Viewing file: fragment_shader.py (909 B) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension ARB.fragment_shader
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_ARB_fragment_shader' _DEPRECATED = False GL_FRAGMENT_SHADER_ARB = constant.Constant( 'GL_FRAGMENT_SHADER_ARB', 0x8B30 ) GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = constant.Constant( 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 0x8B49 ) glget.addGLGetConstant( GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (1,) ) GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = constant.Constant( 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 0x8B8B ) glget.addGLGetConstant( GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, (1,) )
def glInitFragmentShaderARB(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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