Viewing file: separate_shader_objects.py (1.47 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension EXT.separate_shader_objects
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_EXT_separate_shader_objects' _DEPRECATED = False GL_ACTIVE_PROGRAM_EXT = constant.Constant( 'GL_ACTIVE_PROGRAM_EXT', 0x8B8D ) glUseShaderProgramEXT = platform.createExtensionFunction( 'glUseShaderProgramEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,), doc='glUseShaderProgramEXT(GLenum(type), GLuint(program)) -> None', argNames=('type','program',), deprecated=_DEPRECATED, )
glActiveProgramEXT = platform.createExtensionFunction( 'glActiveProgramEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glActiveProgramEXT(GLuint(program)) -> None', argNames=('program',), deprecated=_DEPRECATED, )
glCreateShaderProgramEXT = platform.createExtensionFunction( 'glCreateShaderProgramEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLuint, argTypes=(constants.GLenum,arrays.GLcharArray,), doc='glCreateShaderProgramEXT(GLenum(type), GLcharArray(string)) -> constants.GLuint', argNames=('type','string',), deprecated=_DEPRECATED, )
def glInitSeparateShaderObjectsEXT(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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