Viewing file: vertex_shader.py (23.84 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension EXT.vertex_shader
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_EXT_vertex_shader' _DEPRECATED = False GL_VERTEX_SHADER_EXT = constant.Constant( 'GL_VERTEX_SHADER_EXT', 0x8780 ) glget.addGLGetConstant( GL_VERTEX_SHADER_EXT, (1,) ) GL_VERTEX_SHADER_BINDING_EXT = constant.Constant( 'GL_VERTEX_SHADER_BINDING_EXT', 0x8781 ) glget.addGLGetConstant( GL_VERTEX_SHADER_BINDING_EXT, (1,) ) GL_OP_INDEX_EXT = constant.Constant( 'GL_OP_INDEX_EXT', 0x8782 ) GL_OP_NEGATE_EXT = constant.Constant( 'GL_OP_NEGATE_EXT', 0x8783 ) GL_OP_DOT3_EXT = constant.Constant( 'GL_OP_DOT3_EXT', 0x8784 ) GL_OP_DOT4_EXT = constant.Constant( 'GL_OP_DOT4_EXT', 0x8785 ) GL_OP_MUL_EXT = constant.Constant( 'GL_OP_MUL_EXT', 0x8786 ) GL_OP_ADD_EXT = constant.Constant( 'GL_OP_ADD_EXT', 0x8787 ) GL_OP_MADD_EXT = constant.Constant( 'GL_OP_MADD_EXT', 0x8788 ) GL_OP_FRAC_EXT = constant.Constant( 'GL_OP_FRAC_EXT', 0x8789 ) GL_OP_MAX_EXT = constant.Constant( 'GL_OP_MAX_EXT', 0x878A ) GL_OP_MIN_EXT = constant.Constant( 'GL_OP_MIN_EXT', 0x878B ) GL_OP_SET_GE_EXT = constant.Constant( 'GL_OP_SET_GE_EXT', 0x878C ) GL_OP_SET_LT_EXT = constant.Constant( 'GL_OP_SET_LT_EXT', 0x878D ) GL_OP_CLAMP_EXT = constant.Constant( 'GL_OP_CLAMP_EXT', 0x878E ) GL_OP_FLOOR_EXT = constant.Constant( 'GL_OP_FLOOR_EXT', 0x878F ) GL_OP_ROUND_EXT = constant.Constant( 'GL_OP_ROUND_EXT', 0x8790 ) GL_OP_EXP_BASE_2_EXT = constant.Constant( 'GL_OP_EXP_BASE_2_EXT', 0x8791 ) GL_OP_LOG_BASE_2_EXT = constant.Constant( 'GL_OP_LOG_BASE_2_EXT', 0x8792 ) GL_OP_POWER_EXT = constant.Constant( 'GL_OP_POWER_EXT', 0x8793 ) GL_OP_RECIP_EXT = constant.Constant( 'GL_OP_RECIP_EXT', 0x8794 ) GL_OP_RECIP_SQRT_EXT = constant.Constant( 'GL_OP_RECIP_SQRT_EXT', 0x8795 ) GL_OP_SUB_EXT = constant.Constant( 'GL_OP_SUB_EXT', 0x8796 ) GL_OP_CROSS_PRODUCT_EXT = constant.Constant( 'GL_OP_CROSS_PRODUCT_EXT', 0x8797 ) GL_OP_MULTIPLY_MATRIX_EXT = constant.Constant( 'GL_OP_MULTIPLY_MATRIX_EXT', 0x8798 ) GL_OP_MOV_EXT = constant.Constant( 'GL_OP_MOV_EXT', 0x8799 ) GL_OUTPUT_VERTEX_EXT = constant.Constant( 'GL_OUTPUT_VERTEX_EXT', 0x879A ) GL_OUTPUT_COLOR0_EXT = constant.Constant( 'GL_OUTPUT_COLOR0_EXT', 0x879B ) GL_OUTPUT_COLOR1_EXT = constant.Constant( 'GL_OUTPUT_COLOR1_EXT', 0x879C ) GL_OUTPUT_TEXTURE_COORD0_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD0_EXT', 0x879D ) GL_OUTPUT_TEXTURE_COORD1_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD1_EXT', 0x879E ) GL_OUTPUT_TEXTURE_COORD2_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD2_EXT', 0x879F ) GL_OUTPUT_TEXTURE_COORD3_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD3_EXT', 0x87A0 ) GL_OUTPUT_TEXTURE_COORD4_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD4_EXT', 0x87A1 ) GL_OUTPUT_TEXTURE_COORD5_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD5_EXT', 0x87A2 ) GL_OUTPUT_TEXTURE_COORD6_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD6_EXT', 0x87A3 ) GL_OUTPUT_TEXTURE_COORD7_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD7_EXT', 0x87A4 ) GL_OUTPUT_TEXTURE_COORD8_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD8_EXT', 0x87A5 ) GL_OUTPUT_TEXTURE_COORD9_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD9_EXT', 0x87A6 ) GL_OUTPUT_TEXTURE_COORD10_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD10_EXT', 0x87A7 ) GL_OUTPUT_TEXTURE_COORD11_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD11_EXT', 0x87A8 ) GL_OUTPUT_TEXTURE_COORD12_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD12_EXT', 0x87A9 ) GL_OUTPUT_TEXTURE_COORD13_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD13_EXT', 0x87AA ) GL_OUTPUT_TEXTURE_COORD14_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD14_EXT', 0x87AB ) GL_OUTPUT_TEXTURE_COORD15_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD15_EXT', 0x87AC ) GL_OUTPUT_TEXTURE_COORD16_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD16_EXT', 0x87AD ) GL_OUTPUT_TEXTURE_COORD17_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD17_EXT', 0x87AE ) GL_OUTPUT_TEXTURE_COORD18_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD18_EXT', 0x87AF ) GL_OUTPUT_TEXTURE_COORD19_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD19_EXT', 0x87B0 ) GL_OUTPUT_TEXTURE_COORD20_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD20_EXT', 0x87B1 ) GL_OUTPUT_TEXTURE_COORD21_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD21_EXT', 0x87B2 ) GL_OUTPUT_TEXTURE_COORD22_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD22_EXT', 0x87B3 ) GL_OUTPUT_TEXTURE_COORD23_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD23_EXT', 0x87B4 ) GL_OUTPUT_TEXTURE_COORD24_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD24_EXT', 0x87B5 ) GL_OUTPUT_TEXTURE_COORD25_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD25_EXT', 0x87B6 ) GL_OUTPUT_TEXTURE_COORD26_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD26_EXT', 0x87B7 ) GL_OUTPUT_TEXTURE_COORD27_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD27_EXT', 0x87B8 ) GL_OUTPUT_TEXTURE_COORD28_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD28_EXT', 0x87B9 ) GL_OUTPUT_TEXTURE_COORD29_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD29_EXT', 0x87BA ) GL_OUTPUT_TEXTURE_COORD30_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD30_EXT', 0x87BB ) GL_OUTPUT_TEXTURE_COORD31_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD31_EXT', 0x87BC ) GL_OUTPUT_FOG_EXT = constant.Constant( 'GL_OUTPUT_FOG_EXT', 0x87BD ) GL_SCALAR_EXT = constant.Constant( 'GL_SCALAR_EXT', 0x87BE ) GL_VECTOR_EXT = constant.Constant( 'GL_VECTOR_EXT', 0x87BF ) GL_MATRIX_EXT = constant.Constant( 'GL_MATRIX_EXT', 0x87C0 ) GL_VARIANT_EXT = constant.Constant( 'GL_VARIANT_EXT', 0x87C1 ) GL_INVARIANT_EXT = constant.Constant( 'GL_INVARIANT_EXT', 0x87C2 ) GL_LOCAL_CONSTANT_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_EXT', 0x87C3 ) GL_LOCAL_EXT = constant.Constant( 'GL_LOCAL_EXT', 0x87C4 ) GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87C5 ) glget.addGLGetConstant( GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, (1,) ) GL_MAX_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 0x87C6 ) glget.addGLGetConstant( GL_MAX_VERTEX_SHADER_VARIANTS_EXT, (1,) ) GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 0x87C7 ) glget.addGLGetConstant( GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, (1,) ) GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87C8 ) glget.addGLGetConstant( GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, (1,) ) GL_MAX_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 0x87C9 ) glget.addGLGetConstant( GL_MAX_VERTEX_SHADER_LOCALS_EXT, (1,) ) GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87CA ) glget.addGLGetConstant( GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, (1,) ) GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 0x87CB ) glget.addGLGetConstant( GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, (1,) ) GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87CC ) glget.addGLGetConstant( GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, (1,) ) GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 0x87CD ) GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 0x87CE ) glget.addGLGetConstant( GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, (1,) ) GL_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87CF ) GL_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_VARIANTS_EXT', 0x87D0 ) GL_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_INVARIANTS_EXT', 0x87D1 ) GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87D2 ) GL_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_VERTEX_SHADER_LOCALS_EXT', 0x87D3 ) GL_VERTEX_SHADER_OPTIMIZED_EXT = constant.Constant( 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 0x87D4 ) glget.addGLGetConstant( GL_VERTEX_SHADER_OPTIMIZED_EXT, (1,) ) GL_X_EXT = constant.Constant( 'GL_X_EXT', 0x87D5 ) GL_Y_EXT = constant.Constant( 'GL_Y_EXT', 0x87D6 ) GL_Z_EXT = constant.Constant( 'GL_Z_EXT', 0x87D7 ) GL_W_EXT = constant.Constant( 'GL_W_EXT', 0x87D8 ) GL_NEGATIVE_X_EXT = constant.Constant( 'GL_NEGATIVE_X_EXT', 0x87D9 ) GL_NEGATIVE_Y_EXT = constant.Constant( 'GL_NEGATIVE_Y_EXT', 0x87DA ) GL_NEGATIVE_Z_EXT = constant.Constant( 'GL_NEGATIVE_Z_EXT', 0x87DB ) GL_NEGATIVE_W_EXT = constant.Constant( 'GL_NEGATIVE_W_EXT', 0x87DC ) GL_ZERO_EXT = constant.Constant( 'GL_ZERO_EXT', 0x87DD ) GL_ONE_EXT = constant.Constant( 'GL_ONE_EXT', 0x87DE ) GL_NEGATIVE_ONE_EXT = constant.Constant( 'GL_NEGATIVE_ONE_EXT', 0x87DF ) GL_NORMALIZED_RANGE_EXT = constant.Constant( 'GL_NORMALIZED_RANGE_EXT', 0x87E0 ) GL_FULL_RANGE_EXT = constant.Constant( 'GL_FULL_RANGE_EXT', 0x87E1 ) GL_CURRENT_VERTEX_EXT = constant.Constant( 'GL_CURRENT_VERTEX_EXT', 0x87E2 ) GL_MVP_MATRIX_EXT = constant.Constant( 'GL_MVP_MATRIX_EXT', 0x87E3 ) GL_VARIANT_VALUE_EXT = constant.Constant( 'GL_VARIANT_VALUE_EXT', 0x87E4 ) GL_VARIANT_DATATYPE_EXT = constant.Constant( 'GL_VARIANT_DATATYPE_EXT', 0x87E5 ) GL_VARIANT_ARRAY_STRIDE_EXT = constant.Constant( 'GL_VARIANT_ARRAY_STRIDE_EXT', 0x87E6 ) GL_VARIANT_ARRAY_TYPE_EXT = constant.Constant( 'GL_VARIANT_ARRAY_TYPE_EXT', 0x87E7 ) GL_VARIANT_ARRAY_EXT = constant.Constant( 'GL_VARIANT_ARRAY_EXT', 0x87E8 ) GL_VARIANT_ARRAY_POINTER_EXT = constant.Constant( 'GL_VARIANT_ARRAY_POINTER_EXT', 0x87E9 ) GL_INVARIANT_VALUE_EXT = constant.Constant( 'GL_INVARIANT_VALUE_EXT', 0x87EA ) GL_INVARIANT_DATATYPE_EXT = constant.Constant( 'GL_INVARIANT_DATATYPE_EXT', 0x87EB ) GL_LOCAL_CONSTANT_VALUE_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_VALUE_EXT', 0x87EC ) GL_LOCAL_CONSTANT_DATATYPE_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 0x87ED ) glBeginVertexShaderEXT = platform.createExtensionFunction( 'glBeginVertexShaderEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(), doc='glBeginVertexShaderEXT() -> None', argNames=(), deprecated=_DEPRECATED, )
glEndVertexShaderEXT = platform.createExtensionFunction( 'glEndVertexShaderEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(), doc='glEndVertexShaderEXT() -> None', argNames=(), deprecated=_DEPRECATED, )
glBindVertexShaderEXT = platform.createExtensionFunction( 'glBindVertexShaderEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glBindVertexShaderEXT(GLuint(id)) -> None', argNames=('id',), deprecated=_DEPRECATED, )
glGenVertexShadersEXT = platform.createExtensionFunction( 'glGenVertexShadersEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLuint, argTypes=(constants.GLuint,), doc='glGenVertexShadersEXT(GLuint(range)) -> constants.GLuint', argNames=('range',), deprecated=_DEPRECATED, )
glDeleteVertexShaderEXT = platform.createExtensionFunction( 'glDeleteVertexShaderEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glDeleteVertexShaderEXT(GLuint(id)) -> None', argNames=('id',), deprecated=_DEPRECATED, )
glShaderOp1EXT = platform.createExtensionFunction( 'glShaderOp1EXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,constants.GLuint,), doc='glShaderOp1EXT(GLenum(op), GLuint(res), GLuint(arg1)) -> None', argNames=('op','res','arg1',), deprecated=_DEPRECATED, )
glShaderOp2EXT = platform.createExtensionFunction( 'glShaderOp2EXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,constants.GLuint,constants.GLuint,), doc='glShaderOp2EXT(GLenum(op), GLuint(res), GLuint(arg1), GLuint(arg2)) -> None', argNames=('op','res','arg1','arg2',), deprecated=_DEPRECATED, )
glShaderOp3EXT = platform.createExtensionFunction( 'glShaderOp3EXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,constants.GLuint,constants.GLuint,constants.GLuint,), doc='glShaderOp3EXT(GLenum(op), GLuint(res), GLuint(arg1), GLuint(arg2), GLuint(arg3)) -> None', argNames=('op','res','arg1','arg2','arg3',), deprecated=_DEPRECATED, )
glSwizzleEXT = platform.createExtensionFunction( 'glSwizzleEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLenum,constants.GLenum,constants.GLenum,constants.GLenum,), doc='glSwizzleEXT(GLuint(res), GLuint(in), GLenum(outX), GLenum(outY), GLenum(outZ), GLenum(outW)) -> None', argNames=('res','in','outX','outY','outZ','outW',), deprecated=_DEPRECATED, )
glWriteMaskEXT = platform.createExtensionFunction( 'glWriteMaskEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLenum,constants.GLenum,constants.GLenum,constants.GLenum,), doc='glWriteMaskEXT(GLuint(res), GLuint(in), GLenum(outX), GLenum(outY), GLenum(outZ), GLenum(outW)) -> None', argNames=('res','in','outX','outY','outZ','outW',), deprecated=_DEPRECATED, )
glInsertComponentEXT = platform.createExtensionFunction( 'glInsertComponentEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLuint,), doc='glInsertComponentEXT(GLuint(res), GLuint(src), GLuint(num)) -> None', argNames=('res','src','num',), deprecated=_DEPRECATED, )
glExtractComponentEXT = platform.createExtensionFunction( 'glExtractComponentEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLuint,), doc='glExtractComponentEXT(GLuint(res), GLuint(src), GLuint(num)) -> None', argNames=('res','src','num',), deprecated=_DEPRECATED, )
glGenSymbolsEXT = platform.createExtensionFunction( 'glGenSymbolsEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLuint, argTypes=(constants.GLenum,constants.GLenum,constants.GLenum,constants.GLuint,), doc='glGenSymbolsEXT(GLenum(datatype), GLenum(storagetype), GLenum(range), GLuint(components)) -> constants.GLuint', argNames=('datatype','storagetype','range','components',), deprecated=_DEPRECATED, )
glSetInvariantEXT = platform.createExtensionFunction( 'glSetInvariantEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,ctypes.c_void_p,), doc='glSetInvariantEXT(GLuint(id), GLenum(type), c_void_p(addr)) -> None', argNames=('id','type','addr',), deprecated=_DEPRECATED, )
glSetLocalConstantEXT = platform.createExtensionFunction( 'glSetLocalConstantEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,ctypes.c_void_p,), doc='glSetLocalConstantEXT(GLuint(id), GLenum(type), c_void_p(addr)) -> None', argNames=('id','type','addr',), deprecated=_DEPRECATED, )
glVariantbvEXT = platform.createExtensionFunction( 'glVariantbvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLbyteArray,), doc='glVariantbvEXT(GLuint(id), GLbyteArray(addr)) -> None', argNames=('id','addr',), deprecated=_DEPRECATED, )
glVariantsvEXT = platform.createExtensionFunction( 'glVariantsvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLshortArray,), doc='glVariantsvEXT(GLuint(id), GLshortArray(addr)) -> None', argNames=('id','addr',), deprecated=_DEPRECATED, )
glVariantivEXT = platform.createExtensionFunction( 'glVariantivEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLintArray,), doc='glVariantivEXT(GLuint(id), GLintArray(addr)) -> None', argNames=('id','addr',), deprecated=_DEPRECATED, )
glVariantfvEXT = platform.createExtensionFunction( 'glVariantfvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLfloatArray,), doc='glVariantfvEXT(GLuint(id), GLfloatArray(addr)) -> None', argNames=('id','addr',), deprecated=_DEPRECATED, )
glVariantdvEXT = platform.createExtensionFunction( 'glVariantdvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLdoubleArray,), doc='glVariantdvEXT(GLuint(id), GLdoubleArray(addr)) -> None', argNames=('id','addr',), deprecated=_DEPRECATED, )
glVariantubvEXT = platform.createExtensionFunction( 'glVariantubvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLubyteArray,), doc='glVariantubvEXT(GLuint(id), GLubyteArray(addr)) -> None', argNames=('id','addr',), deprecated=_DEPRECATED, )
glVariantusvEXT = platform.createExtensionFunction( 'glVariantusvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLushortArray,), doc='glVariantusvEXT(GLuint(id), GLushortArray(addr)) -> None', argNames=('id','addr',), deprecated=_DEPRECATED, )
glVariantuivEXT = platform.createExtensionFunction( 'glVariantuivEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,arrays.GLuintArray,), doc='glVariantuivEXT(GLuint(id), GLuintArray(addr)) -> None', argNames=('id','addr',), deprecated=_DEPRECATED, )
glVariantPointerEXT = platform.createExtensionFunction( 'glVariantPointerEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,constants.GLuint,ctypes.c_void_p,), doc='glVariantPointerEXT(GLuint(id), GLenum(type), GLuint(stride), c_void_p(addr)) -> None', argNames=('id','type','stride','addr',), deprecated=_DEPRECATED, )
glEnableVariantClientStateEXT = platform.createExtensionFunction( 'glEnableVariantClientStateEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glEnableVariantClientStateEXT(GLuint(id)) -> None', argNames=('id',), deprecated=_DEPRECATED, )
glDisableVariantClientStateEXT = platform.createExtensionFunction( 'glDisableVariantClientStateEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glDisableVariantClientStateEXT(GLuint(id)) -> None', argNames=('id',), deprecated=_DEPRECATED, )
glBindLightParameterEXT = platform.createExtensionFunction( 'glBindLightParameterEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLuint, argTypes=(constants.GLenum,constants.GLenum,), doc='glBindLightParameterEXT(GLenum(light), GLenum(value)) -> constants.GLuint', argNames=('light','value',), deprecated=_DEPRECATED, )
glBindMaterialParameterEXT = platform.createExtensionFunction( 'glBindMaterialParameterEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLuint, argTypes=(constants.GLenum,constants.GLenum,), doc='glBindMaterialParameterEXT(GLenum(face), GLenum(value)) -> constants.GLuint', argNames=('face','value',), deprecated=_DEPRECATED, )
glBindTexGenParameterEXT = platform.createExtensionFunction( 'glBindTexGenParameterEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLuint, argTypes=(constants.GLenum,constants.GLenum,constants.GLenum,), doc='glBindTexGenParameterEXT(GLenum(unit), GLenum(coord), GLenum(value)) -> constants.GLuint', argNames=('unit','coord','value',), deprecated=_DEPRECATED, )
glBindTextureUnitParameterEXT = platform.createExtensionFunction( 'glBindTextureUnitParameterEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLuint, argTypes=(constants.GLenum,constants.GLenum,), doc='glBindTextureUnitParameterEXT(GLenum(unit), GLenum(value)) -> constants.GLuint', argNames=('unit','value',), deprecated=_DEPRECATED, )
glBindParameterEXT = platform.createExtensionFunction( 'glBindParameterEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLuint, argTypes=(constants.GLenum,), doc='glBindParameterEXT(GLenum(value)) -> constants.GLuint', argNames=('value',), deprecated=_DEPRECATED, )
glIsVariantEnabledEXT = platform.createExtensionFunction( 'glIsVariantEnabledEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLboolean, argTypes=(constants.GLuint,constants.GLenum,), doc='glIsVariantEnabledEXT(GLuint(id), GLenum(cap)) -> constants.GLboolean', argNames=('id','cap',), deprecated=_DEPRECATED, )
glGetVariantBooleanvEXT = platform.createExtensionFunction( 'glGetVariantBooleanvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLbooleanArray,), doc='glGetVariantBooleanvEXT(GLuint(id), GLenum(value), GLbooleanArray(data)) -> None', argNames=('id','value','data',), deprecated=_DEPRECATED, )
glGetVariantIntegervEXT = platform.createExtensionFunction( 'glGetVariantIntegervEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLintArray,), doc='glGetVariantIntegervEXT(GLuint(id), GLenum(value), GLintArray(data)) -> None', argNames=('id','value','data',), deprecated=_DEPRECATED, )
glGetVariantFloatvEXT = platform.createExtensionFunction( 'glGetVariantFloatvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLfloatArray,), doc='glGetVariantFloatvEXT(GLuint(id), GLenum(value), GLfloatArray(data)) -> None', argNames=('id','value','data',), deprecated=_DEPRECATED, )
glGetVariantPointervEXT = platform.createExtensionFunction( 'glGetVariantPointervEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,ctypes.POINTER(ctypes.c_void_p),), doc='glGetVariantPointervEXT(GLuint(id), GLenum(value), POINTER(ctypes.c_void_p)(data)) -> None', argNames=('id','value','data',), deprecated=_DEPRECATED, )
glGetInvariantBooleanvEXT = platform.createExtensionFunction( 'glGetInvariantBooleanvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLbooleanArray,), doc='glGetInvariantBooleanvEXT(GLuint(id), GLenum(value), GLbooleanArray(data)) -> None', argNames=('id','value','data',), deprecated=_DEPRECATED, )
glGetInvariantIntegervEXT = platform.createExtensionFunction( 'glGetInvariantIntegervEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLintArray,), doc='glGetInvariantIntegervEXT(GLuint(id), GLenum(value), GLintArray(data)) -> None', argNames=('id','value','data',), deprecated=_DEPRECATED, )
glGetInvariantFloatvEXT = platform.createExtensionFunction( 'glGetInvariantFloatvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLfloatArray,), doc='glGetInvariantFloatvEXT(GLuint(id), GLenum(value), GLfloatArray(data)) -> None', argNames=('id','value','data',), deprecated=_DEPRECATED, )
glGetLocalConstantBooleanvEXT = platform.createExtensionFunction( 'glGetLocalConstantBooleanvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLbooleanArray,), doc='glGetLocalConstantBooleanvEXT(GLuint(id), GLenum(value), GLbooleanArray(data)) -> None', argNames=('id','value','data',), deprecated=_DEPRECATED, )
glGetLocalConstantIntegervEXT = platform.createExtensionFunction( 'glGetLocalConstantIntegervEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLintArray,), doc='glGetLocalConstantIntegervEXT(GLuint(id), GLenum(value), GLintArray(data)) -> None', argNames=('id','value','data',), deprecated=_DEPRECATED, )
glGetLocalConstantFloatvEXT = platform.createExtensionFunction( 'glGetLocalConstantFloatvEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,arrays.GLfloatArray,), doc='glGetLocalConstantFloatvEXT(GLuint(id), GLenum(value), GLfloatArray(data)) -> None', argNames=('id','value','data',), deprecated=_DEPRECATED, )
def glInitVertexShaderEXT(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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