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'''OpenGL extension VERSION.GL_2_0
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_VERSION_GL_2_0' _DEPRECATED = False GL_BLEND_EQUATION_RGB = constant.Constant( 'GL_BLEND_EQUATION_RGB', 0x8009 ) GL_VERTEX_ATTRIB_ARRAY_ENABLED = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 0x8622 ) GL_VERTEX_ATTRIB_ARRAY_SIZE = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 0x8623 ) GL_VERTEX_ATTRIB_ARRAY_STRIDE = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 0x8624 ) GL_VERTEX_ATTRIB_ARRAY_TYPE = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 0x8625 ) GL_CURRENT_VERTEX_ATTRIB = constant.Constant( 'GL_CURRENT_VERTEX_ATTRIB', 0x8626 ) GL_VERTEX_PROGRAM_POINT_SIZE = constant.Constant( 'GL_VERTEX_PROGRAM_POINT_SIZE', 0x8642 ) GL_VERTEX_ATTRIB_ARRAY_POINTER = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 0x8645 ) GL_STENCIL_BACK_FUNC = constant.Constant( 'GL_STENCIL_BACK_FUNC', 0x8800 ) GL_STENCIL_BACK_FAIL = constant.Constant( 'GL_STENCIL_BACK_FAIL', 0x8801 ) GL_STENCIL_BACK_PASS_DEPTH_FAIL = constant.Constant( 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 0x8802 ) GL_STENCIL_BACK_PASS_DEPTH_PASS = constant.Constant( 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 0x8803 ) GL_MAX_DRAW_BUFFERS = constant.Constant( 'GL_MAX_DRAW_BUFFERS', 0x8824 ) GL_DRAW_BUFFER0 = constant.Constant( 'GL_DRAW_BUFFER0', 0x8825 ) GL_DRAW_BUFFER1 = constant.Constant( 'GL_DRAW_BUFFER1', 0x8826 ) GL_DRAW_BUFFER2 = constant.Constant( 'GL_DRAW_BUFFER2', 0x8827 ) GL_DRAW_BUFFER3 = constant.Constant( 'GL_DRAW_BUFFER3', 0x8828 ) GL_DRAW_BUFFER4 = constant.Constant( 'GL_DRAW_BUFFER4', 0x8829 ) GL_DRAW_BUFFER5 = constant.Constant( 'GL_DRAW_BUFFER5', 0x882A ) GL_DRAW_BUFFER6 = constant.Constant( 'GL_DRAW_BUFFER6', 0x882B ) GL_DRAW_BUFFER7 = constant.Constant( 'GL_DRAW_BUFFER7', 0x882C ) GL_DRAW_BUFFER8 = constant.Constant( 'GL_DRAW_BUFFER8', 0x882D ) GL_DRAW_BUFFER9 = constant.Constant( 'GL_DRAW_BUFFER9', 0x882E ) GL_DRAW_BUFFER10 = constant.Constant( 'GL_DRAW_BUFFER10', 0x882F ) GL_DRAW_BUFFER11 = constant.Constant( 'GL_DRAW_BUFFER11', 0x8830 ) GL_DRAW_BUFFER12 = constant.Constant( 'GL_DRAW_BUFFER12', 0x8831 ) GL_DRAW_BUFFER13 = constant.Constant( 'GL_DRAW_BUFFER13', 0x8832 ) GL_DRAW_BUFFER14 = constant.Constant( 'GL_DRAW_BUFFER14', 0x8833 ) GL_DRAW_BUFFER15 = constant.Constant( 'GL_DRAW_BUFFER15', 0x8834 ) GL_BLEND_EQUATION_ALPHA = constant.Constant( 'GL_BLEND_EQUATION_ALPHA', 0x883D ) GL_MAX_VERTEX_ATTRIBS = constant.Constant( 'GL_MAX_VERTEX_ATTRIBS', 0x8869 ) GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 0x886A ) GL_MAX_TEXTURE_IMAGE_UNITS = constant.Constant( 'GL_MAX_TEXTURE_IMAGE_UNITS', 0x8872 ) GL_FRAGMENT_SHADER = constant.Constant( 'GL_FRAGMENT_SHADER', 0x8B30 ) GL_VERTEX_SHADER = constant.Constant( 'GL_VERTEX_SHADER', 0x8B31 ) GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = constant.Constant( 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 0x8B49 ) GL_MAX_VERTEX_UNIFORM_COMPONENTS = constant.Constant( 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 0x8B4A ) GL_MAX_VARYING_FLOATS = constant.Constant( 'GL_MAX_VARYING_FLOATS', 0x8B4B ) GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = constant.Constant( 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 0x8B4C ) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = constant.Constant( 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 0x8B4D ) GL_SHADER_TYPE = constant.Constant( 'GL_SHADER_TYPE', 0x8B4F ) GL_FLOAT_VEC2 = constant.Constant( 'GL_FLOAT_VEC2', 0x8B50 ) GL_FLOAT_VEC3 = constant.Constant( 'GL_FLOAT_VEC3', 0x8B51 ) GL_FLOAT_VEC4 = constant.Constant( 'GL_FLOAT_VEC4', 0x8B52 ) GL_INT_VEC2 = constant.Constant( 'GL_INT_VEC2', 0x8B53 ) GL_INT_VEC3 = constant.Constant( 'GL_INT_VEC3', 0x8B54 ) GL_INT_VEC4 = constant.Constant( 'GL_INT_VEC4', 0x8B55 ) GL_BOOL = constant.Constant( 'GL_BOOL', 0x8B56 ) GL_BOOL_VEC2 = constant.Constant( 'GL_BOOL_VEC2', 0x8B57 ) GL_BOOL_VEC3 = constant.Constant( 'GL_BOOL_VEC3', 0x8B58 ) GL_BOOL_VEC4 = constant.Constant( 'GL_BOOL_VEC4', 0x8B59 ) GL_FLOAT_MAT2 = constant.Constant( 'GL_FLOAT_MAT2', 0x8B5A ) GL_FLOAT_MAT3 = constant.Constant( 'GL_FLOAT_MAT3', 0x8B5B ) GL_FLOAT_MAT4 = constant.Constant( 'GL_FLOAT_MAT4', 0x8B5C ) GL_SAMPLER_1D = constant.Constant( 'GL_SAMPLER_1D', 0x8B5D ) GL_SAMPLER_2D = constant.Constant( 'GL_SAMPLER_2D', 0x8B5E ) GL_SAMPLER_3D = constant.Constant( 'GL_SAMPLER_3D', 0x8B5F ) GL_SAMPLER_CUBE = constant.Constant( 'GL_SAMPLER_CUBE', 0x8B60 ) GL_SAMPLER_1D_SHADOW = constant.Constant( 'GL_SAMPLER_1D_SHADOW', 0x8B61 ) GL_SAMPLER_2D_SHADOW = constant.Constant( 'GL_SAMPLER_2D_SHADOW', 0x8B62 ) GL_DELETE_STATUS = constant.Constant( 'GL_DELETE_STATUS', 0x8B80 ) GL_COMPILE_STATUS = constant.Constant( 'GL_COMPILE_STATUS', 0x8B81 ) GL_LINK_STATUS = constant.Constant( 'GL_LINK_STATUS', 0x8B82 ) GL_VALIDATE_STATUS = constant.Constant( 'GL_VALIDATE_STATUS', 0x8B83 ) GL_INFO_LOG_LENGTH = constant.Constant( 'GL_INFO_LOG_LENGTH', 0x8B84 ) GL_ATTACHED_SHADERS = constant.Constant( 'GL_ATTACHED_SHADERS', 0x8B85 ) GL_ACTIVE_UNIFORMS = constant.Constant( 'GL_ACTIVE_UNIFORMS', 0x8B86 ) GL_ACTIVE_UNIFORM_MAX_LENGTH = constant.Constant( 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 0x8B87 ) GL_SHADER_SOURCE_LENGTH = constant.Constant( 'GL_SHADER_SOURCE_LENGTH', 0x8B88 ) GL_ACTIVE_ATTRIBUTES = constant.Constant( 'GL_ACTIVE_ATTRIBUTES', 0x8B89 ) GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = constant.Constant( 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 0x8B8A ) GL_FRAGMENT_SHADER_DERIVATIVE_HINT = constant.Constant( 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 0x8B8B ) GL_SHADING_LANGUAGE_VERSION = constant.Constant( 'GL_SHADING_LANGUAGE_VERSION', 0x8B8C ) GL_CURRENT_PROGRAM = constant.Constant( 'GL_CURRENT_PROGRAM', 0x8B8D ) GL_POINT_SPRITE_COORD_ORIGIN = constant.Constant( 'GL_POINT_SPRITE_COORD_ORIGIN', 0x8CA0 ) GL_LOWER_LEFT = constant.Constant( 'GL_LOWER_LEFT', 0x8CA1 ) GL_UPPER_LEFT = constant.Constant( 'GL_UPPER_LEFT', 0x8CA2 ) GL_STENCIL_BACK_REF = constant.Constant( 'GL_STENCIL_BACK_REF', 0x8CA3 ) GL_STENCIL_BACK_VALUE_MASK = constant.Constant( 'GL_STENCIL_BACK_VALUE_MASK', 0x8CA4 ) GL_STENCIL_BACK_WRITEMASK = constant.Constant( 'GL_STENCIL_BACK_WRITEMASK', 0x8CA5 ) glBlendEquationSeparate = platform.createExtensionFunction( 'glBlendEquationSeparate',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,), doc='glBlendEquationSeparate(GLenum(modeRGB), GLenum(modeAlpha)) -> None', argNames=('modeRGB','modeAlpha',), deprecated=_DEPRECATED, )
glDrawBuffers = platform.createExtensionFunction( 'glDrawBuffers',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLsizei,arrays.GLuintArray,), doc='glDrawBuffers(GLsizei(n), GLuintArray(bufs)) -> None', argNames=('n','bufs',), deprecated=_DEPRECATED, )
glStencilOpSeparate = platform.createExtensionFunction( 'glStencilOpSeparate',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLenum,constants.GLenum,), doc='glStencilOpSeparate(GLenum(face), GLenum(sfail), GLenum(dpfail), GLenum(dppass)) -> None', argNames=('face','sfail','dpfail','dppass',), deprecated=_DEPRECATED, )
glStencilFuncSeparate = platform.createExtensionFunction( 'glStencilFuncSeparate',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLint,constants.GLuint,), doc='glStencilFuncSeparate(GLenum(frontfunc), GLenum(backfunc), GLint(ref), GLuint(mask)) -> None', argNames=('frontfunc','backfunc','ref','mask',), deprecated=_DEPRECATED, )
glStencilMaskSeparate = platform.createExtensionFunction( 'glStencilMaskSeparate',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,), doc='glStencilMaskSeparate(GLenum(face), GLuint(mask)) -> None', argNames=('face','mask',), deprecated=_DEPRECATED, )
glAttachShader = platform.createExtensionFunction( 'glAttachShader',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,), doc='glAttachShader(GLuint(program), GLuint(shader)) -> None', argNames=('program','shader',), deprecated=_DEPRECATED, )
glBindAttribLocation = platform.createExtensionFunction( 'glBindAttribLocation',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,arrays.GLcharArray,), doc='glBindAttribLocation(GLuint(program), GLuint(index), GLcharArray(name)) -> None', argNames=('program','index','name',), deprecated=_DEPRECATED, )
glCompileShader = platform.createExtensionFunction( 'glCompileShader',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glCompileShader(GLuint(shader)) -> None', argNames=('shader',), deprecated=_DEPRECATED, )
glCreateProgram = platform.createExtensionFunction( 'glCreateProgram',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLuint, argTypes=(), doc='glCreateProgram() -> constants.GLuint', argNames=(), deprecated=_DEPRECATED, )
glCreateShader = platform.createExtensionFunction( 'glCreateShader',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLuint, argTypes=(constants.GLenum,), doc='glCreateShader(GLenum(type)) -> constants.GLuint', argNames=('type',), deprecated=_DEPRECATED, )
glDeleteProgram = platform.createExtensionFunction( 'glDeleteProgram',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glDeleteProgram(GLuint(program)) -> None', argNames=('program',), deprecated=_DEPRECATED, )
glDeleteShader = platform.createExtensionFunction( 'glDeleteShader',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glDeleteShader(GLuint(shader)) -> None', argNames=('shader',), deprecated=_DEPRECATED, )
glDetachShader = platform.createExtensionFunction( 'glDetachShader',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,), doc='glDetachShader(GLuint(program), GLuint(shader)) -> None', argNames=('program','shader',), deprecated=_DEPRECATED, )
glDisableVertexAttribArray = platform.createExtensionFunction( 'glDisableVertexAttribArray',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glDisableVertexAttribArray(GLuint(index)) -> None', argNames=('index',), deprecated=_DEPRECATED, )
glEnableVertexAttribArray = platform.createExtensionFunction( 'glEnableVertexAttribArray',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glEnableVertexAttribArray(GLuint(index)) -> None', argNames=('index',), deprecated=_DEPRECATED, )
glGetActiveAttrib = platform.createExtensionFunction( 'glGetActiveAttrib',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLintArray,arrays.GLuintArray,arrays.GLcharArray,), doc='glGetActiveAttrib(GLuint(program), GLuint(index), GLsizei(bufSize), GLsizeiArray(length), GLintArray(size), GLuintArray(type), GLcharArray(name)) -> None', argNames=('program','index','bufSize','length','size','type','name',), deprecated=_DEPRECATED, )
glGetActiveUniform = platform.createExtensionFunction( 'glGetActiveUniform',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLintArray,arrays.GLuintArray,arrays.GLcharArray,), doc='glGetActiveUniform(GLuint(program), GLuint(index), GLsizei(bufSize), GLsizeiArray(length), GLintArray(size), GLuintArray(type), GLcharArray(name)) -> None', argNames=('program','index','bufSize','length','size','type','name',), deprecated=_DEPRECATED, )
glGetAttachedShaders = platform.createExtensionFunction( 'glGetAttachedShaders',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLuintArray,), doc='glGetAttachedShaders(GLuint(program), GLsizei(maxCount), GLsizeiArray(count), GLuintArray(obj)) -> None', argNames=('program','maxCount','count','obj',), deprecated=_DEPRECATED, )
glGetAttribLocation = platform.createExtensionFunction( 'glGetAttribLocation',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLint, argTypes=(constants.GLuint,arrays.GLcharArray,), doc='glGetAttribLocation(GLuint(program), GLcharArray(name)) -> constants.GLint', argNames=('program','name',), deprecated=_DEPRECATED, )
glGetProgramiv = platform.createExtensionFunction( 'glGetProgramiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLintArray,), doc='glGetProgramiv(GLuint(program), GLenum(pname), GLintArray(params)) -> None', argNames=('program','pname','params',), deprecated=_DEPRECATED, )
glGetProgramInfoLog = platform.createExtensionFunction( 'glGetProgramInfoLog',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray,), doc='glGetProgramInfoLog(GLuint(program), GLsizei(bufSize), GLsizeiArray(length), GLcharArray(infoLog)) -> None', argNames=('program','bufSize','length','infoLog',), deprecated=_DEPRECATED, )
glGetShaderiv = platform.createExtensionFunction( 'glGetShaderiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLintArray,), doc='glGetShaderiv(GLuint(shader), GLenum(pname), GLintArray(params)) -> None', argNames=('shader','pname','params',), deprecated=_DEPRECATED, )
glGetShaderInfoLog = platform.createExtensionFunction( 'glGetShaderInfoLog',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray,), doc='glGetShaderInfoLog(GLuint(shader), GLsizei(bufSize), GLsizeiArray(length), GLcharArray(infoLog)) -> None', argNames=('shader','bufSize','length','infoLog',), deprecated=_DEPRECATED, )
glGetShaderSource = platform.createExtensionFunction( 'glGetShaderSource',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray,), doc='glGetShaderSource(GLuint(shader), GLsizei(bufSize), GLsizeiArray(length), GLcharArray(source)) -> None', argNames=('shader','bufSize','length','source',), deprecated=_DEPRECATED, )
glGetUniformLocation = platform.createExtensionFunction( 'glGetUniformLocation',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLint, argTypes=(constants.GLuint,arrays.GLcharArray,), doc='glGetUniformLocation(GLuint(program), GLcharArray(name)) -> constants.GLint', argNames=('program','name',), deprecated=_DEPRECATED, )
glGetUniformfv = platform.createExtensionFunction( 'glGetUniformfv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLint,arrays.GLfloatArray,), doc='glGetUniformfv(GLuint(program), GLint(location), GLfloatArray(params)) -> None', argNames=('program','location','params',), deprecated=_DEPRECATED, )
glGetUniformiv = platform.createExtensionFunction( 'glGetUniformiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLint,arrays.GLintArray,), doc='glGetUniformiv(GLuint(program), GLint(location), GLintArray(params)) -> None', argNames=('program','location','params',), deprecated=_DEPRECATED, )
glGetVertexAttribdv = platform.createExtensionFunction( 'glGetVertexAttribdv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLdoubleArray,), doc='glGetVertexAttribdv(GLuint(index), GLenum(pname), GLdoubleArray(params)) -> None', argNames=('index','pname','params',), deprecated=_DEPRECATED, )
glGetVertexAttribfv = platform.createExtensionFunction( 'glGetVertexAttribfv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLfloatArray,), doc='glGetVertexAttribfv(GLuint(index), GLenum(pname), GLfloatArray(params)) -> None', argNames=('index','pname','params',), deprecated=_DEPRECATED, )
glGetVertexAttribiv = platform.createExtensionFunction( 'glGetVertexAttribiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLintArray,), doc='glGetVertexAttribiv(GLuint(index), GLenum(pname), GLintArray(params)) -> None', argNames=('index','pname','params',), deprecated=_DEPRECATED, )
glGetVertexAttribPointerv = platform.createExtensionFunction( 'glGetVertexAttribPointerv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,ctypes.POINTER(ctypes.c_void_p),), doc='glGetVertexAttribPointerv(GLuint(index), GLenum(pname), POINTER(ctypes.c_void_p)(pointer)) -> None', argNames=('index','pname','pointer',), deprecated=_DEPRECATED, )
glIsProgram = platform.createExtensionFunction( 'glIsProgram',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLboolean, argTypes=(constants.GLuint,), doc='glIsProgram(GLuint(program)) -> constants.GLboolean', argNames=('program',), deprecated=_DEPRECATED, )
glIsShader = platform.createExtensionFunction( 'glIsShader',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLboolean, argTypes=(constants.GLuint,), doc='glIsShader(GLuint(shader)) -> constants.GLboolean', argNames=('shader',), deprecated=_DEPRECATED, )
glLinkProgram = platform.createExtensionFunction( 'glLinkProgram',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glLinkProgram(GLuint(program)) -> None', argNames=('program',), deprecated=_DEPRECATED, )
glShaderSource = platform.createExtensionFunction( 'glShaderSource',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLsizei,ctypes.POINTER( ctypes.POINTER( constants.GLchar )),arrays.GLintArray,), doc='glShaderSource(GLuint(shader), GLsizei(count), POINTER( ctypes.POINTER( constants.GLchar ))(string), GLintArray(length)) -> None', argNames=('shader','count','string','length',), deprecated=_DEPRECATED, )
glUseProgram = platform.createExtensionFunction( 'glUseProgram',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glUseProgram(GLuint(program)) -> None', argNames=('program',), deprecated=_DEPRECATED, )
glUniform1f = platform.createExtensionFunction( 'glUniform1f',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLfloat,), doc='glUniform1f(GLint(location), GLfloat(v0)) -> None', argNames=('location','v0',), deprecated=_DEPRECATED, )
glUniform2f = platform.createExtensionFunction( 'glUniform2f',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLfloat,constants.GLfloat,), doc='glUniform2f(GLint(location), GLfloat(v0), GLfloat(v1)) -> None', argNames=('location','v0','v1',), deprecated=_DEPRECATED, )
glUniform3f = platform.createExtensionFunction( 'glUniform3f',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLfloat,constants.GLfloat,constants.GLfloat,), doc='glUniform3f(GLint(location), GLfloat(v0), GLfloat(v1), GLfloat(v2)) -> None', argNames=('location','v0','v1','v2',), deprecated=_DEPRECATED, )
glUniform4f = platform.createExtensionFunction( 'glUniform4f',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLfloat,constants.GLfloat,constants.GLfloat,constants.GLfloat,), doc='glUniform4f(GLint(location), GLfloat(v0), GLfloat(v1), GLfloat(v2), GLfloat(v3)) -> None', argNames=('location','v0','v1','v2','v3',), deprecated=_DEPRECATED, )
glUniform1i = platform.createExtensionFunction( 'glUniform1i',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLint,), doc='glUniform1i(GLint(location), GLint(v0)) -> None', argNames=('location','v0',), deprecated=_DEPRECATED, )
glUniform2i = platform.createExtensionFunction( 'glUniform2i',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLint,constants.GLint,), doc='glUniform2i(GLint(location), GLint(v0), GLint(v1)) -> None', argNames=('location','v0','v1',), deprecated=_DEPRECATED, )
glUniform3i = platform.createExtensionFunction( 'glUniform3i',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLint,constants.GLint,constants.GLint,), doc='glUniform3i(GLint(location), GLint(v0), GLint(v1), GLint(v2)) -> None', argNames=('location','v0','v1','v2',), deprecated=_DEPRECATED, )
glUniform4i = platform.createExtensionFunction( 'glUniform4i',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLint,constants.GLint,constants.GLint,constants.GLint,), doc='glUniform4i(GLint(location), GLint(v0), GLint(v1), GLint(v2), GLint(v3)) -> None', argNames=('location','v0','v1','v2','v3',), deprecated=_DEPRECATED, )
glUniform1fv = platform.createExtensionFunction( 'glUniform1fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLfloatArray,), doc='glUniform1fv(GLint(location), GLsizei(count), GLfloatArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform2fv = platform.createExtensionFunction( 'glUniform2fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLfloatArray,), doc='glUniform2fv(GLint(location), GLsizei(count), GLfloatArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform3fv = platform.createExtensionFunction( 'glUniform3fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLfloatArray,), doc='glUniform3fv(GLint(location), GLsizei(count), GLfloatArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform4fv = platform.createExtensionFunction( 'glUniform4fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLfloatArray,), doc='glUniform4fv(GLint(location), GLsizei(count), GLfloatArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform1iv = platform.createExtensionFunction( 'glUniform1iv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLintArray,), doc='glUniform1iv(GLint(location), GLsizei(count), GLintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform2iv = platform.createExtensionFunction( 'glUniform2iv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLintArray,), doc='glUniform2iv(GLint(location), GLsizei(count), GLintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform3iv = platform.createExtensionFunction( 'glUniform3iv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLintArray,), doc='glUniform3iv(GLint(location), GLsizei(count), GLintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform4iv = platform.createExtensionFunction( 'glUniform4iv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLintArray,), doc='glUniform4iv(GLint(location), GLsizei(count), GLintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniformMatrix2fv = platform.createExtensionFunction( 'glUniformMatrix2fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,), doc='glUniformMatrix2fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None', argNames=('location','count','transpose','value',), deprecated=_DEPRECATED, )
glUniformMatrix3fv = platform.createExtensionFunction( 'glUniformMatrix3fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,), doc='glUniformMatrix3fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None', argNames=('location','count','transpose','value',), deprecated=_DEPRECATED, )
glUniformMatrix4fv = platform.createExtensionFunction( 'glUniformMatrix4fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,constants.GLboolean,arrays.GLfloatArray,), doc='glUniformMatrix4fv(GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value)) -> None', argNames=('location','count','transpose','value',), deprecated=_DEPRECATED, )
glValidateProgram = platform.createExtensionFunction( 'glValidateProgram',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glValidateProgram(GLuint(program)) -> None', argNames=('program',), deprecated=_DEPRECATED, )
glVertexAttrib1d = platform.createExtensionFunction( 'glVertexAttrib1d',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLdouble,), doc='glVertexAttrib1d(GLuint(index), GLdouble(x)) -> None', argNames=('index','x',), deprecated=_DEPRECATED, )
glVertexAttrib1dv = platform.createExtensionFunction( 'glVertexAttrib1dv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLdoubleArray,), doc='glVertexAttrib1dv(GLuint(index), GLdoubleArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib1f = platform.createExtensionFunction( 'glVertexAttrib1f',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLfloat,), doc='glVertexAttrib1f(GLuint(index), GLfloat(x)) -> None', argNames=('index','x',), deprecated=_DEPRECATED, )
glVertexAttrib1fv = platform.createExtensionFunction( 'glVertexAttrib1fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLfloatArray,), doc='glVertexAttrib1fv(GLuint(index), GLfloatArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib1s = platform.createExtensionFunction( 'glVertexAttrib1s',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLshort,), doc='glVertexAttrib1s(GLuint(index), GLshort(x)) -> None', argNames=('index','x',), deprecated=_DEPRECATED, )
glVertexAttrib1sv = platform.createExtensionFunction( 'glVertexAttrib1sv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLshortArray,), doc='glVertexAttrib1sv(GLuint(index), GLshortArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib2d = platform.createExtensionFunction( 'glVertexAttrib2d',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLdouble,constants.GLdouble,), doc='glVertexAttrib2d(GLuint(index), GLdouble(x), GLdouble(y)) -> None', argNames=('index','x','y',), deprecated=_DEPRECATED, )
glVertexAttrib2dv = platform.createExtensionFunction( 'glVertexAttrib2dv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLdoubleArray,), doc='glVertexAttrib2dv(GLuint(index), GLdoubleArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib2f = platform.createExtensionFunction( 'glVertexAttrib2f',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLfloat,constants.GLfloat,), doc='glVertexAttrib2f(GLuint(index), GLfloat(x), GLfloat(y)) -> None', argNames=('index','x','y',), deprecated=_DEPRECATED, )
glVertexAttrib2fv = platform.createExtensionFunction( 'glVertexAttrib2fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLfloatArray,), doc='glVertexAttrib2fv(GLuint(index), GLfloatArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib2s = platform.createExtensionFunction( 'glVertexAttrib2s',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLshort,constants.GLshort,), doc='glVertexAttrib2s(GLuint(index), GLshort(x), GLshort(y)) -> None', argNames=('index','x','y',), deprecated=_DEPRECATED, )
glVertexAttrib2sv = platform.createExtensionFunction( 'glVertexAttrib2sv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLshortArray,), doc='glVertexAttrib2sv(GLuint(index), GLshortArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib3d = platform.createExtensionFunction( 'glVertexAttrib3d',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLdouble,constants.GLdouble,constants.GLdouble,), doc='glVertexAttrib3d(GLuint(index), GLdouble(x), GLdouble(y), GLdouble(z)) -> None', argNames=('index','x','y','z',), deprecated=_DEPRECATED, )
glVertexAttrib3dv = platform.createExtensionFunction( 'glVertexAttrib3dv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLdoubleArray,), doc='glVertexAttrib3dv(GLuint(index), GLdoubleArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib3f = platform.createExtensionFunction( 'glVertexAttrib3f',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLfloat,constants.GLfloat,constants.GLfloat,), doc='glVertexAttrib3f(GLuint(index), GLfloat(x), GLfloat(y), GLfloat(z)) -> None', argNames=('index','x','y','z',), deprecated=_DEPRECATED, )
glVertexAttrib3fv = platform.createExtensionFunction( 'glVertexAttrib3fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLfloatArray,), doc='glVertexAttrib3fv(GLuint(index), GLfloatArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib3s = platform.createExtensionFunction( 'glVertexAttrib3s',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLshort,constants.GLshort,constants.GLshort,), doc='glVertexAttrib3s(GLuint(index), GLshort(x), GLshort(y), GLshort(z)) -> None', argNames=('index','x','y','z',), deprecated=_DEPRECATED, )
glVertexAttrib3sv = platform.createExtensionFunction( 'glVertexAttrib3sv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLshortArray,), doc='glVertexAttrib3sv(GLuint(index), GLshortArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4Nbv = platform.createExtensionFunction( 'glVertexAttrib4Nbv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLbyteArray,), doc='glVertexAttrib4Nbv(GLuint(index), GLbyteArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4Niv = platform.createExtensionFunction( 'glVertexAttrib4Niv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLintArray,), doc='glVertexAttrib4Niv(GLuint(index), GLintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4Nsv = platform.createExtensionFunction( 'glVertexAttrib4Nsv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLshortArray,), doc='glVertexAttrib4Nsv(GLuint(index), GLshortArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4Nub = platform.createExtensionFunction( 'glVertexAttrib4Nub',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLubyte,constants.GLubyte,constants.GLubyte,constants.GLubyte,), doc='glVertexAttrib4Nub(GLuint(index), GLubyte(x), GLubyte(y), GLubyte(z), GLubyte(w)) -> None', argNames=('index','x','y','z','w',), deprecated=_DEPRECATED, )
glVertexAttrib4Nubv = platform.createExtensionFunction( 'glVertexAttrib4Nubv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLubyteArray,), doc='glVertexAttrib4Nubv(GLuint(index), GLubyteArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4Nuiv = platform.createExtensionFunction( 'glVertexAttrib4Nuiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLuintArray,), doc='glVertexAttrib4Nuiv(GLuint(index), GLuintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4Nusv = platform.createExtensionFunction( 'glVertexAttrib4Nusv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLushortArray,), doc='glVertexAttrib4Nusv(GLuint(index), GLushortArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4bv = platform.createExtensionFunction( 'glVertexAttrib4bv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLbyteArray,), doc='glVertexAttrib4bv(GLuint(index), GLbyteArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4d = platform.createExtensionFunction( 'glVertexAttrib4d',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLdouble,constants.GLdouble,constants.GLdouble,constants.GLdouble,), doc='glVertexAttrib4d(GLuint(index), GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w)) -> None', argNames=('index','x','y','z','w',), deprecated=_DEPRECATED, )
glVertexAttrib4dv = platform.createExtensionFunction( 'glVertexAttrib4dv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLdoubleArray,), doc='glVertexAttrib4dv(GLuint(index), GLdoubleArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4f = platform.createExtensionFunction( 'glVertexAttrib4f',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLfloat,constants.GLfloat,constants.GLfloat,constants.GLfloat,), doc='glVertexAttrib4f(GLuint(index), GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w)) -> None', argNames=('index','x','y','z','w',), deprecated=_DEPRECATED, )
glVertexAttrib4fv = platform.createExtensionFunction( 'glVertexAttrib4fv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLfloatArray,), doc='glVertexAttrib4fv(GLuint(index), GLfloatArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4iv = platform.createExtensionFunction( 'glVertexAttrib4iv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLintArray,), doc='glVertexAttrib4iv(GLuint(index), GLintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4s = platform.createExtensionFunction( 'glVertexAttrib4s',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLshort,constants.GLshort,constants.GLshort,constants.GLshort,), doc='glVertexAttrib4s(GLuint(index), GLshort(x), GLshort(y), GLshort(z), GLshort(w)) -> None', argNames=('index','x','y','z','w',), deprecated=_DEPRECATED, )
glVertexAttrib4sv = platform.createExtensionFunction( 'glVertexAttrib4sv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLshortArray,), doc='glVertexAttrib4sv(GLuint(index), GLshortArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4ubv = platform.createExtensionFunction( 'glVertexAttrib4ubv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLubyteArray,), doc='glVertexAttrib4ubv(GLuint(index), GLubyteArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4uiv = platform.createExtensionFunction( 'glVertexAttrib4uiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLuintArray,), doc='glVertexAttrib4uiv(GLuint(index), GLuintArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttrib4usv = platform.createExtensionFunction( 'glVertexAttrib4usv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLushortArray,), doc='glVertexAttrib4usv(GLuint(index), GLushortArray(v)) -> None', argNames=('index','v',), deprecated=_DEPRECATED, )
glVertexAttribPointer = platform.createExtensionFunction( 'glVertexAttribPointer',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLint,constants.GLenum,constants.GLboolean,constants.GLsizei,ctypes.c_void_p,), doc='glVertexAttribPointer(GLuint(index), GLint(size), GLenum(type), GLboolean(normalized), GLsizei(stride), c_void_p(pointer)) -> None', argNames=('index','size','type','normalized','stride','pointer',), deprecated=_DEPRECATED, ) # import legacy entry points to allow checking for bool(entryPoint) from OpenGL.raw.GL.VERSION.GL_2_0_DEPRECATED import *
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