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"""Implementation of OpenGL errors/exceptions
Note that OpenGL-ctypes will also throw standard errors, such as TypeError or ValueError when appropriate.
ErrorChecker is an _ErrorChecker instance that allows you to register a new error-checking function for use throughout the system. """ import OpenGL, logging log = logging.getLogger( 'OpenGL.error' ) from OpenGL import platform __all__ = ( "Error",'GLError','GLUError','GLUTError','glCheckError', 'GLerror','GLUerror','GLUTerror', )
class Error( Exception ): """Base class for all PyOpenGL-specific exception classes""" class NoContext( Error ): """Raised to indicate that there is no currently active context Technically almost *any* OpenGL call can segfault if there is no active context. The OpenGL.CHECK_CONTEXT flag, if enabled will cause this error to be raised whenever a GL or GLU call is issued (via PyOpenGL) if there is no currently valid context. """ class CopyError( Error ): """Raised to indicate that operation requires data-copying if you set: OpenGL.ERROR_ON_COPY = True before importing OpenGL.GL, this error will be raised when a passed argument would require a copy to be made. """
class NullFunctionError( Error ): """Error raised when an undefined function is called"""
class GLError( Error ): """OpenGL core error implementation class Primary purpose of this error class is to allow for annotating an error with more details about the calling environment so that it's easier to debug errors in the wrapping process. Attributes: err -- the OpenGL error code for the error result -- the OpenGL result code for the operation baseOperation -- the "function" being called pyArgs -- the translated set of Python arguments cArgs -- the Python objects matching 1:1 the C arguments cArguments -- ctypes-level arguments to the operation, often raw integers for pointers and the like description -- OpenGL description of the error (textual) """ def __init__( self, err=None, result=None, cArguments=None, baseOperation=None, pyArgs=None, cArgs=None, description=None, ): """Initialise the GLError, storing metadata for later display""" ( self.err, self.result, self.cArguments, self.baseOperation, self.pyArgs, self.cArgs, self.description ) = ( err, result, cArguments, baseOperation, pyArgs, cArgs, description ) DISPLAY_ORDER = ( 'err', 'description', 'baseOperation', 'pyArgs', 'cArgs', 'cArguments', 'result', ) def __str__( self ): """Create a fully formatted representation of the error""" args = [] for property in self.DISPLAY_ORDER: value = getattr( self, property, None ) if value is not None or property=='description': formatFunction = 'format_%s'%(property) if hasattr( self, formatFunction ): args.append( getattr(self,formatFunction)( property, value )) else: args.append( '%s = %s'%( property, self.shortRepr( value ), )) return '%s(\n\t%s\n)'%(self.__class__.__name__, ',\n\t'.join( [x for x in args if x] )) def __repr__( self ): """Produce a much shorter version of the error as a string""" return '%s( %s )'%( self.__class__.__name__, ", ".join([x for x in [ 'err=%s'%(self.err), self.format_description( 'description', self.description ) or '', self.format_baseOperation( 'baseOperation', self.baseOperation ) or '', ] if x]) ) def format_description( self, property, value ): """Format description using GLU's gluErrorString""" if value is None and self.err is not None: try: from OpenGL.GLU import gluErrorString self.description = value = gluErrorString( self.err ) except Exception, err: return None if value is None: return None return '%s = %s'%( property, self.shortRepr( value ), ) def shortRepr( self, value, firstLevel=True ): """Retrieve short representation of the given value""" if isinstance( value, (list,tuple) ) and value and len(repr(value))>=40: if isinstance( value, list ): template = '[\n\t\t%s\n\t]' else: template = '(\n\t\t%s,\n\t)' return template%( ",\n\t\t".join( [ self.shortRepr(x,False) for x in value ] )) r = repr( value ) if len(r) < 40: return r else: return r[:37] + '...' def format_baseOperation( self, property, value ): """Format a baseOperation reference for display""" if hasattr( value, '__name__' ): return '%s = %s'%( property, value.__name__ ) else: return '%s = %r'%( property, value )
class GLUError( Error ): """GLU error implementation class"""
class GLUTError( Error ): """GLUT error implementation class"""
if OpenGL.ERROR_CHECKING: from OpenGL import acceleratesupport _ErrorChecker = None if acceleratesupport.ACCELERATE_AVAILABLE: try: from OpenGL_accelerate.errorchecker import _ErrorChecker except ImportError, err: log.warn( """OpenGL_accelerate seems to be installed, but unable to import error checking entry point!""" ) if _ErrorChecker is None: class _ErrorChecker( object ): """Global error-checking object Attributes: _registeredChecker -- the checking function enabled when not doing onBegin/onEnd processing safeGetError -- platform safeGetError function as callable method _currentChecker -- currently active checking function """ _currentChecker = _registeredChecker = safeGetError = staticmethod( platform.safeGetError ) def glCheckError( self, result, baseOperation=None, cArguments=None, *args ): """Base GL Error checker compatible with new ctypes errcheck protocol This function will raise a GLError with just the calling information available at the C-calling level, i.e. the error code, cArguments, baseOperation and result. Higher-level code is responsible for any extra annotations. Note: glCheckError relies on glBegin/glEnd interactions to prevent glGetError being called during a glBegin/glEnd sequence. If you are calling glBegin/glEnd in C you should call onBegin and onEnd appropriately. """ err = self._currentChecker() if err: # GL_NO_ERROR's guaranteed value is 0 raise GLError( err, result, cArguments = cArguments, baseOperation = baseOperation, ) return result def nullGetError( self ): """Used as error-checker when inside begin/end set""" return None def onBegin( self ): """Called by glBegin to record the fact that glGetError won't work""" self._currentChecker = self.nullGetError def onEnd( self ): """Called by glEnd to record the fact that glGetError will work""" self._currentChecker = self._registeredChecker ErrorChecker = _ErrorChecker() else: ErrorChecker = _ErrorChecker( platform ) glCheckError = ErrorChecker.glCheckError onBegin = ErrorChecker.onBegin onEnd = ErrorChecker.onEnd else: glCheckError = platform.safeGetError
# Compatibility with PyOpenGL 2.x series GLUerror = GLUError GLerror = GLError GLUTerror = GLUTError
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