Viewing file: vertex_array_range.py (1.67 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension NV.vertex_array_range
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_NV_vertex_array_range' _DEPRECATED = False GL_VERTEX_ARRAY_RANGE_NV = constant.Constant( 'GL_VERTEX_ARRAY_RANGE_NV', 0x851D ) GL_VERTEX_ARRAY_RANGE_LENGTH_NV = constant.Constant( 'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 0x851E ) glget.addGLGetConstant( GL_VERTEX_ARRAY_RANGE_LENGTH_NV, (1,) ) GL_VERTEX_ARRAY_RANGE_VALID_NV = constant.Constant( 'GL_VERTEX_ARRAY_RANGE_VALID_NV', 0x851F ) glget.addGLGetConstant( GL_VERTEX_ARRAY_RANGE_VALID_NV, (1,) ) GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = constant.Constant( 'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 0x8520 ) glget.addGLGetConstant( GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, (1,) ) GL_VERTEX_ARRAY_RANGE_POINTER_NV = constant.Constant( 'GL_VERTEX_ARRAY_RANGE_POINTER_NV', 0x8521 ) glFlushVertexArrayRangeNV = platform.createExtensionFunction( 'glFlushVertexArrayRangeNV',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(), doc='glFlushVertexArrayRangeNV() -> None', argNames=(), deprecated=_DEPRECATED, )
glVertexArrayRangeNV = platform.createExtensionFunction( 'glVertexArrayRangeNV',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLsizei,ctypes.c_void_p,), doc='glVertexArrayRangeNV(GLsizei(length), c_void_p(pointer)) -> None', argNames=('length','pointer',), deprecated=_DEPRECATED, )
def glInitVertexArrayRangeNV(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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