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'''OpenGL extension EXT.light_texture

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.light_texture to provide a more 
Python-friendly API

Overview (from the spec)
    
    This extension defines a general mechanism for substituting the
    fragment color computed during texture environment processing in
    place of other fragment attributes such as the fragment normal, or
    as sources for some of the computations in the fragment processing
    pipeline, for example as material or light parameters in the
    fragment lighting computations.
    
    
    Cf ----------------------+
                             |                 +-> to lighting parameters
                             v                 |
    +------------+        +--------+     +-------------+
    |            |        |        |     |             |
    | texel      |------->| texenv |-----| texture     |---> Cf' (to Light Environment
    | generation |        |        |     | application |          or Fog)
    |            |        |        |     |             |
    +------------+        +--------+     +-------------+
    

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/light_texture.txt
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions, wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.light_texture import *
### END AUTOGENERATED SECTION

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