Viewing file: vertex_shader_tesselator.py (1.58 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension AMD.vertex_shader_tesselator
Automatically generated by the get_gl_extensions script, do not edit! ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions from OpenGL.GL import glget import ctypes EXTENSION_NAME = 'GL_AMD_vertex_shader_tesselator' _DEPRECATED = False GL_SAMPLER_BUFFER_AMD = constant.Constant( 'GL_SAMPLER_BUFFER_AMD', 0x9001 ) GL_INT_SAMPLER_BUFFER_AMD = constant.Constant( 'GL_INT_SAMPLER_BUFFER_AMD', 0x9002 ) GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = constant.Constant( 'GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD', 0x9003 ) GL_TESSELLATION_MODE_AMD = constant.Constant( 'GL_TESSELLATION_MODE_AMD', 0x9004 ) GL_TESSELLATION_FACTOR_AMD = constant.Constant( 'GL_TESSELLATION_FACTOR_AMD', 0x9005 ) GL_DISCRETE_AMD = constant.Constant( 'GL_DISCRETE_AMD', 0x9006 ) GL_CONTINUOUS_AMD = constant.Constant( 'GL_CONTINUOUS_AMD', 0x9007 ) glTessellationFactorAMD = platform.createExtensionFunction( 'glTessellationFactorAMD',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLfloat,), doc='glTessellationFactorAMD(GLfloat(factor)) -> None', argNames=('factor',), deprecated=_DEPRECATED, )
glTessellationModeAMD = platform.createExtensionFunction( 'glTessellationModeAMD',dll=platform.GL, extension=EXTENSION_NAME, resultType=None, argTypes=(constants.GLenum,), doc='glTessellationModeAMD(GLenum(mode)) -> None', argNames=('mode',), deprecated=_DEPRECATED, )
def glInitVertexShaderTesselatorAMD(): '''Return boolean indicating whether this extension is available''' return extensions.hasGLExtension( EXTENSION_NAME )
|