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'''OpenGL extension VERSION.GL_3_0
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_VERSION_GL_3_0' _DEPRECATED = False GL_COMPARE_REF_TO_TEXTURE = constant.Constant( 'GL_COMPARE_REF_TO_TEXTURE', 0x884E ) GL_CLIP_DISTANCE0 = constant.Constant( 'GL_CLIP_DISTANCE0', 0x3000 ) GL_CLIP_DISTANCE1 = constant.Constant( 'GL_CLIP_DISTANCE1', 0x3001 ) GL_CLIP_DISTANCE2 = constant.Constant( 'GL_CLIP_DISTANCE2', 0x3002 ) GL_CLIP_DISTANCE3 = constant.Constant( 'GL_CLIP_DISTANCE3', 0x3003 ) GL_CLIP_DISTANCE4 = constant.Constant( 'GL_CLIP_DISTANCE4', 0x3004 ) GL_CLIP_DISTANCE5 = constant.Constant( 'GL_CLIP_DISTANCE5', 0x3005 ) GL_CLIP_DISTANCE6 = constant.Constant( 'GL_CLIP_DISTANCE6', 0x3006 ) GL_CLIP_DISTANCE7 = constant.Constant( 'GL_CLIP_DISTANCE7', 0x3007 ) GL_MAX_CLIP_DISTANCES = constant.Constant( 'GL_MAX_CLIP_DISTANCES', 0xD32 ) GL_MAJOR_VERSION = constant.Constant( 'GL_MAJOR_VERSION', 0x821B ) GL_MINOR_VERSION = constant.Constant( 'GL_MINOR_VERSION', 0x821C ) GL_NUM_EXTENSIONS = constant.Constant( 'GL_NUM_EXTENSIONS', 0x821D ) GL_CONTEXT_FLAGS = constant.Constant( 'GL_CONTEXT_FLAGS', 0x821E ) GL_DEPTH_BUFFER = constant.Constant( 'GL_DEPTH_BUFFER', 0x8223 ) GL_STENCIL_BUFFER = constant.Constant( 'GL_STENCIL_BUFFER', 0x8224 ) GL_COMPRESSED_RED = constant.Constant( 'GL_COMPRESSED_RED', 0x8225 ) GL_COMPRESSED_RG = constant.Constant( 'GL_COMPRESSED_RG', 0x8226 ) GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = constant.Constant( 'GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT', 0x1 ) GL_RGBA32F = constant.Constant( 'GL_RGBA32F', 0x8814 ) GL_RGB32F = constant.Constant( 'GL_RGB32F', 0x8815 ) GL_RGBA16F = constant.Constant( 'GL_RGBA16F', 0x881A ) GL_RGB16F = constant.Constant( 'GL_RGB16F', 0x881B ) GL_VERTEX_ATTRIB_ARRAY_INTEGER = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_INTEGER', 0x88FD ) GL_MAX_ARRAY_TEXTURE_LAYERS = constant.Constant( 'GL_MAX_ARRAY_TEXTURE_LAYERS', 0x88FF ) GL_MIN_PROGRAM_TEXEL_OFFSET = constant.Constant( 'GL_MIN_PROGRAM_TEXEL_OFFSET', 0x8904 ) GL_MAX_PROGRAM_TEXEL_OFFSET = constant.Constant( 'GL_MAX_PROGRAM_TEXEL_OFFSET', 0x8905 ) GL_CLAMP_READ_COLOR = constant.Constant( 'GL_CLAMP_READ_COLOR', 0x891C ) GL_FIXED_ONLY = constant.Constant( 'GL_FIXED_ONLY', 0x891D ) GL_MAX_VARYING_COMPONENTS = constant.Constant( 'GL_MAX_VARYING_COMPONENTS', 0x8B4B ) GL_TEXTURE_1D_ARRAY = constant.Constant( 'GL_TEXTURE_1D_ARRAY', 0x8C18 ) GL_PROXY_TEXTURE_1D_ARRAY = constant.Constant( 'GL_PROXY_TEXTURE_1D_ARRAY', 0x8C19 ) GL_TEXTURE_2D_ARRAY = constant.Constant( 'GL_TEXTURE_2D_ARRAY', 0x8C1A ) GL_PROXY_TEXTURE_2D_ARRAY = constant.Constant( 'GL_PROXY_TEXTURE_2D_ARRAY', 0x8C1B ) GL_TEXTURE_BINDING_1D_ARRAY = constant.Constant( 'GL_TEXTURE_BINDING_1D_ARRAY', 0x8C1C ) GL_TEXTURE_BINDING_2D_ARRAY = constant.Constant( 'GL_TEXTURE_BINDING_2D_ARRAY', 0x8C1D ) GL_R11F_G11F_B10F = constant.Constant( 'GL_R11F_G11F_B10F', 0x8C3A ) GL_UNSIGNED_INT_10F_11F_11F_REV = constant.Constant( 'GL_UNSIGNED_INT_10F_11F_11F_REV', 0x8C3B ) GL_RGB9_E5 = constant.Constant( 'GL_RGB9_E5', 0x8C3D ) GL_UNSIGNED_INT_5_9_9_9_REV = constant.Constant( 'GL_UNSIGNED_INT_5_9_9_9_REV', 0x8C3E ) GL_TEXTURE_SHARED_SIZE = constant.Constant( 'GL_TEXTURE_SHARED_SIZE', 0x8C3F ) GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = constant.Constant( 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH', 0x8C76 ) GL_TRANSFORM_FEEDBACK_BUFFER_MODE = constant.Constant( 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE', 0x8C7F ) GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = constant.Constant( 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', 0x8C80 ) GL_TRANSFORM_FEEDBACK_VARYINGS = constant.Constant( 'GL_TRANSFORM_FEEDBACK_VARYINGS', 0x8C83 ) GL_TRANSFORM_FEEDBACK_BUFFER_START = constant.Constant( 'GL_TRANSFORM_FEEDBACK_BUFFER_START', 0x8C84 ) GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = constant.Constant( 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE', 0x8C85 ) GL_PRIMITIVES_GENERATED = constant.Constant( 'GL_PRIMITIVES_GENERATED', 0x8C87 ) GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = constant.Constant( 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN', 0x8C88 ) GL_RASTERIZER_DISCARD = constant.Constant( 'GL_RASTERIZER_DISCARD', 0x8C89 ) GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = constant.Constant( 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', 0x8C8A ) GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = constant.Constant( 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 0x8C8B ) GL_INTERLEAVED_ATTRIBS = constant.Constant( 'GL_INTERLEAVED_ATTRIBS', 0x8C8C ) GL_SEPARATE_ATTRIBS = constant.Constant( 'GL_SEPARATE_ATTRIBS', 0x8C8D ) GL_TRANSFORM_FEEDBACK_BUFFER = constant.Constant( 'GL_TRANSFORM_FEEDBACK_BUFFER', 0x8C8E ) GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = constant.Constant( 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING', 0x8C8F ) GL_RGBA32UI = constant.Constant( 'GL_RGBA32UI', 0x8D70 ) GL_RGB32UI = constant.Constant( 'GL_RGB32UI', 0x8D71 ) GL_RGBA16UI = constant.Constant( 'GL_RGBA16UI', 0x8D76 ) GL_RGB16UI = constant.Constant( 'GL_RGB16UI', 0x8D77 ) GL_RGBA8UI = constant.Constant( 'GL_RGBA8UI', 0x8D7C ) GL_RGB8UI = constant.Constant( 'GL_RGB8UI', 0x8D7D ) GL_RGBA32I = constant.Constant( 'GL_RGBA32I', 0x8D82 ) GL_RGB32I = constant.Constant( 'GL_RGB32I', 0x8D83 ) GL_RGBA16I = constant.Constant( 'GL_RGBA16I', 0x8D88 ) GL_RGB16I = constant.Constant( 'GL_RGB16I', 0x8D89 ) GL_RGBA8I = constant.Constant( 'GL_RGBA8I', 0x8D8E ) GL_RGB8I = constant.Constant( 'GL_RGB8I', 0x8D8F ) GL_RED_INTEGER = constant.Constant( 'GL_RED_INTEGER', 0x8D94 ) GL_GREEN_INTEGER = constant.Constant( 'GL_GREEN_INTEGER', 0x8D95 ) GL_BLUE_INTEGER = constant.Constant( 'GL_BLUE_INTEGER', 0x8D96 ) GL_RGB_INTEGER = constant.Constant( 'GL_RGB_INTEGER', 0x8D98 ) GL_RGBA_INTEGER = constant.Constant( 'GL_RGBA_INTEGER', 0x8D99 ) GL_BGR_INTEGER = constant.Constant( 'GL_BGR_INTEGER', 0x8D9A ) GL_BGRA_INTEGER = constant.Constant( 'GL_BGRA_INTEGER', 0x8D9B ) GL_SAMPLER_1D_ARRAY = constant.Constant( 'GL_SAMPLER_1D_ARRAY', 0x8DC0 ) GL_SAMPLER_2D_ARRAY = constant.Constant( 'GL_SAMPLER_2D_ARRAY', 0x8DC1 ) GL_SAMPLER_1D_ARRAY_SHADOW = constant.Constant( 'GL_SAMPLER_1D_ARRAY_SHADOW', 0x8DC3 ) GL_SAMPLER_2D_ARRAY_SHADOW = constant.Constant( 'GL_SAMPLER_2D_ARRAY_SHADOW', 0x8DC4 ) GL_SAMPLER_CUBE_SHADOW = constant.Constant( 'GL_SAMPLER_CUBE_SHADOW', 0x8DC5 ) GL_UNSIGNED_INT_VEC2 = constant.Constant( 'GL_UNSIGNED_INT_VEC2', 0x8DC6 ) GL_UNSIGNED_INT_VEC3 = constant.Constant( 'GL_UNSIGNED_INT_VEC3', 0x8DC7 ) GL_UNSIGNED_INT_VEC4 = constant.Constant( 'GL_UNSIGNED_INT_VEC4', 0x8DC8 ) GL_INT_SAMPLER_1D = constant.Constant( 'GL_INT_SAMPLER_1D', 0x8DC9 ) GL_INT_SAMPLER_2D = constant.Constant( 'GL_INT_SAMPLER_2D', 0x8DCA ) GL_INT_SAMPLER_3D = constant.Constant( 'GL_INT_SAMPLER_3D', 0x8DCB ) GL_INT_SAMPLER_CUBE = constant.Constant( 'GL_INT_SAMPLER_CUBE', 0x8DCC ) GL_INT_SAMPLER_1D_ARRAY = constant.Constant( 'GL_INT_SAMPLER_1D_ARRAY', 0x8DCE ) GL_INT_SAMPLER_2D_ARRAY = constant.Constant( 'GL_INT_SAMPLER_2D_ARRAY', 0x8DCF ) GL_UNSIGNED_INT_SAMPLER_1D = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_1D', 0x8DD1 ) GL_UNSIGNED_INT_SAMPLER_2D = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_2D', 0x8DD2 ) GL_UNSIGNED_INT_SAMPLER_3D = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_3D', 0x8DD3 ) GL_UNSIGNED_INT_SAMPLER_CUBE = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_CUBE', 0x8DD4 ) GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY', 0x8DD6 ) GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY', 0x8DD7 ) GL_QUERY_WAIT = constant.Constant( 'GL_QUERY_WAIT', 0x8E13 ) GL_QUERY_NO_WAIT = constant.Constant( 'GL_QUERY_NO_WAIT', 0x8E14 ) GL_QUERY_BY_REGION_WAIT = constant.Constant( 'GL_QUERY_BY_REGION_WAIT', 0x8E15 ) GL_QUERY_BY_REGION_NO_WAIT = constant.Constant( 'GL_QUERY_BY_REGION_NO_WAIT', 0x8E16 ) GL_BUFFER_ACCESS_FLAGS = constant.Constant( 'GL_BUFFER_ACCESS_FLAGS', 0x911F ) GL_BUFFER_MAP_LENGTH = constant.Constant( 'GL_BUFFER_MAP_LENGTH', 0x9120 ) GL_BUFFER_MAP_OFFSET = constant.Constant( 'GL_BUFFER_MAP_OFFSET', 0x9121 ) glColorMaski = platform.createExtensionFunction( 'glColorMaski',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLboolean,constants.GLboolean,constants.GLboolean,constants.GLboolean,), doc='glColorMaski(GLuint(index), GLboolean(r), GLboolean(g), GLboolean(b), GLboolean(a)) -> None', argNames=('index','r','g','b','a',), deprecated=_DEPRECATED, )
glGetBooleani_v = platform.createExtensionFunction( 'glGetBooleani_v',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,arrays.GLbooleanArray,), doc='glGetBooleani_v(GLenum(target), GLuint(index), GLbooleanArray(data)) -> None', argNames=('target','index','data',), deprecated=_DEPRECATED, )
glGetIntegeri_v = platform.createExtensionFunction( 'glGetIntegeri_v',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,arrays.GLintArray,), doc='glGetIntegeri_v(GLenum(target), GLuint(index), GLintArray(data)) -> None', argNames=('target','index','data',), deprecated=_DEPRECATED, )
glEnablei = platform.createExtensionFunction( 'glEnablei',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,), doc='glEnablei(GLenum(target), GLuint(index)) -> None', argNames=('target','index',), deprecated=_DEPRECATED, )
glDisablei = platform.createExtensionFunction( 'glDisablei',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,), doc='glDisablei(GLenum(target), GLuint(index)) -> None', argNames=('target','index',), deprecated=_DEPRECATED, )
glIsEnabledi = platform.createExtensionFunction( 'glIsEnabledi',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLboolean, argTypes=(constants.GLenum,constants.GLuint,), doc='glIsEnabledi(GLenum(target), GLuint(index)) -> constants.GLboolean', argNames=('target','index',), deprecated=_DEPRECATED, )
glBeginTransformFeedback = platform.createExtensionFunction( 'glBeginTransformFeedback',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,), doc='glBeginTransformFeedback(GLenum(primitiveMode)) -> None', argNames=('primitiveMode',), deprecated=_DEPRECATED, )
glEndTransformFeedback = platform.createExtensionFunction( 'glEndTransformFeedback',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(), doc='glEndTransformFeedback() -> None', argNames=(), deprecated=_DEPRECATED, )
glBindBufferRange = platform.createExtensionFunction( 'glBindBufferRange',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,constants.GLuint,constants.GLintptr,constants.GLsizeiptr,), doc='glBindBufferRange(GLenum(target), GLuint(index), GLuint(buffer), GLintptr(offset), GLsizeiptr(size)) -> None', argNames=('target','index','buffer','offset','size',), deprecated=_DEPRECATED, )
glBindBufferBase = platform.createExtensionFunction( 'glBindBufferBase',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,constants.GLuint,), doc='glBindBufferBase(GLenum(target), GLuint(index), GLuint(buffer)) -> None', argNames=('target','index','buffer',), deprecated=_DEPRECATED, )
glTransformFeedbackVaryings = platform.createExtensionFunction( 'glTransformFeedbackVaryings',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLsizei,ctypes.POINTER( ctypes.POINTER( constants.GLchar )),constants.GLenum,), doc='glTransformFeedbackVaryings(GLuint(program), GLsizei(count), POINTER( ctypes.POINTER( constants.GLchar ))(varyings), GLenum(bufferMode)) -> None', argNames=('program','count','varyings','bufferMode',), deprecated=_DEPRECATED, )
glGetTransformFeedbackVarying = platform.createExtensionFunction( 'glGetTransformFeedbackVarying',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLsizeiArray,arrays.GLuintArray,arrays.GLcharArray,), doc='glGetTransformFeedbackVarying(GLuint(program), GLuint(index), GLsizei(bufSize), GLsizeiArray(length), GLsizeiArray(size), GLuintArray(type), GLcharArray(name)) -> None', argNames=('program','index','bufSize','length','size','type','name',), deprecated=_DEPRECATED, )
glClampColor = platform.createExtensionFunction( 'glClampColor',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,), doc='glClampColor(GLenum(target), GLenum(clamp)) -> None', argNames=('target','clamp',), deprecated=_DEPRECATED, )
glBeginConditionalRender = platform.createExtensionFunction( 'glBeginConditionalRender',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,), doc='glBeginConditionalRender(GLuint(id), GLenum(mode)) -> None', argNames=('id','mode',), deprecated=_DEPRECATED, )
glEndConditionalRender = platform.createExtensionFunction( 'glEndConditionalRender',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(), doc='glEndConditionalRender() -> None', argNames=(), deprecated=_DEPRECATED, )
glVertexAttribIPointer = platform.createExtensionFunction( 'glVertexAttribIPointer',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLint,constants.GLenum,constants.GLsizei,ctypes.c_void_p,), doc='glVertexAttribIPointer(GLuint(index), GLint(size), GLenum(type), GLsizei(stride), c_void_p(pointer)) -> None', argNames=('index','size','type','stride','pointer',), deprecated=_DEPRECATED, )
glGetVertexAttribIiv = platform.createExtensionFunction( 'glGetVertexAttribIiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLintArray,), doc='glGetVertexAttribIiv(GLuint(index), GLenum(pname), GLintArray(params)) -> None', argNames=('index','pname','params',), deprecated=_DEPRECATED, )
glGetVertexAttribIuiv = platform.createExtensionFunction( 'glGetVertexAttribIuiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLuintArray,), doc='glGetVertexAttribIuiv(GLuint(index), GLenum(pname), GLuintArray(params)) -> None', argNames=('index','pname','params',), deprecated=_DEPRECATED, )
glVertexAttribI1i = platform.createExtensionFunction( 'glVertexAttribI1i',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLint,), doc='glVertexAttribI1i(GLuint(index), GLint(x)) -> None', argNames=('index','x',), deprecated=_DEPRECATED, )
glVertexAttribI2i = platform.createExtensionFunction( 'glVertexAttribI2i',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLint,constants.GLint,), doc='glVertexAttribI2i(GLuint(index), GLint(x), GLint(y)) -> None', argNames=('index','x','y',), deprecated=_DEPRECATED, )
glVertexAttribI3i = platform.createExtensionFunction( 'glVertexAttribI3i',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLint,constants.GLint,constants.GLint,), doc='glVertexAttribI3i(GLuint(index), GLint(x), GLint(y), GLint(z)) -> None', argNames=('index','x','y','z',), deprecated=_DEPRECATED, )
glVertexAttribI4i = platform.createExtensionFunction( 'glVertexAttribI4i',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLint,constants.GLint,constants.GLint,constants.GLint,), doc='glVertexAttribI4i(GLuint(index), GLint(x), GLint(y), GLint(z), GLint(w)) -> None', argNames=('index','x','y','z','w',), deprecated=_DEPRECATED, )
glVertexAttribI1ui = platform.createExtensionFunction( 'glVertexAttribI1ui',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,), doc='glVertexAttribI1ui(GLuint(index), GLuint(x)) -> None', argNames=('index','x',), deprecated=_DEPRECATED, )
glVertexAttribI2ui = platform.createExtensionFunction( 'glVertexAttribI2ui',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLuint,), doc='glVertexAttribI2ui(GLuint(index), GLuint(x), GLuint(y)) -> None', argNames=('index','x','y',), deprecated=_DEPRECATED, )
glVertexAttribI3ui = platform.createExtensionFunction( 'glVertexAttribI3ui',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLuint,constants.GLuint,), doc='glVertexAttribI3ui(GLuint(index), GLuint(x), GLuint(y), GLuint(z)) -> None', argNames=('index','x','y','z',), deprecated=_DEPRECATED, )
glVertexAttribI4ui = platform.createExtensionFunction( 'glVertexAttribI4ui',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLuint,constants.GLuint,constants.GLuint,), doc='glVertexAttribI4ui(GLuint(index), GLuint(x), GLuint(y), GLuint(z), GLuint(w)) -> None', argNames=('index','x','y','z','w',), deprecated=_DEPRECATED, )
glVertexAttribI1iv = platform.createExtensionFunction( 'glVertexAttribI1iv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLintArray,), doc='glVertexAttribI1iv(GLuint(index), GLintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribI2iv = platform.createExtensionFunction( 'glVertexAttribI2iv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLintArray,), doc='glVertexAttribI2iv(GLuint(index), GLintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribI3iv = platform.createExtensionFunction( 'glVertexAttribI3iv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLintArray,), doc='glVertexAttribI3iv(GLuint(index), GLintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribI4iv = platform.createExtensionFunction( 'glVertexAttribI4iv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLintArray,), doc='glVertexAttribI4iv(GLuint(index), GLintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribI1uiv = platform.createExtensionFunction( 'glVertexAttribI1uiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLuintArray,), doc='glVertexAttribI1uiv(GLuint(index), GLuintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribI2uiv = platform.createExtensionFunction( 'glVertexAttribI2uiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLuintArray,), doc='glVertexAttribI2uiv(GLuint(index), GLuintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribI3uiv = platform.createExtensionFunction( 'glVertexAttribI3uiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLuintArray,), doc='glVertexAttribI3uiv(GLuint(index), GLuintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribI4uiv = platform.createExtensionFunction( 'glVertexAttribI4uiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLuintArray,), doc='glVertexAttribI4uiv(GLuint(index), GLuintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribI4bv = platform.createExtensionFunction( 'glVertexAttribI4bv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLbyteArray,), doc='glVertexAttribI4bv(GLuint(index), GLbyteArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribI4sv = platform.createExtensionFunction( 'glVertexAttribI4sv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLshortArray,), doc='glVertexAttribI4sv(GLuint(index), GLshortArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribI4ubv = platform.createExtensionFunction( 'glVertexAttribI4ubv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLubyteArray,), doc='glVertexAttribI4ubv(GLuint(index), GLubyteArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribI4usv = platform.createExtensionFunction( 'glVertexAttribI4usv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLushortArray,), doc='glVertexAttribI4usv(GLuint(index), GLushortArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glGetUniformuiv = platform.createExtensionFunction( 'glGetUniformuiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLint,arrays.GLuintArray,), doc='glGetUniformuiv(GLuint(program), GLint(location), GLuintArray(params)) -> None', argNames=('program','location','params',), deprecated=_DEPRECATED, )
glBindFragDataLocation = platform.createExtensionFunction( 'glBindFragDataLocation',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,arrays.GLcharArray,), doc='glBindFragDataLocation(GLuint(program), GLuint(color), GLcharArray(name)) -> None', argNames=('program','color','name',), deprecated=_DEPRECATED, )
glGetFragDataLocation = platform.createExtensionFunction( 'glGetFragDataLocation',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLint, argTypes=(constants.GLuint,arrays.GLcharArray,), doc='glGetFragDataLocation(GLuint(program), GLcharArray(name)) -> constants.GLint', argNames=('program','name',), deprecated=_DEPRECATED, )
glUniform1ui = platform.createExtensionFunction( 'glUniform1ui',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLuint,), doc='glUniform1ui(GLint(location), GLuint(v0)) -> None', argNames=('location','v0',), deprecated=_DEPRECATED, )
glUniform2ui = platform.createExtensionFunction( 'glUniform2ui',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLuint,constants.GLuint,), doc='glUniform2ui(GLint(location), GLuint(v0), GLuint(v1)) -> None', argNames=('location','v0','v1',), deprecated=_DEPRECATED, )
glUniform3ui = platform.createExtensionFunction( 'glUniform3ui',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLuint,constants.GLuint,constants.GLuint,), doc='glUniform3ui(GLint(location), GLuint(v0), GLuint(v1), GLuint(v2)) -> None', argNames=('location','v0','v1','v2',), deprecated=_DEPRECATED, )
glUniform4ui = platform.createExtensionFunction( 'glUniform4ui',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLuint,constants.GLuint,constants.GLuint,constants.GLuint,), doc='glUniform4ui(GLint(location), GLuint(v0), GLuint(v1), GLuint(v2), GLuint(v3)) -> None', argNames=('location','v0','v1','v2','v3',), deprecated=_DEPRECATED, )
glUniform1uiv = platform.createExtensionFunction( 'glUniform1uiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLuintArray,), doc='glUniform1uiv(GLint(location), GLsizei(count), GLuintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform2uiv = platform.createExtensionFunction( 'glUniform2uiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLuintArray,), doc='glUniform2uiv(GLint(location), GLsizei(count), GLuintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform3uiv = platform.createExtensionFunction( 'glUniform3uiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLuintArray,), doc='glUniform3uiv(GLint(location), GLsizei(count), GLuintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform4uiv = platform.createExtensionFunction( 'glUniform4uiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLuintArray,), doc='glUniform4uiv(GLint(location), GLsizei(count), GLuintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glTexParameterIiv = platform.createExtensionFunction( 'glTexParameterIiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,arrays.GLintArray,), doc='glTexParameterIiv(GLenum(target), GLenum(pname), GLintArray(params)) -> None', argNames=('target','pname','params',), deprecated=_DEPRECATED, )
glTexParameterIuiv = platform.createExtensionFunction( 'glTexParameterIuiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,arrays.GLuintArray,), doc='glTexParameterIuiv(GLenum(target), GLenum(pname), GLuintArray(params)) -> None', argNames=('target','pname','params',), deprecated=_DEPRECATED, )
glGetTexParameterIiv = platform.createExtensionFunction( 'glGetTexParameterIiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,arrays.GLintArray,), doc='glGetTexParameterIiv(GLenum(target), GLenum(pname), GLintArray(params)) -> None', argNames=('target','pname','params',), deprecated=_DEPRECATED, )
glGetTexParameterIuiv = platform.createExtensionFunction( 'glGetTexParameterIuiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,arrays.GLuintArray,), doc='glGetTexParameterIuiv(GLenum(target), GLenum(pname), GLuintArray(params)) -> None', argNames=('target','pname','params',), deprecated=_DEPRECATED, )
glClearBufferiv = platform.createExtensionFunction( 'glClearBufferiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,arrays.GLintArray,), doc='glClearBufferiv(GLenum(buffer), GLint(drawbuffer), GLintArray(value)) -> None', argNames=('buffer','drawbuffer','value',), deprecated=_DEPRECATED, )
glClearBufferuiv = platform.createExtensionFunction( 'glClearBufferuiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,arrays.GLuintArray,), doc='glClearBufferuiv(GLenum(buffer), GLint(drawbuffer), GLuintArray(value)) -> None', argNames=('buffer','drawbuffer','value',), deprecated=_DEPRECATED, )
glClearBufferfv = platform.createExtensionFunction( 'glClearBufferfv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,arrays.GLfloatArray,), doc='glClearBufferfv(GLenum(buffer), GLint(drawbuffer), GLfloatArray(value)) -> None', argNames=('buffer','drawbuffer','value',), deprecated=_DEPRECATED, )
glClearBufferfi = platform.createExtensionFunction( 'glClearBufferfi',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,constants.GLfloat,constants.GLint,), doc='glClearBufferfi(GLenum(buffer), GLint(drawbuffer), GLfloat(depth), GLint(stencil)) -> None', argNames=('buffer','drawbuffer','depth','stencil',), deprecated=_DEPRECATED, )
glGetStringi = platform.createExtensionFunction( 'glGetStringi',dll=platform.GL, extension=EXTENSION_NAME, resultType=arrays.GLubyteArray, argTypes=(constants.GLenum,constants.GLuint,), doc='glGetStringi(GLenum(name), GLuint(index)) -> arrays.GLubyteArray', argNames=('name','index',), deprecated=_DEPRECATED, ) # import legacy entry points to allow checking for bool(entryPoint) from OpenGL.raw.GL.VERSION.GL_3_0_DEPRECATED import *
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