Viewing file: texture_env_combine4.py (1.31 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension NV.texture_env_combine4
This module customises the behaviour of the OpenGL.raw.GL.NV.texture_env_combine4 to provide a more Python-friendly API
Overview (from the spec) New texture environment function COMBINE4_NV allows programmable texture combiner operations, including ADD Arg0 * Arg1 + Arg2 * Arg3 ADD_SIGNED_EXT Arg0 * Arg1 + Arg2 * Arg3 - 0.5 where Arg0, Arg1, Arg2 and Arg3 are derived from ZERO the value 0 PRIMARY_COLOR_EXT primary color of incoming fragment TEXTURE texture color of corresponding texture unit CONSTANT_EXT texture environment constant color PREVIOUS_EXT result of previous texture environment; on texture unit 0, this maps to PRIMARY_COLOR_EXT TEXTURE<n>_ARB texture color of the <n>th texture unit In addition, the result may be scaled by 1.0, 2.0 or 4.0.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions, wrapper from OpenGL.GL import glget import ctypes from OpenGL.raw.GL.NV.texture_env_combine4 import * ### END AUTOGENERATED SECTION
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