Viewing file: pixel_format_float.py (1.19 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension ATI.pixel_format_float
This module customises the behaviour of the OpenGL.raw.GL.ATI.pixel_format_float to provide a more Python-friendly API
Overview (from the spec) This extension adds pixel formats with floating-point RGBA color components. The size of each float components is specified using the same WGL_RED_BITS_ARB, WGL_GREEN_BITS_ARB, WGL_BLUE_BITS_ARB and WGL_ALPHA_BITS_ARB pixel format attributes that are used for defining the size of fixed-point components. 32 bit floating- point components are in the standard IEEE float format. 16 bit floating-point components have 1 sign bit, 5 exponent bits, and 10 mantissa bits. In standard OpenGL RGBA color components are normally clamped to the range [0,1]. The color components of a float buffer are clamped to the limits of the range representable by their format.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions, wrapper from OpenGL.GL import glget import ctypes from OpenGL.raw.GL.ATI.pixel_format_float import * ### END AUTOGENERATED SECTION
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