Viewing file: texture_multisample.py (1.07 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension ARB.texture_multisample
This module customises the behaviour of the OpenGL.raw.GL.ARB.texture_multisample to provide a more Python-friendly API
Overview (from the spec) This extension provides support for two new types of "multisample textures" - two-dimensional and two-dimensional array - as well as mechanisms to fetch a specific sample from such a texture in a shader, and to attach such textures to FBOs for rendering. This extension also includes the following functionality, first described in NV_explicit_multisample: * A query in the API to query the location of samples within the pixel * An explicit control for the multisample sample mask to augment the control provided by SampleCoverage
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/texture_multisample.txt ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions, wrapper from OpenGL.GL import glget import ctypes from OpenGL.raw.GL.ARB.texture_multisample import * ### END AUTOGENERATED SECTION
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