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'''OpenGL extension EXT.light_texture

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_EXT_light_texture'
_DEPRECATED = False
GL_FRAGMENT_MATERIAL_EXT = constant.Constant( 'GL_FRAGMENT_MATERIAL_EXT', 0x8349 )
GL_FRAGMENT_NORMAL_EXT = constant.Constant( 'GL_FRAGMENT_NORMAL_EXT', 0x834A )
GL_FRAGMENT_COLOR_EXT = constant.Constant( 'GL_FRAGMENT_COLOR_EXT', 0x834C )
GL_ATTENUATION_EXT = constant.Constant( 'GL_ATTENUATION_EXT', 0x834D )
GL_SHADOW_ATTENUATION_EXT = constant.Constant( 'GL_SHADOW_ATTENUATION_EXT', 0x834E )
GL_TEXTURE_APPLICATION_MODE_EXT = constant.Constant( 'GL_TEXTURE_APPLICATION_MODE_EXT', 0x834F )
GL_TEXTURE_LIGHT_EXT = constant.Constant( 'GL_TEXTURE_LIGHT_EXT', 0x8350 )
GL_TEXTURE_MATERIAL_FACE_EXT = constant.Constant( 'GL_TEXTURE_MATERIAL_FACE_EXT', 0x8351 )
GL_TEXTURE_MATERIAL_PARAMETER_EXT = constant.Constant( 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 0x8352 )
glApplyTextureEXT = platform.createExtensionFunction( 
'glApplyTextureEXT',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLenum,),
doc='glApplyTextureEXT(GLenum(mode)) -> None',
argNames=('mode',),
deprecated=_DEPRECATED,
)

glTextureLightEXT = platform.createExtensionFunction( 
'glTextureLightEXT',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLenum,),
doc='glTextureLightEXT(GLenum(pname)) -> None',
argNames=('pname',),
deprecated=_DEPRECATED,
)

glTextureMaterialEXT = platform.createExtensionFunction( 
'glTextureMaterialEXT',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None, 
argTypes=(constants.GLenum,constants.GLenum,),
doc='glTextureMaterialEXT(GLenum(face), GLenum(mode)) -> None',
argNames=('face','mode',),
deprecated=_DEPRECATED,
)


def glInitLightTextureEXT():
    '''Return boolean indicating whether this extension is available'''
    return extensions.hasGLExtension( EXTENSION_NAME )

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