Viewing file: vertex_shader.py (2.7 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension ARB.vertex_shader
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_ARB_vertex_shader' _DEPRECATED = False GL_VERTEX_SHADER_ARB = constant.Constant( 'GL_VERTEX_SHADER_ARB', 0x8B31 ) GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = constant.Constant( 'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 0x8B4A ) glget.addGLGetConstant( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (1,) ) GL_MAX_VARYING_FLOATS_ARB = constant.Constant( 'GL_MAX_VARYING_FLOATS_ARB', 0x8B4B ) glget.addGLGetConstant( GL_MAX_VARYING_FLOATS_ARB, (1,) ) GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = constant.Constant( 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 0x8B4C ) glget.addGLGetConstant( GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (1,) ) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = constant.Constant( 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 0x8B4D ) glget.addGLGetConstant( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (1,) ) GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = constant.Constant( 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 0x8B89 ) GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = constant.Constant( 'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 0x8B8A ) glBindAttribLocationARB = platform.createExtensionFunction( 'glBindAttribLocationARB',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLhandleARB,constants.GLuint,arrays.GLcharARBArray,), doc='glBindAttribLocationARB(GLhandleARB(programObj), GLuint(index), GLcharARBArray(name)) -> None', argNames=('programObj','index','name',), deprecated=_DEPRECATED, )
glGetActiveAttribARB = platform.createExtensionFunction( 'glGetActiveAttribARB',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLhandleARB,constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLintArray,arrays.GLuintArray,arrays.GLcharARBArray,), doc='glGetActiveAttribARB(GLhandleARB(programObj), GLuint(index), GLsizei(maxLength), GLsizeiArray(length), GLintArray(size), GLuintArray(type), GLcharARBArray(name)) -> None', argNames=('programObj','index','maxLength','length','size','type','name',), deprecated=_DEPRECATED, )
glGetAttribLocationARB = platform.createExtensionFunction( 'glGetAttribLocationARB',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLint, argTypes=(constants.GLhandleARB,arrays.GLcharARBArray,), doc='glGetAttribLocationARB(GLhandleARB(programObj), GLcharARBArray(name)) -> constants.GLint', argNames=('programObj','name',), deprecated=_DEPRECATED, )
def glInitVertexShaderARB(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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