Viewing file: vertex_program3.py (1.23 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension NV.vertex_program3
This module customises the behaviour of the OpenGL.raw.GL.NV.vertex_program3 to provide a more Python-friendly API
Overview (from the spec) This extension, like the NV_vertex_program2_option extension, provides additional vertex program functionality to extend the standard ARB_vertex_program language and execution environment. ARB programs wishing to use this added functionality need only add: OPTION NV_vertex_program3; to the beginning of their vertex programs. New functionality provided by this extension, above and beyond that already provided by NV_vertex_program2_option extension, includes: * texture lookups in vertex programs, * ability to push and pop address registers on the stack, * address register-relative addressing for vertex attribute and result arrays, and * a second four-component condition code.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/vertex_program3.txt ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions, wrapper from OpenGL.GL import glget import ctypes from OpenGL.raw.GL.NV.vertex_program3 import * ### END AUTOGENERATED SECTION
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