Viewing file: geometry_shader4.py (4.34 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension ARB.geometry_shader4
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_ARB_geometry_shader4' _DEPRECATED = False GL_LINES_ADJACENCY_ARB = constant.Constant( 'GL_LINES_ADJACENCY_ARB', 0xA ) GL_LINE_STRIP_ADJACENCY_ARB = constant.Constant( 'GL_LINE_STRIP_ADJACENCY_ARB', 0xB ) GL_TRIANGLES_ADJACENCY_ARB = constant.Constant( 'GL_TRIANGLES_ADJACENCY_ARB', 0xC ) GL_TRIANGLE_STRIP_ADJACENCY_ARB = constant.Constant( 'GL_TRIANGLE_STRIP_ADJACENCY_ARB', 0xD ) GL_PROGRAM_POINT_SIZE_ARB = constant.Constant( 'GL_PROGRAM_POINT_SIZE_ARB', 0x8642 ) glget.addGLGetConstant( GL_PROGRAM_POINT_SIZE_ARB, (1,) ) GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = constant.Constant( 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 0x8C29 ) glget.addGLGetConstant( GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, (1,) ) GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 0x8DA7 ) GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = constant.Constant( 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 0x8DA8 ) GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = constant.Constant( 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 0x8DA9 ) GL_GEOMETRY_SHADER_ARB = constant.Constant( 'GL_GEOMETRY_SHADER_ARB', 0x8DD9 ) GL_GEOMETRY_VERTICES_OUT_ARB = constant.Constant( 'GL_GEOMETRY_VERTICES_OUT_ARB', 0x8DDA ) GL_GEOMETRY_INPUT_TYPE_ARB = constant.Constant( 'GL_GEOMETRY_INPUT_TYPE_ARB', 0x8DDB ) GL_GEOMETRY_OUTPUT_TYPE_ARB = constant.Constant( 'GL_GEOMETRY_OUTPUT_TYPE_ARB', 0x8DDC ) GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = constant.Constant( 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 0x8DDD ) glget.addGLGetConstant( GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, (1,) ) GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = constant.Constant( 'GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 0x8DDE ) glget.addGLGetConstant( GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, (1,) ) GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = constant.Constant( 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 0x8DDF ) glget.addGLGetConstant( GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, (1,) ) GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = constant.Constant( 'GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 0x8DE0 ) glget.addGLGetConstant( GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, (1,) ) GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = constant.Constant( 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 0x8DE1 ) glget.addGLGetConstant( GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, (1,) ) glProgramParameteriARB = platform.createExtensionFunction( 'glProgramParameteriARB',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLuint,constants.GLenum,constants.GLint,), doc='glProgramParameteriARB(GLuint(program), GLenum(pname), GLint(value)) -> None', argNames=('program','pname','value',), deprecated=_DEPRECATED, )
glFramebufferTextureARB = platform.createExtensionFunction( 'glFramebufferTextureARB',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLuint,constants.GLint,), doc='glFramebufferTextureARB(GLenum(target), GLenum(attachment), GLuint(texture), GLint(level)) -> None', argNames=('target','attachment','texture','level',), deprecated=_DEPRECATED, )
glFramebufferTextureLayerARB = platform.createExtensionFunction( 'glFramebufferTextureLayerARB',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLuint,constants.GLint,constants.GLint,), doc='glFramebufferTextureLayerARB(GLenum(target), GLenum(attachment), GLuint(texture), GLint(level), GLint(layer)) -> None', argNames=('target','attachment','texture','level','layer',), deprecated=_DEPRECATED, )
glFramebufferTextureFaceARB = platform.createExtensionFunction( 'glFramebufferTextureFaceARB',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLuint,constants.GLint,constants.GLenum,), doc='glFramebufferTextureFaceARB(GLenum(target), GLenum(attachment), GLuint(texture), GLint(level), GLenum(face)) -> None', argNames=('target','attachment','texture','level','face',), deprecated=_DEPRECATED, )
def glInitGeometryShader4ARB(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
|