Viewing file: texture_env_combine.py (1.34 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
'''OpenGL extension ARB.texture_env_combine
This module customises the behaviour of the OpenGL.raw.GL.ARB.texture_env_combine to provide a more Python-friendly API
Overview (from the spec) New texture environment function COMBINE_ARB allows programmable texture combiner operations, including: REPLACE Arg0 MODULATE Arg0 * Arg1 ADD Arg0 + Arg1 ADD_SIGNED_ARB Arg0 + Arg1 - 0.5 SUBTRACT_ARB Arg0 - Arg1 INTERPOLATE_ARB Arg0 * (Arg2) + Arg1 * (1-Arg2) where Arg0, Arg1 and Arg2 are derived from PRIMARY_COLOR_ARB primary color of incoming fragment TEXTURE texture color of corresponding texture unit CONSTANT_ARB texture environment constant color PREVIOUS_ARB result of previous texture environment; on texture unit 0, this maps to PRIMARY_COLOR_ARB In addition, the result may be scaled by 1.0, 2.0 or 4.0.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt ''' from OpenGL import platform, constants, constant, arrays from OpenGL import extensions, wrapper from OpenGL.GL import glget import ctypes from OpenGL.raw.GL.ARB.texture_env_combine import * ### END AUTOGENERATED SECTION
|