Viewing file: bindable_uniform.py (2.4 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension EXT.bindable_uniform
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_EXT_bindable_uniform' _DEPRECATED = False GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = constant.Constant( 'GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 0x8DE2 ) glget.addGLGetConstant( GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, (1,) ) GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = constant.Constant( 'GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 0x8DE3 ) glget.addGLGetConstant( GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, (1,) ) GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = constant.Constant( 'GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 0x8DE4 ) glget.addGLGetConstant( GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, (1,) ) GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = constant.Constant( 'GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 0x8DED ) glget.addGLGetConstant( GL_MAX_BINDABLE_UNIFORM_SIZE_EXT, (1,) ) GL_UNIFORM_BUFFER_EXT = constant.Constant( 'GL_UNIFORM_BUFFER_EXT', 0x8DEE ) GL_UNIFORM_BUFFER_BINDING_EXT = constant.Constant( 'GL_UNIFORM_BUFFER_BINDING_EXT', 0x8DEF ) glget.addGLGetConstant( GL_UNIFORM_BUFFER_BINDING_EXT, (1,) ) glUniformBufferEXT = platform.createExtensionFunction( 'glUniformBufferEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLint,constants.GLuint,), doc='glUniformBufferEXT(GLuint(program), GLint(location), GLuint(buffer)) -> None', argNames=('program','location','buffer',), deprecated=_DEPRECATED, )
glGetUniformBufferSizeEXT = platform.createExtensionFunction( 'glGetUniformBufferSizeEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLint, argTypes=(constants.GLuint,constants.GLint,), doc='glGetUniformBufferSizeEXT(GLuint(program), GLint(location)) -> constants.GLint', argNames=('program','location',), deprecated=_DEPRECATED, )
glGetUniformOffsetEXT = platform.createExtensionFunction( 'glGetUniformOffsetEXT',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLintptr, argTypes=(constants.GLuint,constants.GLint,), doc='glGetUniformOffsetEXT(GLuint(program), GLint(location)) -> constants.GLintptr', argNames=('program','location',), deprecated=_DEPRECATED, )
def glInitBindableUniformEXT(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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