Viewing file: texture_sRGB.py (1.11 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension EXT.texture_sRGB
This module customises the behaviour of the OpenGL.raw.GL.EXT.texture_sRGB to provide a more Python-friendly API
Overview (from the spec) Conventional texture formats assume a linear color space. So for a conventional internal texture format such as GL_RGB8, the 256 discrete values for each 8-bit color component map linearly and uniformly to the [0,1] range. The sRGB color space is based on typical (non-linear) monitor characteristics expected in a dimly lit office. It has been standardized by the International Electrotechnical Commission (IEC) as IEC 61966-2-1. The sRGB color space roughly corresponds to 2.2 gamma correction. This extension adds a few new uncompressed and compressed color texture formats with sRGB color components.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions, wrapper from OpenGL.GL import glget import ctypes from OpenGL.raw.GL.EXT.texture_sRGB import * ### END AUTOGENERATED SECTION
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