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'''OpenGL extension EXT.geometry_shader4
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_EXT_geometry_shader4' _DEPRECATED = False GL_GEOMETRY_SHADER_EXT = constant.Constant( 'GL_GEOMETRY_SHADER_EXT', 0x8DD9 ) GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = constant.Constant( 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 0x8DDD ) glget.addGLGetConstant( GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT, (1,) ) GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = constant.Constant( 'GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 0x8DDE ) glget.addGLGetConstant( GL_MAX_VERTEX_VARYING_COMPONENTS_EXT, (1,) ) GL_MAX_VARYING_COMPONENTS_EXT = constant.Constant( 'GL_MAX_VARYING_COMPONENTS_EXT', 0x8B4B ) glget.addGLGetConstant( GL_MAX_VARYING_COMPONENTS_EXT, (1,) ) GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = constant.Constant( 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 0x8DDF ) glget.addGLGetConstant( GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT, (1,) ) GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = constant.Constant( 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 0x8DE0 ) glget.addGLGetConstant( GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, (1,) ) GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = constant.Constant( 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 0x8DE1 ) glget.addGLGetConstant( GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT, (1,) ) glProgramParameteriEXT = platform.createExtensionFunction( 'glProgramParameteriEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,constants.GLint,), doc='glProgramParameteriEXT(GLuint(program), GLenum(pname), GLint(value)) -> None', argNames=('program','pname','value',), deprecated=_DEPRECATED, )
def glInitGeometryShader4EXT(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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