.createBaseFunction( 'glVertex4f', dll=platform.GL, resultType=None, argTypes=[GLfloat,GLfloat,GLfloat,GLfloat], doc='glVertex4f( GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w) ) -> None', argNames=('x', 'y', 'z', 'w'), )
# /usr/include/GL/gl.h 1620 glVertex4fv = platform.createBaseFunction( 'glVertex4fv', dll=platform.GL, resultType=None, argTypes=[arrays.GLfloatArray], doc='glVertex4fv( arrays.GLfloatArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1621 glVertex4i = platform.createBaseFunction( 'glVertex4i', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLint,GLint], doc='glVertex4i( GLint(x), GLint(y), GLint(z), GLint(w) ) -> None', argNames=('x', 'y', 'z', 'w'), )
# /usr/include/GL/gl.h 1622 glVertex4iv = platform.createBaseFunction( 'glVertex4iv', dll=platform.GL, resultType=None, argTypes=[arrays.GLintArray], doc='glVertex4iv( arrays.GLintArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1623 glVertex4s = platform.createBaseFunction( 'glVertex4s', dll=platform.GL, resultType=None, argTypes=[GLshort,GLshort,GLshort,GLshort], doc='glVertex4s( GLshort(x), GLshort(y), GLshort(z), GLshort(w) ) -> None', argNames=('x', 'y', 'z', 'w'), )
# /usr/include/GL/gl.h 1624 glVertex4sv = platform.createBaseFunction( 'glVertex4sv', dll=platform.GL, resultType=None, argTypes=[arrays.GLshortArray], doc='glVertex4sv( arrays.GLshortArray(v) ) -> None', argNames=('v',), )
# /usr/include/GL/gl.h 1625 glVertexPointer = platform.createBaseFunction( 'glVertexPointer', dll=platform.GL, resultType=None, argTypes=[GLint,GLenum,GLsizei,POINTER(GLvoid)], doc='glVertexPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None', argNames=('size', 'type', 'stride', 'pointer'), )
# /usr/include/GL/gl.h 1626 glViewport = platform.createBaseFunction( 'glViewport', dll=platform.GL, resultType=None, argTypes=[GLint,GLint,GLsizei,GLsizei], doc='glViewport( GLint(x), GLint(y), GLsizei(width), GLsizei(height) ) -> None', argNames=('x', 'y', 'width', 'height'), )
__all__ = [ 'GL_1PASS_EXT', 'GL_1PASS_SGIS', 'GL_2D', 'GL_2PASS_0_EXT', 'GL_2PASS_0_SGIS', 'GL_2PASS_1_EXT', 'GL_2PASS_1_SGIS', 'GL_2X_BIT_ATI', 'GL_2_BYTES', 'GL_3D', 'GL_3D_COLOR', 'GL_3D_COLOR_TEXTURE', 'GL_3_BYTES', 'GL_422_AVERAGE_EXT', 'GL_422_EXT', 'GL_422_REV_AVERAGE_EXT', 'GL_422_REV_EXT', 'GL_4D_COLOR_TEXTURE', 'GL_4PASS_0_EXT', 'GL_4PASS_0_SGIS', 'GL_4PASS_1_EXT', 'GL_4PASS_1_SGIS', 'GL_4PASS_2_EXT', 'GL_4PASS_2_SGIS', 'GL_4PASS_3_EXT', 'GL_4PASS_3_SGIS', 'GL_4X_BIT_ATI', 'GL_4_BYTES', 'GL_8X_BIT_ATI', 'GL_ABGR_EXT', 'GL_ACCUM', 'GL_ACCUM_ALPHA_BITS', 'GL_ACCUM_BLUE_BITS', 'GL_ACCUM_BUFFER_BIT', 'GL_ACCUM_CLEAR_VALUE', 'GL_ACCUM_GREEN_BITS', 'GL_ACCUM_RED_BITS', 'GL_ACTIVE_ATTRIBUTES', 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 'GL_ACTIVE_STENCIL_FACE_EXT', 'GL_ACTIVE_TEXTURE', 'GL_ACTIVE_TEXTURE_ARB', 'GL_ACTIVE_UNIFORMS', 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 'GL_ACTIVE_VERTEX_UNITS_ARB', 'GL_ADD', 'GL_ADD_ATI', 'GL_ADD_SIGNED', 'GL_ADD_SIGNED_ARB', 'GL_ADD_SIGNED_EXT', 'GL_ALIASED_LINE_WIDTH_RANGE', 'GL_ALIASED_POINT_SIZE_RANGE', 'GL_ALLOW_DRAW_FRG_HINT_PGI', 'GL_ALLOW_DRAW_MEM_HINT_PGI', 'GL_ALLOW_DRAW_OBJ_HINT_PGI', 'GL_ALLOW_DRAW_WIN_HINT_PGI', 'GL_ALL_ATTRIB_BITS', 'GL_ALL_COMPLETED_NV', 'GL_ALPHA', 'GL_ALPHA12', 'GL_ALPHA12_EXT', 'GL_ALPHA16', 'GL_ALPHA16F_ARB', 'GL_ALPHA16_EXT', 'GL_ALPHA32F_ARB', 'GL_ALPHA4', 'GL_ALPHA4_EXT', 'GL_ALPHA8', 'GL_ALPHA8_EXT', 'GL_ALPHA_BIAS', 'GL_ALPHA_BITS', 'GL_ALPHA_FLOAT16_ATI', 'GL_ALPHA_FLOAT32_ATI', 'GL_ALPHA_MAX_CLAMP_INGR', 'GL_ALPHA_MAX_SGIX', 'GL_ALPHA_MIN_CLAMP_INGR', 'GL_ALPHA_MIN_SGIX', 'GL_ALPHA_SCALE', 'GL_ALPHA_TEST', 'GL_ALPHA_TEST_FUNC', 'GL_ALPHA_TEST_REF', 'GL_ALWAYS', 'GL_ALWAYS_FAST_HINT_PGI', 'GL_ALWAYS_SOFT_HINT_PGI', 'GL_AMBIENT', 'GL_AMBIENT_AND_DIFFUSE', 'GL_AND', 'GL_AND_INVERTED', 'GL_AND_REVERSE', 'GL_ARRAY_BUFFER', 'GL_ARRAY_BUFFER_ARB', 'GL_ARRAY_BUFFER_BINDING', 'GL_ARRAY_BUFFER_BINDING_ARB', 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 'GL_ARRAY_OBJECT_BUFFER_ATI', 'GL_ARRAY_OBJECT_OFFSET_ATI', 'GL_ASYNC_DRAW_PIXELS_SGIX', 'GL_ASYNC_HISTOGRAM_SGIX', 'GL_ASYNC_MARKER_SGIX', 'GL_ASYNC_READ_PIXELS_SGIX', 'GL_ASYNC_TEX_IMAGE_SGIX', 'GL_ATTACHED_SHADERS', 'GL_ATTENUATION_EXT', 'GL_ATTRIB_ARRAY_POINTER_NV', 'GL_ATTRIB_ARRAY_SIZE_NV', 'GL_ATTRIB_ARRAY_STRIDE_NV', 'GL_ATTRIB_ARRAY_TYPE_NV', 'GL_ATTRIB_STACK_DEPTH', 'GL_AUTO_NORMAL', 'GL_AUX0', 'GL_AUX1', 'GL_AUX2', 'GL_AUX3', 'GL_AUX_BUFFERS', 'GL_AVERAGE_EXT', 'GL_AVERAGE_HP', 'GL_BACK', 'GL_BACK_LEFT', 'GL_BACK_NORMALS_HINT_PGI', 'GL_BACK_RIGHT', 'GL_BGR', 'GL_BGRA', 'GL_BGRA_EXT', 'GL_BGR_EXT', 'GL_BIAS_BIT_ATI', 'GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 'GL_BINORMAL_ARRAY_EXT', 'GL_BINORMAL_ARRAY_POINTER_EXT', 'GL_BINORMAL_ARRAY_STRIDE_EXT', 'GL_BINORMAL_ARRAY_TYPE_EXT', 'GL_BITMAP', 'GL_BITMAP_TOKEN', 'GL_BLEND', 'GL_BLEND_COLOR', 'GL_BLEND_COLOR_EXT', 'GL_BLEND_DST', 'GL_BLEND_DST_ALPHA', 'GL_BLEND_DST_ALPHA_EXT', 'GL_BLEND_DST_RGB', 'GL_BLEND_DST_RGB_EXT', 'GL_BLEND_EQUATION', 'GL_BLEND_EQUATION_ALPHA', 'GL_BLEND_EQUATION_ALPHA_EXT', 'GL_BLEND_EQUATION_EXT', 'GL_BLEND_EQUATION_RGB', 'GL_BLEND_EQUATION_RGB_EXT', 'GL_BLEND_SRC', 'GL_BLEND_SRC_ALPHA', 'GL_BLEND_SRC_ALPHA_EXT', 'GL_BLEND_SRC_RGB', 'GL_BLEND_SRC_RGB_EXT', 'GL_BLUE', 'GL_BLUE_BIAS', 'GL_BLUE_BITS', 'GL_BLUE_BIT_ATI', 'GL_BLUE_MAX_CLAMP_INGR', 'GL_BLUE_MIN_CLAMP_INGR', 'GL_BLUE_SCALE', 'GL_BOOL', 'GL_BOOL_ARB', 'GL_BOOL_VEC2', 'GL_BOOL_VEC2_ARB', 'GL_BOOL_VEC3', 'GL_BOOL_VEC3_ARB', 'GL_BOOL_VEC4', 'GL_BOOL_VEC4_ARB', 'GL_BUFFER_ACCESS', 'GL_BUFFER_ACCESS_ARB', 'GL_BUFFER_MAPPED', 'GL_BUFFER_MAPPED_ARB', 'GL_BUFFER_MAP_POINTER', 'GL_BUFFER_MAP_POINTER_ARB', 'GL_BUFFER_SIZE', 'GL_BUFFER_SIZE_ARB', 'GL_BUFFER_USAGE', 'GL_BUFFER_USAGE_ARB', 'GL_BUMP_ENVMAP_ATI', 'GL_BUMP_NUM_TEX_UNITS_ATI', 'GL_BUMP_ROT_MATRIX_ATI', 'GL_BUMP_ROT_MATRIX_SIZE_ATI', 'GL_BUMP_TARGET_ATI', 'GL_BUMP_TEX_UNITS_ATI', 'GL_BYTE', 'GL_C3F_V3F', 'GL_C4F_N3F_V3F', 'GL_C4UB_V2F', 'GL_C4UB_V3F', 'GL_CALLIGRAPHIC_FRAGMENT_SGIX', 'GL_CCW', 'GL_CLAMP', 'GL_CLAMP_FRAGMENT_COLOR_ARB', 'GL_CLAMP_READ_COLOR_ARB', 'GL_CLAMP_TO_BORDER', 'GL_CLAMP_TO_BORDER_ARB', 'GL_CLAMP_TO_BORDER_SGIS', 'GL_CLAMP_TO_EDGE', 'GL_CLAMP_TO_EDGE_SGIS', 'GL_CLAMP_VERTEX_COLOR_ARB', 'GL_CLEAR', 'GL_CLIENT_ACTIVE_TEXTURE', 'GL_CLIENT_ACTIVE_TEXTURE_ARB', 'GL_CLIENT_ALL_ATTRIB_BITS', 'GL_CLIENT_ATTRIB_STACK_DEPTH', 'GL_CLIENT_PIXEL_STORE_BIT', 'GL_CLIENT_VERTEX_ARRAY_BIT', 'GL_CLIP_FAR_HINT_PGI', 'GL_CLIP_NEAR_HINT_PGI', 'GL_CLIP_PLANE0', 'GL_CLIP_PLANE1', 'GL_CLIP_PLANE2', 'GL_CLIP_PLANE3', 'GL_CLIP_PLANE4', 'GL_CLIP_PLANE5', 'GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 'GL_CMYKA_EXT', 'GL_CMYK_EXT', 'GL_CND0_ATI', 'GL_CND_ATI', 'GL_COEFF', 'GL_COLOR', 'GL_COLOR3_BIT_PGI', 'GL_COLOR4_BIT_PGI', 'GL_COLOR_ALPHA_PAIRING_ATI', 'GL_COLOR_ARRAY', 'GL_COLOR_ARRAY_BUFFER_BINDING', 'GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_COLOR_ARRAY_COUNT_EXT', 'GL_COLOR_ARRAY_EXT', 'GL_COLOR_ARRAY_LIST_IBM', 'GL_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_COLOR_ARRAY_POINTER', 'GL_COLOR_ARRAY_POINTER_EXT', 'GL_COLOR_ARRAY_SIZE', 'GL_COLOR_ARRAY_SIZE_EXT', 'GL_COLOR_ARRAY_STRIDE', 'GL_COLOR_ARRAY_STRIDE_EXT', 'GL_COLOR_ARRAY_TYPE', 'GL_COLOR_ARRAY_TYPE_EXT', 'GL_COLOR_ATTACHMENT0_EXT', 'GL_COLOR_ATTACHMENT10_EXT', 'GL_COLOR_ATTACHMENT11_EXT', 'GL_COLOR_ATTACHMENT12_EXT', 'GL_COLOR_ATTACHMENT13_EXT', 'GL_COLOR_ATTACHMENT14_EXT', 'GL_COLOR_ATTACHMENT15_EXT', 'GL_COLOR_ATTACHMENT1_EXT', 'GL_COLOR_ATTACHMENT2_EXT', 'GL_COLOR_ATTACHMENT3_EXT', 'GL_COLOR_ATTACHMENT4_EXT', 'GL_COLOR_ATTACHMENT5_EXT', 'GL_COLOR_ATTACHMENT6_EXT', 'GL_COLOR_ATTACHMENT7_EXT', 'GL_COLOR_ATTACHMENT8_EXT', 'GL_COLOR_ATTACHMENT9_EXT', 'GL_COLOR_BUFFER_BIT', 'GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'GL_COLOR_CLEAR_VALUE', 'GL_COLOR_INDEX', 'GL_COLOR_INDEX12_EXT', 'GL_COLOR_INDEX16_EXT', 'GL_COLOR_INDEX1_EXT', 'GL_COLOR_INDEX2_EXT', 'GL_COLOR_INDEX4_EXT', 'GL_COLOR_INDEX8_EXT', 'GL_COLOR_INDEXES', 'GL_COLOR_LOGIC_OP', 'GL_COLOR_MATERIAL', 'GL_COLOR_MATERIAL_FACE', 'GL_COLOR_MATERIAL_PARAMETER', 'GL_COLOR_MATRIX', 'GL_COLOR_MATRIX_SGI', 'GL_COLOR_MATRIX_STACK_DEPTH', 'GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_COLOR_SUM', 'GL_COLOR_SUM_ARB', 'GL_COLOR_SUM_CLAMP_NV', 'GL_COLOR_SUM_EXT', 'GL_COLOR_TABLE', 'GL_COLOR_TABLE_ALPHA_SIZE', 'GL_COLOR_TABLE_ALPHA_SIZE_SGI', 'GL_COLOR_TABLE_BIAS', 'GL_COLOR_TABLE_BIAS_SGI', 'GL_COLOR_TABLE_BLUE_SIZE', 'GL_COLOR_TABLE_BLUE_SIZE_SGI', 'GL_COLOR_TABLE_FORMAT', 'GL_COLOR_TABLE_FORMAT_SGI', 'GL_COLOR_TABLE_GREEN_SIZE', 'GL_COLOR_TABLE_GREEN_SIZE_SGI', 'GL_COLOR_TABLE_INTENSITY_SIZE', 'GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 'GL_COLOR_TABLE_LUMINANCE_SIZE', 'GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 'GL_COLOR_TABLE_RED_SIZE', 'GL_COLOR_TABLE_RED_SIZE_SGI', 'GL_COLOR_TABLE_SCALE', 'GL_COLOR_TABLE_SCALE_SGI', 'GL_COLOR_TABLE_SGI', 'GL_COLOR_TABLE_WIDTH', 'GL_COLOR_TABLE_WIDTH_SGI', 'GL_COLOR_WRITEMASK', 'GL_COMBINE', 'GL_COMBINE4_NV', 'GL_COMBINER0_NV', 'GL_COMBINER1_NV', 'GL_COMBINER2_NV', 'GL_COMBINER3_NV', 'GL_COMBINER4_NV', 'GL_COMBINER5_NV', 'GL_COMBINER6_NV', 'GL_COMBINER7_NV', 'GL_COMBINER_AB_DOT_PRODUCT_NV', 'GL_COMBINER_AB_OUTPUT_NV', 'GL_COMBINER_BIAS_NV', 'GL_COMBINER_CD_DOT_PRODUCT_NV', 'GL_COMBINER_CD_OUTPUT_NV', 'GL_COMBINER_COMPONENT_USAGE_NV', 'GL_COMBINER_INPUT_NV', 'GL_COMBINER_MAPPING_NV', 'GL_COMBINER_MUX_SUM_NV', 'GL_COMBINER_SCALE_NV', 'GL_COMBINER_SUM_OUTPUT_NV', 'GL_COMBINE_ALPHA', 'GL_COMBINE_ALPHA_ARB', 'GL_COMBINE_ALPHA_EXT', 'GL_COMBINE_ARB', 'GL_COMBINE_EXT', 'GL_COMBINE_RGB', 'GL_COMBINE_RGB_ARB', 'GL_COMBINE_RGB_EXT', 'GL_COMPARE_R_TO_TEXTURE', 'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_COMPILE', 'GL_COMPILE_AND_EXECUTE', 'GL_COMPILE_STATUS', 'GL_COMPRESSED_ALPHA', 'GL_COMPRESSED_ALPHA_ARB', 'GL_COMPRESSED_INTENSITY', 'GL_COMPRESSED_INTENSITY_ARB', 'GL_COMPRESSED_LUMINANCE', 'GL_COMPRESSED_LUMINANCE_ALPHA', 'GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 'GL_COMPRESSED_LUMINANCE_ARB', 'GL_COMPRESSED_RGB', 'GL_COMPRESSED_RGBA', 'GL_COMPRESSED_RGBA_ARB', 'GL_COMPRESSED_RGBA_FXT1_3DFX', 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 'GL_COMPRESSED_RGB_ARB', 'GL_COMPRESSED_RGB_FXT1_3DFX', 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_TEXTURE_FORMATS', 'GL_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_COMP_BIT_ATI', 'GL_CONSERVE_MEMORY_HINT_PGI', 'GL_CONSTANT', 'GL_CONSTANT_ALPHA', 'GL_CONSTANT_ALPHA_EXT', 'GL_CONSTANT_ARB', 'GL_CONSTANT_ATTENUATION', 'GL_CONSTANT_BORDER', 'GL_CONSTANT_BORDER_HP', 'GL_CONSTANT_COLOR', 'GL_CONSTANT_COLOR0_NV', 'GL_CONSTANT_COLOR1_NV', 'GL_CONSTANT_COLOR_EXT', 'GL_CONSTANT_EXT', 'GL_CONST_EYE_NV', 'GL_CONVOLUTION_1D', 'GL_CONVOLUTION_1D_EXT', 'GL_CONVOLUTION_2D', 'GL_CONVOLUTION_2D_EXT', 'GL_CONVOLUTION_BORDER_COLOR', 'GL_CONVOLUTION_BORDER_COLOR_HP', 'GL_CONVOLUTION_BORDER_MODE', 'GL_CONVOLUTION_BORDER_MODE_EXT', 'GL_CONVOLUTION_FILTER_BIAS', 'GL_CONVOLUTION_FILTER_BIAS_EXT', 'GL_CONVOLUTION_FILTER_SCALE', 'GL_CONVOLUTION_FILTER_SCALE_EXT', 'GL_CONVOLUTION_FORMAT', 'GL_CONVOLUTION_FORMAT_EXT', 'GL_CONVOLUTION_HEIGHT', 'GL_CONVOLUTION_HEIGHT_EXT', 'GL_CONVOLUTION_HINT_SGIX', 'GL_CONVOLUTION_WIDTH', 'GL_CONVOLUTION_WIDTH_EXT', 'GL_CON_0_ATI', 'GL_CON_10_ATI', 'GL_CON_11_ATI', 'GL_CON_12_ATI', 'GL_CON_13_ATI', 'GL_CON_14_ATI', 'GL_CON_15_ATI', 'GL_CON_16_ATI', 'GL_CON_17_ATI', 'GL_CON_18_ATI', 'GL_CON_19_ATI', 'GL_CON_1_ATI', 'GL_CON_20_ATI', 'GL_CON_21_ATI', 'GL_CON_22_ATI', 'GL_CON_23_ATI', 'GL_CON_24_ATI', 'GL_CON_25_ATI', 'GL_CON_26_ATI', 'GL_CON_27_ATI', 'GL_CON_28_ATI', 'GL_CON_29_ATI', 'GL_CON_2_ATI', 'GL_CON_30_ATI', 'GL_CON_31_ATI', 'GL_CON_3_ATI', 'GL_CON_4_ATI', 'GL_CON_5_ATI', 'GL_CON_6_ATI', 'GL_CON_7_ATI', 'GL_CON_8_ATI', 'GL_CON_9_ATI', 'GL_COORD_REPLACE', 'GL_COORD_REPLACE_ARB', 'GL_COORD_REPLACE_NV', 'GL_COPY', 'GL_COPY_INVERTED', 'GL_COPY_PIXEL_TOKEN', 'GL_CUBIC_EXT', 'GL_CUBIC_HP', 'GL_CULL_FACE', 'GL_CULL_FACE_MODE', 'GL_CULL_FRAGMENT_NV', 'GL_CULL_MODES_NV', 'GL_CULL_VERTEX_EXT', 'GL_CULL_VERTEX_EYE_POSITION_EXT', 'GL_CULL_VERTEX_IBM', 'GL_CULL_VERTEX_OBJECT_POSITION_EXT', 'GL_CURRENT_ATTRIB_NV', 'GL_CURRENT_BINORMAL_EXT', 'GL_CURRENT_BIT', 'GL_CURRENT_COLOR', 'GL_CURRENT_FOG_COORD', 'GL_CURRENT_FOG_COORDINATE', 'GL_CURRENT_FOG_COORDINATE_EXT', 'GL_CURRENT_INDEX', 'GL_CURRENT_MATRIX_ARB', 'GL_CURRENT_MATRIX_INDEX_ARB', 'GL_CURRENT_MATRIX_NV', 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 'GL_CURRENT_NORMAL', 'GL_CURRENT_OCCLUSION_QUERY_ID_NV', 'GL_CURRENT_PALETTE_MATRIX_ARB', 'GL_CURRENT_PROGRAM', 'GL_CURRENT_QUERY', 'GL_CURRENT_QUERY_ARB', 'GL_CURRENT_RASTER_COLOR', 'GL_CURRENT_RASTER_DISTANCE', 'GL_CURRENT_RASTER_INDEX', 'GL_CURRENT_RASTER_NORMAL_SGIX', 'GL_CURRENT_RASTER_POSITION', 'GL_CURRENT_RASTER_POSITION_VALID', 'GL_CURRENT_RASTER_TEXTURE_COORDS', 'GL_CURRENT_SECONDARY_COLOR', 'GL_CURRENT_SECONDARY_COLOR_EXT', 'GL_CURRENT_TANGENT_EXT', 'GL_CURRENT_TEXTURE_COORDS', 'GL_CURRENT_VERTEX_ATTRIB', 'GL_CURRENT_VERTEX_ATTRIB_ARB', 'GL_CURRENT_VERTEX_EXT', 'GL_CURRENT_VERTEX_WEIGHT_EXT', 'GL_CURRENT_WEIGHT_ARB', 'GL_CW', 'GL_DECAL', 'GL_DECR', 'GL_DECR_WRAP', 'GL_DECR_WRAP_EXT', 'GL_DEFORMATIONS_MASK_SGIX', 'GL_DELETE_STATUS', 'GL_DEPENDENT_AR_TEXTURE_2D_NV', 'GL_DEPENDENT_GB_TEXTURE_2D_NV', 'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 'GL_DEPENDENT_RGB_TEXTURE_3D_NV', 'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 'GL_DEPTH', 'GL_DEPTH_ATTACHMENT_EXT', 'GL_DEPTH_BIAS', 'GL_DEPTH_BITS', 'GL_DEPTH_BOUNDS_EXT', 'GL_DEPTH_BOUNDS_TEST_EXT', 'GL_DEPTH_BUFFER_BIT', 'GL_DEPTH_CLAMP_NV', 'GL_DEPTH_CLEAR_VALUE', 'GL_DEPTH_COMPONENT', 'GL_DEPTH_COMPONENT16', 'GL_DEPTH_COMPONENT16_ARB', 'GL_DEPTH_COMPONENT16_SGIX', 'GL_DEPTH_COMPONENT24', 'GL_DEPTH_COMPONENT24_ARB', 'GL_DEPTH_COMPONENT24_SGIX', 'GL_DEPTH_COMPONENT32', 'GL_DEPTH_COMPONENT32_ARB', 'GL_DEPTH_COMPONENT32_SGIX', 'GL_DEPTH_FUNC', 'GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_SGIX', 'GL_DEPTH_RANGE', 'GL_DEPTH_SCALE', 'GL_DEPTH_STENCIL_NV', 'GL_DEPTH_STENCIL_TO_BGRA_NV', 'GL_DEPTH_STENCIL_TO_RGBA_NV', 'GL_DEPTH_TEST', 'GL_DEPTH_TEXTURE_MODE', 'GL_DEPTH_TEXTURE_MODE_ARB', 'GL_DEPTH_WRITEMASK', 'GL_DETAIL_TEXTURE_2D_BINDING_SGIS', 'GL_DETAIL_TEXTURE_2D_SGIS', 'GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS', 'GL_DETAIL_TEXTURE_LEVEL_SGIS', 'GL_DETAIL_TEXTURE_MODE_SGIS', 'GL_DIFFUSE', 'GL_DISCARD_ATI', 'GL_DISCARD_NV', 'GL_DISTANCE_ATTENUATION_EXT', 'GL_DISTANCE_ATTENUATION_SGIS', 'GL_DITHER', 'GL_DOMAIN', 'GL_DONT_CARE', 'GL_DOT2_ADD_ATI', 'GL_DOT3_ATI', 'GL_DOT3_RGB', 'GL_DOT3_RGBA', 'GL_DOT3_RGBA_ARB', 'GL_DOT3_RGBA_EXT', 'GL_DOT3_RGB_ARB', 'GL_DOT3_RGB_EXT', 'GL_DOT4_ATI', 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_NV', 'GL_DOT_PRODUCT_PASS_THROUGH_NV', 'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 'GL_DOT_PRODUCT_TEXTURE_1D_NV', 'GL_DOT_PRODUCT_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_TEXTURE_3D_NV', 'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 'GL_DOUBLE', 'GL_DOUBLEBUFFER', 'GL_DOUBLE_EXT', 'GL_DRAW_BUFFER', 'GL_DRAW_BUFFER0', 'GL_DRAW_BUFFER0_ARB', 'GL_DRAW_BUFFER0_ATI', 'GL_DRAW_BUFFER1', 'GL_DRAW_BUFFER10', 'GL_DRAW_BUFFER10_ARB', 'GL_DRAW_BUFFER10_ATI', 'GL_DRAW_BUFFER11', 'GL_DRAW_BUFFER11_ARB', 'GL_DRAW_BUFFER11_ATI', 'GL_DRAW_BUFFER12', 'GL_DRAW_BUFFER12_ARB', 'GL_DRAW_BUFFER12_ATI', 'GL_DRAW_BUFFER13', 'GL_DRAW_BUFFER13_ARB', 'GL_DRAW_BUFFER13_ATI', 'GL_DRAW_BUFFER14', 'GL_DRAW_BUFFER14_ARB', 'GL_DRAW_BUFFER14_ATI', 'GL_DRAW_BUFFER15', 'GL_DRAW_BUFFER15_ARB', 'GL_DRAW_BUFFER15_ATI', 'GL_DRAW_BUFFER1_ARB', 'GL_DRAW_BUFFER1_ATI', 'GL_DRAW_BUFFER2', 'GL_DRAW_BUFFER2_ARB', 'GL_DRAW_BUFFER2_ATI', 'GL_DRAW_BUFFER3', 'GL_DRAW_BUFFER3_ARB', 'GL_DRAW_BUFFER3_ATI', 'GL_DRAW_BUFFER4', 'GL_DRAW_BUFFER4_ARB', 'GL_DRAW_BUFFER4_ATI', 'GL_DRAW_BUFFER5', 'GL_DRAW_BUFFER5_ARB', 'GL_DRAW_BUFFER5_ATI', 'GL_DRAW_BUFFER6', 'GL_DRAW_BUFFER6_ARB', 'GL_DRAW_BUFFER6_ATI', 'GL_DRAW_BUFFER7', 'GL_DRAW_BUFFER7_ARB', 'GL_DRAW_BUFFER7_ATI', 'GL_DRAW_BUFFER8', 'GL_DRAW_BUFFER8_ARB', 'GL_DRAW_BUFFER8_ATI', 'GL_DRAW_BUFFER9', 'GL_DRAW_BUFFER9_ARB', 'GL_DRAW_BUFFER9_ATI', 'GL_DRAW_PIXELS_APPLE', 'GL_DRAW_PIXEL_TOKEN', 'GL_DSDT8_MAG8_INTENSITY8_NV', 'GL_DSDT8_MAG8_NV', 'GL_DSDT8_NV', 'GL_DSDT_MAG_INTENSITY_NV', 'GL_DSDT_MAG_NV', 'GL_DSDT_MAG_VIB_NV', 'GL_DSDT_NV', 'GL_DST_ALPHA', 'GL_DST_COLOR', 'GL_DS_BIAS_NV', 'GL_DS_SCALE_NV', 'GL_DT_BIAS_NV', 'GL_DT_SCALE_NV', 'GL_DU8DV8_ATI', 'GL_DUAL_ALPHA12_SGIS', 'GL_DUAL_ALPHA16_SGIS', 'GL_DUAL_ALPHA4_SGIS', 'GL_DUAL_ALPHA8_SGIS', 'GL_DUAL_INTENSITY12_SGIS', 'GL_DUAL_INTENSITY16_SGIS', 'GL_DUAL_INTENSITY4_SGIS', 'GL_DUAL_INTENSITY8_SGIS', 'GL_DUAL_LUMINANCE12_SGIS', 'GL_DUAL_LUMINANCE16_SGIS', 'GL_DUAL_LUMINANCE4_SGIS', 'GL_DUAL_LUMINANCE8_SGIS', 'GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'GL_DUAL_LUMINANCE_ALPHA8_SGIS', 'GL_DUAL_TEXTURE_SELECT_SGIS', 'GL_DUDV_ATI', 'GL_DYNAMIC_ATI', 'GL_DYNAMIC_COPY', 'GL_DYNAMIC_COPY_ARB', 'GL_DYNAMIC_DRAW', 'GL_DYNAMIC_DRAW_ARB', 'GL_DYNAMIC_READ', 'GL_DYNAMIC_READ_ARB', 'GL_EDGEFLAG_BIT_PGI', 'GL_EDGE_FLAG', 'GL_EDGE_FLAG_ARRAY', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'GL_EDGE_FLAG_ARRAY_EXT', 'GL_EDGE_FLAG_ARRAY_LIST_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 'GL_EDGE_FLAG_ARRAY_POINTER', 'GL_EDGE_FLAG_ARRAY_POINTER_EXT', 'GL_EDGE_FLAG_ARRAY_STRIDE', 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 'GL_EIGHTH_BIT_ATI', 'GL_ELEMENT_ARRAY_APPLE', 'GL_ELEMENT_ARRAY_ATI', 'GL_ELEMENT_ARRAY_BUFFER', 'GL_ELEMENT_ARRAY_BUFFER_ARB', 'GL_ELEMENT_ARRAY_BUFFER_BINDING', 'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 'GL_ELEMENT_ARRAY_POINTER_APPLE', 'GL_ELEMENT_ARRAY_POINTER_ATI', 'GL_ELEMENT_ARRAY_TYPE_APPLE', 'GL_ELEMENT_ARRAY_TYPE_ATI', 'GL_EMBOSS_CONSTANT_NV', 'GL_EMBOSS_LIGHT_NV', 'GL_EMBOSS_MAP_NV', 'GL_EMISSION', 'GL_ENABLE_BIT', 'GL_EQUAL', 'GL_EQUIV', 'GL_EVAL_2D_NV', 'GL_EVAL_BIT', 'GL_EVAL_FRACTIONAL_TESSELLATION_NV', 'GL_EVAL_TRIANGULAR_2D_NV', 'GL_EVAL_VERTEX_ATTRIB0_NV', 'GL_EVAL_VERTEX_ATTRIB10_NV', 'GL_EVAL_VERTEX_ATTRIB11_NV', 'GL_EVAL_VERTEX_ATTRIB12_NV', 'GL_EVAL_VERTEX_ATTRIB13_NV', 'GL_EVAL_VERTEX_ATTRIB14_NV', 'GL_EVAL_VERTEX_ATTRIB15_NV', 'GL_EVAL_VERTEX_ATTRIB1_NV', 'GL_EVAL_VERTEX_ATTRIB2_NV', 'GL_EVAL_VERTEX_ATTRIB3_NV', 'GL_EVAL_VERTEX_ATTRIB4_NV', 'GL_EVAL_VERTEX_ATTRIB5_NV', 'GL_EVAL_VERTEX_ATTRIB6_NV', 'GL_EVAL_VERTEX_ATTRIB7_NV', 'GL_EVAL_VERTEX_ATTRIB8_NV', 'GL_EVAL_VERTEX_ATTRIB9_NV', 'GL_EXP', 'GL_EXP2', 'GL_EXPAND_NEGATE_NV', 'GL_EXPAND_NORMAL_NV', 'GL_EXTENSIONS', 'GL_EYE_DISTANCE_TO_LINE_SGIS', 'GL_EYE_DISTANCE_TO_POINT_SGIS', 'GL_EYE_LINEAR', 'GL_EYE_LINE_SGIS', 'GL_EYE_PLANE', 'GL_EYE_PLANE_ABSOLUTE_NV', 'GL_EYE_POINT_SGIS', 'GL_EYE_RADIAL_NV', 'GL_E_TIMES_F_NV', 'GL_FALSE', 'GL_FASTEST', 'GL_FEEDBACK', 'GL_FEEDBACK_BUFFER_POINTER', 'GL_FEEDBACK_BUFFER_SIZE', 'GL_FEEDBACK_BUFFER_TYPE', 'GL_FENCE_APPLE', 'GL_FENCE_CONDITION_NV', 'GL_FENCE_STATUS_NV', 'GL_FILL', 'GL_FILTER4_SGIS', 'GL_FIXED_ONLY_ARB', 'GL_FLAT', 'GL_FLOAT', 'GL_FLOAT_CLEAR_COLOR_VALUE_NV', 'GL_FLOAT_MAT2', 'GL_FLOAT_MAT2_ARB', 'GL_FLOAT_MAT3', 'GL_FLOAT_MAT3_ARB', 'GL_FLOAT_MAT4', 'GL_FLOAT_MAT4_ARB', 'GL_FLOAT_R16_NV', 'GL_FLOAT_R32_NV', 'GL_FLOAT_RG16_NV', 'GL_FLOAT_RG32_NV', 'GL_FLOAT_RGB16_NV', 'GL_FLOAT_RGB32_NV', 'GL_FLOAT_RGBA16_NV', 'GL_FLOAT_RGBA32_NV', 'GL_FLOAT_RGBA_MODE_NV', 'GL_FLOAT_RGBA_NV', 'GL_FLOAT_RGB_NV', 'GL_FLOAT_RG_NV', 'GL_FLOAT_R_NV', 'GL_FLOAT_VEC2', 'GL_FLOAT_VEC2_ARB', 'GL_FLOAT_VEC3', 'GL_FLOAT_VEC3_ARB', 'GL_FLOAT_VEC4', 'GL_FLOAT_VEC4_ARB', 'GL_FOG', 'GL_FOG_BIT', 'GL_FOG_COLOR', 'GL_FOG_COORD', 'GL_FOG_COORDINATE', 'GL_FOG_COORDINATE_ARRAY', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 'GL_FOG_COORDINATE_ARRAY_EXT', 'GL_FOG_COORDINATE_ARRAY_LIST_IBM', 'GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 'GL_FOG_COORDINATE_EXT', 'GL_FOG_COORDINATE_SOURCE', 'GL_FOG_COORDINATE_SOURCE_EXT', 'GL_FOG_COORD_ARRAY', 'GL_FOG_COORD_ARRAY_BUFFER_BINDING', 'GL_FOG_COORD_ARRAY_POINTER', 'GL_FOG_COORD_ARRAY_STRIDE', 'GL_FOG_COORD_ARRAY_TYPE', 'GL_FOG_COORD_SRC', 'GL_FOG_DENSITY', 'GL_FOG_DISTANCE_MODE_NV', 'GL_FOG_END', 'GL_FOG_FUNC_POINTS_SGIS', 'GL_FOG_FUNC_SGIS', 'GL_FOG_HINT', 'GL_FOG_INDEX', 'GL_FOG_MODE', 'GL_FOG_OFFSET_SGIX', 'GL_FOG_OFFSET_VALUE_SGIX', 'GL_FOG_SCALE_SGIX', 'GL_FOG_SCALE_VALUE_SGIX', 'GL_FOG_SPECULAR_TEXTURE_WIN', 'GL_FOG_START', 'GL_FORCE_BLUE_TO_ONE_NV', 'GL_FORMAT_SUBSAMPLE_244_244_OML', 'GL_FORMAT_SUBSAMPLE_24_24_OML', 'GL_FRAGMENT_COLOR_EXT', 'GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'GL_FRAGMENT_DEPTH', 'GL_FRAGMENT_DEPTH_EXT', 'GL_FRAGMENT_LIGHT0_SGIX', 'GL_FRAGMENT_LIGHT1_SGIX', 'GL_FRAGMENT_LIGHT2_SGIX', 'GL_FRAGMENT_LIGHT3_SGIX', 'GL_FRAGMENT_LIGHT4_SGIX', 'GL_FRAGMENT_LIGHT5_SGIX', 'GL_FRAGMENT_LIGHT6_SGIX', 'GL_FRAGMENT_LIGHT7_SGIX', 'GL_FRAGMENT_LIGHTING_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX', 'GL_FRAGMENT_MATERIAL_EXT', 'GL_FRAGMENT_NORMAL_EXT', 'GL_FRAGMENT_PROGRAM_ARB', 'GL_FRAGMENT_PROGRAM_BINDING_NV', 'GL_FRAGMENT_PROGRAM_NV', 'GL_FRAGMENT_SHADER', 'GL_FRAGMENT_SHADER_ARB', 'GL_FRAGMENT_SHADER_ATI', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 'GL_FRAMEBUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_COMPLETE_EXT', 'GL_FRAMEBUFFER_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 'GL_FRAMEBUFFER_UNSUPPORTED_EXT', 'GL_FRAMEZOOM_FACTOR_SGIX', 'GL_FRAMEZOOM_SGIX', 'GL_FRONT', 'GL_FRONT_AND_BACK', 'GL_FRONT_FACE', 'GL_FRONT_LEFT', 'GL_FRONT_RIGHT', 'GL_FULL_RANGE_EXT', 'GL_FULL_STIPPLE_HINT_PGI', 'GL_FUNC_ADD', 'GL_FUNC_ADD_EXT', 'GL_FUNC_REVERSE_SUBTRACT', 'GL_FUNC_REVERSE_SUBTRACT_EXT', 'GL_FUNC_SUBTRACT', 'GL_FUNC_SUBTRACT_EXT', 'GL_GENERATE_MIPMAP', 'GL_GENERATE_MIPMAP_HINT', 'GL_GENERATE_MIPMAP_HINT_SGIS', 'GL_GENERATE_MIPMAP_SGIS', 'GL_GEOMETRY_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_SGIX', 'GL_GEQUAL', 'GL_GLEXT_VERSION', 'GL_GLOBAL_ALPHA_FACTOR_SUN', 'GL_GLOBAL_ALPHA_SUN', 'GL_GREATER', 'GL_GREEN', 'GL_GREEN_BIAS', 'GL_GREEN_BITS', 'GL_GREEN_BIT_ATI', 'GL_GREEN_MAX_CLAMP_INGR', 'GL_GREEN_MIN_CLAMP_INGR', 'GL_GREEN_SCALE', 'GL_HALF_BIAS_NEGATE_NV', 'GL_HALF_BIAS_NORMAL_NV', 'GL_HALF_BIT_ATI', 'GL_HALF_FLOAT_ARB', 'GL_HALF_FLOAT_NV', 'GL_HILO16_NV', 'GL_HILO8_NV', 'GL_HILO_NV', 'GL_HINT_BIT', 'GL_HISTOGRAM', 'GL_HISTOGRAM_ALPHA_SIZE', 'GL_HISTOGRAM_ALPHA_SIZE_EXT', 'GL_HISTOGRAM_BLUE_SIZE', 'GL_HISTOGRAM_BLUE_SIZE_EXT', 'GL_HISTOGRAM_EXT', 'GL_HISTOGRAM_FORMAT', 'GL_HISTOGRAM_FORMAT_EXT', 'GL_HISTOGRAM_GREEN_SIZE', 'GL_HISTOGRAM_GREEN_SIZE_EXT', 'GL_HISTOGRAM_LUMINANCE_SIZE', 'GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'GL_HISTOGRAM_RED_SIZE', 'GL_HISTOGRAM_RED_SIZE_EXT', 'GL_HISTOGRAM_SINK', 'GL_HISTOGRAM_SINK_EXT', 'GL_HISTOGRAM_WIDTH', 'GL_HISTOGRAM_WIDTH_EXT', 'GL_HI_BIAS_NV', 'GL_HI_SCALE_NV', 'GL_IDENTITY_NV', 'GL_IGNORE_BORDER_HP', 'GL_IMAGE_CUBIC_WEIGHT_HP', 'GL_IMAGE_MAG_FILTER_HP', 'GL_IMAGE_MIN_FILTER_HP', 'GL_IMAGE_ROTATE_ANGLE_HP', 'GL_IMAGE_ROTATE_ORIGIN_X_HP', 'GL_IMAGE_ROTATE_ORIGIN_Y_HP', 'GL_IMAGE_SCALE_X_HP', 'GL_IMAGE_SCALE_Y_HP', 'GL_IMAGE_TRANSFORM_2D_HP', 'GL_IMAGE_TRANSLATE_X_HP', 'GL_IMAGE_TRANSLATE_Y_HP', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 'GL_INCR', 'GL_INCR_WRAP', 'GL_INCR_WRAP_EXT', 'GL_INDEX_ARRAY', 'GL_INDEX_ARRAY_BUFFER_BINDING', 'GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 'GL_INDEX_ARRAY_COUNT_EXT', 'GL_INDEX_ARRAY_EXT', 'GL_INDEX_ARRAY_LIST_IBM', 'GL_INDEX_ARRAY_LIST_STRIDE_IBM', 'GL_INDEX_ARRAY_POINTER', 'GL_INDEX_ARRAY_POINTER_EXT', 'GL_INDEX_ARRAY_STRIDE', 'GL_INDEX_ARRAY_STRIDE_EXT', 'GL_INDEX_ARRAY_TYPE', 'GL_INDEX_ARRAY_TYPE_EXT', 'GL_INDEX_BITS', 'GL_INDEX_BIT_PGI', 'GL_INDEX_CLEAR_VALUE', 'GL_INDEX_LOGIC_OP', 'GL_INDEX_MATERIAL_EXT', 'GL_INDEX_MATERIAL_FACE_EXT', 'GL_INDEX_MATERIAL_PARAMETER_EXT', 'GL_INDEX_MODE', 'GL_INDEX_OFFSET', 'GL_INDEX_SHIFT', 'GL_INDEX_TEST_EXT', 'GL_INDEX_TEST_FUNC_EXT', 'GL_INDEX_TEST_REF_EXT', 'GL_INDEX_WRITEMASK', 'GL_INFO_LOG_LENGTH', 'GL_INSTRUMENT_BUFFER_POINTER_SGIX', 'GL_INSTRUMENT_MEASUREMENTS_SGIX', 'GL_INT', 'GL_INTENSITY', 'GL_INTENSITY12', 'GL_INTENSITY12_EXT', 'GL_INTENSITY16', 'GL_INTENSITY16F_ARB', 'GL_INTENSITY16_EXT', 'GL_INTENSITY32F_ARB', 'GL_INTENSITY4', 'GL_INTENSITY4_EXT', 'GL_INTENSITY8', 'GL_INTENSITY8_EXT', 'GL_INTENSITY_EXT', 'GL_INTENSITY_FLOAT16_ATI', 'GL_INTENSITY_FLOAT32_ATI', 'GL_INTERLACE_OML', 'GL_INTERLACE_READ_INGR', 'GL_INTERLACE_READ_OML', 'GL_INTERLACE_SGIX', 'GL_INTERPOLATE', 'GL_INTERPOLATE_ARB', 'GL_INTERPOLATE_EXT', 'GL_INT_VEC2', 'GL_INT_VEC2_ARB', 'GL_INT_VEC3', 'GL_INT_VEC3_ARB', 'GL_INT_VEC4', 'GL_INT_VEC4_ARB', 'GL_INVALID_ENUM', 'GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'GL_INVALID_OPERATION', 'GL_INVALID_VALUE', 'GL_INVARIANT_DATATYPE_EXT', 'GL_INVARIANT_EXT', 'GL_INVARIANT_VALUE_EXT', 'GL_INVERSE_NV', 'GL_INVERSE_TRANSPOSE_NV', 'GL_INVERT', 'GL_INVERTED_SCREEN_W_REND', 'GL_IR_INSTRUMENT1_SGIX', 'GL_IUI_N3F_V2F_EXT', 'GL_IUI_N3F_V3F_EXT', 'GL_IUI_V2F_EXT', 'GL_IUI_V3F_EXT', 'GL_KEEP', 'GL_LEFT', 'GL_LEQUAL', 'GL_LERP_ATI', 'GL_LESS', 'GL_LIGHT0', 'GL_LIGHT1', 'GL_LIGHT2', 'GL_LIGHT3', 'GL_LIGHT4', 'GL_LIGHT5', 'GL_LIGHT6', 'GL_LIGHT7', 'GL_LIGHTING', 'GL_LIGHTING_BIT', 'GL_LIGHT_ENV_MODE_SGIX', 'GL_LIGHT_MODEL_AMBIENT', 'GL_LIGHT_MODEL_COLOR_CONTROL', 'GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 'GL_LIGHT_MODEL_LOCAL_VIEWER', 'GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 'GL_LIGHT_MODEL_TWO_SIDE', 'GL_LINE', 'GL_LINEAR', 'GL_LINEAR_ATTENUATION', 'GL_LINEAR_CLIPMAP_LINEAR_SGIX', 'GL_LINEAR_CLIPMAP_NEAREST_SGIX', 'GL_LINEAR_DETAIL_ALPHA_SGIS', 'GL_LINEAR_DETAIL_COLOR_SGIS', 'GL_LINEAR_DETAIL_SGIS', 'GL_LINEAR_MIPMAP_LINEAR', 'GL_LINEAR_MIPMAP_NEAREST', 'GL_LINEAR_SHARPEN_ALPHA_SGIS', 'GL_LINEAR_SHARPEN_COLOR_SGIS', 'GL_LINEAR_SHARPEN_SGIS', 'GL_LINES', 'GL_LINE_BIT', 'GL_LINE_LOOP', 'GL_LINE_RESET_TOKEN', 'GL_LINE_SMOOTH', 'GL_LINE_SMOOTH_HINT', 'GL_LINE_STIPPLE', 'GL_LINE_STIPPLE_PATTERN', 'GL_LINE_STIPPLE_REPEAT', 'GL_LINE_STRIP', 'GL_LINE_TOKEN', 'GL_LINE_WIDTH', 'GL_LINE_WIDTH_GRANULARITY', 'GL_LINE_WIDTH_RANGE', 'GL_LINK_STATUS', 'GL_LIST_BASE', 'GL_LIST_BIT', 'GL_LIST_INDEX', 'GL_LIST_MODE', 'GL_LIST_PRIORITY_SGIX', 'GL_LOAD', 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 'GL_LOCAL_CONSTANT_EXT', 'GL_LOCAL_CONSTANT_VALUE_EXT', 'GL_LOCAL_EXT', 'GL_LOGIC_OP', 'GL_LOGIC_OP_MODE', 'GL_LOWER_LEFT', 'GL_LO_BIAS_NV', 'GL_LO_SCALE_NV', 'GL_LUMINANCE', 'GL_LUMINANCE12', 'GL_LUMINANCE12_ALPHA12', 'GL_LUMINANCE12_ALPHA12_EXT', 'GL_LUMINANCE12_ALPHA4', 'GL_LUMINANCE12_ALPHA4_EXT', 'GL_LUMINANCE12_EXT', 'GL_LUMINANCE16', 'GL_LUMINANCE16F_ARB', 'GL_LUMINANCE16_ALPHA16', 'GL_LUMINANCE16_ALPHA16_EXT', 'GL_LUMINANCE16_EXT', 'GL_LUMINANCE32F_ARB', 'GL_LUMINANCE4', 'GL_LUMINANCE4_ALPHA4', 'GL_LUMINANCE4_ALPHA4_EXT', 'GL_LUMINANCE4_EXT', 'GL_LUMINANCE6_ALPHA2', 'GL_LUMINANCE6_ALPHA2_EXT', 'GL_LUMINANCE8', 'GL_LUMINANCE8_ALPHA8', 'GL_LUMINANCE8_ALPHA8_EXT', 'GL_LUMINANCE8_EXT', 'GL_LUMINANCE_ALPHA', 'GL_LUMINANCE_ALPHA16F_ARB', 'GL_LUMINANCE_ALPHA32F_ARB', 'GL_LUMINANCE_ALPHA_FLOAT16_ATI', 'GL_LUMINANCE_ALPHA_FLOAT32_ATI', 'GL_LUMINANCE_FLOAT16_ATI', 'GL_LUMINANCE_FLOAT32_ATI', 'GL_MAD_ATI', 'GL_MAGNITUDE_BIAS_NV', 'GL_MAGNITUDE_SCALE_NV', 'GL_MAP1_BINORMAL_EXT', 'GL_MAP1_COLOR_4', 'GL_MAP1_GRID_DOMAIN', 'GL_MAP1_GRID_SEGMENTS', 'GL_MAP1_INDEX', 'GL_MAP1_NORMAL', 'GL_MAP1_TANGENT_EXT', 'GL_MAP1_TEXTURE_COORD_1', 'GL_MAP1_TEXTURE_COORD_2', 'GL_MAP1_TEXTURE_COORD_3', 'GL_MAP1_TEXTURE_COORD_4', 'GL_MAP1_VERTEX_3', 'GL_MAP1_VERTEX_4', 'GL_MAP1_VERTEX_ATTRIB0_4_NV', 'GL_MAP1_VERTEX_ATTRIB10_4_NV', 'GL_MAP1_VERTEX_ATTRIB11_4_NV', 'GL_MAP1_VERTEX_ATTRIB12_4_NV', 'GL_MAP1_VERTEX_ATTRIB13_4_NV', 'GL_MAP1_VERTEX_ATTRIB14_4_NV', 'GL_MAP1_VERTEX_ATTRIB15_4_NV', 'GL_MAP1_VERTEX_ATTRIB1_4_NV', 'GL_MAP1_VERTEX_ATTRIB2_4_NV', 'GL_MAP1_VERTEX_ATTRIB3_4_NV', 'GL_MAP1_VERTEX_ATTRIB4_4_NV', 'GL_MAP1_VERTEX_ATTRIB5_4_NV', 'GL_MAP1_VERTEX_ATTRIB6_4_NV', 'GL_MAP1_VERTEX_ATTRIB7_4_NV', 'GL_MAP1_VERTEX_ATTRIB8_4_NV', 'GL_MAP1_VERTEX_ATTRIB9_4_NV', 'GL_MAP2_BINORMAL_EXT', 'GL_MAP2_COLOR_4', 'GL_MAP2_GRID_DOMAIN', 'GL_MAP2_GRID_SEGMENTS', 'GL_MAP2_INDEX', 'GL_MAP2_NORMAL', 'GL_MAP2_TANGENT_EXT', 'GL_MAP2_TEXTURE_COORD_1', 'GL_MAP2_TEXTURE_COORD_2', 'GL_MAP2_TEXTURE_COORD_3', 'GL_MAP2_TEXTURE_COORD_4', 'GL_MAP2_VERTEX_3', 'GL_MAP2_VERTEX_4', 'GL_MAP2_VERTEX_ATTRIB0_4_NV', 'GL_MAP2_VERTEX_ATTRIB10_4_NV', 'GL_MAP2_VERTEX_ATTRIB11_4_NV', 'GL_MAP2_VERTEX_ATTRIB12_4_NV', 'GL_MAP2_VERTEX_ATTRIB13_4_NV', 'GL_MAP2_VERTEX_ATTRIB14_4_NV', 'GL_MAP2_VERTEX_ATTRIB15_4_NV', 'GL_MAP2_VERTEX_ATTRIB1_4_NV', 'GL_MAP2_VERTEX_ATTRIB2_4_NV', 'GL_MAP2_VERTEX_ATTRIB3_4_NV', 'GL_MAP2_VERTEX_ATTRIB4_4_NV', 'GL_MAP2_VERTEX_ATTRIB5_4_NV', 'GL_MAP2_VERTEX_ATTRIB6_4_NV', 'GL_MAP2_VERTEX_ATTRIB7_4_NV', 'GL_MAP2_VERTEX_ATTRIB8_4_NV', 'GL_MAP2_VERTEX_ATTRIB9_4_NV', 'GL_MAP_ATTRIB_U_ORDER_NV', 'GL_MAP_ATTRIB_V_ORDER_NV', 'GL_MAP_COLOR', 'GL_MAP_STENCIL', 'GL_MAP_TESSELLATION_NV', 'GL_MATERIAL_SIDE_HINT_PGI', 'GL_MATRIX0_ARB', 'GL_MATRIX0_NV', 'GL_MATRIX10_ARB', 'GL_MATRIX11_ARB', 'GL_MATRIX12_ARB', 'GL_MATRIX13_ARB', 'GL_MATRIX14_ARB', 'GL_MATRIX15_ARB', 'GL_MATRIX16_ARB', 'GL_MATRIX17_ARB', 'GL_MATRIX18_ARB', 'GL_MATRIX19_ARB', 'GL_MATRIX1_ARB', 'GL_MATRIX1_NV', 'GL_MATRIX20_ARB', 'GL_MATRIX21_ARB', 'GL_MATRIX22_ARB', 'GL_MATRIX23_ARB', 'GL_MATRIX24_ARB', 'GL_MATRIX25_ARB', 'GL_MATRIX26_ARB', 'GL_MATRIX27_ARB', 'GL_MATRIX28_ARB', 'GL_MATRIX29_ARB', 'GL_MATRIX2_ARB', 'GL_MATRIX2_NV', 'GL_MATRIX30_ARB', 'GL_MATRIX31_ARB', 'GL_MATRIX3_ARB', 'GL_MATRIX3_NV', 'GL_MATRIX4_ARB', 'GL_MATRIX4_NV', 'GL_MATRIX5_ARB', 'GL_MATRIX5_NV', 'GL_MATRIX6_ARB', 'GL_MATRIX6_NV', 'GL_MATRIX7_ARB', 'GL_MATRIX7_NV', 'GL_MATRIX8_ARB', 'GL_MATRIX9_ARB', 'GL_MATRIX_EXT', 'GL_MATRIX_INDEX_ARRAY_ARB', 'GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 'GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 'GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 'GL_MATRIX_MODE', 'GL_MATRIX_PALETTE_ARB', 'GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 'GL_MAT_AMBIENT_BIT_PGI', 'GL_MAT_COLOR_INDEXES_BIT_PGI', 'GL_MAT_DIFFUSE_BIT_PGI', 'GL_MAT_EMISSION_BIT_PGI', 'GL_MAT_SHININESS_BIT_PGI', 'GL_MAT_SPECULAR_BIT_PGI', 'GL_MAX', 'GL_MAX_3D_TEXTURE_SIZE', 'GL_MAX_3D_TEXTURE_SIZE_EXT', 'GL_MAX_4D_TEXTURE_SIZE_SGIS', 'GL_MAX_ACTIVE_LIGHTS_SGIX', 'GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 'GL_MAX_ASYNC_HISTOGRAM_SGIX', 'GL_MAX_ASYNC_READ_PIXELS_SGIX', 'GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'GL_MAX_ATTRIB_STACK_DEPTH', 'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'GL_MAX_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_MAX_CLIP_PLANES', 'GL_MAX_COLOR_ATTACHMENTS_EXT', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_CONVOLUTION_HEIGHT', 'GL_MAX_CONVOLUTION_HEIGHT_EXT', 'GL_MAX_CONVOLUTION_WIDTH', 'GL_MAX_CONVOLUTION_WIDTH_EXT', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 'GL_MAX_DEFORMATION_ORDER_SGIX', 'GL_MAX_DRAW_BUFFERS', 'GL_MAX_DRAW_BUFFERS_ARB', 'GL_MAX_DRAW_BUFFERS_ATI', 'GL_MAX_ELEMENTS_INDICES', 'GL_MAX_ELEMENTS_INDICES_EXT', 'GL_MAX_ELEMENTS_VERTICES', 'GL_MAX_ELEMENTS_VERTICES_EXT', 'GL_MAX_EVAL_ORDER', 'GL_MAX_EXT', 'GL_MAX_FOG_FUNC_POINTS_SGIS', 'GL_MAX_FRAGMENT_LIGHTS_SGIX', 'GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 'GL_MAX_FRAMEZOOM_FACTOR_SGIX', 'GL_MAX_GENERAL_COMBINERS_NV', 'GL_MAX_LIGHTS', 'GL_MAX_LIST_NESTING', 'GL_MAX_MAP_TESSELLATION_NV', 'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 'GL_MAX_MODELVIEW_STACK_DEPTH', 'GL_MAX_NAME_STACK_DEPTH', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_PALETTE_MATRICES_ARB', 'GL_MAX_PIXEL_MAP_TABLE', 'GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_ATTRIBS_ARB', 'GL_MAX_PROGRAM_CALL_DEPTH_NV', 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 'GL_MAX_PROGRAM_IF_DEPTH_NV', 'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 'GL_MAX_PROGRAM_LOOP_COUNT_NV', 'GL_MAX_PROGRAM_LOOP_DEPTH_NV', 'GL_MAX_PROGRAM_MATRICES_ARB', 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_PARAMETERS_ARB', 'GL_MAX_PROGRAM_TEMPORARIES_ARB', 'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_MAX_PROJECTION_STACK_DEPTH', 'GL_MAX_RATIONAL_EVAL_ORDER_NV', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 'GL_MAX_RENDERBUFFER_SIZE_EXT', 'GL_MAX_SHININESS_NV', 'GL_MAX_SPOT_EXPONENT_NV', 'GL_MAX_TEXTURE_COORDS', 'GL_MAX_TEXTURE_COORDS_ARB', 'GL_MAX_TEXTURE_COORDS_NV', 'GL_MAX_TEXTURE_IMAGE_UNITS', 'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_TEXTURE_IMAGE_UNITS_NV', 'GL_MAX_TEXTURE_LOD_BIAS', 'GL_MAX_TEXTURE_LOD_BIAS_EXT', 'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MAX_TEXTURE_SIZE', 'GL_MAX_TEXTURE_STACK_DEPTH', 'GL_MAX_TEXTURE_UNITS', 'GL_MAX_TEXTURE_UNITS_ARB', 'GL_MAX_TRACK_MATRICES_NV', 'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 'GL_MAX_VARYING_FLOATS', 'GL_MAX_VARYING_FLOATS_ARB', 'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 'GL_MAX_VERTEX_ATTRIBS', 'GL_MAX_VERTEX_ATTRIBS_ARB', 'GL_MAX_VERTEX_HINT_PGI', 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 'GL_MAX_VERTEX_STREAMS_ATI', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 'GL_MAX_VERTEX_UNITS_ARB', 'GL_MAX_VIEWPORT_DIMS', 'GL_MIN', 'GL_MINMAX', 'GL_MINMAX_EXT', 'GL_MINMAX_FORMAT', 'GL_MINMAX_FORMAT_EXT', 'GL_MINMAX_SINK', 'GL_MINMAX_SINK_EXT', 'GL_MIN_EXT', 'GL_MIRRORED_REPEAT', 'GL_MIRRORED_REPEAT_ARB', 'GL_MIRRORED_REPEAT_IBM', 'GL_MIRROR_CLAMP_ATI', 'GL_MIRROR_CLAMP_EXT', 'GL_MIRROR_CLAMP_TO_BORDER_EXT', 'GL_MIRROR_CLAMP_TO_EDGE_ATI', 'GL_MIRROR_CLAMP_TO_EDGE_EXT', 'GL_MODELVIEW', 'GL_MODELVIEW0_ARB', 'GL_MODELVIEW0_EXT', 'GL_MODELVIEW0_MATRIX_EXT', 'GL_MODELVIEW0_STACK_DEPTH_EXT', 'GL_MODELVIEW10_ARB', 'GL_MODELVIEW11_ARB', 'GL_MODELVIEW12_ARB', 'GL_MODELVIEW13_ARB', 'GL_MODELVIEW14_ARB', 'GL_MODELVIEW15_ARB', 'GL_MODELVIEW16_ARB', 'GL_MODELVIEW17_ARB', 'GL_MODELVIEW18_ARB', 'GL_MODELVIEW19_ARB', 'GL_MODELVIEW1_ARB', 'GL_MODELVIEW1_EXT', 'GL_MODELVIEW1_MATRIX_EXT', 'GL_MODELVIEW1_STACK_DEPTH_EXT', 'GL_MODELVIEW20_ARB', 'GL_MODELVIEW21_ARB', 'GL_MODELVIEW22_ARB', 'GL_MODELVIEW23_ARB', 'GL_MODELVIEW24_ARB', 'GL_MODELVIEW25_ARB', 'GL_MODELVIEW26_ARB', 'GL_MODELVIEW27_ARB', 'GL_MODELVIEW28_ARB', 'GL_MODELVIEW29_ARB', 'GL_MODELVIEW2_ARB', 'GL_MODELVIEW30_ARB', 'GL_MODELVIEW31_ARB', 'GL_MODELVIEW3_ARB', 'GL_MODELVIEW4_ARB', 'GL_MODELVIEW5_ARB', 'GL_MODELVIEW6_ARB', 'GL_MODELVIEW7_ARB', 'GL_MODELVIEW8_ARB', 'GL_MODELVIEW9_ARB', 'GL_MODELVIEW_MATRIX', 'GL_MODELVIEW_PROJECTION_NV', 'GL_MODELVIEW_STACK_DEPTH', 'GL_MODULATE', 'GL_MODULATE_ADD_ATI', 'GL_MODULATE_SIGNED_ADD_ATI', 'GL_MODULATE_SUBTRACT_ATI', 'GL_MOV_ATI', 'GL_MULT', 'GL_MULTISAMPLE', 'GL_MULTISAMPLE_3DFX', 'GL_MULTISAMPLE_ARB', 'GL_MULTISAMPLE_BIT', 'GL_MULTISAMPLE_BIT_3DFX', 'GL_MULTISAMPLE_BIT_ARB', 'GL_MULTISAMPLE_BIT_EXT', 'GL_MULTISAMPLE_EXT', 'GL_MULTISAMPLE_FILTER_HINT_NV', 'GL_MULTISAMPLE_SGIS', 'GL_MUL_ATI', 'GL_MVP_MATRIX_EXT', 'GL_N3F_V3F', 'GL_NAME_STACK_DEPTH', 'GL_NAND', 'GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'GL_NATIVE_GRAPHICS_END_HINT_PGI', 'GL_NATIVE_GRAPHICS_HANDLE_PGI', 'GL_NEAREST', 'GL_NEAREST_CLIPMAP_LINEAR_SGIX', 'GL_NEAREST_CLIPMAP_NEAREST_SGIX', 'GL_NEAREST_MIPMAP_LINEAR', 'GL_NEAREST_MIPMAP_NEAREST', 'GL_NEGATE_BIT_ATI', 'GL_NEGATIVE_ONE_EXT', 'GL_NEGATIVE_W_EXT', 'GL_NEGATIVE_X_EXT', 'GL_NEGATIVE_Y_EXT', 'GL_NEGATIVE_Z_EXT', 'GL_NEVER', 'GL_NICEST', 'GL_NONE', 'GL_NOOP', 'GL_NOR', 'GL_NORMALIZE', 'GL_NORMALIZED_RANGE_EXT', 'GL_NORMAL_ARRAY', 'GL_NORMAL_ARRAY_BUFFER_BINDING', 'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 'GL_NORMAL_ARRAY_COUNT_EXT', 'GL_NORMAL_ARRAY_EXT', 'GL_NORMAL_ARRAY_LIST_IBM', 'GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 'GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_NORMAL_ARRAY_POINTER', 'GL_NORMAL_ARRAY_POINTER_EXT', 'GL_NORMAL_ARRAY_STRIDE', 'GL_NORMAL_ARRAY_STRIDE_EXT', 'GL_NORMAL_ARRAY_TYPE', 'GL_NORMAL_ARRAY_TYPE_EXT', 'GL_NORMAL_BIT_PGI', 'GL_NORMAL_MAP', 'GL_NORMAL_MAP_ARB', 'GL_NORMAL_MAP_EXT', 'GL_NORMAL_MAP_NV', 'GL_NOTEQUAL', 'GL_NO_ERROR', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_NUM_FRAGMENT_CONSTANTS_ATI', 'GL_NUM_FRAGMENT_REGISTERS_ATI', 'GL_NUM_GENERAL_COMBINERS_NV', 'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 'GL_NUM_INSTRUCTIONS_TOTAL_ATI', 'GL_NUM_LOOPBACK_COMPONENTS_ATI', 'GL_NUM_PASSES_ATI', 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 'GL_OBJECT_ACTIVE_UNIFORMS_ARB', 'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 'GL_OBJECT_ATTACHED_OBJECTS_ARB', 'GL_OBJECT_BUFFER_SIZE_ATI', 'GL_OBJECT_BUFFER_USAGE_ATI', 'GL_OBJECT_COMPILE_STATUS_ARB', 'GL_OBJECT_DELETE_STATUS_ARB', 'GL_OBJECT_DISTANCE_TO_LINE_SGIS', 'GL_OBJECT_DISTANCE_TO_POINT_SGIS', 'GL_OBJECT_INFO_LOG_LENGTH_ARB', 'GL_OBJECT_LINEAR', 'GL_OBJECT_LINE_SGIS', 'GL_OBJECT_LINK_STATUS_ARB', 'GL_OBJECT_PLANE', 'GL_OBJECT_POINT_SGIS', 'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 'GL_OBJECT_SUBTYPE_ARB', 'GL_OBJECT_TYPE_ARB', 'GL_OBJECT_VALIDATE_STATUS_ARB', 'GL_OCCLUSION_TEST_HP', 'GL_OCCLUSION_TEST_RESULT_HP', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_HILO_TEXTURE_2D_NV', 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 'GL_OFFSET_TEXTURE_2D_BIAS_NV', 'GL_OFFSET_TEXTURE_2D_MATRIX_NV', 'GL_OFFSET_TEXTURE_2D_NV', 'GL_OFFSET_TEXTURE_2D_SCALE_NV', 'GL_OFFSET_TEXTURE_BIAS_NV', 'GL_OFFSET_TEXTURE_MATRIX_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 'GL_OFFSET_TEXTURE_SCALE_NV', 'GL_ONE', 'GL_ONE_EXT', 'GL_ONE_MINUS_CONSTANT_ALPHA', 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 'GL_ONE_MINUS_CONSTANT_COLOR', 'GL_ONE_MINUS_CONSTANT_COLOR_EXT', 'GL_ONE_MINUS_DST_ALPHA', 'GL_ONE_MINUS_DST_COLOR', 'GL_ONE_MINUS_SRC_ALPHA', 'GL_ONE_MINUS_SRC_COLOR', 'GL_OPERAND0_ALPHA', 'GL_OPERAND0_ALPHA_ARB', 'GL_OPERAND0_ALPHA_EXT', 'GL_OPERAND0_RGB', 'GL_OPERAND0_RGB_ARB', 'GL_OPERAND0_RGB_EXT', 'GL_OPERAND1_ALPHA', 'GL_OPERAND1_ALPHA_ARB', 'GL_OPERAND1_ALPHA_EXT', 'GL_OPERAND1_RGB', 'GL_OPERAND1_RGB_ARB', 'GL_OPERAND1_RGB_EXT', 'GL_OPERAND2_ALPHA', 'GL_OPERAND2_ALPHA_ARB', 'GL_OPERAND2_ALPHA_EXT', 'GL_OPERAND2_RGB', 'GL_OPERAND2_RGB_ARB', 'GL_OPERAND2_RGB_EXT', 'GL_OPERAND3_ALPHA_NV', 'GL_OPERAND3_RGB_NV', 'GL_OP_ADD_EXT', 'GL_OP_CLAMP_EXT', 'GL_OP_CROSS_PRODUCT_EXT', 'GL_OP_DOT3_EXT', 'GL_OP_DOT4_EXT', 'GL_OP_EXP_BASE_2_EXT', 'GL_OP_FLOOR_EXT', 'GL_OP_FRAC_EXT', 'GL_OP_INDEX_EXT', 'GL_OP_LOG_BASE_2_EXT', 'GL_OP_MADD_EXT', 'GL_OP_MAX_EXT', 'GL_OP_MIN_EXT', 'GL_OP_MOV_EXT', 'GL_OP_MULTIPLY_MATRIX_EXT', 'GL_OP_MUL_EXT', 'GL_OP_NEGATE_EXT', 'GL_OP_POWER_EXT', 'GL_OP_RECIP_EXT', 'GL_OP_RECIP_SQRT_EXT', 'GL_OP_ROUND_EXT', 'GL_OP_SET_GE_EXT', 'GL_OP_SET_LT_EXT', 'GL_OP_SUB_EXT', 'GL_OR', 'GL_ORDER', 'GL_OR_INVERTED', 'GL_OR_REVERSE', 'GL_OUTPUT_COLOR0_EXT', 'GL_OUTPUT_COLOR1_EXT', 'GL_OUTPUT_FOG_EXT', 'GL_OUTPUT_TEXTURE_COORD0_EXT', 'GL_OUTPUT_TEXTURE_COORD10_EXT', 'GL_OUTPUT_TEXTURE_COORD11_EXT', 'GL_OUTPUT_TEXTURE_COORD12_EXT', 'GL_OUTPUT_TEXTURE_COORD13_EXT', 'GL_OUTPUT_TEXTURE_COORD14_EXT', 'GL_OUTPUT_TEXTURE_COORD15_EXT', 'GL_OUTPUT_TEXTURE_COORD16_EXT', 'GL_OUTPUT_TEXTURE_COORD17_EXT', 'GL_OUTPUT_TEXTURE_COORD18_EXT', 'GL_OUTPUT_TEXTURE_COORD19_EXT', 'GL_OUTPUT_TEXTURE_COORD1_EXT', 'GL_OUTPUT_TEXTURE_COORD20_EXT', 'GL_OUTPUT_TEXTURE_COORD21_EXT', 'GL_OUTPUT_TEXTURE_COORD22_EXT', 'GL_OUTPUT_TEXTURE_COORD23_EXT', 'GL_OUTPUT_TEXTURE_COORD24_EXT', 'GL_OUTPUT_TEXTURE_COORD25_EXT', 'GL_OUTPUT_TEXTURE_COORD26_EXT', 'GL_OUTPUT_TEXTURE_COORD27_EXT', 'GL_OUTPUT_TEXTURE_COORD28_EXT', 'GL_OUTPUT_TEXTURE_COORD29_EXT', 'GL_OUTPUT_TEXTURE_COORD2_EXT', 'GL_OUTPUT_TEXTURE_COORD30_EXT', 'GL_OUTPUT_TEXTURE_COORD31_EXT', 'GL_OUTPUT_TEXTURE_COORD3_EXT', 'GL_OUTPUT_TEXTURE_COORD4_EXT', 'GL_OUTPUT_TEXTURE_COORD5_EXT', 'GL_OUTPUT_TEXTURE_COORD6_EXT', 'GL_OUTPUT_TEXTURE_COORD7_EXT', 'GL_OUTPUT_TEXTURE_COORD8_EXT', 'GL_OUTPUT_TEXTURE_COORD9_EXT', 'GL_OUTPUT_VERTEX_EXT', 'GL_OUT_OF_MEMORY', 'GL_PACK_ALIGNMENT', 'GL_PACK_CMYK_HINT_EXT', 'GL_PACK_IMAGE_DEPTH_SGIS', 'GL_PACK_IMAGE_HEIGHT', 'GL_PACK_IMAGE_HEIGHT_EXT', 'GL_PACK_INVERT_MESA', 'GL_PACK_LSB_FIRST', 'GL_PACK_RESAMPLE_OML', 'GL_PACK_RESAMPLE_SGIX', 'GL_PACK_ROW_LENGTH', 'GL_PACK_SKIP_IMAGES', 'GL_PACK_SKIP_IMAGES_EXT', 'GL_PACK_SKIP_PIXELS', 'GL_PACK_SKIP_ROWS', 'GL_PACK_SKIP_VOLUMES_SGIS', 'GL_PACK_SUBSAMPLE_RATE_SGIX', 'GL_PACK_SWAP_BYTES', 'GL_PARALLEL_ARRAYS_INTEL', 'GL_PASS_THROUGH_NV', 'GL_PASS_THROUGH_TOKEN', 'GL_PERSPECTIVE_CORRECTION_HINT', 'GL_PERTURB_EXT', 'GL_PER_STAGE_CONSTANTS_NV', 'GL_PHONG_HINT_WIN', 'GL_PHONG_WIN', 'GL_PIXEL_COUNTER_BITS_NV', 'GL_PIXEL_COUNT_AVAILABLE_NV', 'GL_PIXEL_COUNT_NV', 'GL_PIXEL_CUBIC_WEIGHT_EXT', 'GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS', 'GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 'GL_PIXEL_GROUP_COLOR_SGIS', 'GL_PIXEL_MAG_FILTER_EXT', 'GL_PIXEL_MAP_A_TO_A', 'GL_PIXEL_MAP_A_TO_A_SIZE', 'GL_PIXEL_MAP_B_TO_B', 'GL_PIXEL_MAP_B_TO_B_SIZE', 'GL_PIXEL_MAP_G_TO_G', 'GL_PIXEL_MAP_G_TO_G_SIZE', 'GL_PIXEL_MAP_I_TO_A', 'GL_PIXEL_MAP_I_TO_A_SIZE', 'GL_PIXEL_MAP_I_TO_B', 'GL_PIXEL_MAP_I_TO_B_SIZE', 'GL_PIXEL_MAP_I_TO_G', 'GL_PIXEL_MAP_I_TO_G_SIZE', 'GL_PIXEL_MAP_I_TO_I', 'GL_PIXEL_MAP_I_TO_I_SIZE', 'GL_PIXEL_MAP_I_TO_R', 'GL_PIXEL_MAP_I_TO_R_SIZE', 'GL_PIXEL_MAP_R_TO_R', 'GL_PIXEL_MAP_R_TO_R_SIZE', 'GL_PIXEL_MAP_S_TO_S', 'GL_PIXEL_MAP_S_TO_S_SIZE', 'GL_PIXEL_MIN_FILTER_EXT', 'GL_PIXEL_MODE_BIT', 'GL_PIXEL_PACK_BUFFER_ARB', 'GL_PIXEL_PACK_BUFFER_BINDING_ARB', 'GL_PIXEL_PACK_BUFFER_BINDING_EXT', 'GL_PIXEL_PACK_BUFFER_EXT', 'GL_PIXEL_SUBSAMPLE_2424_SGIX', 'GL_PIXEL_SUBSAMPLE_4242_SGIX', 'GL_PIXEL_SUBSAMPLE_4444_SGIX', 'GL_PIXEL_TEXTURE_SGIS', 'GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_MODE_SGIX', 'GL_PIXEL_TEX_GEN_Q_CEILING_SGIX', 'GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX', 'GL_PIXEL_TEX_GEN_Q_ROUND_SGIX', 'GL_PIXEL_TEX_GEN_SGIX', 'GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'GL_PIXEL_TILE_CACHE_INCREMENT_SGIX', 'GL_PIXEL_TILE_CACHE_SIZE_SGIX', 'GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'GL_PIXEL_TILE_GRID_HEIGHT_SGIX', 'GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'GL_PIXEL_TILE_HEIGHT_SGIX', 'GL_PIXEL_TILE_WIDTH_SGIX', 'GL_PIXEL_TRANSFORM_2D_EXT', 'GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 'GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 'GL_PIXEL_UNPACK_BUFFER_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 'GL_PIXEL_UNPACK_BUFFER_EXT', 'GL_PN_TRIANGLES_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 'GL_PN_TRIANGLES_POINT_MODE_ATI', 'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_POINT', 'GL_POINTS', 'GL_POINT_BIT', 'GL_POINT_DISTANCE_ATTENUATION', 'GL_POINT_DISTANCE_ATTENUATION_ARB', 'GL_POINT_FADE_THRESHOLD_SIZE', 'GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'GL_POINT_FADE_THRESHOLD_SIZE_SGIS', 'GL_POINT_SIZE', 'GL_POINT_SIZE_GRANULARITY', 'GL_POINT_SIZE_MAX', 'GL_POINT_SIZE_MAX_ARB', 'GL_POINT_SIZE_MAX_EXT', 'GL_POINT_SIZE_MAX_SGIS', 'GL_POINT_SIZE_MIN', 'GL_POINT_SIZE_MIN_ARB', 'GL_POINT_SIZE_MIN_EXT', 'GL_POINT_SIZE_MIN_SGIS', 'GL_POINT_SIZE_RANGE', 'GL_POINT_SMOOTH', 'GL_POINT_SMOOTH_HINT', 'GL_POINT_SPRITE', 'GL_POINT_SPRITE_ARB', 'GL_POINT_SPRITE_COORD_ORIGIN', 'GL_POINT_SPRITE_NV', 'GL_POINT_SPRITE_R_MODE_NV', 'GL_POINT_TOKEN', 'GL_POLYGON', 'GL_POLYGON_BIT', 'GL_POLYGON_MODE', 'GL_POLYGON_OFFSET_BIAS_EXT', 'GL_POLYGON_OFFSET_EXT', 'GL_POLYGON_OFFSET_FACTOR', 'GL_POLYGON_OFFSET_FACTOR_EXT', 'GL_POLYGON_OFFSET_FILL', 'GL_POLYGON_OFFSET_LINE', 'GL_POLYGON_OFFSET_POINT', 'GL_POLYGON_OFFSET_UNITS', 'GL_POLYGON_SMOOTH', 'GL_POLYGON_SMOOTH_HINT', 'GL_POLYGON_STIPPLE', 'GL_POLYGON_STIPPLE_BIT', 'GL_POLYGON_TOKEN', 'GL_POSITION', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 'GL_POST_COLOR_MATRIX_BLUE_BIAS', 'GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'GL_POST_COLOR_MATRIX_BLUE_SCALE', 'GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'GL_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_POST_COLOR_MATRIX_GREEN_BIAS', 'GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 'GL_POST_COLOR_MATRIX_GREEN_SCALE', 'GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 'GL_POST_COLOR_MATRIX_RED_BIAS', 'GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'GL_POST_COLOR_MATRIX_RED_SCALE', 'GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'GL_POST_CONVOLUTION_ALPHA_BIAS', 'GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'GL_POST_CONVOLUTION_ALPHA_SCALE', 'GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'GL_POST_CONVOLUTION_BLUE_BIAS', 'GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 'GL_POST_CONVOLUTION_BLUE_SCALE', 'GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 'GL_POST_CONVOLUTION_COLOR_TABLE', 'GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_POST_CONVOLUTION_GREEN_BIAS', 'GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'GL_POST_CONVOLUTION_GREEN_SCALE', 'GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'GL_POST_CONVOLUTION_RED_BIAS', 'GL_POST_CONVOLUTION_RED_BIAS_EXT', 'GL_POST_CONVOLUTION_RED_SCALE', 'GL_POST_CONVOLUTION_RED_SCALE_EXT', 'GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'GL_PRESERVE_ATI', 'GL_PREVIOUS', 'GL_PREVIOUS_ARB', 'GL_PREVIOUS_EXT', 'GL_PREVIOUS_TEXTURE_INPUT_NV', 'GL_PRIMARY_COLOR', 'GL_PRIMARY_COLOR_ARB', 'GL_PRIMARY_COLOR_EXT', 'GL_PRIMARY_COLOR_NV', 'GL_PRIMITIVE_RESTART_INDEX_NV', 'GL_PRIMITIVE_RESTART_NV', 'GL_PROGRAM_ADDRESS_REGISTERS_ARB', 'GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_ATTRIBS_ARB', 'GL_PROGRAM_BINDING_ARB', 'GL_PROGRAM_ERROR_POSITION_ARB', 'GL_PROGRAM_ERROR_POSITION_NV', 'GL_PROGRAM_ERROR_STRING_ARB', 'GL_PROGRAM_ERROR_STRING_NV', 'GL_PROGRAM_FORMAT_ARB', 'GL_PROGRAM_FORMAT_ASCII_ARB', 'GL_PROGRAM_INSTRUCTIONS_ARB', 'GL_PROGRAM_LENGTH_ARB', 'GL_PROGRAM_LENGTH_NV', 'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_OBJECT_ARB', 'GL_PROGRAM_PARAMETERS_ARB', 'GL_PROGRAM_PARAMETER_NV', 'GL_PROGRAM_RESIDENT_NV', 'GL_PROGRAM_STRING_ARB', 'GL_PROGRAM_STRING_NV', 'GL_PROGRAM_TARGET_NV', 'GL_PROGRAM_TEMPORARIES_ARB', 'GL_PROGRAM_TEX_INDIRECTIONS_ARB', 'GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 'GL_PROJECTION', 'GL_PROJECTION_MATRIX', 'GL_PROJECTION_STACK_DEPTH', 'GL_PROXY_COLOR_TABLE', 'GL_PROXY_COLOR_TABLE_SGI', 'GL_PROXY_HISTOGRAM', 'GL_PROXY_HISTOGRAM_EXT', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 'GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_PROXY_TEXTURE_1D', 'GL_PROXY_TEXTURE_1D_EXT', 'GL_PROXY_TEXTURE_2D', 'GL_PROXY_TEXTURE_2D_EXT', 'GL_PROXY_TEXTURE_3D', 'GL_PROXY_TEXTURE_3D_EXT', 'GL_PROXY_TEXTURE_4D_SGIS', 'GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 'GL_PROXY_TEXTURE_CUBE_MAP', 'GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_EXT', 'GL_PROXY_TEXTURE_RECTANGLE_ARB', 'GL_PROXY_TEXTURE_RECTANGLE_NV', 'GL_Q', 'GL_QUADRATIC_ATTENUATION', 'GL_QUADS', 'GL_QUAD_ALPHA4_SGIS', 'GL_QUAD_ALPHA8_SGIS', 'GL_QUAD_INTENSITY4_SGIS', 'GL_QUAD_INTENSITY8_SGIS', 'GL_QUAD_LUMINANCE4_SGIS', 'GL_QUAD_LUMINANCE8_SGIS', 'GL_QUAD_MESH_SUN', 'GL_QUAD_STRIP', 'GL_QUAD_TEXTURE_SELECT_SGIS', 'GL_QUARTER_BIT_ATI', 'GL_QUERY_COUNTER_BITS', 'GL_QUERY_COUNTER_BITS_ARB', 'GL_QUERY_RESULT', 'GL_QUERY_RESULT_ARB', 'GL_QUERY_RESULT_AVAILABLE', 'GL_QUERY_RESULT_AVAILABLE_ARB', 'GL_R', 'GL_R1UI_C3F_V3F_SUN', 'GL_R1UI_C4F_N3F_V3F_SUN', 'GL_R1UI_C4UB_V3F_SUN', 'GL_R1UI_N3F_V3F_SUN', 'GL_R1UI_T2F_C4F_N3F_V3F_SUN', 'GL_R1UI_T2F_N3F_V3F_SUN', 'GL_R1UI_T2F_V3F_SUN', 'GL_R1UI_V3F_SUN', 'GL_R3_G3_B2', 'GL_RASTER_POSITION_UNCLIPPED_IBM', 'GL_READ_BUFFER', 'GL_READ_ONLY', 'GL_READ_ONLY_ARB', 'GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_READ_PIXEL_DATA_RANGE_NV', 'GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 'GL_READ_WRITE', 'GL_READ_WRITE_ARB', 'GL_RECLAIM_MEMORY_HINT_PGI', 'GL_RED', 'GL_REDUCE', 'GL_REDUCE_EXT', 'GL_RED_BIAS', 'GL_RED_BITS', 'GL_RED_BIT_ATI', 'GL_RED_MAX_CLAMP_INGR', 'GL_RED_MIN_CLAMP_INGR', 'GL_RED_SCALE', 'GL_REFERENCE_PLANE_EQUATION_SGIX', 'GL_REFERENCE_PLANE_SGIX', 'GL_REFLECTION_MAP', 'GL_REFLECTION_MAP_ARB', 'GL_REFLECTION_MAP_EXT', 'GL_REFLECTION_MAP_NV', 'GL_REGISTER_COMBINERS_NV', 'GL_REG_0_ATI', 'GL_REG_10_ATI', 'GL_REG_11_ATI', 'GL_REG_12_ATI', 'GL_REG_13_ATI', 'GL_REG_14_ATI', 'GL_REG_15_ATI', 'GL_REG_16_ATI', 'GL_REG_17_ATI', 'GL_REG_18_ATI', 'GL_REG_19_ATI', 'GL_REG_1_ATI', 'GL_REG_20_ATI', 'GL_REG_21_ATI', 'GL_REG_22_ATI', 'GL_REG_23_ATI', 'GL_REG_24_ATI', 'GL_REG_25_ATI', 'GL_REG_26_ATI', 'GL_REG_27_ATI', 'GL_REG_28_ATI', 'GL_REG_29_ATI', 'GL_REG_2_ATI', 'GL_REG_30_ATI', 'GL_REG_31_ATI', 'GL_REG_3_ATI', 'GL_REG_4_ATI', 'GL_REG_5_ATI', 'GL_REG_6_ATI', 'GL_REG_7_ATI', 'GL_REG_8_ATI', 'GL_REG_9_ATI', 'GL_RENDER', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'GL_RENDERBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_BLUE_SIZE_EXT', 'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_EXT', 'GL_RENDERBUFFER_GREEN_SIZE_EXT', 'GL_RENDERBUFFER_HEIGHT_EXT', 'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 'GL_RENDERBUFFER_RED_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT', 'GL_RENDERBUFFER_WIDTH_EXT', 'GL_RENDERER', 'GL_RENDER_MODE', 'GL_REPEAT', 'GL_REPLACE', 'GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 'GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_SUN', 'GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 'GL_REPLACEMENT_CODE_SUN', 'GL_REPLACE_EXT', 'GL_REPLACE_MIDDLE_SUN', 'GL_REPLACE_OLDEST_SUN', 'GL_REPLICATE_BORDER', 'GL_REPLICATE_BORDER_HP', 'GL_RESAMPLE_AVERAGE_OML', 'GL_RESAMPLE_DECIMATE_OML', 'GL_RESAMPLE_DECIMATE_SGIX', 'GL_RESAMPLE_REPLICATE_OML', 'GL_RESAMPLE_REPLICATE_SGIX', 'GL_RESAMPLE_ZERO_FILL_OML', 'GL_RESAMPLE_ZERO_FILL_SGIX', 'GL_RESCALE_NORMAL', 'GL_RESCALE_NORMAL_EXT', 'GL_RESTART_SUN', 'GL_RETURN', 'GL_RGB', 'GL_RGB10', 'GL_RGB10_A2', 'GL_RGB10_A2_EXT', 'GL_RGB10_EXT', 'GL_RGB12', 'GL_RGB12_EXT', 'GL_RGB16', 'GL_RGB16F_ARB', 'GL_RGB16_EXT', 'GL_RGB2_EXT', 'GL_RGB32F_ARB', 'GL_RGB4', 'GL_RGB4_EXT', 'GL_RGB4_S3TC', 'GL_RGB5', 'GL_RGB5_A1', 'GL_RGB5_A1_EXT', 'GL_RGB5_EXT', 'GL_RGB8', 'GL_RGB8_EXT', 'GL_RGBA', 'GL_RGBA12', 'GL_RGBA12_EXT', 'GL_RGBA16', 'GL_RGBA16F_ARB', 'GL_RGBA16_EXT', 'GL_RGBA2', 'GL_RGBA2_EXT', 'GL_RGBA32F_ARB', 'GL_RGBA4', 'GL_RGBA4_EXT', 'GL_RGBA4_S3TC', 'GL_RGBA8', 'GL_RGBA8_EXT', 'GL_RGBA_FLOAT16_ATI', 'GL_RGBA_FLOAT32_ATI', 'GL_RGBA_FLOAT_MODE_ARB', 'GL_RGBA_MODE', 'GL_RGBA_S3TC', 'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 'GL_RGB_FLOAT16_ATI', 'GL_RGB_FLOAT32_ATI', 'GL_RGB_S3TC', 'GL_RGB_SCALE', 'GL_RGB_SCALE_ARB', 'GL_RGB_SCALE_EXT', 'GL_RIGHT', 'GL_S', 'GL_SAMPLER_1D', 'GL_SAMPLER_1D_ARB', 'GL_SAMPLER_1D_SHADOW', 'GL_SAMPLER_1D_SHADOW_ARB', 'GL_SAMPLER_2D', 'GL_SAMPLER_2D_ARB', 'GL_SAMPLER_2D_RECT_ARB', 'GL_SAMPLER_2D_RECT_SHADOW_ARB', 'GL_SAMPLER_2D_SHADOW', 'GL_SAMPLER_2D_SHADOW_ARB', 'GL_SAMPLER_3D', 'GL_SAMPLER_3D_ARB', 'GL_SAMPLER_CUBE', 'GL_SAMPLER_CUBE_ARB', 'GL_SAMPLES', 'GL_SAMPLES_3DFX', 'GL_SAMPLES_ARB', 'GL_SAMPLES_EXT', 'GL_SAMPLES_PASSED', 'GL_SAMPLES_PASSED_ARB', 'GL_SAMPLES_SGIS', 'GL_SAMPLE_ALPHA_TO_COVERAGE', 'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 'GL_SAMPLE_ALPHA_TO_MASK_EXT', 'GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'GL_SAMPLE_ALPHA_TO_ONE', 'GL_SAMPLE_ALPHA_TO_ONE_ARB', 'GL_SAMPLE_ALPHA_TO_ONE_EXT', 'GL_SAMPLE_ALPHA_TO_ONE_SGIS', 'GL_SAMPLE_BUFFERS', 'GL_SAMPLE_BUFFERS_3DFX', 'GL_SAMPLE_BUFFERS_ARB', 'GL_SAMPLE_BUFFERS_EXT', 'GL_SAMPLE_BUFFERS_SGIS', 'GL_SAMPLE_COVERAGE', 'GL_SAMPLE_COVERAGE_ARB', 'GL_SAMPLE_COVERAGE_INVERT', 'GL_SAMPLE_COVERAGE_INVERT_ARB', 'GL_SAMPLE_COVERAGE_VALUE', 'GL_SAMPLE_COVERAGE_VALUE_ARB', 'GL_SAMPLE_MASK_EXT', 'GL_SAMPLE_MASK_INVERT_EXT', 'GL_SAMPLE_MASK_INVERT_SGIS', 'GL_SAMPLE_MASK_SGIS', 'GL_SAMPLE_MASK_VALUE_EXT', 'GL_SAMPLE_MASK_VALUE_SGIS', 'GL_SAMPLE_PATTERN_EXT', 'GL_SAMPLE_PATTERN_SGIS', 'GL_SATURATE_BIT_ATI', 'GL_SCALAR_EXT', 'GL_SCALEBIAS_HINT_SGIX', 'GL_SCALE_BY_FOUR_NV', 'GL_SCALE_BY_ONE_HALF_NV', 'GL_SCALE_BY_TWO_NV', 'GL_SCISSOR_BIT', 'GL_SCISSOR_BOX', 'GL_SCISSOR_TEST', 'GL_SCREEN_COORDINATES_REND', 'GL_SECONDARY_COLOR_ARRAY', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_SECONDARY_COLOR_ARRAY_EXT', 'GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_SECONDARY_COLOR_ARRAY_POINTER', 'GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 'GL_SECONDARY_COLOR_ARRAY_SIZE', 'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 'GL_SECONDARY_COLOR_ARRAY_STRIDE', 'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 'GL_SECONDARY_COLOR_ARRAY_TYPE', 'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 'GL_SECONDARY_COLOR_NV', 'GL_SECONDARY_INTERPOLATOR_ATI', 'GL_SELECT', 'GL_SELECTION_BUFFER_POINTER', 'GL_SELECTION_BUFFER_SIZE', 'GL_SEPARABLE_2D', 'GL_SEPARABLE_2D_EXT', 'GL_SEPARATE_SPECULAR_COLOR', 'GL_SEPARATE_SPECULAR_COLOR_EXT', 'GL_SET', 'GL_SHADER_CONSISTENT_NV', 'GL_SHADER_OBJECT_ARB', 'GL_SHADER_OPERATION_NV', 'GL_SHADER_SOURCE_LENGTH', 'GL_SHADER_TYPE', 'GL_SHADE_MODEL', 'GL_SHADING_LANGUAGE_VERSION', 'GL_SHADING_LANGUAGE_VERSION_ARB', 'GL_SHADOW_AMBIENT_SGIX', 'GL_SHADOW_ATTENUATION_EXT', 'GL_SHARED_TEXTURE_PALETTE_EXT', 'GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS', 'GL_SHININESS', 'GL_SHORT', 'GL_SIGNED_ALPHA8_NV', 'GL_SIGNED_ALPHA_NV', 'GL_SIGNED_HILO16_NV', 'GL_SIGNED_HILO8_NV', 'GL_SIGNED_HILO_NV', 'GL_SIGNED_IDENTITY_NV', 'GL_SIGNED_INTENSITY8_NV', 'GL_SIGNED_INTENSITY_NV', 'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 'GL_SIGNED_LUMINANCE8_NV', 'GL_SIGNED_LUMINANCE_ALPHA_NV', 'GL_SIGNED_LUMINANCE_NV', 'GL_SIGNED_NEGATE_NV', 'GL_SIGNED_RGB8_NV', 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 'GL_SIGNED_RGBA8_NV', 'GL_SIGNED_RGBA_NV', 'GL_SIGNED_RGB_NV', 'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 'GL_SINGLE_COLOR', 'GL_SINGLE_COLOR_EXT', 'GL_SLICE_ACCUM_SUN', 'GL_SMOOTH', 'GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'GL_SMOOTH_LINE_WIDTH_RANGE', 'GL_SMOOTH_POINT_SIZE_GRANULARITY', 'GL_SMOOTH_POINT_SIZE_RANGE', 'GL_SOURCE0_ALPHA', 'GL_SOURCE0_ALPHA_ARB', 'GL_SOURCE0_ALPHA_EXT', 'GL_SOURCE0_RGB', 'GL_SOURCE0_RGB_ARB', 'GL_SOURCE0_RGB_EXT', 'GL_SOURCE1_ALPHA', 'GL_SOURCE1_ALPHA_ARB', 'GL_SOURCE1_ALPHA_EXT', 'GL_SOURCE1_RGB', 'GL_SOURCE1_RGB_ARB', 'GL_SOURCE1_RGB_EXT', 'GL_SOURCE2_ALPHA', 'GL_SOURCE2_ALPHA_ARB', 'GL_SOURCE2_ALPHA_EXT', 'GL_SOURCE2_RGB', 'GL_SOURCE2_RGB_ARB', 'GL_SOURCE2_RGB_EXT', 'GL_SOURCE3_ALPHA_NV', 'GL_SOURCE3_RGB_NV', 'GL_SPARE0_NV', 'GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 'GL_SPARE1_NV', 'GL_SPECULAR', 'GL_SPHERE_MAP', 'GL_SPOT_CUTOFF', 'GL_SPOT_DIRECTION', 'GL_SPOT_EXPONENT', 'GL_SPRITE_AXIAL_SGIX', 'GL_SPRITE_AXIS_SGIX', 'GL_SPRITE_EYE_ALIGNED_SGIX', 'GL_SPRITE_MODE_SGIX', 'GL_SPRITE_OBJECT_ALIGNED_SGIX', 'GL_SPRITE_SGIX', 'GL_SPRITE_TRANSLATION_SGIX', 'GL_SRC0_ALPHA', 'GL_SRC0_RGB', 'GL_SRC1_ALPHA', 'GL_SRC1_RGB', 'GL_SRC2_ALPHA', 'GL_SRC2_RGB', 'GL_SRC_ALPHA', 'GL_SRC_ALPHA_SATURATE', 'GL_SRC_COLOR', 'GL_STACK_OVERFLOW', 'GL_STACK_UNDERFLOW', 'GL_STATIC_ATI', 'GL_STATIC_COPY', 'GL_STATIC_COPY_ARB', 'GL_STATIC_DRAW', 'GL_STATIC_DRAW_ARB', 'GL_STATIC_READ', 'GL_STATIC_READ_ARB', 'GL_STENCIL', 'GL_STENCIL_ATTACHMENT_EXT', 'GL_STENCIL_BACK_FAIL', 'GL_STENCIL_BACK_FAIL_ATI', 'GL_STENCIL_BACK_FUNC', 'GL_STENCIL_BACK_FUNC_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 'GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 'GL_STENCIL_BACK_REF', 'GL_STENCIL_BACK_VALUE_MASK', 'GL_STENCIL_BACK_WRITEMASK', 'GL_STENCIL_BITS', 'GL_STENCIL_BUFFER_BIT', 'GL_STENCIL_CLEAR_VALUE', 'GL_STENCIL_FAIL', 'GL_STENCIL_FUNC', 'GL_STENCIL_INDEX', 'GL_STENCIL_INDEX16_EXT', 'GL_STENCIL_INDEX1_EXT', 'GL_STENCIL_INDEX4_EXT', 'GL_STENCIL_INDEX8_EXT', 'GL_STENCIL_PASS_DEPTH_FAIL', 'GL_STENCIL_PASS_DEPTH_PASS', 'GL_STENCIL_REF', 'GL_STENCIL_TEST', 'GL_STENCIL_TEST_TWO_SIDE_EXT', 'GL_STENCIL_VALUE_MASK', 'GL_STENCIL_WRITEMASK', 'GL_STEREO', 'GL_STORAGE_CACHED_APPLE', 'GL_STORAGE_SHARED_APPLE', 'GL_STREAM_COPY', 'GL_STREAM_COPY_ARB', 'GL_STREAM_DRAW', 'GL_STREAM_DRAW_ARB', 'GL_STREAM_READ', 'GL_STREAM_READ_ARB', 'GL_STRICT_DEPTHFUNC_HINT_PGI', 'GL_STRICT_LIGHTING_HINT_PGI', 'GL_STRICT_SCISSOR_HINT_PGI', 'GL_SUBPIXEL_BITS', 'GL_SUBTRACT', 'GL_SUBTRACT_ARB', 'GL_SUB_ATI', 'GL_SWIZZLE_STQ_ATI', 'GL_SWIZZLE_STQ_DQ_ATI', 'GL_SWIZZLE_STRQ_ATI', 'GL_SWIZZLE_STRQ_DQ_ATI', 'GL_SWIZZLE_STR_ATI', 'GL_SWIZZLE_STR_DR_ATI', 'GL_T', 'GL_T2F_C3F_V3F', 'GL_T2F_C4F_N3F_V3F', 'GL_T2F_C4UB_V3F', 'GL_T2F_IUI_N3F_V2F_EXT', 'GL_T2F_IUI_N3F_V3F_EXT', 'GL_T2F_IUI_V2F_EXT', 'GL_T2F_IUI_V3F_EXT', 'GL_T2F_N3F_V3F', 'GL_T2F_V3F', 'GL_T4F_C4F_N3F_V4F', 'GL_T4F_V4F', 'GL_TABLE_TOO_LARGE', 'GL_TABLE_TOO_LARGE_EXT', 'GL_TANGENT_ARRAY_EXT', 'GL_TANGENT_ARRAY_POINTER_EXT', 'GL_TANGENT_ARRAY_STRIDE_EXT', 'GL_TANGENT_ARRAY_TYPE_EXT', 'GL_TEXCOORD1_BIT_PGI', 'GL_TEXCOORD2_BIT_PGI', 'GL_TEXCOORD3_BIT_PGI', 'GL_TEXCOORD4_BIT_PGI', 'GL_TEXTURE', 'GL_TEXTURE0', 'GL_TEXTURE0_ARB', 'GL_TEXTURE1', 'GL_TEXTURE10', 'GL_TEXTURE10_ARB', 'GL_TEXTURE11', 'GL_TEXTURE11_ARB', 'GL_TEXTURE12', 'GL_TEXTURE12_ARB', 'GL_TEXTURE13', 'GL_TEXTURE13_ARB', 'GL_TEXTURE14', 'GL_TEXTURE14_ARB', 'GL_TEXTURE15', 'GL_TEXTURE15_ARB', 'GL_TEXTURE16', 'GL_TEXTURE16_ARB', 'GL_TEXTURE17', 'GL_TEXTURE17_ARB', 'GL_TEXTURE18', 'GL_TEXTURE18_ARB', 'GL_TEXTURE19', 'GL_TEXTURE19_ARB', 'GL_TEXTURE1_ARB', 'GL_TEXTURE2', 'GL_TEXTURE20', 'GL_TEXTURE20_ARB', 'GL_TEXTURE21', 'GL_TEXTURE21_ARB', 'GL_TEXTURE22', 'GL_TEXTURE22_ARB', 'GL_TEXTURE23', 'GL_TEXTURE23_ARB', 'GL_TEXTURE24', 'GL_TEXTURE24_ARB', 'GL_TEXTURE25', 'GL_TEXTURE25_ARB', 'GL_TEXTURE26', 'GL_TEXTURE26_ARB', 'GL_TEXTURE27', 'GL_TEXTURE27_ARB', 'GL_TEXTURE28', 'GL_TEXTURE28_ARB', 'GL_TEXTURE29', 'GL_TEXTURE29_ARB', 'GL_TEXTURE2_ARB', 'GL_TEXTURE3', 'GL_TEXTURE30', 'GL_TEXTURE30_ARB', 'GL_TEXTURE31', 'GL_TEXTURE31_ARB', 'GL_TEXTURE3_ARB', 'GL_TEXTURE4', 'GL_TEXTURE4_ARB', 'GL_TEXTURE5', 'GL_TEXTURE5_ARB', 'GL_TEXTURE6', 'GL_TEXTURE6_ARB', 'GL_TEXTURE7', 'GL_TEXTURE7_ARB', 'GL_TEXTURE8', 'GL_TEXTURE8_ARB', 'GL_TEXTURE9', 'GL_TEXTURE9_ARB', 'GL_TEXTURE_1D', 'GL_TEXTURE_1D_BINDING_EXT', 'GL_TEXTURE_2D', 'GL_TEXTURE_2D_BINDING_EXT', 'GL_TEXTURE_3D', 'GL_TEXTURE_3D_BINDING_EXT', 'GL_TEXTURE_3D_EXT', 'GL_TEXTURE_4DSIZE_SGIS', 'GL_TEXTURE_4D_BINDING_SGIS', 'GL_TEXTURE_4D_SGIS', 'GL_TEXTURE_ALPHA_SIZE', 'GL_TEXTURE_ALPHA_SIZE_EXT', 'GL_TEXTURE_ALPHA_TYPE_ARB', 'GL_TEXTURE_APPLICATION_MODE_EXT', 'GL_TEXTURE_BASE_LEVEL', 'GL_TEXTURE_BASE_LEVEL_SGIS', 'GL_TEXTURE_BINDING_1D', 'GL_TEXTURE_BINDING_2D', 'GL_TEXTURE_BINDING_3D', 'GL_TEXTURE_BINDING_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP_ARB', 'GL_TEXTURE_BINDING_CUBE_MAP_EXT', 'GL_TEXTURE_BINDING_RECTANGLE_ARB', 'GL_TEXTURE_BINDING_RECTANGLE_NV', 'GL_TEXTURE_BIT', 'GL_TEXTURE_BLUE_SIZE', 'GL_TEXTURE_BLUE_SIZE_EXT', 'GL_TEXTURE_BLUE_TYPE_ARB', 'GL_TEXTURE_BORDER', 'GL_TEXTURE_BORDER_COLOR', 'GL_TEXTURE_BORDER_VALUES_NV', 'GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'GL_TEXTURE_CLIPMAP_DEPTH_SGIX', 'GL_TEXTURE_CLIPMAP_FRAME_SGIX', 'GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX', 'GL_TEXTURE_COLOR_TABLE_SGI', 'GL_TEXTURE_COLOR_WRITEMASK_SGIS', 'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 'GL_TEXTURE_COMPARE_FUNC', 'GL_TEXTURE_COMPARE_FUNC_ARB', 'GL_TEXTURE_COMPARE_MODE', 'GL_TEXTURE_COMPARE_MODE_ARB', 'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'GL_TEXTURE_COMPARE_SGIX', 'GL_TEXTURE_COMPONENTS', 'GL_TEXTURE_COMPRESSED', 'GL_TEXTURE_COMPRESSED_ARB', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 'GL_TEXTURE_COMPRESSION_HINT', 'GL_TEXTURE_COMPRESSION_HINT_ARB', 'GL_TEXTURE_CONSTANT_DATA_SUNX', 'GL_TEXTURE_COORD_ARRAY', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'GL_TEXTURE_COORD_ARRAY_EXT', 'GL_TEXTURE_COORD_ARRAY_LIST_IBM', 'GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 'GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_TEXTURE_COORD_ARRAY_POINTER', 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 'GL_TEXTURE_COORD_ARRAY_SIZE', 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 'GL_TEXTURE_COORD_ARRAY_STRIDE', 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 'GL_TEXTURE_COORD_ARRAY_TYPE', 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 'GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_CUBE_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 'GL_TEXTURE_DEFORMATION_BIT_SGIX', 'GL_TEXTURE_DEFORMATION_SGIX', 'GL_TEXTURE_DEPTH', 'GL_TEXTURE_DEPTH_EXT', 'GL_TEXTURE_DEPTH_SIZE', 'GL_TEXTURE_DEPTH_SIZE_ARB', 'GL_TEXTURE_DEPTH_TYPE_ARB', 'GL_TEXTURE_DS_SIZE_NV', 'GL_TEXTURE_DT_SIZE_NV', 'GL_TEXTURE_ENV', 'GL_TEXTURE_ENV_BIAS_SGIX', 'GL_TEXTURE_ENV_COLOR', 'GL_TEXTURE_ENV_MODE', 'GL_TEXTURE_FILTER4_SIZE_SGIS', 'GL_TEXTURE_FILTER_CONTROL', 'GL_TEXTURE_FILTER_CONTROL_EXT', 'GL_TEXTURE_FLOAT_COMPONENTS_NV', 'GL_TEXTURE_GEN_MODE', 'GL_TEXTURE_GEN_Q', 'GL_TEXTURE_GEN_R', 'GL_TEXTURE_GEN_S', 'GL_TEXTURE_GEN_T', 'GL_TEXTURE_GEQUAL_R_SGIX', 'GL_TEXTURE_GREEN_SIZE', 'GL_TEXTURE_GREEN_SIZE_EXT', 'GL_TEXTURE_GREEN_TYPE_ARB', 'GL_TEXTURE_HEIGHT', 'GL_TEXTURE_HI_SIZE_NV', 'GL_TEXTURE_INDEX_SIZE_EXT', 'GL_TEXTURE_INTENSITY_SIZE', 'GL_TEXTURE_INTENSITY_SIZE_EXT', 'GL_TEXTURE_INTENSITY_TYPE_ARB', 'GL_TEXTURE_INTERNAL_FORMAT', 'GL_TEXTURE_LEQUAL_R_SGIX', 'GL_TEXTURE_LIGHTING_MODE_HP', 'GL_TEXTURE_LIGHT_EXT', 'GL_TEXTURE_LOD_BIAS', 'GL_TEXTURE_LOD_BIAS_EXT', 'GL_TEXTURE_LOD_BIAS_R_SGIX', 'GL_TEXTURE_LOD_BIAS_S_SGIX', 'GL_TEXTURE_LOD_BIAS_T_SGIX', 'GL_TEXTURE_LO_SIZE_NV', 'GL_TEXTURE_LUMINANCE_SIZE', 'GL_TEXTURE_LUMINANCE_SIZE_EXT', 'GL_TEXTURE_LUMINANCE_TYPE_ARB', 'GL_TEXTURE_MAG_FILTER', 'GL_TEXTURE_MAG_SIZE_NV', 'GL_TEXTURE_MATERIAL_FACE_EXT', 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 'GL_TEXTURE_MATRIX', 'GL_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_TEXTURE_MAX_CLAMP_R_SGIX', 'GL_TEXTURE_MAX_CLAMP_S_SGIX', 'GL_TEXTURE_MAX_CLAMP_T_SGIX', 'GL_TEXTURE_MAX_LEVEL', 'GL_TEXTURE_MAX_LEVEL_SGIS', 'GL_TEXTURE_MAX_LOD', 'GL_TEXTURE_MAX_LOD_SGIS', 'GL_TEXTURE_MIN_FILTER', 'GL_TEXTURE_MIN_LOD', 'GL_TEXTURE_MIN_LOD_SGIS', 'GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 'GL_TEXTURE_NORMAL_EXT', 'GL_TEXTURE_POST_SPECULAR_HP', 'GL_TEXTURE_PRE_SPECULAR_HP', 'GL_TEXTURE_PRIORITY', 'GL_TEXTURE_PRIORITY_EXT', 'GL_TEXTURE_RECTANGLE_ARB', 'GL_TEXTURE_RECTANGLE_NV', 'GL_TEXTURE_RED_SIZE', 'GL_TEXTURE_RED_SIZE_EXT', 'GL_TEXTURE_RED_TYPE_ARB', 'GL_TEXTURE_RESIDENT', 'GL_TEXTURE_RESIDENT_EXT', 'GL_TEXTURE_SHADER_NV', 'GL_TEXTURE_STACK_DEPTH', 'GL_TEXTURE_TOO_LARGE_EXT', 'GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 'GL_TEXTURE_WIDTH', 'GL_TEXTURE_WRAP_Q_SGIS', 'GL_TEXTURE_WRAP_R', 'GL_TEXTURE_WRAP_R_EXT', 'GL_TEXTURE_WRAP_S', 'GL_TEXTURE_WRAP_T', 'GL_TEXT_FRAGMENT_SHADER_ATI', 'GL_TRACK_MATRIX_NV', 'GL_TRACK_MATRIX_TRANSFORM_NV', 'GL_TRANSFORM_BIT', 'GL_TRANSFORM_HINT_APPLE', 'GL_TRANSPOSE_COLOR_MATRIX', 'GL_TRANSPOSE_COLOR_MATRIX_ARB', 'GL_TRANSPOSE_CURRENT_MATRIX_ARB', 'GL_TRANSPOSE_MODELVIEW_MATRIX', 'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 'GL_TRANSPOSE_NV', 'GL_TRANSPOSE_PROJECTION_MATRIX', 'GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 'GL_TRANSPOSE_TEXTURE_MATRIX', 'GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 'GL_TRIANGLES', 'GL_TRIANGLE_FAN', 'GL_TRIANGLE_LIST_SUN', 'GL_TRIANGLE_MESH_SUN', 'GL_TRIANGLE_STRIP', 'GL_TRUE', 'GL_TYPE_RGBA_FLOAT_ATI', 'GL_UNPACK_ALIGNMENT', 'GL_UNPACK_CLIENT_STORAGE_APPLE', 'GL_UNPACK_CMYK_HINT_EXT', 'GL_UNPACK_CONSTANT_DATA_SUNX', 'GL_UNPACK_IMAGE_DEPTH_SGIS', 'GL_UNPACK_IMAGE_HEIGHT', 'GL_UNPACK_IMAGE_HEIGHT_EXT', 'GL_UNPACK_LSB_FIRST', 'GL_UNPACK_RESAMPLE_OML', 'GL_UNPACK_RESAMPLE_SGIX', 'GL_UNPACK_ROW_LENGTH', 'GL_UNPACK_SKIP_IMAGES', 'GL_UNPACK_SKIP_IMAGES_EXT', 'GL_UNPACK_SKIP_PIXELS', 'GL_UNPACK_SKIP_ROWS', 'GL_UNPACK_SKIP_VOLUMES_SGIS', 'GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'GL_UNPACK_SWAP_BYTES', 'GL_UNSIGNED_BYTE', 'GL_UNSIGNED_BYTE_2_3_3_REV', 'GL_UNSIGNED_BYTE_3_3_2', 'GL_UNSIGNED_BYTE_3_3_2_EXT', 'GL_UNSIGNED_IDENTITY_NV', 'GL_UNSIGNED_INT', 'GL_UNSIGNED_INT_10_10_10_2', 'GL_UNSIGNED_INT_10_10_10_2_EXT', 'GL_UNSIGNED_INT_24_8_NV', 'GL_UNSIGNED_INT_2_10_10_10_REV', 'GL_UNSIGNED_INT_8_8_8_8', 'GL_UNSIGNED_INT_8_8_8_8_EXT', 'GL_UNSIGNED_INT_8_8_8_8_REV', 'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 'GL_UNSIGNED_INT_S8_S8_8_8_NV', 'GL_UNSIGNED_INVERT_NV', 'GL_UNSIGNED_NORMALIZED_ARB', 'GL_UNSIGNED_SHORT', 'GL_UNSIGNED_SHORT_1_5_5_5_REV', 'GL_UNSIGNED_SHORT_4_4_4_4', 'GL_UNSIGNED_SHORT_4_4_4_4_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_REV', 'GL_UNSIGNED_SHORT_5_5_5_1', 'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 'GL_UNSIGNED_SHORT_5_6_5', 'GL_UNSIGNED_SHORT_5_6_5_REV', 'GL_UNSIGNED_SHORT_8_8_APPLE', 'GL_UNSIGNED_SHORT_8_8_MESA', 'GL_UNSIGNED_SHORT_8_8_REV_APPLE', 'GL_UNSIGNED_SHORT_8_8_REV_MESA', 'GL_UPPER_LEFT', 'GL_V2F', 'GL_V3F', 'GL_VALIDATE_STATUS', 'GL_VARIABLE_A_NV', 'GL_VARIABLE_B_NV', 'GL_VARIABLE_C_NV', 'GL_VARIABLE_D_NV', 'GL_VARIABLE_E_NV', 'GL_VARIABLE_F_NV', 'GL_VARIABLE_G_NV', 'GL_VARIANT_ARRAY_EXT', 'GL_VARIANT_ARRAY_POINTER_EXT', 'GL_VARIANT_ARRAY_STRIDE_EXT', 'GL_VARIANT_ARRAY_TYPE_EXT', 'GL_VARIANT_DATATYPE_EXT', 'GL_VARIANT_EXT', 'GL_VARIANT_VALUE_EXT', 'GL_VECTOR_EXT', 'GL_VENDOR', 'GL_VERSION', 'GL_VERSION_1_1', 'GL_VERSION_1_2', 'GL_VERSION_1_3', 'GL_VERSION_1_4', 'GL_VERSION_1_5', 'GL_VERSION_2_0', 'GL_VERTEX23_BIT_PGI', 'GL_VERTEX4_BIT_PGI', 'GL_VERTEX_ARRAY', 'GL_VERTEX_ARRAY_BINDING_APPLE', 'GL_VERTEX_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ARRAY_COUNT_EXT', 'GL_VERTEX_ARRAY_EXT', 'GL_VERTEX_ARRAY_LIST_IBM', 'GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 'GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_VERTEX_ARRAY_POINTER', 'GL_VERTEX_ARRAY_POINTER_EXT', 'GL_VERTEX_ARRAY_RANGE_APPLE', 'GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 'GL_VERTEX_ARRAY_RANGE_NV', 'GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 'GL_VERTEX_ARRAY_RANGE_POINTER_NV', 'GL_VERTEX_ARRAY_RANGE_VALID_NV', 'GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 'GL_VERTEX_ARRAY_SIZE', 'GL_VERTEX_ARRAY_SIZE_EXT', 'GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 'GL_VERTEX_ARRAY_STRIDE', 'GL_VERTEX_ARRAY_STRIDE_EXT', 'GL_VERTEX_ARRAY_TYPE', 'GL_VERTEX_ARRAY_TYPE_EXT', 'GL_VERTEX_ATTRIB_ARRAY0_NV', 'GL_VERTEX_ATTRIB_ARRAY10_NV', 'GL_VERTEX_ATTRIB_ARRAY11_NV', 'GL_VERTEX_ATTRIB_ARRAY12_NV', 'GL_VERTEX_ATTRIB_ARRAY13_NV', 'GL_VERTEX_ATTRIB_ARRAY14_NV', 'GL_VERTEX_ATTRIB_ARRAY15_NV', 'GL_VERTEX_ATTRIB_ARRAY1_NV', 'GL_VERTEX_ATTRIB_ARRAY2_NV', 'GL_VERTEX_ATTRIB_ARRAY3_NV', 'GL_VERTEX_ATTRIB_ARRAY4_NV', 'GL_VERTEX_ATTRIB_ARRAY5_NV', 'GL_VERTEX_ATTRIB_ARRAY6_NV', 'GL_VERTEX_ATTRIB_ARRAY7_NV', 'GL_VERTEX_ATTRIB_ARRAY8_NV', 'GL_VERTEX_ATTRIB_ARRAY9_NV', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 'GL_VERTEX_BLEND_ARB', 'GL_VERTEX_CONSISTENT_HINT_PGI', 'GL_VERTEX_DATA_HINT_PGI', 'GL_VERTEX_PRECLIP_HINT_SGIX', 'GL_VERTEX_PRECLIP_SGIX', 'GL_VERTEX_PROGRAM_ARB', 'GL_VERTEX_PROGRAM_BINDING_NV', 'GL_VERTEX_PROGRAM_NV', 'GL_VERTEX_PROGRAM_POINT_SIZE', 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 'GL_VERTEX_PROGRAM_TWO_SIDE', 'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 'GL_VERTEX_PROGRAM_TWO_SIDE_NV', 'GL_VERTEX_SHADER', 'GL_VERTEX_SHADER_ARB', 'GL_VERTEX_SHADER_BINDING_EXT', 'GL_VERTEX_SHADER_EXT', 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_VERTEX_SHADER_INVARIANTS_EXT', 'GL_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 'GL_VERTEX_SHADER_VARIANTS_EXT', 'GL_VERTEX_SOURCE_ATI', 'GL_VERTEX_STATE_PROGRAM_NV', 'GL_VERTEX_STREAM0_ATI', 'GL_VERTEX_STREAM1_ATI', 'GL_VERTEX_STREAM2_ATI', 'GL_VERTEX_STREAM3_ATI', 'GL_VERTEX_STREAM4_ATI', 'GL_VERTEX_STREAM5_ATI', 'GL_VERTEX_STREAM6_ATI', 'GL_VERTEX_STREAM7_ATI', 'GL_VERTEX_WEIGHTING_EXT', 'GL_VERTEX_WEIGHT_ARRAY_EXT', 'GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 'GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 'GL_VIBRANCE_BIAS_NV', 'GL_VIBRANCE_SCALE_NV', 'GL_VIEWPORT', 'GL_VIEWPORT_BIT', 'GL_WEIGHT_ARRAY_ARB', 'GL_WEIGHT_ARRAY_BUFFER_BINDING', 'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 'GL_WEIGHT_ARRAY_POINTER_ARB', 'GL_WEIGHT_ARRAY_SIZE_ARB', 'GL_WEIGHT_ARRAY_STRIDE_ARB', 'GL_WEIGHT_ARRAY_TYPE_ARB', 'GL_WEIGHT_SUM_UNITY_ARB', 'GL_WIDE_LINE_HINT_PGI', 'GL_WRAP_BORDER_SUN', 'GL_WRITE_ONLY', 'GL_WRITE_ONLY_ARB', 'GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_WRITE_PIXEL_DATA_RANGE_NV', 'GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 'GL_W_EXT', 'GL_XOR', 'GL_X_EXT', 'GL_YCBCR_422_APPLE', 'GL_YCBCR_MESA', 'GL_YCRCBA_SGIX', 'GL_YCRCB_422_SGIX', 'GL_YCRCB_444_SGIX', 'GL_YCRCB_SGIX', 'GL_Y_EXT', 'GL_ZERO', 'GL_ZERO_EXT', 'GL_ZOOM_X', 'GL_ZOOM_Y', 'GL_Z_EXT', 'GLbitfield', 'GLboolean', 'GLbyte', 'GLclampd', 'GLclampf', 'GLdouble', 'GLenum', 'GLfloat', 'GLint', 'GLshort', 'GLsizei', 'GLubyte', 'GLuint', 'GLushort', 'GLvoid', 'glAccum', 'glAlphaFunc', 'glAreTexturesResident', 'glArrayElement', 'glBegin', 'glBindTexture', 'glBitmap', 'glBlendFunc', 'glCallList', 'glCallLists', 'glClear', 'glClearAccum', 'glClearColor', 'glClearDepth', 'glClearIndex', 'glClearStencil', 'glClipPlane', 'glColor3b', 'glColor3bv', 'glColor3d', 'glColor3dv', 'glColor3f', 'glColor3fv', 'glColor3i', 'glColor3iv', 'glColor3s', 'glColor3sv', 'glColor3ub', 'glColor3ubv', 'glColor3ui', 'glColor3uiv', 'glColor3us', 'glColor3usv', 'glColor4b', 'glColor4bv', 'glColor4d', 'glColor4dv', 'glColor4f', 'glColor4fv', 'glColor4i', 'glColor4iv', 'glColor4s', 'glColor4sv', 'glColor4ub', 'glColor4ubv', 'glColor4ui', 'glColor4uiv', 'glColor4us', 'glColor4usv', 'glColorMask', 'glColorMaterial', 'glColorPointer', 'glCopyPixels', 'glCopyTexImage1D', 'glCopyTexImage2D', 'glCopyTexSubImage1D', 'glCopyTexSubImage2D', 'glCullFace', 'glDeleteLists', 'glDeleteTextures', 'glDepthFunc', 'glDepthMask', 'glDepthRange', 'glDisable', 'glDisableClientState', 'glDrawArrays', 'glDrawBuffer', 'glDrawElements', 'glDrawPixels', 'glEdgeFlag', 'glEdgeFlagPointer', 'glEdgeFlagv', 'glEnable', 'glEnableClientState', 'glEnd', 'glEndList', 'glEvalCoord1d', 'glEvalCoord1dv', 'glEvalCoord1f', 'glEvalCoord1fv', 'glEvalCoord2d', 'glEvalCoord2dv', 'glEvalCoord2f', 'glEvalCoord2fv', 'glEvalMesh1', 'glEvalMesh2', 'glEvalPoint1', 'glEvalPoint2', 'glFeedbackBuffer', 'glFinish', 'glFlush', 'glFogf', 'glFogfv', 'glFogi', 'glFogiv', 'glFrontFace', 'glFrustum', 'glGenLists', 'glGenTextures', 'glGetBooleanv', 'glGetClipPlane', 'glGetDoublev', 'glGetError', 'glGetFloatv', 'glGetIntegerv', 'glGetLightfv', 'glGetLightiv', 'glGetMapdv', 'glGetMapfv', 'glGetMapiv', 'glGetMaterialfv', 'glGetMaterialiv', 'glGetPixelMapfv', 'glGetPixelMapuiv', 'glGetPixelMapusv', 'glGetPointerv', 'glGetPolygonStipple', 'glGetString', 'glGetTexEnvfv', 'glGetTexEnviv', 'glGetTexGendv', 'glGetTexGenfv', 'glGetTexGeniv', 'glGetTexImage', 'glGetTexLevelParameterfv', 'glGetTexLevelParameteriv', 'glGetTexParameterfv', 'glGetTexParameteriv', 'glHint', 'glIndexMask', 'glIndexPointer', 'glIndexd', 'glIndexdv', 'glIndexf', 'glIndexfv', 'glIndexi', 'glIndexiv', 'glIndexs', 'glIndexsv', 'glIndexub', 'glIndexubv', 'glInitNames', 'glInterleavedArrays', 'glIsEnabled', 'glIsList', 'glIsTexture', 'glLightModelf', 'glLightModelfv', 'glLightModeli', 'glLightModeliv', 'glLightf', 'glLightfv', 'glLighti', 'glLightiv', 'glLineStipple', 'glLineWidth', 'glListBase', 'glLoadIdentity', 'glLoadMatrixd', 'glLoadMatrixf', 'glLoadName', 'glLogicOp', 'glMap1d', 'glMap1f', 'glMap2d', 'glMap2f', 'glMapGrid1d', 'glMapGrid1f', 'glMapGrid2d', 'glMapGrid2f', 'glMaterialf', 'glMaterialfv', 'glMateriali', 'glMaterialiv', 'glMatrixMode', 'glMultMatrixd', 'glMultMatrixf', 'glNewList', 'glNormal3b', 'glNormal3bv', 'glNormal3d', 'glNormal3dv', 'glNormal3f', 'glNormal3fv', 'glNormal3i', 'glNormal3iv', 'glNormal3s', 'glNormal3sv', 'glNormalPointer', 'glOrtho', 'glPassThrough', 'glPixelMapfv', 'glPixelMapuiv', 'glPixelMapusv', 'glPixelStoref', 'glPixelStorei', 'glPixelTransferf', 'glPixelTransferi', 'glPixelZoom', 'glPointSize', 'glPolygonMode', 'glPolygonOffset', 'glPolygonStipple', 'glPopAttrib', 'glPopClientAttrib', 'glPopMatrix', 'glPopName', 'glPrioritizeTextures', 'glPushAttrib', 'glPushClientAttrib', 'glPushMatrix', 'glPushName', 'glRasterPos2d', 'glRasterPos2dv', 'glRasterPos2f', 'glRasterPos2fv', 'glRasterPos2i', 'glRasterPos2iv', 'glRasterPos2s', 'glRasterPos2sv', 'glRasterPos3d', 'glRasterPos3dv', 'glRasterPos3f', 'glRasterPos3fv', 'glRasterPos3i', 'glRasterPos3iv', 'glRasterPos3s', 'glRasterPos3sv', 'glRasterPos4d', 'glRasterPos4dv', 'glRasterPos4f', 'glRasterPos4fv', 'glRasterPos4i', 'glRasterPos4iv', 'glRasterPos4s', 'glRasterPos4sv', 'glReadBuffer', 'glReadPixels', 'glRectd', 'glRectdv', 'glRectf', 'glRectfv', 'glRecti', 'glRectiv', 'glRects', 'glRectsv', 'glRenderMode', 'glRotated', 'glRotatef', 'glScaled', 'glScalef', 'glScissor', 'glSelectBuffer', 'glShadeModel', 'glStencilFunc', 'glStencilMask', 'glStencilOp', 'glTexCoord1d', 'glTexCoord1dv', 'glTexCoord1f', 'glTexCoord1fv', 'glTexCoord1i', 'glTexCoord1iv', 'glTexCoord1s', 'glTexCoord1sv', 'glTexCoord2d', 'glTexCoord2dv', 'glTexCoord2f', 'glTexCoord2fv', 'glTexCoord2i', 'glTexCoord2iv', 'glTexCoord2s', 'glTexCoord2sv', 'glTexCoord3d', 'glTexCoord3dv', 'glTexCoord3f', 'glTexCoord3fv', 'glTexCoord3i', 'glTexCoord3iv', 'glTexCoord3s', 'glTexCoord3sv', 'glTexCoord4d', 'glTexCoord4dv', 'glTexCoord4f', 'glTexCoord4fv', 'glTexCoord4i', 'glTexCoord4iv', 'glTexCoord4s', 'glTexCoord4sv', 'glTexCoordPointer', 'glTexEnvf', 'glTexEnvfv', 'glTexEnvi', 'glTexEnviv', 'glTexGend', 'glTexGendv', 'glTexGenf', 'glTexGenfv', 'glTexGeni', 'glTexGeniv', 'glTexImage1D', 'glTexImage2D', 'glTexParameterf', 'glTexParameterfv', 'glTexParameteri', 'glTexParameteriv', 'glTexSubImage1D', 'glTexSubImage2D', 'glTranslated', 'glTranslatef', 'glVertex2d', 'glVertex2dv', 'glVertex2f', 'glVertex2fv', 'glVertex2i', 'glVertex2iv', 'glVertex2s', 'glVertex2sv', 'glVertex3d', 'glVertex3dv', 'glVertex3f', 'glVertex3fv', 'glVertex3i', 'glVertex3iv', 'glVertex3s', 'glVertex3sv', 'glVertex4d', 'glVertex4dv', 'glVertex4f', 'glVertex4fv', 'glVertex4i', 'glVertex4iv', 'glVertex4s', 'glVertex4sv', 'glVertexPointer', 'glViewport' ]
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