Viewing file: GL_1_3.py (8.89 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension VERSION.GL_1_3
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_VERSION_GL_1_3' _DEPRECATED = False GL_TEXTURE0 = constant.Constant( 'GL_TEXTURE0', 0x84C0 ) GL_TEXTURE1 = constant.Constant( 'GL_TEXTURE1', 0x84C1 ) GL_TEXTURE2 = constant.Constant( 'GL_TEXTURE2', 0x84C2 ) GL_TEXTURE3 = constant.Constant( 'GL_TEXTURE3', 0x84C3 ) GL_TEXTURE4 = constant.Constant( 'GL_TEXTURE4', 0x84C4 ) GL_TEXTURE5 = constant.Constant( 'GL_TEXTURE5', 0x84C5 ) GL_TEXTURE6 = constant.Constant( 'GL_TEXTURE6', 0x84C6 ) GL_TEXTURE7 = constant.Constant( 'GL_TEXTURE7', 0x84C7 ) GL_TEXTURE8 = constant.Constant( 'GL_TEXTURE8', 0x84C8 ) GL_TEXTURE9 = constant.Constant( 'GL_TEXTURE9', 0x84C9 ) GL_TEXTURE10 = constant.Constant( 'GL_TEXTURE10', 0x84CA ) GL_TEXTURE11 = constant.Constant( 'GL_TEXTURE11', 0x84CB ) GL_TEXTURE12 = constant.Constant( 'GL_TEXTURE12', 0x84CC ) GL_TEXTURE13 = constant.Constant( 'GL_TEXTURE13', 0x84CD ) GL_TEXTURE14 = constant.Constant( 'GL_TEXTURE14', 0x84CE ) GL_TEXTURE15 = constant.Constant( 'GL_TEXTURE15', 0x84CF ) GL_TEXTURE16 = constant.Constant( 'GL_TEXTURE16', 0x84D0 ) GL_TEXTURE17 = constant.Constant( 'GL_TEXTURE17', 0x84D1 ) GL_TEXTURE18 = constant.Constant( 'GL_TEXTURE18', 0x84D2 ) GL_TEXTURE19 = constant.Constant( 'GL_TEXTURE19', 0x84D3 ) GL_TEXTURE20 = constant.Constant( 'GL_TEXTURE20', 0x84D4 ) GL_TEXTURE21 = constant.Constant( 'GL_TEXTURE21', 0x84D5 ) GL_TEXTURE22 = constant.Constant( 'GL_TEXTURE22', 0x84D6 ) GL_TEXTURE23 = constant.Constant( 'GL_TEXTURE23', 0x84D7 ) GL_TEXTURE24 = constant.Constant( 'GL_TEXTURE24', 0x84D8 ) GL_TEXTURE25 = constant.Constant( 'GL_TEXTURE25', 0x84D9 ) GL_TEXTURE26 = constant.Constant( 'GL_TEXTURE26', 0x84DA ) GL_TEXTURE27 = constant.Constant( 'GL_TEXTURE27', 0x84DB ) GL_TEXTURE28 = constant.Constant( 'GL_TEXTURE28', 0x84DC ) GL_TEXTURE29 = constant.Constant( 'GL_TEXTURE29', 0x84DD ) GL_TEXTURE30 = constant.Constant( 'GL_TEXTURE30', 0x84DE ) GL_TEXTURE31 = constant.Constant( 'GL_TEXTURE31', 0x84DF ) GL_ACTIVE_TEXTURE = constant.Constant( 'GL_ACTIVE_TEXTURE', 0x84E0 ) GL_MULTISAMPLE = constant.Constant( 'GL_MULTISAMPLE', 0x809D ) GL_SAMPLE_ALPHA_TO_COVERAGE = constant.Constant( 'GL_SAMPLE_ALPHA_TO_COVERAGE', 0x809E ) GL_SAMPLE_ALPHA_TO_ONE = constant.Constant( 'GL_SAMPLE_ALPHA_TO_ONE', 0x809F ) GL_SAMPLE_COVERAGE = constant.Constant( 'GL_SAMPLE_COVERAGE', 0x80A0 ) GL_SAMPLE_BUFFERS = constant.Constant( 'GL_SAMPLE_BUFFERS', 0x80A8 ) GL_SAMPLES = constant.Constant( 'GL_SAMPLES', 0x80A9 ) GL_SAMPLE_COVERAGE_VALUE = constant.Constant( 'GL_SAMPLE_COVERAGE_VALUE', 0x80AA ) GL_SAMPLE_COVERAGE_INVERT = constant.Constant( 'GL_SAMPLE_COVERAGE_INVERT', 0x80AB ) GL_TEXTURE_CUBE_MAP = constant.Constant( 'GL_TEXTURE_CUBE_MAP', 0x8513 ) GL_TEXTURE_BINDING_CUBE_MAP = constant.Constant( 'GL_TEXTURE_BINDING_CUBE_MAP', 0x8514 ) GL_TEXTURE_CUBE_MAP_POSITIVE_X = constant.Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', 0x8515 ) GL_TEXTURE_CUBE_MAP_NEGATIVE_X = constant.Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 0x8516 ) GL_TEXTURE_CUBE_MAP_POSITIVE_Y = constant.Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 0x8517 ) GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = constant.Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 0x8518 ) GL_TEXTURE_CUBE_MAP_POSITIVE_Z = constant.Constant( 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 0x8519 ) GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = constant.Constant( 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 0x851A ) GL_PROXY_TEXTURE_CUBE_MAP = constant.Constant( 'GL_PROXY_TEXTURE_CUBE_MAP', 0x851B ) GL_MAX_CUBE_MAP_TEXTURE_SIZE = constant.Constant( 'GL_MAX_CUBE_MAP_TEXTURE_SIZE', 0x851C ) GL_COMPRESSED_RGB = constant.Constant( 'GL_COMPRESSED_RGB', 0x84ED ) GL_COMPRESSED_RGBA = constant.Constant( 'GL_COMPRESSED_RGBA', 0x84EE ) GL_TEXTURE_COMPRESSION_HINT = constant.Constant( 'GL_TEXTURE_COMPRESSION_HINT', 0x84EF ) GL_TEXTURE_COMPRESSED_IMAGE_SIZE = constant.Constant( 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 0x86A0 ) GL_TEXTURE_COMPRESSED = constant.Constant( 'GL_TEXTURE_COMPRESSED', 0x86A1 ) GL_NUM_COMPRESSED_TEXTURE_FORMATS = constant.Constant( 'GL_NUM_COMPRESSED_TEXTURE_FORMATS', 0x86A2 ) GL_COMPRESSED_TEXTURE_FORMATS = constant.Constant( 'GL_COMPRESSED_TEXTURE_FORMATS', 0x86A3 ) GL_CLAMP_TO_BORDER = constant.Constant( 'GL_CLAMP_TO_BORDER', 0x812D ) glActiveTexture = platform.createExtensionFunction( 'glActiveTexture',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,), doc='glActiveTexture(GLenum(texture)) -> None', argNames=('texture',), deprecated=_DEPRECATED, )
glSampleCoverage = platform.createExtensionFunction( 'glSampleCoverage',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLclampf,constants.GLboolean,), doc='glSampleCoverage(GLclampf(value), GLboolean(invert)) -> None', argNames=('value','invert',), deprecated=_DEPRECATED, )
glCompressedTexImage3D = platform.createExtensionFunction( 'glCompressedTexImage3D',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,constants.GLenum,constants.GLsizei,constants.GLsizei,constants.GLsizei,constants.GLint,constants.GLsizei,ctypes.c_void_p,), doc='glCompressedTexImage3D(GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLsizei(height), GLsizei(depth), GLint(border), GLsizei(imageSize), c_void_p(data)) -> None', argNames=('target','level','internalformat','width','height','depth','border','imageSize','data',), deprecated=_DEPRECATED, )
glCompressedTexImage2D = platform.createExtensionFunction( 'glCompressedTexImage2D',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,constants.GLenum,constants.GLsizei,constants.GLsizei,constants.GLint,constants.GLsizei,ctypes.c_void_p,), doc='glCompressedTexImage2D(GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLsizei(imageSize), c_void_p(data)) -> None', argNames=('target','level','internalformat','width','height','border','imageSize','data',), deprecated=_DEPRECATED, )
glCompressedTexImage1D = platform.createExtensionFunction( 'glCompressedTexImage1D',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,constants.GLenum,constants.GLsizei,constants.GLint,constants.GLsizei,ctypes.c_void_p,), doc='glCompressedTexImage1D(GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLint(border), GLsizei(imageSize), c_void_p(data)) -> None', argNames=('target','level','internalformat','width','border','imageSize','data',), deprecated=_DEPRECATED, )
glCompressedTexSubImage3D = platform.createExtensionFunction( 'glCompressedTexSubImage3D',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,constants.GLint,constants.GLint,constants.GLint,constants.GLsizei,constants.GLsizei,constants.GLsizei,constants.GLenum,constants.GLsizei,ctypes.c_void_p,), doc='glCompressedTexSubImage3D(GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLint(zoffset), GLsizei(width), GLsizei(height), GLsizei(depth), GLenum(format), GLsizei(imageSize), c_void_p(data)) -> None', argNames=('target','level','xoffset','yoffset','zoffset','width','height','depth','format','imageSize','data',), deprecated=_DEPRECATED, )
glCompressedTexSubImage2D = platform.createExtensionFunction( 'glCompressedTexSubImage2D',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,constants.GLint,constants.GLint,constants.GLsizei,constants.GLsizei,constants.GLenum,constants.GLsizei,ctypes.c_void_p,), doc='glCompressedTexSubImage2D(GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLsizei(imageSize), c_void_p(data)) -> None', argNames=('target','level','xoffset','yoffset','width','height','format','imageSize','data',), deprecated=_DEPRECATED, )
glCompressedTexSubImage1D = platform.createExtensionFunction( 'glCompressedTexSubImage1D',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,constants.GLint,constants.GLsizei,constants.GLenum,constants.GLsizei,ctypes.c_void_p,), doc='glCompressedTexSubImage1D(GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLsizei(imageSize), c_void_p(data)) -> None', argNames=('target','level','xoffset','width','format','imageSize','data',), deprecated=_DEPRECATED, )
glGetCompressedTexImage = platform.createExtensionFunction( 'glGetCompressedTexImage',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,ctypes.c_void_p,), doc='glGetCompressedTexImage(GLenum(target), GLint(level), c_void_p(img)) -> None', argNames=('target','level','img',), deprecated=_DEPRECATED, ) # import legacy entry points to allow checking for bool(entryPoint) from OpenGL.raw.GL.VERSION.GL_1_3_DEPRECATED import *
|