Viewing file: gpu_shader4.py (6.41 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension EXT.gpu_shader4
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_EXT_gpu_shader4' _DEPRECATED = False GL_SAMPLER_1D_ARRAY_EXT = constant.Constant( 'GL_SAMPLER_1D_ARRAY_EXT', 0x8DC0 ) GL_SAMPLER_2D_ARRAY_EXT = constant.Constant( 'GL_SAMPLER_2D_ARRAY_EXT', 0x8DC1 ) GL_SAMPLER_BUFFER_EXT = constant.Constant( 'GL_SAMPLER_BUFFER_EXT', 0x8DC2 ) GL_SAMPLER_1D_ARRAY_SHADOW_EXT = constant.Constant( 'GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 0x8DC3 ) GL_SAMPLER_2D_ARRAY_SHADOW_EXT = constant.Constant( 'GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 0x8DC4 ) GL_SAMPLER_CUBE_SHADOW_EXT = constant.Constant( 'GL_SAMPLER_CUBE_SHADOW_EXT', 0x8DC5 ) GL_UNSIGNED_INT_VEC2_EXT = constant.Constant( 'GL_UNSIGNED_INT_VEC2_EXT', 0x8DC6 ) GL_UNSIGNED_INT_VEC3_EXT = constant.Constant( 'GL_UNSIGNED_INT_VEC3_EXT', 0x8DC7 ) GL_UNSIGNED_INT_VEC4_EXT = constant.Constant( 'GL_UNSIGNED_INT_VEC4_EXT', 0x8DC8 ) GL_INT_SAMPLER_1D_EXT = constant.Constant( 'GL_INT_SAMPLER_1D_EXT', 0x8DC9 ) GL_INT_SAMPLER_2D_EXT = constant.Constant( 'GL_INT_SAMPLER_2D_EXT', 0x8DCA ) GL_INT_SAMPLER_3D_EXT = constant.Constant( 'GL_INT_SAMPLER_3D_EXT', 0x8DCB ) GL_INT_SAMPLER_CUBE_EXT = constant.Constant( 'GL_INT_SAMPLER_CUBE_EXT', 0x8DCC ) GL_INT_SAMPLER_2D_RECT_EXT = constant.Constant( 'GL_INT_SAMPLER_2D_RECT_EXT', 0x8DCD ) GL_INT_SAMPLER_1D_ARRAY_EXT = constant.Constant( 'GL_INT_SAMPLER_1D_ARRAY_EXT', 0x8DCE ) GL_INT_SAMPLER_2D_ARRAY_EXT = constant.Constant( 'GL_INT_SAMPLER_2D_ARRAY_EXT', 0x8DCF ) GL_INT_SAMPLER_BUFFER_EXT = constant.Constant( 'GL_INT_SAMPLER_BUFFER_EXT', 0x8DD0 ) GL_UNSIGNED_INT_SAMPLER_1D_EXT = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_1D_EXT', 0x8DD1 ) GL_UNSIGNED_INT_SAMPLER_2D_EXT = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_2D_EXT', 0x8DD2 ) GL_UNSIGNED_INT_SAMPLER_3D_EXT = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_3D_EXT', 0x8DD3 ) GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 0x8DD4 ) GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 0x8DD5 ) GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 0x8DD6 ) GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 0x8DD7 ) GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 0x8DD8 ) glGetUniformuivEXT = platform.createExtensionFunction( 'glGetUniformuivEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLint,arrays.GLuintArray,), doc='glGetUniformuivEXT(GLuint(program), GLint(location), GLuintArray(params)) -> None', argNames=('program','location','params',), deprecated=_DEPRECATED, )
glBindFragDataLocationEXT = platform.createExtensionFunction( 'glBindFragDataLocationEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,arrays.GLcharArray,), doc='glBindFragDataLocationEXT(GLuint(program), GLuint(color), GLcharArray(name)) -> None', argNames=('program','color','name',), deprecated=_DEPRECATED, )
glGetFragDataLocationEXT = platform.createExtensionFunction( 'glGetFragDataLocationEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLint, argTypes=(constants.GLuint,arrays.GLcharArray,), doc='glGetFragDataLocationEXT(GLuint(program), GLcharArray(name)) -> constants.GLint', argNames=('program','name',), deprecated=_DEPRECATED, )
glUniform1uiEXT = platform.createExtensionFunction( 'glUniform1uiEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLuint,), doc='glUniform1uiEXT(GLint(location), GLuint(v0)) -> None', argNames=('location','v0',), deprecated=_DEPRECATED, )
glUniform2uiEXT = platform.createExtensionFunction( 'glUniform2uiEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLuint,constants.GLuint,), doc='glUniform2uiEXT(GLint(location), GLuint(v0), GLuint(v1)) -> None', argNames=('location','v0','v1',), deprecated=_DEPRECATED, )
glUniform3uiEXT = platform.createExtensionFunction( 'glUniform3uiEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLuint,constants.GLuint,constants.GLuint,), doc='glUniform3uiEXT(GLint(location), GLuint(v0), GLuint(v1), GLuint(v2)) -> None', argNames=('location','v0','v1','v2',), deprecated=_DEPRECATED, )
glUniform4uiEXT = platform.createExtensionFunction( 'glUniform4uiEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLuint,constants.GLuint,constants.GLuint,constants.GLuint,), doc='glUniform4uiEXT(GLint(location), GLuint(v0), GLuint(v1), GLuint(v2), GLuint(v3)) -> None', argNames=('location','v0','v1','v2','v3',), deprecated=_DEPRECATED, )
glUniform1uivEXT = platform.createExtensionFunction( 'glUniform1uivEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLuintArray,), doc='glUniform1uivEXT(GLint(location), GLsizei(count), GLuintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform2uivEXT = platform.createExtensionFunction( 'glUniform2uivEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLuintArray,), doc='glUniform2uivEXT(GLint(location), GLsizei(count), GLuintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform3uivEXT = platform.createExtensionFunction( 'glUniform3uivEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLuintArray,), doc='glUniform3uivEXT(GLint(location), GLsizei(count), GLuintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
glUniform4uivEXT = platform.createExtensionFunction( 'glUniform4uivEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLsizei,arrays.GLuintArray,), doc='glUniform4uivEXT(GLint(location), GLsizei(count), GLuintArray(value)) -> None', argNames=('location','count','value',), deprecated=_DEPRECATED, )
def glInitGpuShader4EXT(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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