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SynopsisBonoboUIContainer; BonoboUIContainerPrivate; BonoboUIContainerClass; BonoboUIContainer * bonobo_ui_container_new (void); void bonobo_ui_container_set_engine (BonoboUIContainer *container, BonoboUIEngine *engine); BonoboUIEngine * bonobo_ui_container_get_engine (BonoboUIContainer *container); DescriptionA BonoboUIContainer is a very thin object, it implements the CORBA interface for doing UI merging, but none of the logic. In order to achieve the effect it is associated with a BonoboUIEngine object. Traditionaly the UI container was associated with a BonoboWindow however, this is now strongly deprecated, since the BonoboUIContainer can be used with any BonoboUIEngine, not just that used by BonoboWindow. Here is how your code should interact with the BonoboUIContainer Example 6. How to setup a BonoboUIContainer
DetailsBonoboUIContainerClasstypedef struct { BonoboObjectClass parent; POA_Bonobo_UIContainer__epv epv; gpointer dummy[2]; } BonoboUIContainerClass;
bonobo_ui_container_new ()BonoboUIContainer * bonobo_ui_container_new (void);
bonobo_ui_container_set_engine ()void bonobo_ui_container_set_engine (BonoboUIContainer *container, BonoboUIEngine *engine); Associates the BonoboUIContainer with a BonoboUIEngine that it will use to handle all the UI merging requests.
bonobo_ui_container_get_engine ()BonoboUIEngine * bonobo_ui_container_get_engine (BonoboUIContainer *container); Get the associated BonoboUIEngine
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