Viewing file: vertex_program2_option.py (1.43 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension NV.vertex_program2_option
This module customises the behaviour of the OpenGL.raw.GL.NV.vertex_program2_option to provide a more Python-friendly API
Overview (from the spec) This extension provides additional vertex program functionality to extend the standard ARB_vertex_program language and execution environment. ARB programs wishing to use this added functionality need only add: OPTION NV_vertex_program2; to the beginning of their vertex programs. The functionality provided by this extension, which is roughly equivalent to that provided by the NV_vertex_program2 extension, includes: * general purpose dynamic branching, * subroutine calls, * data-dependent conditional write masks, * programmable user clip distances, * address registers with four components (instead of just one), * absolute value operator on scalar and swizzled operand loads, * rudimentary address register math, * SIN and COS trigonometry instructions, and * fully orthogonal "set on" instructions, including a "set sign" instruction.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/vertex_program2_option.txt ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions, wrapper from OpenGL.GL import glget import ctypes from OpenGL.raw.GL.NV.vertex_program2_option import * ### END AUTOGENERATED SECTION
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