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'''OpenGL extension ARB.texture_env_combine

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.texture_env_combine to provide a more 
Python-friendly API

Overview (from the spec)
    
    New texture environment function COMBINE_ARB allows programmable
    texture combiner operations, including:
    
        REPLACE                 Arg0
        MODULATE                Arg0 * Arg1
        ADD                     Arg0 + Arg1
        ADD_SIGNED_ARB          Arg0 + Arg1 - 0.5
        SUBTRACT_ARB            Arg0 - Arg1
        INTERPOLATE_ARB         Arg0 * (Arg2) + Arg1 * (1-Arg2)
    
    where Arg0, Arg1 and Arg2 are derived from
    
        PRIMARY_COLOR_ARB       primary color of incoming fragment
        TEXTURE                 texture color of corresponding texture unit
        CONSTANT_ARB            texture environment constant color
        PREVIOUS_ARB            result of previous texture environment; on
                                texture unit 0, this maps to PRIMARY_COLOR_ARB
    
    In addition, the result may be scaled by 1.0, 2.0 or 4.0.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions, wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.ARB.texture_env_combine import *
### END AUTOGENERATED SECTION

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