Viewing file: GL_1_4.py (1.56 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension VERSION.GL_1_4
This module customises the behaviour of the OpenGL.raw.GL.VERSION.GL_1_4 to provide a more Python-friendly API
The official definition of this extension is available here: http://www.opengl.org/registry/specs/VERSION/GL_1_4.txt ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions, wrapper from OpenGL.GL import glget import ctypes from OpenGL.raw.GL.VERSION.GL_1_4 import * ### END AUTOGENERATED SECTION from OpenGL.lazywrapper import lazy from OpenGL.GL.pointers import glDrawElements #glMultiDrawElements = wrapper.wrapper( glMultiDrawElements ).setPyConverter( # 'indices', arrays.AsArrayOfType( 'indices', 'type' ), #).setCResolver( # 'indices', arrays.ArrayDatatype.voidDataPointer , #).setPyConverter( # 'count', arrays.AsArrayTyped( 'count', arrays.GLsizeiArray ), #).setCResolver( # 'count', arrays.ArrayDatatype.voidDataPointer , #)
@lazy( glMultiDrawElements ) def glMultiDrawElements(baseOperation, primtype, counts, typ, indices, primcount=None): """Currently glMultiDrawElements is not working in the wrapper We are replacing the code with a sequence of glDrawElements calls as per the spec for the function. Basically we'd spend more effort making an array of array pointers than we would creating a simple iteration in Python. """ if primcount is not None: for i in xrange( primcount ): glDrawElements( primtype, counts[i], typ, indices[i] ) else: for c,i in zip( counts, indices ): glDrawElements( primtype, c, typ, i )
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