Viewing file: mesh_array.py (980 B) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension SUN.mesh_array
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_SUN_mesh_array' _DEPRECATED = False GL_QUAD_MESH_SUN = constant.Constant( 'GL_QUAD_MESH_SUN', 0x8614 ) GL_TRIANGLE_MESH_SUN = constant.Constant( 'GL_TRIANGLE_MESH_SUN', 0x8615 ) glDrawMeshArraysSUN = platform.createExtensionFunction( 'glDrawMeshArraysSUN',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLint,constants.GLsizei,constants.GLsizei,), doc='glDrawMeshArraysSUN(GLenum(mode), GLint(first), GLsizei(count), GLsizei(width)) -> None', argNames=('mode','first','count','width',), deprecated=_DEPRECATED, )
def glInitMeshArraySUN(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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