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"""Implementation of GLU Nurbs structure and callback methods
Same basic pattern as seen with the gluTess* functions, just need to add some bookkeeping to the structure class so that we can keep the Python function references alive during the calling process. """ from OpenGL.raw import GLU as simple from OpenGL import platform, converters, wrapper from OpenGL.GLU import glustruct from OpenGL.lazywrapper import lazy from OpenGL import arrays, error import ctypes import weakref from OpenGL.platform import PLATFORM import OpenGL
__all__ = ( 'GLUnurbs', 'gluNewNurbsRenderer', 'gluNurbsCallback', 'gluNurbsCallbackData', 'gluNurbsCallbackDataEXT', 'gluNurbsCurve', 'gluNurbsSurface', 'gluPwlCurve', )
# /usr/include/GL/glu.h 242 class GLUnurbs(glustruct.GLUStruct, simple.GLUnurbs): """GLU Nurbs structure with oor and callback storage support IMPORTANT NOTE: the texture coordinate callback receives a raw ctypes data-pointer, as without knowing what type of evaluation is being done (1D or 2D) we cannot safely determine the size of the array to convert it. This is a limitation of the C implementation. To convert to regular data-pointer, just call yourNurb.ptrAsArray( ptr, size, arrays.GLfloatArray ) with the size of data you expect. """ FUNCTION_TYPE = PLATFORM.functionTypeFor(PLATFORM.GLU) CALLBACK_FUNCTION_REGISTRARS = { # mapping from "which" to a function that should take 3 parameters, # the nurb, the which and the function pointer... } CALLBACK_TYPES = { # mapping from "which" GLU enumeration to a ctypes function type simple.GLU_NURBS_BEGIN: FUNCTION_TYPE( None, simple.GLenum ), simple.GLU_NURBS_BEGIN_DATA: FUNCTION_TYPE( None, simple.GLenum, ctypes.POINTER(simple.GLvoid) ), simple.GLU_NURBS_VERTEX: FUNCTION_TYPE( None, ctypes.POINTER(simple.GLfloat) ), simple.GLU_NURBS_VERTEX_DATA: FUNCTION_TYPE( None, ctypes.POINTER(simple.GLfloat), ctypes.POINTER(simple.GLvoid) ), simple.GLU_NURBS_NORMAL: FUNCTION_TYPE( None, ctypes.POINTER(simple.GLfloat) ), simple.GLU_NURBS_NORMAL_DATA: FUNCTION_TYPE( None, ctypes.POINTER(simple.GLfloat), ctypes.POINTER(simple.GLvoid) ), simple.GLU_NURBS_COLOR: FUNCTION_TYPE( None, ctypes.POINTER(simple.GLfloat) ), simple.GLU_NURBS_COLOR_DATA: FUNCTION_TYPE( None, ctypes.POINTER(simple.GLfloat), ctypes.POINTER(simple.GLvoid) ), simple.GLU_NURBS_TEXTURE_COORD: FUNCTION_TYPE( None, ctypes.POINTER(simple.GLfloat) ), simple.GLU_NURBS_TEXTURE_COORD_DATA: FUNCTION_TYPE( None, ctypes.POINTER(simple.GLfloat), ctypes.POINTER(simple.GLvoid) ), simple.GLU_NURBS_END:FUNCTION_TYPE( None ), simple.GLU_NURBS_END_DATA: FUNCTION_TYPE( None, ctypes.POINTER(simple.GLvoid) ), simple.GLU_NURBS_ERROR:FUNCTION_TYPE( None, simple.GLenum, ), } WRAPPER_METHODS = { simple.GLU_NURBS_BEGIN: None, simple.GLU_NURBS_BEGIN_DATA: '_justOOR', simple.GLU_NURBS_VERTEX: '_vec3', simple.GLU_NURBS_VERTEX_DATA: '_vec3', simple.GLU_NURBS_NORMAL: '_vec3', simple.GLU_NURBS_NORMAL_DATA: '_vec3', simple.GLU_NURBS_COLOR: '_vec4', simple.GLU_NURBS_COLOR_DATA: '_vec4', simple.GLU_NURBS_TEXTURE_COORD: '_tex', simple.GLU_NURBS_TEXTURE_COORD_DATA: '_tex', simple.GLU_NURBS_END: None, simple.GLU_NURBS_END_DATA: '_justOOR', simple.GLU_NURBS_ERROR: None, } def _justOOR( self, function ): """Just do OOR on the last argument...""" def getOOR( *args ): args = args[:-1] + (self.originalObject(args[-1]),) return function( *args ) return getOOR def _vec3( self, function, size=3 ): """Convert first arg to size-element array, do OOR on arg2 if present""" def vec( *args ): vec = self.ptrAsArray(args[0],size,arrays.GLfloatArray) if len(args) > 1: oor = self.originalObject(args[1]) return function( vec, oor ) else: return function( vec ) return vec def _vec4( self, function ): """Size-4 vector version...""" return self._vec3( function, 4 ) def _tex( self, function ): """Texture coordinate callback NOTE: there is no way for *us* to tell what size the array is, you will get back a raw data-point, not an array, as you do for all other callback types!!! """ def oor( *args ): if len(args) > 1: oor = self.originalObject(args[1]) return function( args[0], oor ) else: return function( args[0] ) return oor
# XXX yes, this is a side-effect... simple.gluNewNurbsRenderer.restype = ctypes.POINTER( GLUnurbs )
def _callbackWithType( funcType ): """Get gluNurbsCallback function with set last arg-type""" result = platform.copyBaseFunction( simple.gluNurbsCallback ) result.argtypes = [ctypes.POINTER(GLUnurbs), simple.GLenum, funcType] assert result.argtypes[-1] == funcType return result
for (c,funcType) in GLUnurbs.CALLBACK_TYPES.items(): cb = _callbackWithType( funcType ) GLUnurbs.CALLBACK_FUNCTION_REGISTRARS[ c ] = cb assert funcType == GLUnurbs.CALLBACK_TYPES[c] assert cb.argtypes[-1] == funcType del c,cb, funcType
def gluNurbsCallback( nurb, which, CallBackFunc ): """Dispatch to the nurb's addCallback operation""" return nurb.addCallback( which, CallBackFunc )
@lazy( simple.gluNewNurbsRenderer ) def gluNewNurbsRenderer( baseFunction ): """Return a new nurbs renderer for the system (dereferences pointer)""" newSet = baseFunction() new = newSet[0] #new.__class__ = GLUnurbs # yes, I know, ick return new
@lazy( simple.gluNurbsCallbackData ) def gluNurbsCallbackData( baseFunction, nurb, userData ): """Note the Python object for use as userData by the nurb""" return baseFunction( nurb, nurb.noteObject( userData ) )
MAX_ORDER = 8 def checkOrder( order,knotCount,name ): """Check that order is valid...""" if order < 1: raise error.GLUError( """%s should be 1 or more, is %s"""%( name,order,) ) elif order > MAX_ORDER: raise error.GLUError( """%s should be %s or less, is %s"""%( name, MAX_ORDER, order) ) elif knotCount < (2*order): raise error.GLUError( """Knotcount must be at least 2x %s is %s should be at least %s"""%( name, knotCount, 2*order) ) def checkKnots( knots, name ): """Check that knots are in ascending order""" if len(knots): knot = knots[0] for next in knots[1:]: if next < knot: raise error.GLUError( """%s has decreasing knot %s after %s"""%( name, next, knot ) )
@lazy( simple.gluNurbsCallbackDataEXT ) def gluNurbsCallbackDataEXT( baseFunction,nurb, userData ): """Note the Python object for use as userData by the nurb""" return baseFunction( nurb, nurb.noteObject( userData ) )
@lazy( simple.gluNurbsCurve ) def gluNurbsCurve( baseFunction, nurb, knots, control, type ): """Pythonic version of gluNurbsCurve Calculates knotCount, stride, and order automatically """ knots = arrays.GLfloatArray.asArray( knots ) knotCount = arrays.GLfloatArray.arraySize( knots ) control = arrays.GLfloatArray.asArray( control ) try: length,step = arrays.GLfloatArray.dimensions( control ) except ValueError, err: raise error.GLUError( """Need a 2-dimensional control array""" ) order = knotCount - length if OpenGL.ERROR_CHECKING: checkOrder( order, knotCount, 'order of NURBS curve') checkKnots( knots, 'knots of NURBS curve') return baseFunction( nurb, knotCount, knots, step, control, order, type, )
@lazy( simple.gluNurbsSurface ) def gluNurbsSurface( baseFunction, nurb, sKnots, tKnots, control, type ): """Pythonic version of gluNurbsSurface Calculates knotCount, stride, and order automatically """ sKnots = arrays.GLfloatArray.asArray( sKnots ) sKnotCount = arrays.GLfloatArray.arraySize( sKnots ) tKnots = arrays.GLfloatArray.asArray( tKnots ) tKnotCount = arrays.GLfloatArray.arraySize( tKnots ) control = arrays.GLfloatArray.asArray( control )
try: length,width,step = arrays.GLfloatArray.dimensions( control ) except ValueError, err: raise error.GLUError( """Need a 3-dimensional control array""" ) sOrder = sKnotCount - length tOrder = tKnotCount - width sStride = width*step tStride = step if OpenGL.ERROR_CHECKING: checkOrder( sOrder, sKnotCount, 'sOrder of NURBS surface') checkOrder( tOrder, tKnotCount, 'tOrder of NURBS surface') checkKnots( sKnots, 'sKnots of NURBS surface') checkKnots( tKnots, 'tKnots of NURBS surface') if not (sKnotCount-sOrder)*(tKnotCount-tOrder) == length*width: raise error.GLUError( """Invalid NURB structure""", nurb, sKnotCount, sKnots, tKnotCount, tKnots, sStride, tStride, control, sOrder,tOrder, type )
result = baseFunction( nurb, sKnotCount, sKnots, tKnotCount, tKnots, sStride, tStride, control, sOrder,tOrder, type ) return result
@lazy( simple.gluPwlCurve ) def gluPwlCurve( baseFunction, nurb, data, type ): """gluPwlCurve -- piece-wise linear curve within GLU context data -- the data-array type -- determines number of elements/data-point """ data = arrays.GLfloatArray.asArray( data ) if type == simple.GLU_MAP1_TRIM_2: divisor = 2 elif type == simple.GLU_MAP_TRIM_3: divisor = 3 else: raise ValueError( """Unrecognised type constant: %s"""%(type)) size = arrays.GLfloatArray.arraySize( data ) size = int(size//divisor) return baseFunction( nurb, size, data, divisor, type )
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