Viewing file: light_texture.py (2 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension EXT.light_texture
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_EXT_light_texture' _DEPRECATED = False GL_FRAGMENT_MATERIAL_EXT = constant.Constant( 'GL_FRAGMENT_MATERIAL_EXT', 0x8349 ) GL_FRAGMENT_NORMAL_EXT = constant.Constant( 'GL_FRAGMENT_NORMAL_EXT', 0x834A ) GL_FRAGMENT_COLOR_EXT = constant.Constant( 'GL_FRAGMENT_COLOR_EXT', 0x834C ) GL_ATTENUATION_EXT = constant.Constant( 'GL_ATTENUATION_EXT', 0x834D ) GL_SHADOW_ATTENUATION_EXT = constant.Constant( 'GL_SHADOW_ATTENUATION_EXT', 0x834E ) GL_TEXTURE_APPLICATION_MODE_EXT = constant.Constant( 'GL_TEXTURE_APPLICATION_MODE_EXT', 0x834F ) GL_TEXTURE_LIGHT_EXT = constant.Constant( 'GL_TEXTURE_LIGHT_EXT', 0x8350 ) GL_TEXTURE_MATERIAL_FACE_EXT = constant.Constant( 'GL_TEXTURE_MATERIAL_FACE_EXT', 0x8351 ) GL_TEXTURE_MATERIAL_PARAMETER_EXT = constant.Constant( 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 0x8352 ) glApplyTextureEXT = platform.createExtensionFunction( 'glApplyTextureEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,), doc='glApplyTextureEXT(GLenum(mode)) -> None', argNames=('mode',), deprecated=_DEPRECATED, )
glTextureLightEXT = platform.createExtensionFunction( 'glTextureLightEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,), doc='glTextureLightEXT(GLenum(pname)) -> None', argNames=('pname',), deprecated=_DEPRECATED, )
glTextureMaterialEXT = platform.createExtensionFunction( 'glTextureMaterialEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,), doc='glTextureMaterialEXT(GLenum(face), GLenum(mode)) -> None', argNames=('face','mode',), deprecated=_DEPRECATED, )
def glInitLightTextureEXT(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
|