Viewing file: texture_shader3.py (2.12 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension NV.texture_shader3
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_NV_texture_shader3' _DEPRECATED = False GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = constant.Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 0x8850 ) GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = constant.Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 0x8851 ) GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = constant.Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 0x8852 ) GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = constant.Constant( 'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 0x8853 ) GL_OFFSET_HILO_TEXTURE_2D_NV = constant.Constant( 'GL_OFFSET_HILO_TEXTURE_2D_NV', 0x8854 ) GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = constant.Constant( 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 0x8855 ) GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = constant.Constant( 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 0x8856 ) GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = constant.Constant( 'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 0x8857 ) GL_DEPENDENT_HILO_TEXTURE_2D_NV = constant.Constant( 'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 0x8858 ) GL_DEPENDENT_RGB_TEXTURE_3D_NV = constant.Constant( 'GL_DEPENDENT_RGB_TEXTURE_3D_NV', 0x8859 ) GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = constant.Constant( 'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 0x885A ) GL_DOT_PRODUCT_PASS_THROUGH_NV = constant.Constant( 'GL_DOT_PRODUCT_PASS_THROUGH_NV', 0x885B ) GL_DOT_PRODUCT_TEXTURE_1D_NV = constant.Constant( 'GL_DOT_PRODUCT_TEXTURE_1D_NV', 0x885C ) GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = constant.Constant( 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 0x885D ) GL_HILO8_NV = constant.Constant( 'GL_HILO8_NV', 0x885E ) GL_SIGNED_HILO8_NV = constant.Constant( 'GL_SIGNED_HILO8_NV', 0x885F ) GL_FORCE_BLUE_TO_ONE_NV = constant.Constant( 'GL_FORCE_BLUE_TO_ONE_NV', 0x8860 )
def glInitTextureShader3NV(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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