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'''OpenGL extension ARB.vertex_shader
This module customises the behaviour of the OpenGL.raw.GL.ARB.vertex_shader to provide a more Python-friendly API
Overview (from the spec) This extension adds programmable vertex level processing to OpenGL. The application can write vertex shaders in a high level language as defined in the OpenGL Shading Language specification. The language itself is not discussed here. A vertex shader replaces the transformation, texture coordinate generation and lighting parts of OpenGL, and it also adds texture access at the vertex level. Furthermore, management of vertex shader objects and loading generic attributes are discussed. A vertex shader object, attached to a program object, can be compiled and linked to produce an executable that runs on the vertex processor in OpenGL. This extension also defines how such an executable interacts with the fixed functionality vertex processing of OpenGL 1.4.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/vertex_shader.txt ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions, wrapper from OpenGL.GL import glget import ctypes from OpenGL.raw.GL.ARB.vertex_shader import * ### END AUTOGENERATED SECTION from OpenGL.lazywrapper import lazy from shader_objects import glGetObjectParameterivARB
base_glGetActiveAttribARB = glGetActiveAttribARB def glGetActiveAttribARB(program, index): """Retrieve the name, size and type of the uniform of the index in the program""" max_index = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTES_ARB )) length = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB)) if index < max_index and index >= 0 and length > 0: name = ctypes.create_string_buffer(length) size = arrays.GLintArray.zeros( (1,)) gl_type = arrays.GLuintArray.zeros( (1,)) base_glGetActiveAttribARB(program, index, length, None, size, gl_type, name) return name.value, size[0], gl_type[0] raise IndexError, 'index out of range from zero to %i' % (max_index - 1, ) glGetActiveAttribARB.wrappedOperation = base_glGetActiveAttribARB
@lazy( glGetAttribLocationARB ) def glGetAttribLocationARB( baseOperation, program, name ): """Check that name is a string with a null byte at the end of it""" if not name: raise ValueError( """Non-null name required""" ) elif name[-1] != '\000': name = name + '\000' return baseOperation( program, name )
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