Viewing file: texture_shader.py (6.51 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension NV.texture_shader
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_NV_texture_shader' _DEPRECATED = False GL_OFFSET_TEXTURE_RECTANGLE_NV = constant.Constant( 'GL_OFFSET_TEXTURE_RECTANGLE_NV', 0x864C ) GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = constant.Constant( 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 0x864D ) GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = constant.Constant( 'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 0x864E ) GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = constant.Constant( 'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 0x86D9 ) GL_UNSIGNED_INT_S8_S8_8_8_NV = constant.Constant( 'GL_UNSIGNED_INT_S8_S8_8_8_NV', 0x86DA ) GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = constant.Constant( 'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 0x86DB ) GL_DSDT_MAG_INTENSITY_NV = constant.Constant( 'GL_DSDT_MAG_INTENSITY_NV', 0x86DC ) GL_SHADER_CONSISTENT_NV = constant.Constant( 'GL_SHADER_CONSISTENT_NV', 0x86DD ) GL_TEXTURE_SHADER_NV = constant.Constant( 'GL_TEXTURE_SHADER_NV', 0x86DE ) glget.addGLGetConstant( GL_TEXTURE_SHADER_NV, (1,) ) GL_SHADER_OPERATION_NV = constant.Constant( 'GL_SHADER_OPERATION_NV', 0x86DF ) GL_CULL_MODES_NV = constant.Constant( 'GL_CULL_MODES_NV', 0x86E0 ) GL_OFFSET_TEXTURE_MATRIX_NV = constant.Constant( 'GL_OFFSET_TEXTURE_MATRIX_NV', 0x86E1 ) GL_OFFSET_TEXTURE_SCALE_NV = constant.Constant( 'GL_OFFSET_TEXTURE_SCALE_NV', 0x86E2 ) GL_OFFSET_TEXTURE_BIAS_NV = constant.Constant( 'GL_OFFSET_TEXTURE_BIAS_NV', 0x86E3 ) GL_PREVIOUS_TEXTURE_INPUT_NV = constant.Constant( 'GL_PREVIOUS_TEXTURE_INPUT_NV', 0x86E4 ) GL_CONST_EYE_NV = constant.Constant( 'GL_CONST_EYE_NV', 0x86E5 ) GL_PASS_THROUGH_NV = constant.Constant( 'GL_PASS_THROUGH_NV', 0x86E6 ) GL_CULL_FRAGMENT_NV = constant.Constant( 'GL_CULL_FRAGMENT_NV', 0x86E7 ) GL_OFFSET_TEXTURE_2D_NV = constant.Constant( 'GL_OFFSET_TEXTURE_2D_NV', 0x86E8 ) GL_DEPENDENT_AR_TEXTURE_2D_NV = constant.Constant( 'GL_DEPENDENT_AR_TEXTURE_2D_NV', 0x86E9 ) GL_DEPENDENT_GB_TEXTURE_2D_NV = constant.Constant( 'GL_DEPENDENT_GB_TEXTURE_2D_NV', 0x86EA ) GL_DOT_PRODUCT_NV = constant.Constant( 'GL_DOT_PRODUCT_NV', 0x86EC ) GL_DOT_PRODUCT_DEPTH_REPLACE_NV = constant.Constant( 'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 0x86ED ) GL_DOT_PRODUCT_TEXTURE_2D_NV = constant.Constant( 'GL_DOT_PRODUCT_TEXTURE_2D_NV', 0x86EE ) GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = constant.Constant( 'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 0x86F0 ) GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = constant.Constant( 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 0x86F1 ) GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = constant.Constant( 'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 0x86F2 ) GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = constant.Constant( 'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 0x86F3 ) GL_HILO_NV = constant.Constant( 'GL_HILO_NV', 0x86F4 ) GL_DSDT_NV = constant.Constant( 'GL_DSDT_NV', 0x86F5 ) GL_DSDT_MAG_NV = constant.Constant( 'GL_DSDT_MAG_NV', 0x86F6 ) GL_DSDT_MAG_VIB_NV = constant.Constant( 'GL_DSDT_MAG_VIB_NV', 0x86F7 ) GL_HILO16_NV = constant.Constant( 'GL_HILO16_NV', 0x86F8 ) GL_SIGNED_HILO_NV = constant.Constant( 'GL_SIGNED_HILO_NV', 0x86F9 ) GL_SIGNED_HILO16_NV = constant.Constant( 'GL_SIGNED_HILO16_NV', 0x86FA ) GL_SIGNED_RGBA_NV = constant.Constant( 'GL_SIGNED_RGBA_NV', 0x86FB ) GL_SIGNED_RGBA8_NV = constant.Constant( 'GL_SIGNED_RGBA8_NV', 0x86FC ) GL_SIGNED_RGB_NV = constant.Constant( 'GL_SIGNED_RGB_NV', 0x86FE ) GL_SIGNED_RGB8_NV = constant.Constant( 'GL_SIGNED_RGB8_NV', 0x86FF ) GL_SIGNED_LUMINANCE_NV = constant.Constant( 'GL_SIGNED_LUMINANCE_NV', 0x8701 ) GL_SIGNED_LUMINANCE8_NV = constant.Constant( 'GL_SIGNED_LUMINANCE8_NV', 0x8702 ) GL_SIGNED_LUMINANCE_ALPHA_NV = constant.Constant( 'GL_SIGNED_LUMINANCE_ALPHA_NV', 0x8703 ) GL_SIGNED_LUMINANCE8_ALPHA8_NV = constant.Constant( 'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 0x8704 ) GL_SIGNED_ALPHA_NV = constant.Constant( 'GL_SIGNED_ALPHA_NV', 0x8705 ) GL_SIGNED_ALPHA8_NV = constant.Constant( 'GL_SIGNED_ALPHA8_NV', 0x8706 ) GL_SIGNED_INTENSITY_NV = constant.Constant( 'GL_SIGNED_INTENSITY_NV', 0x8707 ) GL_SIGNED_INTENSITY8_NV = constant.Constant( 'GL_SIGNED_INTENSITY8_NV', 0x8708 ) GL_DSDT8_NV = constant.Constant( 'GL_DSDT8_NV', 0x8709 ) GL_DSDT8_MAG8_NV = constant.Constant( 'GL_DSDT8_MAG8_NV', 0x870A ) GL_DSDT8_MAG8_INTENSITY8_NV = constant.Constant( 'GL_DSDT8_MAG8_INTENSITY8_NV', 0x870B ) GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = constant.Constant( 'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 0x870C ) GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = constant.Constant( 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 0x870D ) GL_HI_SCALE_NV = constant.Constant( 'GL_HI_SCALE_NV', 0x870E ) glget.addGLGetConstant( GL_HI_SCALE_NV, (1,) ) GL_LO_SCALE_NV = constant.Constant( 'GL_LO_SCALE_NV', 0x870F ) glget.addGLGetConstant( GL_LO_SCALE_NV, (1,) ) GL_DS_SCALE_NV = constant.Constant( 'GL_DS_SCALE_NV', 0x8710 ) glget.addGLGetConstant( GL_DS_SCALE_NV, (1,) ) GL_DT_SCALE_NV = constant.Constant( 'GL_DT_SCALE_NV', 0x8711 ) glget.addGLGetConstant( GL_DT_SCALE_NV, (1,) ) GL_MAGNITUDE_SCALE_NV = constant.Constant( 'GL_MAGNITUDE_SCALE_NV', 0x8712 ) glget.addGLGetConstant( GL_MAGNITUDE_SCALE_NV, (1,) ) GL_VIBRANCE_SCALE_NV = constant.Constant( 'GL_VIBRANCE_SCALE_NV', 0x8713 ) glget.addGLGetConstant( GL_VIBRANCE_SCALE_NV, (1,) ) GL_HI_BIAS_NV = constant.Constant( 'GL_HI_BIAS_NV', 0x8714 ) glget.addGLGetConstant( GL_HI_BIAS_NV, (1,) ) GL_LO_BIAS_NV = constant.Constant( 'GL_LO_BIAS_NV', 0x8715 ) glget.addGLGetConstant( GL_LO_BIAS_NV, (1,) ) GL_DS_BIAS_NV = constant.Constant( 'GL_DS_BIAS_NV', 0x8716 ) glget.addGLGetConstant( GL_DS_BIAS_NV, (1,) ) GL_DT_BIAS_NV = constant.Constant( 'GL_DT_BIAS_NV', 0x8717 ) glget.addGLGetConstant( GL_DT_BIAS_NV, (1,) ) GL_MAGNITUDE_BIAS_NV = constant.Constant( 'GL_MAGNITUDE_BIAS_NV', 0x8718 ) glget.addGLGetConstant( GL_MAGNITUDE_BIAS_NV, (1,) ) GL_VIBRANCE_BIAS_NV = constant.Constant( 'GL_VIBRANCE_BIAS_NV', 0x8719 ) glget.addGLGetConstant( GL_VIBRANCE_BIAS_NV, (1,) ) GL_TEXTURE_BORDER_VALUES_NV = constant.Constant( 'GL_TEXTURE_BORDER_VALUES_NV', 0x871A ) GL_TEXTURE_HI_SIZE_NV = constant.Constant( 'GL_TEXTURE_HI_SIZE_NV', 0x871B ) GL_TEXTURE_LO_SIZE_NV = constant.Constant( 'GL_TEXTURE_LO_SIZE_NV', 0x871C ) GL_TEXTURE_DS_SIZE_NV = constant.Constant( 'GL_TEXTURE_DS_SIZE_NV', 0x871D ) GL_TEXTURE_DT_SIZE_NV = constant.Constant( 'GL_TEXTURE_DT_SIZE_NV', 0x871E ) GL_TEXTURE_MAG_SIZE_NV = constant.Constant( 'GL_TEXTURE_MAG_SIZE_NV', 0x871F )
def glInitTextureShaderNV(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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