Viewing file: depth_buffer_float.py (1.66 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension NV.depth_buffer_float
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_NV_depth_buffer_float' _DEPRECATED = False GL_DEPTH_COMPONENT32F_NV = constant.Constant( 'GL_DEPTH_COMPONENT32F_NV', 0x8DAB ) GL_DEPTH32F_STENCIL8_NV = constant.Constant( 'GL_DEPTH32F_STENCIL8_NV', 0x8DAC ) GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = constant.Constant( 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 0x8DAD ) GL_DEPTH_BUFFER_FLOAT_MODE_NV = constant.Constant( 'GL_DEPTH_BUFFER_FLOAT_MODE_NV', 0x8DAF ) glDepthRangedNV = platform.createExtensionFunction( 'glDepthRangedNV',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLdouble,constants.GLdouble,), doc='glDepthRangedNV(GLdouble(zNear), GLdouble(zFar)) -> None', argNames=('zNear','zFar',), deprecated=_DEPRECATED, )
glClearDepthdNV = platform.createExtensionFunction( 'glClearDepthdNV',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLdouble,), doc='glClearDepthdNV(GLdouble(depth)) -> None', argNames=('depth',), deprecated=_DEPRECATED, )
glDepthBoundsdNV = platform.createExtensionFunction( 'glDepthBoundsdNV',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLdouble,constants.GLdouble,), doc='glDepthBoundsdNV(GLdouble(zmin), GLdouble(zmax)) -> None', argNames=('zmin','zmax',), deprecated=_DEPRECATED, )
def glInitDepthBufferFloatNV(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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