Viewing file: framebuffer_object.py (14.8 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension ARB.framebuffer_object
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_ARB_framebuffer_object' _DEPRECATED = False GL_INVALID_FRAMEBUFFER_OPERATION = constant.Constant( 'GL_INVALID_FRAMEBUFFER_OPERATION', 0x506 ) GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 0x8210 ) GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 0x8211 ) GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 0x8212 ) GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 0x8213 ) GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 0x8214 ) GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 0x8215 ) GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 0x8216 ) GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 0x8217 ) GL_FRAMEBUFFER_DEFAULT = constant.Constant( 'GL_FRAMEBUFFER_DEFAULT', 0x8218 ) GL_FRAMEBUFFER_UNDEFINED = constant.Constant( 'GL_FRAMEBUFFER_UNDEFINED', 0x8219 ) GL_DEPTH_STENCIL_ATTACHMENT = constant.Constant( 'GL_DEPTH_STENCIL_ATTACHMENT', 0x821A ) GL_MAX_RENDERBUFFER_SIZE = constant.Constant( 'GL_MAX_RENDERBUFFER_SIZE', 0x84E8 ) glget.addGLGetConstant( GL_MAX_RENDERBUFFER_SIZE, (1,) ) GL_DEPTH_STENCIL = constant.Constant( 'GL_DEPTH_STENCIL', 0x84F9 ) GL_UNSIGNED_INT_24_8 = constant.Constant( 'GL_UNSIGNED_INT_24_8', 0x84FA ) GL_DEPTH24_STENCIL8 = constant.Constant( 'GL_DEPTH24_STENCIL8', 0x88F0 ) GL_TEXTURE_STENCIL_SIZE = constant.Constant( 'GL_TEXTURE_STENCIL_SIZE', 0x88F1 ) GL_TEXTURE_RED_TYPE = constant.Constant( 'GL_TEXTURE_RED_TYPE', 0x8C10 ) GL_TEXTURE_GREEN_TYPE = constant.Constant( 'GL_TEXTURE_GREEN_TYPE', 0x8C11 ) GL_TEXTURE_BLUE_TYPE = constant.Constant( 'GL_TEXTURE_BLUE_TYPE', 0x8C12 ) GL_TEXTURE_ALPHA_TYPE = constant.Constant( 'GL_TEXTURE_ALPHA_TYPE', 0x8C13 ) GL_TEXTURE_DEPTH_TYPE = constant.Constant( 'GL_TEXTURE_DEPTH_TYPE', 0x8C16 ) GL_UNSIGNED_NORMALIZED = constant.Constant( 'GL_UNSIGNED_NORMALIZED', 0x8C17 ) GL_FRAMEBUFFER_BINDING = constant.Constant( 'GL_FRAMEBUFFER_BINDING', 0x8CA6 ) GL_RENDERBUFFER_BINDING = constant.Constant( 'GL_RENDERBUFFER_BINDING', 0x8CA7 ) glget.addGLGetConstant( GL_RENDERBUFFER_BINDING, (1,) ) GL_READ_FRAMEBUFFER = constant.Constant( 'GL_READ_FRAMEBUFFER', 0x8CA8 ) GL_DRAW_FRAMEBUFFER = constant.Constant( 'GL_DRAW_FRAMEBUFFER', 0x8CA9 ) GL_READ_FRAMEBUFFER_BINDING = constant.Constant( 'GL_READ_FRAMEBUFFER_BINDING', 0x8CAA ) GL_RENDERBUFFER_SAMPLES = constant.Constant( 'GL_RENDERBUFFER_SAMPLES', 0x8CAB ) GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 0x8CD0 ) GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 0x8CD1 ) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 0x8CD2 ) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 0x8CD3 ) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = constant.Constant( 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 0x8CD4 ) GL_FRAMEBUFFER_COMPLETE = constant.Constant( 'GL_FRAMEBUFFER_COMPLETE', 0x8CD5 ) GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = constant.Constant( 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 0x8CD6 ) GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = constant.Constant( 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 0x8CD7 ) GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = constant.Constant( 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 0x8CDB ) GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = constant.Constant( 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 0x8CDC ) GL_FRAMEBUFFER_UNSUPPORTED = constant.Constant( 'GL_FRAMEBUFFER_UNSUPPORTED', 0x8CDD ) GL_MAX_COLOR_ATTACHMENTS = constant.Constant( 'GL_MAX_COLOR_ATTACHMENTS', 0x8CDF ) glget.addGLGetConstant( GL_MAX_COLOR_ATTACHMENTS, (1,) ) GL_COLOR_ATTACHMENT0 = constant.Constant( 'GL_COLOR_ATTACHMENT0', 0x8CE0 ) GL_COLOR_ATTACHMENT1 = constant.Constant( 'GL_COLOR_ATTACHMENT1', 0x8CE1 ) GL_COLOR_ATTACHMENT2 = constant.Constant( 'GL_COLOR_ATTACHMENT2', 0x8CE2 ) GL_COLOR_ATTACHMENT3 = constant.Constant( 'GL_COLOR_ATTACHMENT3', 0x8CE3 ) GL_COLOR_ATTACHMENT4 = constant.Constant( 'GL_COLOR_ATTACHMENT4', 0x8CE4 ) GL_COLOR_ATTACHMENT5 = constant.Constant( 'GL_COLOR_ATTACHMENT5', 0x8CE5 ) GL_COLOR_ATTACHMENT6 = constant.Constant( 'GL_COLOR_ATTACHMENT6', 0x8CE6 ) GL_COLOR_ATTACHMENT7 = constant.Constant( 'GL_COLOR_ATTACHMENT7', 0x8CE7 ) GL_COLOR_ATTACHMENT8 = constant.Constant( 'GL_COLOR_ATTACHMENT8', 0x8CE8 ) GL_COLOR_ATTACHMENT9 = constant.Constant( 'GL_COLOR_ATTACHMENT9', 0x8CE9 ) GL_COLOR_ATTACHMENT10 = constant.Constant( 'GL_COLOR_ATTACHMENT10', 0x8CEA ) GL_COLOR_ATTACHMENT11 = constant.Constant( 'GL_COLOR_ATTACHMENT11', 0x8CEB ) GL_COLOR_ATTACHMENT12 = constant.Constant( 'GL_COLOR_ATTACHMENT12', 0x8CEC ) GL_COLOR_ATTACHMENT13 = constant.Constant( 'GL_COLOR_ATTACHMENT13', 0x8CED ) GL_COLOR_ATTACHMENT14 = constant.Constant( 'GL_COLOR_ATTACHMENT14', 0x8CEE ) GL_COLOR_ATTACHMENT15 = constant.Constant( 'GL_COLOR_ATTACHMENT15', 0x8CEF ) GL_DEPTH_ATTACHMENT = constant.Constant( 'GL_DEPTH_ATTACHMENT', 0x8D00 ) GL_STENCIL_ATTACHMENT = constant.Constant( 'GL_STENCIL_ATTACHMENT', 0x8D20 ) GL_FRAMEBUFFER = constant.Constant( 'GL_FRAMEBUFFER', 0x8D40 ) GL_RENDERBUFFER = constant.Constant( 'GL_RENDERBUFFER', 0x8D41 ) GL_RENDERBUFFER_WIDTH = constant.Constant( 'GL_RENDERBUFFER_WIDTH', 0x8D42 ) GL_RENDERBUFFER_HEIGHT = constant.Constant( 'GL_RENDERBUFFER_HEIGHT', 0x8D43 ) GL_RENDERBUFFER_INTERNAL_FORMAT = constant.Constant( 'GL_RENDERBUFFER_INTERNAL_FORMAT', 0x8D44 ) GL_STENCIL_INDEX1 = constant.Constant( 'GL_STENCIL_INDEX1', 0x8D46 ) GL_STENCIL_INDEX4 = constant.Constant( 'GL_STENCIL_INDEX4', 0x8D47 ) GL_STENCIL_INDEX8 = constant.Constant( 'GL_STENCIL_INDEX8', 0x8D48 ) GL_STENCIL_INDEX16 = constant.Constant( 'GL_STENCIL_INDEX16', 0x8D49 ) GL_RENDERBUFFER_RED_SIZE = constant.Constant( 'GL_RENDERBUFFER_RED_SIZE', 0x8D50 ) GL_RENDERBUFFER_GREEN_SIZE = constant.Constant( 'GL_RENDERBUFFER_GREEN_SIZE', 0x8D51 ) GL_RENDERBUFFER_BLUE_SIZE = constant.Constant( 'GL_RENDERBUFFER_BLUE_SIZE', 0x8D52 ) GL_RENDERBUFFER_ALPHA_SIZE = constant.Constant( 'GL_RENDERBUFFER_ALPHA_SIZE', 0x8D53 ) GL_RENDERBUFFER_DEPTH_SIZE = constant.Constant( 'GL_RENDERBUFFER_DEPTH_SIZE', 0x8D54 ) GL_RENDERBUFFER_STENCIL_SIZE = constant.Constant( 'GL_RENDERBUFFER_STENCIL_SIZE', 0x8D55 ) GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = constant.Constant( 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 0x8D56 ) GL_MAX_SAMPLES = constant.Constant( 'GL_MAX_SAMPLES', 0x8D57 ) glget.addGLGetConstant( GL_MAX_SAMPLES, (1,) ) glIsRenderbuffer = platform.createExtensionFunction( 'glIsRenderbuffer',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLboolean, argTypes=(constants.GLuint,), doc='glIsRenderbuffer(GLuint(renderbuffer)) -> constants.GLboolean', argNames=('renderbuffer',), deprecated=_DEPRECATED, )
glBindRenderbuffer = platform.createExtensionFunction( 'glBindRenderbuffer',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,), doc='glBindRenderbuffer(GLenum(target), GLuint(renderbuffer)) -> None', argNames=('target','renderbuffer',), deprecated=_DEPRECATED, )
glDeleteRenderbuffers = platform.createExtensionFunction( 'glDeleteRenderbuffers',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLsizei,arrays.GLuintArray,), doc='glDeleteRenderbuffers(GLsizei(n), GLuintArray(renderbuffers)) -> None', argNames=('n','renderbuffers',), deprecated=_DEPRECATED, )
glGenRenderbuffers = platform.createExtensionFunction( 'glGenRenderbuffers',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLsizei,arrays.GLuintArray,), doc='glGenRenderbuffers(GLsizei(n), GLuintArray(renderbuffers)) -> None', argNames=('n','renderbuffers',), deprecated=_DEPRECATED, )
glRenderbufferStorage = platform.createExtensionFunction( 'glRenderbufferStorage',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLsizei,constants.GLsizei,), doc='glRenderbufferStorage(GLenum(target), GLenum(internalformat), GLsizei(width), GLsizei(height)) -> None', argNames=('target','internalformat','width','height',), deprecated=_DEPRECATED, )
glGetRenderbufferParameteriv = platform.createExtensionFunction( 'glGetRenderbufferParameteriv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,arrays.GLintArray,), doc='glGetRenderbufferParameteriv(GLenum(target), GLenum(pname), GLintArray(params)) -> None', argNames=('target','pname','params',), deprecated=_DEPRECATED, )
glIsFramebuffer = platform.createExtensionFunction( 'glIsFramebuffer',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLboolean, argTypes=(constants.GLuint,), doc='glIsFramebuffer(GLuint(framebuffer)) -> constants.GLboolean', argNames=('framebuffer',), deprecated=_DEPRECATED, )
glBindFramebuffer = platform.createExtensionFunction( 'glBindFramebuffer',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLuint,), doc='glBindFramebuffer(GLenum(target), GLuint(framebuffer)) -> None', argNames=('target','framebuffer',), deprecated=_DEPRECATED, )
glDeleteFramebuffers = platform.createExtensionFunction( 'glDeleteFramebuffers',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLsizei,arrays.GLuintArray,), doc='glDeleteFramebuffers(GLsizei(n), GLuintArray(framebuffers)) -> None', argNames=('n','framebuffers',), deprecated=_DEPRECATED, )
glGenFramebuffers = platform.createExtensionFunction( 'glGenFramebuffers',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLsizei,arrays.GLuintArray,), doc='glGenFramebuffers(GLsizei(n), GLuintArray(framebuffers)) -> None', argNames=('n','framebuffers',), deprecated=_DEPRECATED, )
glCheckFramebufferStatus = platform.createExtensionFunction( 'glCheckFramebufferStatus',dll=platform.GL, extension=EXTENSION_NAME, resultType=constants.GLenum, argTypes=(constants.GLenum,), doc='glCheckFramebufferStatus(GLenum(target)) -> constants.GLenum', argNames=('target',), deprecated=_DEPRECATED, )
glFramebufferTexture1D = platform.createExtensionFunction( 'glFramebufferTexture1D',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLenum,constants.GLuint,constants.GLint,), doc='glFramebufferTexture1D(GLenum(target), GLenum(attachment), GLenum(textarget), GLuint(texture), GLint(level)) -> None', argNames=('target','attachment','textarget','texture','level',), deprecated=_DEPRECATED, )
glFramebufferTexture2D = platform.createExtensionFunction( 'glFramebufferTexture2D',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLenum,constants.GLuint,constants.GLint,), doc='glFramebufferTexture2D(GLenum(target), GLenum(attachment), GLenum(textarget), GLuint(texture), GLint(level)) -> None', argNames=('target','attachment','textarget','texture','level',), deprecated=_DEPRECATED, )
glFramebufferTexture3D = platform.createExtensionFunction( 'glFramebufferTexture3D',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLenum,constants.GLuint,constants.GLint,constants.GLint,), doc='glFramebufferTexture3D(GLenum(target), GLenum(attachment), GLenum(textarget), GLuint(texture), GLint(level), GLint(zoffset)) -> None', argNames=('target','attachment','textarget','texture','level','zoffset',), deprecated=_DEPRECATED, )
glFramebufferRenderbuffer = platform.createExtensionFunction( 'glFramebufferRenderbuffer',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLenum,constants.GLuint,), doc='glFramebufferRenderbuffer(GLenum(target), GLenum(attachment), GLenum(renderbuffertarget), GLuint(renderbuffer)) -> None', argNames=('target','attachment','renderbuffertarget','renderbuffer',), deprecated=_DEPRECATED, )
glGetFramebufferAttachmentParameteriv = platform.createExtensionFunction( 'glGetFramebufferAttachmentParameteriv',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLenum,arrays.GLintArray,), doc='glGetFramebufferAttachmentParameteriv(GLenum(target), GLenum(attachment), GLenum(pname), GLintArray(params)) -> None', argNames=('target','attachment','pname','params',), deprecated=_DEPRECATED, )
glGenerateMipmap = platform.createExtensionFunction( 'glGenerateMipmap',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,), doc='glGenerateMipmap(GLenum(target)) -> None', argNames=('target',), deprecated=_DEPRECATED, )
glBlitFramebuffer = platform.createExtensionFunction( 'glBlitFramebuffer',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLint,constants.GLint,constants.GLint,constants.GLint,constants.GLint,constants.GLint,constants.GLint,constants.GLint,constants.GLbitfield,constants.GLenum,), doc='glBlitFramebuffer(GLint(srcX0), GLint(srcY0), GLint(srcX1), GLint(srcY1), GLint(dstX0), GLint(dstY0), GLint(dstX1), GLint(dstY1), GLbitfield(mask), GLenum(filter)) -> None', argNames=('srcX0','srcY0','srcX1','srcY1','dstX0','dstY0','dstX1','dstY1','mask','filter',), deprecated=_DEPRECATED, )
glRenderbufferStorageMultisample = platform.createExtensionFunction( 'glRenderbufferStorageMultisample',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLsizei,constants.GLenum,constants.GLsizei,constants.GLsizei,), doc='glRenderbufferStorageMultisample(GLenum(target), GLsizei(samples), GLenum(internalformat), GLsizei(width), GLsizei(height)) -> None', argNames=('target','samples','internalformat','width','height',), deprecated=_DEPRECATED, )
glFramebufferTextureLayer = platform.createExtensionFunction( 'glFramebufferTextureLayer',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,constants.GLenum,constants.GLuint,constants.GLint,constants.GLint,), doc='glFramebufferTextureLayer(GLenum(target), GLenum(attachment), GLuint(texture), GLint(level), GLint(layer)) -> None', argNames=('target','attachment','texture','level','layer',), deprecated=_DEPRECATED, ) # import legacy entry points to allow checking for bool(entryPoint) from OpenGL.raw.GL.ARB.framebuffer_object_DEPRECATED import *
def glInitFramebufferObjectARB(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
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