Viewing file: GL_2_1.py (3.95 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension VERSION.GL_2_1
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_VERSION_GL_2_1' _DEPRECATED = False GL_PIXEL_PACK_BUFFER = constant.Constant( 'GL_PIXEL_PACK_BUFFER', 0x88EB ) GL_PIXEL_UNPACK_BUFFER = constant.Constant( 'GL_PIXEL_UNPACK_BUFFER', 0x88EC ) GL_PIXEL_PACK_BUFFER_BINDING = constant.Constant( 'GL_PIXEL_PACK_BUFFER_BINDING', 0x88ED ) GL_PIXEL_UNPACK_BUFFER_BINDING = constant.Constant( 'GL_PIXEL_UNPACK_BUFFER_BINDING', 0x88EF ) GL_FLOAT_MAT2x3 = constant.Constant( 'GL_FLOAT_MAT2x3', 0x8B65 ) GL_FLOAT_MAT2x4 = constant.Constant( 'GL_FLOAT_MAT2x4', 0x8B66 ) GL_FLOAT_MAT3x2 = constant.Constant( 'GL_FLOAT_MAT3x2', 0x8B67 ) GL_FLOAT_MAT3x4 = constant.Constant( 'GL_FLOAT_MAT3x4', 0x8B68 ) GL_FLOAT_MAT4x2 = constant.Constant( 'GL_FLOAT_MAT4x2', 0x8B69 ) GL_FLOAT_MAT4x3 = constant.Constant( 'GL_FLOAT_MAT4x3', 0x8B6A ) GL_SRGB = constant.Constant( 'GL_SRGB', 0x8C40 ) GL_SRGB8 = constant.Constant( 'GL_SRGB8', 0x8C41 ) GL_SRGB_ALPHA = constant.Constant( 'GL_SRGB_ALPHA', 0x8C42 ) GL_SRGB8_ALPHA8 = constant.Constant( 'GL_SRGB8_ALPHA8', 0x8C43 ) GL_COMPRESSED_SRGB = constant.Constant( 'GL_COMPRESSED_SRGB', 0x8C48 ) GL_COMPRESSED_SRGB_ALPHA = constant.Constant( 'GL_COMPRESSED_SRGB_ALPHA', 0x8C49 ) glUniformMatrix2x3fv = platform.createExtensionFunction( 'glUniformMatrix2x3fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,), doc='glUniformMatrix2x3fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None', argNames=('location','count','transpose','value',), deprecated=_DEPRECATED, )
glUniformMatrix3x2fv = platform.createExtensionFunction( 'glUniformMatrix3x2fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,), doc='glUniformMatrix3x2fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None', argNames=('location','count','transpose','value',), deprecated=_DEPRECATED, )
glUniformMatrix2x4fv = platform.createExtensionFunction( 'glUniformMatrix2x4fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,), doc='glUniformMatrix2x4fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None', argNames=('location','count','transpose','value',), deprecated=_DEPRECATED, )
glUniformMatrix4x2fv = platform.createExtensionFunction( 'glUniformMatrix4x2fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,), doc='glUniformMatrix4x2fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None', argNames=('location','count','transpose','value',), deprecated=_DEPRECATED, )
glUniformMatrix3x4fv = platform.createExtensionFunction( 'glUniformMatrix3x4fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,), doc='glUniformMatrix3x4fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None', argNames=('location','count','transpose','value',), deprecated=_DEPRECATED, )
glUniformMatrix4x3fv = platform.createExtensionFunction( 'glUniformMatrix4x3fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,), doc='glUniformMatrix4x3fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None', argNames=('location','count','transpose','value',), deprecated=_DEPRECATED, ) # import legacy entry points to allow checking for bool(entryPoint) from OpenGL.raw.GL.VERSION.GL_2_1_DEPRECATED import *
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