Viewing file: vertex_array_object.py (1.74 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension ARB.vertex_array_object
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_ARB_vertex_array_object' _DEPRECATED = False GL_VERTEX_ARRAY_BINDING = constant.Constant( 'GL_VERTEX_ARRAY_BINDING', 0x85B5 ) glget.addGLGetConstant( GL_VERTEX_ARRAY_BINDING, (1,) ) glBindVertexArray = platform.createExtensionFunction( 'glBindVertexArray',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,), doc='glBindVertexArray(GLuint(array)) -> None', argNames=('array',), deprecated=_DEPRECATED, )
glDeleteVertexArrays = platform.createExtensionFunction( 'glDeleteVertexArrays',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLsizei,arrays.GLuintArray,), doc='glDeleteVertexArrays(GLsizei(n), GLuintArray(arrays)) -> None', argNames=('n','arrays',), deprecated=_DEPRECATED, )
glGenVertexArrays = platform.createExtensionFunction( 'glGenVertexArrays',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLsizei,arrays.GLuintArray,), doc='glGenVertexArrays(GLsizei(n), GLuintArray(arrays)) -> None', argNames=('n','arrays',), deprecated=_DEPRECATED, )
glIsVertexArray = platform.createExtensionFunction( 'glIsVertexArray',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLboolean, argTypes=(constants.GLuint,), doc='glIsVertexArray(GLuint(array)) -> constants.GLboolean', argNames=('array',), deprecated=_DEPRECATED, )
def glInitVertexArrayObjectARB(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
|