Viewing file: uniform_buffer_object.py (7.33 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension ARB.uniform_buffer_object
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_ARB_uniform_buffer_object' _DEPRECATED = False GL_UNIFORM_BUFFER = constant.Constant( 'GL_UNIFORM_BUFFER', 0x8A11 ) GL_UNIFORM_BUFFER_BINDING = constant.Constant( 'GL_UNIFORM_BUFFER_BINDING', 0x8A28 ) glget.addGLGetConstant( GL_UNIFORM_BUFFER_BINDING, (1,) ) GL_UNIFORM_BUFFER_START = constant.Constant( 'GL_UNIFORM_BUFFER_START', 0x8A29 ) GL_UNIFORM_BUFFER_SIZE = constant.Constant( 'GL_UNIFORM_BUFFER_SIZE', 0x8A2A ) GL_MAX_VERTEX_UNIFORM_BLOCKS = constant.Constant( 'GL_MAX_VERTEX_UNIFORM_BLOCKS', 0x8A2B ) glget.addGLGetConstant( GL_MAX_VERTEX_UNIFORM_BLOCKS, (1,) ) GL_MAX_GEOMETRY_UNIFORM_BLOCKS = constant.Constant( 'GL_MAX_GEOMETRY_UNIFORM_BLOCKS', 0x8A2C ) glget.addGLGetConstant( GL_MAX_GEOMETRY_UNIFORM_BLOCKS, (1,) ) GL_MAX_FRAGMENT_UNIFORM_BLOCKS = constant.Constant( 'GL_MAX_FRAGMENT_UNIFORM_BLOCKS', 0x8A2D ) glget.addGLGetConstant( GL_MAX_FRAGMENT_UNIFORM_BLOCKS, (1,) ) GL_MAX_COMBINED_UNIFORM_BLOCKS = constant.Constant( 'GL_MAX_COMBINED_UNIFORM_BLOCKS', 0x8A2E ) glget.addGLGetConstant( GL_MAX_COMBINED_UNIFORM_BLOCKS, (1,) ) GL_MAX_UNIFORM_BUFFER_BINDINGS = constant.Constant( 'GL_MAX_UNIFORM_BUFFER_BINDINGS', 0x8A2F ) glget.addGLGetConstant( GL_MAX_UNIFORM_BUFFER_BINDINGS, (1,) ) GL_MAX_UNIFORM_BLOCK_SIZE = constant.Constant( 'GL_MAX_UNIFORM_BLOCK_SIZE', 0x8A30 ) glget.addGLGetConstant( GL_MAX_UNIFORM_BLOCK_SIZE, (1,) ) GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = constant.Constant( 'GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', 0x8A31 ) glget.addGLGetConstant( GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, (1,) ) GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = constant.Constant( 'GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS', 0x8A32 ) glget.addGLGetConstant( GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, (1,) ) GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = constant.Constant( 'GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', 0x8A33 ) glget.addGLGetConstant( GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, (1,) ) GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = constant.Constant( 'GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT', 0x8A34 ) glget.addGLGetConstant( GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, (1,) ) GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = constant.Constant( 'GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH', 0x8A35 ) GL_ACTIVE_UNIFORM_BLOCKS = constant.Constant( 'GL_ACTIVE_UNIFORM_BLOCKS', 0x8A36 ) GL_UNIFORM_TYPE = constant.Constant( 'GL_UNIFORM_TYPE', 0x8A37 ) GL_UNIFORM_SIZE = constant.Constant( 'GL_UNIFORM_SIZE', 0x8A38 ) GL_UNIFORM_NAME_LENGTH = constant.Constant( 'GL_UNIFORM_NAME_LENGTH', 0x8A39 ) GL_UNIFORM_BLOCK_INDEX = constant.Constant( 'GL_UNIFORM_BLOCK_INDEX', 0x8A3A ) GL_UNIFORM_OFFSET = constant.Constant( 'GL_UNIFORM_OFFSET', 0x8A3B ) GL_UNIFORM_ARRAY_STRIDE = constant.Constant( 'GL_UNIFORM_ARRAY_STRIDE', 0x8A3C ) GL_UNIFORM_MATRIX_STRIDE = constant.Constant( 'GL_UNIFORM_MATRIX_STRIDE', 0x8A3D ) GL_UNIFORM_IS_ROW_MAJOR = constant.Constant( 'GL_UNIFORM_IS_ROW_MAJOR', 0x8A3E ) GL_UNIFORM_BLOCK_BINDING = constant.Constant( 'GL_UNIFORM_BLOCK_BINDING', 0x8A3F ) GL_UNIFORM_BLOCK_DATA_SIZE = constant.Constant( 'GL_UNIFORM_BLOCK_DATA_SIZE', 0x8A40 ) GL_UNIFORM_BLOCK_NAME_LENGTH = constant.Constant( 'GL_UNIFORM_BLOCK_NAME_LENGTH', 0x8A41 ) GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = constant.Constant( 'GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS', 0x8A42 ) GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = constant.Constant( 'GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES', 0x8A43 ) GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = constant.Constant( 'GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER', 0x8A44 ) GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = constant.Constant( 'GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER', 0x8A45 ) GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = constant.Constant( 'GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER', 0x8A46 ) GL_INVALID_INDEX = constant.Constant( 'GL_INVALID_INDEX', 0xFFFFFFFF ) glGetUniformIndices = platform.createExtensionFunction( 'glGetUniformIndices',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLsizei,ctypes.POINTER( ctypes.POINTER( constants.GLchar )),arrays.GLuintArray,), doc='glGetUniformIndices(GLuint(program), GLsizei(uniformCount), POINTER( ctypes.POINTER( constants.GLchar ))(uniformNames), GLuintArray(uniformIndices)) -> None', argNames=('program','uniformCount','uniformNames','uniformIndices',), deprecated=_DEPRECATED, )
glGetActiveUniformsiv = platform.createExtensionFunction( 'glGetActiveUniformsiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLsizei,arrays.GLuintArray,constants.GLenum,arrays.GLintArray,), doc='glGetActiveUniformsiv(GLuint(program), GLsizei(uniformCount), GLuintArray(uniformIndices), GLenum(pname), GLintArray(params)) -> None', argNames=('program','uniformCount','uniformIndices','pname','params',), deprecated=_DEPRECATED, )
glGetActiveUniformName = platform.createExtensionFunction( 'glGetActiveUniformName',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray,), doc='glGetActiveUniformName(GLuint(program), GLuint(uniformIndex), GLsizei(bufSize), GLsizeiArray(length), GLcharArray(uniformName)) -> None', argNames=('program','uniformIndex','bufSize','length','uniformName',), deprecated=_DEPRECATED, )
glGetUniformBlockIndex = platform.createExtensionFunction( 'glGetUniformBlockIndex',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLuint, argTypes=(constants.GLuint,arrays.GLcharArray,), doc='glGetUniformBlockIndex(GLuint(program), GLcharArray(uniformBlockName)) -> constants.GLuint', argNames=('program','uniformBlockName',), deprecated=_DEPRECATED, )
glGetActiveUniformBlockiv = platform.createExtensionFunction( 'glGetActiveUniformBlockiv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLenum,arrays.GLintArray,), doc='glGetActiveUniformBlockiv(GLuint(program), GLuint(uniformBlockIndex), GLenum(pname), GLintArray(params)) -> None', argNames=('program','uniformBlockIndex','pname','params',), deprecated=_DEPRECATED, )
glGetActiveUniformBlockName = platform.createExtensionFunction( 'glGetActiveUniformBlockName',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray,), doc='glGetActiveUniformBlockName(GLuint(program), GLuint(uniformBlockIndex), GLsizei(bufSize), GLsizeiArray(length), GLcharArray(uniformBlockName)) -> None', argNames=('program','uniformBlockIndex','bufSize','length','uniformBlockName',), deprecated=_DEPRECATED, )
glUniformBlockBinding = platform.createExtensionFunction( 'glUniformBlockBinding',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLuint,constants.GLuint,), doc='glUniformBlockBinding(GLuint(program), GLuint(uniformBlockIndex), GLuint(uniformBlockBinding)) -> None', argNames=('program','uniformBlockIndex','uniformBlockBinding',), deprecated=_DEPRECATED, )
def glInitUniformBufferObjectARB(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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